This is a fun game. I played an hour or so of Ranger, the 'pure' ranged class. Game basically has three divisions: melee, ranged, and magic. There's a pure class for each, and 2 more hybrids. The magic/ranged class isn't there yet.
The three types also give you three different kinds of damage reduction: armor, evasion and energy shield (think Halo). All your class does is determine where you start on that massive skill tree. So you could take a Marauder (melee) and make him a magic character, you'd just be a few levels behind. All skills come from socketed gems, which mainly seem to be quest rewards. Gems are free to unsocket and resocket, so you could trade for them or pass them to alts.
There is no gold. Everything is sold for fractions of ID scrolls, or transmutation orbs, or similar items. It is very hard to build up any 'equity' in game. I keep running out of scrolls, and you can't really buy them with anything but white items, which is kind of lame.
MongerI got the ham stink.Dallas, TXRegistered Userregular
So what's going on with the linked equipment sockets, anyway? Is there modifier notmateria like one would expect or do the links bind regular notmateria or what?
So what's going on with the linked equipment sockets, anyway? Is there modifier notmateria like one would expect or do the links bind regular notmateria or what?
From what I was reading in chat, there are support gems. I never saw any though.
Yeah, if you liked FF7 or 10, you should check this game out. It has both materia and sphere grid.
Yea, one of the later act 1 quests will give you your first support gem. They are things like add fire damage, life steal, projectile speed, etc. They will only modify the skill they are linked to.... oh and there is a difference between an item with two sockets and two sockets that are linked.
I played this a little while ago, so things may have changed, but:
I really did not like the skill tree's implementation. Yes, it is very large and visually impressive - but mechanically speaking it felt a bit flat to me. You could sort-of tell that they did as little streamlining as possible in order to establish it.
The game looks amazing, though. Not just 'amazing for an indie title', either - it could easily go head to head with a AAA title in the production value department.
With Love and Courage
0
DyvionBack in Sunny Florida!!Registered Userregular
Had fun today. Will start back up tomorrow. Duelist to 12 and witch to 4.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I've been in the beta for months and I think the game has potential but it just can't hold my interest for very long. They need to make some serious strides towards helping people understand and work with the punch-in-the-face that is the passives-tree. It's a game design crime that they shove that fucking thing in the face of a level 2 player a minute into the game. The UI is coming along nicely but I find that the in-game graphics are fairly bland and make for a good illustration of the aesthetic and mechanical reasons for why Diablo 3 looks the way it does.
I'm keeping it on my radar but I think the game suffers most badly from severe lack of actual skill gems, and the ones they do have are super boring (most skills are very underwhelming "stand and deliver" type simple attacks, which look positively primitive compared to the very mobile and kinetic skills that D3 has been cultivating). The devs have said more skills are on the way though, so we'll see.
The game is full of interesting design ideas, but they need to put some serious work into the tuning and variety to actually get it to be fun enough.
I like the game, even w/o any story. I don't read quest filler text anyway, so I just see quests as XP/rewards. I like to min/max and with a passive skill tree that big, it will keep me busy for awhile. The only downside Im seeing so far is that I want more orbs of X to make my gear perfect... but I can't always get everything I want, especially when RNG is involved.
Although, it seems you need a LOT of memory to play... Ive had it crash 2x on me so far after going from act 1 to act 2 saying that I didn't have enough memory(even though I had more than a gig open at the times).
spitfirek on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
the skill tree is WAY better than it used to be btw
lots of notable and unique nodes now, much less " OH HEY ANOTHER 6% FIRE DAMAGE NODE
the skill tree is WAY better than it used to be btw
lots of notable and unique nodes now, much less " OH HEY ANOTHER 6% FIRE DAMAGE NODE
Yeah, some cool stuff in there. Avatar of Fire sets your cold resist to 0, turns your physical into fire damage. Another one lets you cast with life instead of mana. I saw one that said it applied your shield to minions instead of yourself.
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited April 2012
So having played a decent number of hours now,
Great!
-I have been saying for years that materia is one of those great ideas that Square occasionally has, but is incapable of properly capitalizing on. Like how it took Dragon Age to make gambits not shit*.
-Similarly, notspheregrid. It'd be cool it it was a little more deliberate about letting you know what kinds of skills you're going to find in each general zone of the grid, but it's pretty workable as-is.
-Energy shields are an excellent idea. It also has the side effect of adding variety to the armor types, which is something that Diablo clones don't generally do well or at all.
Significantly Less Great!
-Backtracking to town all the time is fucking awful, but you have to do it because you have to sell off all your junk drops because it's the only decent way to get identification scrolls, and you have to use your town portals sparingly because they cost significantly more identification scrolls than you get back in a single trip. The bitch of it is that I actually like the harsh barter economy. A lot. It's a good sidestep to the worthless pile of gold problem that Diablo 2 and all its strict derivatives have, especially given that all the scrolls and orbs you get back have good uses in addition to trading. That part feels good, and the balance of it makes you a lot more reserved about what you choose to identify, which also feels good. What the game is in dire need of is something that good modern loot-driven ARPGs already have: a way to sell off items in-dungeon. A Torchlight pet wouldn't feel right, but a 'throw this item into your grinder/smelter/trash compactor/diamond-toothed mouth/adamantium gizzard** to break it down' button would make the flow of the game so much more bearable. Just give me something - anything - so that I don't have to trudge back to a waypoint every five minutes. Note: A Deckard Cain is not a good solution. A Deckard Cain is a band aid. If you're going to Deckard Cain, then just drop the identification system entirely, and make a different item your baseline currency.
*Admittedly, they still made you spend skill points to unlock tactics slots, so it was still half-shit. Until they patched it. Modders, I mean. Modders patched that bug.
**Adamantium Gizzard would be a great band name.
I love the barter system, it is harsh but great. I don't ID everything, only stuff that I am pretty sure I will want to keep. ie, if it has the right sockets AND is the right type of gear for me... which isn't often. I am lvl 22 on my witch and on the 3rd quest in act 2 and have 50+ ID scrolls in my stash. Town Portal scrolls are a bit more rare, tis true, but I only use them when I go down a dead end dungeon w/o a way point... so again, not often.
I do wish I had more orbs so I could min/max my gear to my hearts content, but I can live w/o.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
KlykaDO you have anySPARE BATTERIES?Registered Userregular
I actually wouldn't mind to be in the closed beta for this after this weekend ends.
SC2 EU ID Klyka.110
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DyvionBack in Sunny Florida!!Registered Userregular
I can't wait for the full version to come out. I'm very interested in seeing what they offer in their cash store. Skins? Extra backpacks?
I really hope it's not scrolls of wisdom. I really like the harsh economy and how you have to pick and choose what you ID. The stash letting you share stuff with other characters is really useful too. Orange bow drops for my witch? Stash it and let my ranger ID it and see if its worth keeping.
I like the unique flavor the key nodes give you. I'm pushing my witch towards the 'kill enemy get 15 mana' one. Her AOE skills are pretty week right now, but I'm hoping if I can get that +15 mana on kill I'll be able to spam more.
Also... weak skills. I'd gladly trade more damage for more mana cost.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
I can't wait for the full version to come out. I'm very interested in seeing what they offer in their cash store. Skins? Extra backpacks?
I really hope it's not scrolls of wisdom. I really like the harsh economy and how you have to pick and choose what you ID. The stash letting you share stuff with other characters is really useful too. Orange bow drops for my witch? Stash it and let my ranger ID it and see if its worth keeping.
I like the unique flavor the key nodes give you. I'm pushing my witch towards the 'kill enemy get 15 mana' one. Her AOE skills are pretty week right now, but I'm hoping if I can get that +15 mana on kill I'll be able to spam more.
Also... weak skills. I'd gladly trade more damage for more mana cost.
I read that they are going to offer new spell/skill animations too.
Like a fireball that's actually a dragon's head and stuff like that.
Yeah I learned pretty quick that blues are not worth shit, unless you are missing an item in that slot. I only ID yellows and primary weapons if theres a really good chance it will be better.
I made a ton of mistakes like just trying to ID everything and went "broke" fast. Also, I thought the big circles were there on the passive board meaning you had to fill them in order to pick out the big passives. Or you had to fill all the prereq from other trees to move into it. Nope you can bee line around. I wasted a huge amount of skill points
I can't wait for the full version to come out. I'm very interested in seeing what they offer in their cash store. Skins? Extra backpacks?
I really hope it's not scrolls of wisdom. I really like the harsh economy and how you have to pick and choose what you ID. The stash letting you share stuff with other characters is really useful too. Orange bow drops for my witch? Stash it and let my ranger ID it and see if its worth keeping.
I like the unique flavor the key nodes give you. I'm pushing my witch towards the 'kill enemy get 15 mana' one. Her AOE skills are pretty week right now, but I'm hoping if I can get that +15 mana on kill I'll be able to spam more.
Also... weak skills. I'd gladly trade more damage for more mana cost.
I read that they are going to offer new spell/skill animations too.
Like a fireball that's actually a dragon's head and stuff like that.
I don't know how much I'd pay for something like that. I appreciate that they don't want to do 'pay to win' but I don't know that I would buy anything they are talking about. Maybe stash space.
Yeah you shouldn't need to return to town that often. Hell, especially if you feel the need to walk back.
My first character, a duelist bow user, had like 10 scrolls of town portal by the end of act 2, and never really had a problem with buying items he wanted. Just have to resist the urge to pick up everything you see drop. I ignored anything that wasn't above a blue/ wasn't something I could use.
Its not enough more (even for yellows) to pay for the cost of the ID scroll. So never use an ID scroll unless its something you will absolutely use or you know ID'ing it will end you with more then a scrolls worth. Protip: you will never get more then between 1-5/20th's of a scroll out of it. if you get lucky itill come out to be 20/100th's of a scroll.
further protip: white items give you 1/5th's of a scroll, blue's give you 1-3/20th's of a scroll, more depending on what it is ID'd, but only by a few twentieths.
You guys are uh.. substantially over-estimating the rarity of Scrolls of Wisdom.
At the very beginning, yes, don't waste them on items unless you are looking for something to wear. Beyond that, you should have like a stack of 30 by the end of Act 1 and it will only grow.
After a day of playing with a friend(so keep in mind we were splitting drops), I had 60 wisdom scrolls, 35ish portal scrolls, and 3 columns of random orbs in my inventory.
Breakin barrels erry day. Seriously. Break more barrels/crates/chests/what-have-you. It's not uncommon to have 2 scrolls drop from a single container. Also, only bother ID'ing items that have a chance of being an upgrade to current equipment.
In other news, the announcement about the end of the stress test mentions they are going to start offering store purchases this week and they will come with a beta key. I am....intrigued.
0
DyvionBack in Sunny Florida!!Registered Userregular
It looks like they're going to launch their cash shop. I'm going to take what I would normally allocate to LoL and put it towards PoE this month. I had 2000 RP sitting on my LoL account for 3 months waiting for something to buy... Yordle support cashed me out. Hopefully they don't pull anything super awesome out of their hat this month.
Scratched my loot whoring itch this weekend with the stress test... now I've got more itches than I started with. That's the problem with scratching itches.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I currently have 4 and didn't buy any extra. Although I could have sworn I only had three when I first logged in. I'm an idiot, I'm talking stash tabs.
You guys are uh.. substantially over-estimating the rarity of Scrolls of Wisdom.
At the very beginning, yes, don't waste them on items unless you are looking for something to wear. Beyond that, you should have like a stack of 30 by the end of Act 1 and it will only grow.
I noticed during the stress test that the weapon and armor quality improvers sell for two scrolls each, so there's also that.
It's weird how those work, though (heck, how everything works). They're rare enough that it would probably be worth your time to buy them from other players, but they also drop for people at any level. I'd think that they'd only really be in high demand for capped characters, but the primary source would be lower-level characters.
But then again, given how everything is stat-locked, is there anything that a high-level character can actually offer a low-level character? I suppose that's an issue for any Diablo-like, does the non-capped economy pretty much not exist at all?
0
DyvionBack in Sunny Florida!!Registered Userregular
I gave them 10 bucks. See you in game.
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Posts
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
The three types also give you three different kinds of damage reduction: armor, evasion and energy shield (think Halo). All your class does is determine where you start on that massive skill tree. So you could take a Marauder (melee) and make him a magic character, you'd just be a few levels behind. All skills come from socketed gems, which mainly seem to be quest rewards. Gems are free to unsocket and resocket, so you could trade for them or pass them to alts.
There is no gold. Everything is sold for fractions of ID scrolls, or transmutation orbs, or similar items. It is very hard to build up any 'equity' in game. I keep running out of scrolls, and you can't really buy them with anything but white items, which is kind of lame.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
From what I was reading in chat, there are support gems. I never saw any though.
Yeah, if you liked FF7 or 10, you should check this game out. It has both materia and sphere grid.
I really did not like the skill tree's implementation. Yes, it is very large and visually impressive - but mechanically speaking it felt a bit flat to me. You could sort-of tell that they did as little streamlining as possible in order to establish it.
The game looks amazing, though. Not just 'amazing for an indie title', either - it could easily go head to head with a AAA title in the production value department.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I'm keeping it on my radar but I think the game suffers most badly from severe lack of actual skill gems, and the ones they do have are super boring (most skills are very underwhelming "stand and deliver" type simple attacks, which look positively primitive compared to the very mobile and kinetic skills that D3 has been cultivating). The devs have said more skills are on the way though, so we'll see.
The game is full of interesting design ideas, but they need to put some serious work into the tuning and variety to actually get it to be fun enough.
Although, it seems you need a LOT of memory to play... Ive had it crash 2x on me so far after going from act 1 to act 2 saying that I didn't have enough memory(even though I had more than a gig open at the times).
lots of notable and unique nodes now, much less " OH HEY ANOTHER 6% FIRE DAMAGE NODE
Yeah, some cool stuff in there. Avatar of Fire sets your cold resist to 0, turns your physical into fire damage. Another one lets you cast with life instead of mana. I saw one that said it applied your shield to minions instead of yourself.
Great!
-I have been saying for years that materia is one of those great ideas that Square occasionally has, but is incapable of properly capitalizing on. Like how it took Dragon Age to make gambits not shit*.
-Similarly, notspheregrid. It'd be cool it it was a little more deliberate about letting you know what kinds of skills you're going to find in each general zone of the grid, but it's pretty workable as-is.
-Energy shields are an excellent idea. It also has the side effect of adding variety to the armor types, which is something that Diablo clones don't generally do well or at all.
Significantly Less Great!
-Backtracking to town all the time is fucking awful, but you have to do it because you have to sell off all your junk drops because it's the only decent way to get identification scrolls, and you have to use your town portals sparingly because they cost significantly more identification scrolls than you get back in a single trip. The bitch of it is that I actually like the harsh barter economy. A lot. It's a good sidestep to the worthless pile of gold problem that Diablo 2 and all its strict derivatives have, especially given that all the scrolls and orbs you get back have good uses in addition to trading. That part feels good, and the balance of it makes you a lot more reserved about what you choose to identify, which also feels good. What the game is in dire need of is something that good modern loot-driven ARPGs already have: a way to sell off items in-dungeon. A Torchlight pet wouldn't feel right, but a 'throw this item into your grinder/smelter/trash compactor/diamond-toothed mouth/adamantium gizzard** to break it down' button would make the flow of the game so much more bearable. Just give me something - anything - so that I don't have to trudge back to a waypoint every five minutes. Note: A Deckard Cain is not a good solution. A Deckard Cain is a band aid. If you're going to Deckard Cain, then just drop the identification system entirely, and make a different item your baseline currency.
*Admittedly, they still made you spend skill points to unlock tactics slots, so it was still half-shit. Until they patched it. Modders, I mean. Modders patched that bug.
**Adamantium Gizzard would be a great band name.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
you barely ever need to identify... well... anything
i go back to town 2-3 times an act, if that
I do wish I had more orbs so I could min/max my gear to my hearts content, but I can live w/o.
Which you buy with portal scrolls.
Which you buy with identification scrolls.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I really hope it's not scrolls of wisdom. I really like the harsh economy and how you have to pick and choose what you ID. The stash letting you share stuff with other characters is really useful too. Orange bow drops for my witch? Stash it and let my ranger ID it and see if its worth keeping.
I like the unique flavor the key nodes give you. I'm pushing my witch towards the 'kill enemy get 15 mana' one. Her AOE skills are pretty week right now, but I'm hoping if I can get that +15 mana on kill I'll be able to spam more.
Also... weak skills. I'd gladly trade more damage for more mana cost.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I read that they are going to offer new spell/skill animations too.
Like a fireball that's actually a dragon's head and stuff like that.
I made a ton of mistakes like just trying to ID everything and went "broke" fast. Also, I thought the big circles were there on the passive board meaning you had to fill them in order to pick out the big passives. Or you had to fill all the prereq from other trees to move into it. Nope you can bee line around. I wasted a huge amount of skill points
I don't know how much I'd pay for something like that. I appreciate that they don't want to do 'pay to win' but I don't know that I would buy anything they are talking about. Maybe stash space.
My first character, a duelist bow user, had like 10 scrolls of town portal by the end of act 2, and never really had a problem with buying items he wanted. Just have to resist the urge to pick up everything you see drop. I ignored anything that wasn't above a blue/ wasn't something I could use.
further protip: white items give you 1/5th's of a scroll, blue's give you 1-3/20th's of a scroll, more depending on what it is ID'd, but only by a few twentieths.
At the very beginning, yes, don't waste them on items unless you are looking for something to wear. Beyond that, you should have like a stack of 30 by the end of Act 1 and it will only grow.
Breakin barrels erry day. Seriously. Break more barrels/crates/chests/what-have-you. It's not uncommon to have 2 scrolls drop from a single container. Also, only bother ID'ing items that have a chance of being an upgrade to current equipment.
In other news, the announcement about the end of the stress test mentions they are going to start offering store purchases this week and they will come with a beta key. I am....intrigued.
Scratched my loot whoring itch this weekend with the stress test... now I've got more itches than I started with. That's the problem with scratching itches.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I think I can swing that. Hopefully they will have it up and running in the next 24 hours.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
https://www.pathofexile.com/shop/
$10 gets you $10 store credit and a beta key.
You can buy stash space and character slots so far. How many character slots do you get by default?
And then it shows my characters from the stress test underneath that.
EDIT: Forums mention they're having some problems with processing orders.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Give it a minute and you *should* get a key.
I noticed during the stress test that the weapon and armor quality improvers sell for two scrolls each, so there's also that.
It's weird how those work, though (heck, how everything works). They're rare enough that it would probably be worth your time to buy them from other players, but they also drop for people at any level. I'd think that they'd only really be in high demand for capped characters, but the primary source would be lower-level characters.
But then again, given how everything is stat-locked, is there anything that a high-level character can actually offer a low-level character? I suppose that's an issue for any Diablo-like, does the non-capped economy pretty much not exist at all?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion