I disagree with you. His statement has validity, assuming you aren't roflstomping the opposition. And if your roflstomping the opposition, well, do whatever works for you. But if it's an even match, then his rule of thumbs apply wholeheartedly.
if you arent killing dudes you are coward
Perhaps, but i'd rather win as a coward, cause i play smart, then lose bravely, cause i just want to kill people. Im just saying...
I was too lazy to quote, just responding to the suggestion of MF for a newbie. Sure, give her a go, but she's not that newbie friendly. And MF's speed boost is worthless in lane. You will get hit by creeps if you fight.
I love the character, especially the ultimate, just saying.
played some more yesterday when I got home using the three champions they give you for the tutorial.. didn't really dig the caster guy [Ryze?] but really enjoyed playing Garen. I haven't played any humans vs bots games yet -- figure it is better to get used to the game a little more. When do you all go back to buy stuff? I just never really found myself low on health or anything so I would have 2000 gold before forcing myself to go back and purchase something. It stinks because I was [3?] levels above the enemy bot on the top when I teleported back and then when I finally get back into place they were only one level behind me.
Keep in mind that most of the time you can create a custom game with just you vs. bots. (Depending on server load however you can't always do this) Also keep in mind the beginner human vs. AI games are a joke, and lots of people use those games to learn a champ or to steamroll the AI for the first win of the day® bonus. You can try the intermediate bots too - they are harder, but from my experience your team also has a much higher chance of losing.
Usually you want to go back when you're tower is safe and you have enough gold to start buying items. Once you start learning more about the champs you're playing with, deviate from the standard builds. (solomid.net has some decent guides) You can bring up the shop screen anytime (P key I think?) and pull up w/e you're looking to build, so when you port back to the base you can purchase it quickly and get back to your lane. You can double-click on the item icon to buy it. I keep a notepad next to me with champ builds/skill order on it, sometimes even gold prices so I know what I can or can't afford.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Some nice PA Dominion-ing went on tonight, fun games!
For the success I'm having with Kog I am shocked he isn't banned more often in draft play. The bans I predominately see for Dominion: Rammus, Gangplank, Jax, Shaco, Singed, sometimes Pantheon. If they aren't banned, Gangplank & Pantheon are almost guaranteed to be present in each and every draft game (then again, they seem to be more annoying than actually effective).
I don't understand the Rammus bans, but they do seem to be popular.
Pick Rammus on Dominion. Start boots 5. Take Ghost.
You will get the top-mid tower 40-50% the way to cap before the enemy team reaches you if they also beeline top-mid. And Rammus can back-cap with impunity given his speed and tankiness that it takes a significant investment by the opposing team to prevent him from doing so (if he doesn't outright kill them with W).
I also disagree with last page's post about Dominion strategy that back-capping or running around to do so is a waste of time. It's not, provided only one person is doing it. If that one person is (and frequently is depending on how successful he is) tying up 2+ enemy defenders for any amount of time that gives the rest of your team a 4v3 elsewhere to get you to ensure that you can cap 3 points or more. And dying doesn't seem to matter all that much given the lessened respawn timer, provided you can inflict enough damage on them that it becomes impossible for the enemy team to cap without dying themselves.
Manamune is kind of useless on Nasus because he shouldn't really ever be out of mana.
I thought the point of Manamune and Archangel's wasn't so much the huge mana bonus, but the damage bonus associated to the mana bonus...
Right, but if you don't need a huge mana pool, it's not gold efficient to get Tear of the Goddess and items that build out of it. You don't need to spam E early, and late game you don't use that much mana.
Just saying that Tear is a viable path, because you don't really need the health regen with a catalyst, and the chalice is almost a waste of an item slot. You do need some mana regen better than a meki. I guess that catalyust->WoTA would be viable as well, but I think that you're much better off with straight mitigation items.
I have no idea what you're saying anymore.
#1 You don't need the mana with a Catalyst either
#2. Will of the Ancients doesn't build out of Catalyst
#3. Will of the Ancients isn't an item Nasus ever gets, so I think you're thinking of something else
#4. Nasus starts with a Sapphire Crystal, that's plenty of mana. Tear is not a viable path for Nasus.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Never seen a Nasus ever start with a Sapphire Crystal. Always starts with a Regrowth pendant to me.
I disagree with you. His statement has validity, assuming you aren't roflstomping the opposition. And if your roflstomping the opposition, well, do whatever works for you. But if it's an even match, then his rule of thumbs apply wholeheartedly.
if you arent killing dudes you are coward
Perhaps, but i'd rather win as a coward, cause i play smart, then lose bravely, cause i just want to kill people. Im just saying...
cowards die
real men kill before they get killed this is how you win
i gotta say, morg was ok, but i'm not that good with her. she only needs a few AP items to get shackles doing a metric shit-ton of damage though. i did decent with gangplank, not very well with blitz.
in then end though, kayle is like kinky college sex on dominion. boots, nashor's, ionic spark, gunblade... maybe some hp/resists. people die. i was using dodge runes/tabi, but boots of lucidity would be good too.
As good as Leona is while I practice in bot games, I just get wrecked in pvp with her. Of course, both times involved me going against a double AP lane with a crappy partner. Leona not getting magic resist as she levels... this naturally leads to bad things. That and not having runes as a tank... kinda makes you useless as you will rarely get the survivability you need to do your job. Hopefully I can improve, because I adore her kit.
I can see her being decent point defense in dominion. Her ability to bounce around, amp up her defenses, and stun could be a great way to prevent capping.
In general, Deathfire Grasp is for AP burst casters, not anyone else.
I have found myself steering away from it with Lux. Morello's Evil Tome is just better, and cheaper. The active on Deathfire is great, but if I'm that close to an enemy as Lux... I either don't need it or I'm going to be too dead to benefit from it.
My current problem with itemizing for Lux is trying to find a gold per ten item now that I don't use deathfire. I could still pick up a kage's pick, and by the time I need the space in her inventory it would have made me cash. I'd rather build a soulstealer on my first trip back though...
Some nice PA Dominion-ing went on tonight, fun games!
For the success I'm having with Kog I am shocked he isn't banned more often in draft play. The bans I predominately see for Dominion: Rammus, Gangplank, Jax, Shaco, Singed, sometimes Pantheon. If they aren't banned, Gangplank & Pantheon are almost guaranteed to be present in each and every draft game (then again, they seem to be more annoying than actually effective).
I don't understand the Rammus bans, but they do seem to be popular.
Pick Rammus on Dominion. Start boots 5. Take Ghost.
You will get the top-mid tower 40-50% the way to cap before the enemy team reaches you if they also beeline top-mid. And Rammus can back-cap with impunity given his speed and tankiness that it takes a significant investment by the opposing team to prevent him from doing so (if he doesn't outright kill them with W).
I also disagree with last page's post about Dominion strategy that back-capping or running around to do so is a waste of time. It's not, provided only one person is doing it. If that one person is (and frequently is depending on how successful he is) tying up 2+ enemy defenders for any amount of time that gives the rest of your team a 4v3 elsewhere to get you to ensure that you can cap 3 points or more. And dying doesn't seem to matter all that much given the lessened respawn timer, provided you can inflict enough damage on them that it becomes impossible for the enemy team to cap without dying themselves.
Yeah, Rammus is so fast and durable that it's almost impossible to keep him off of points. It also seems to be a very viable strat to run across the map to back cap the number 2 point, because every team leaves it practically unguarded the entire round. You don't even have to turn it green, it's enough to simply turn it back to neutral.
Nasus doesn't need any mana regen items, but if he's going to get one (which he usually will), he's going to go regrowth pendant into philo stone because he is top lane and being an immovable rock is pretty much par for the course. Starting catalyst on Nasus is a meh choice, chalice is bad on almost everybody and it will only be good if it ever builds into a lategame item, and tear is just stupid.
Manamune's damage bonus isn't much; assuming nasus has a mana pool of 2500 with it, that's 70 damage for 2110 and no other useful stats, which is efficient compared to base damage items but A: base damage isn't that great on Nasus and B: it isn't nearly as efficient in comparison to high end items.
Alistar is kinda fun on Dominion. Just headbutt people into my towers.
Been experimenting with Summoner Spells. Garrison is a must for defense. I tried out Heal, but it's really not all that vital on defense (though not bad when used in conjunction with ult). Ghost is actually kinda nice to quickly run behind a would-be capper for headbutt fun times, but I think Flash would serve that purpose better. Haven't tried Exhaust, but it might be worth it.
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
On Teemo, I swear his mushroom trigger range is smaller in Dominion.
Posted the same thing awhile ago. I think so as well.
It feels like the camera is zoomed out further in Dominion, which might give the impression of range decrease.
Given that I swear I've seen people run right past mushrooms with their model almost on top of it when they don't get away with the same on SR, I don't think so.
Speaking of Sheen, have I mentioned how much I love playing Poppy on Dominion? So you're telling me that I can skip the early farming, START with a sheen and just start wrecking faces right from the word go?
Never seen a Nasus ever start with a Sapphire Crystal. Always starts with a Regrowth pendant to me.
Sapph + HP pots to rush Sheen
I used to do it
This is how you win as nasus.
Yeah, that's a solid start for him, Re-growth is also fine on him, but you're already going to be healing back a fair bit with his passive anyway, and at least with a mana crystal that's a few more Spirit fires you can spam to clear out minions if the enemy backs you up to your tower.
Never seen a Nasus ever start with a Sapphire Crystal. Always starts with a Regrowth pendant to me.
Sapph + HP pots to rush Sheen
I used to do it
This is how you win as nasus.
Yeah, that's a solid start for him, Re-growth is also fine on him, but you're already going to be healing back a fair bit with his passive anyway, and at least with a mana crystal that's a few more Spirit fires you can spam to clear out minions if the enemy backs you up to your tower.
My general rule of thumb with Nasus is I start with a regrowth if I'm going to be 1v1 top, mana crystal if I'm going to be 1v2. If you're 1v1 you shouldn't be using E much or you'll push the lane too hard. 1v2 you might need to spam it a little in order to keep from being pinned under your tower, so the extra mana helps.
STOP PUTTING KATARINA ON THE COVER OF EVERYTHING WITHOUT GIVING ME AN OPPORTUNITY TO GIVE YOU MY MONEY FOR COOL SKINS. THE LIMITED AND CURRENTLY LACKLUSTER OPTIONS SUCK A LOT. TAKE MY MONEY FOR SOMETHING COOL.
As good as Leona is while I practice in bot games, I just get wrecked in pvp with her. Of course, both times involved me going against a double AP lane with a crappy partner. Leona not getting magic resist as she levels... this naturally leads to bad things. That and not having runes as a tank... kinda makes you useless as you will rarely get the survivability you need to do your job. Hopefully I can improve, because I adore her kit.
I can see her being decent point defense in dominion. Her ability to bounce around, amp up her defenses, and stun could be a great way to prevent capping.
In general, Deathfire Grasp is for AP burst casters, not anyone else.
I have found myself steering away from it with Lux. Morello's Evil Tome is just better, and cheaper. The active on Deathfire is great, but if I'm that close to an enemy as Lux... I either don't need it or I'm going to be too dead to benefit from it.
My current problem with itemizing for Lux is trying to find a gold per ten item now that I don't use deathfire. I could still pick up a kage's pick, and by the time I need the space in her inventory it would have made me cash. I'd rather build a soulstealer on my first trip back though...
Edit: Look at that, I was able to make a post.
Leonas play really depends on you knowing when to combo in or not.
You really should be running defensive runes on her to maximize her survivability. Because of eclipse she really has good defensive scaling, and you can afford to go gp5 items on her (philo + HoG) and hold on to them for a while. Leona benifits best from scaling hp early as a defensive stat due to the natural MR+Armor eclipse gives her. Get at least the Magic Resist blues, and you should see a huge difference in your game.
Also dont even think about GP5 items on lux, you shouldnt have any problems farming as lux. And stealing kills, and farming, yum.
EDIT: I was pretty sure I was quoting a AP Shaco top point post...what the hell, forums?
Hextech Sweeper
AoE
Done
Any strat that requires your opponent build specifically to counter is a strat that is not going to get countered in pugs.
I'll give you that.
Meh, my standard build on that map is to get a sweeper/lightbringer if there is anybody on the team who relies on stealth. Akali, Shaco (for boxes and him), Talon, (sort of) Eve and Twitch, all of them more than justify building an item that isn't that amazing otherwise. I mean, you basically shut down the whole reason Akali can 1v1 people, which is cool.
Posts
On Teemo, I swear his mushroom trigger range is smaller in Dominion.
Perhaps, but i'd rather win as a coward, cause i play smart, then lose bravely, cause i just want to kill people. Im just saying...
She, like Kog, has just slow effects.
kog's got MAD RANGE instead
I love the character, especially the ultimate, just saying.
Keep in mind that most of the time you can create a custom game with just you vs. bots. (Depending on server load however you can't always do this) Also keep in mind the beginner human vs. AI games are a joke, and lots of people use those games to learn a champ or to steamroll the AI for the first win of the day® bonus. You can try the intermediate bots too - they are harder, but from my experience your team also has a much higher chance of losing.
Usually you want to go back when you're tower is safe and you have enough gold to start buying items. Once you start learning more about the champs you're playing with, deviate from the standard builds. (solomid.net has some decent guides) You can bring up the shop screen anytime (P key I think?) and pull up w/e you're looking to build, so when you port back to the base you can purchase it quickly and get back to your lane. You can double-click on the item icon to buy it. I keep a notepad next to me with champ builds/skill order on it, sometimes even gold prices so I know what I can or can't afford.
Pick Rammus on Dominion. Start boots 5. Take Ghost.
You will get the top-mid tower 40-50% the way to cap before the enemy team reaches you if they also beeline top-mid. And Rammus can back-cap with impunity given his speed and tankiness that it takes a significant investment by the opposing team to prevent him from doing so (if he doesn't outright kill them with W).
I also disagree with last page's post about Dominion strategy that back-capping or running around to do so is a waste of time. It's not, provided only one person is doing it. If that one person is (and frequently is depending on how successful he is) tying up 2+ enemy defenders for any amount of time that gives the rest of your team a 4v3 elsewhere to get you to ensure that you can cap 3 points or more. And dying doesn't seem to matter all that much given the lessened respawn timer, provided you can inflict enough damage on them that it becomes impossible for the enemy team to cap without dying themselves.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I have no idea what you're saying anymore.
#1 You don't need the mana with a Catalyst either
#2. Will of the Ancients doesn't build out of Catalyst
#3. Will of the Ancients isn't an item Nasus ever gets, so I think you're thinking of something else
#4. Nasus starts with a Sapphire Crystal, that's plenty of mana. Tear is not a viable path for Nasus.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
cowards die
real men kill before they get killed this is how you win
3ds friend code: 2981-6032-4118
in then end though, kayle is like kinky college sex on dominion. boots, nashor's, ionic spark, gunblade... maybe some hp/resists. people die. i was using dodge runes/tabi, but boots of lucidity would be good too.
I can see her being decent point defense in dominion. Her ability to bounce around, amp up her defenses, and stun could be a great way to prevent capping.
I have found myself steering away from it with Lux. Morello's Evil Tome is just better, and cheaper. The active on Deathfire is great, but if I'm that close to an enemy as Lux... I either don't need it or I'm going to be too dead to benefit from it.
My current problem with itemizing for Lux is trying to find a gold per ten item now that I don't use deathfire. I could still pick up a kage's pick, and by the time I need the space in her inventory it would have made me cash. I'd rather build a soulstealer on my first trip back though...
Edit: Look at that, I was able to make a post.
Yeah, Rammus is so fast and durable that it's almost impossible to keep him off of points. It also seems to be a very viable strat to run across the map to back cap the number 2 point, because every team leaves it practically unguarded the entire round. You don't even have to turn it green, it's enough to simply turn it back to neutral.
Yes, Miss Fortune, please keep running in 1v4/5 against them. By sacrificing yourself, we're sure to wi...
DEFEAT!
Manamune's damage bonus isn't much; assuming nasus has a mana pool of 2500 with it, that's 70 damage for 2110 and no other useful stats, which is efficient compared to base damage items but A: base damage isn't that great on Nasus and B: it isn't nearly as efficient in comparison to high end items.
Been experimenting with Summoner Spells. Garrison is a must for defense. I tried out Heal, but it's really not all that vital on defense (though not bad when used in conjunction with ult). Ghost is actually kinda nice to quickly run behind a would-be capper for headbutt fun times, but I think Flash would serve that purpose better. Haven't tried Exhaust, but it might be worth it.
Sapph + HP pots to rush Sheen
I used to do it
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
This is how you win as nasus.
3ds friend code: 2981-6032-4118
*shrug*
Hextech Sweeper
AoE
Done
:^:
Yeah, that's a solid start for him, Re-growth is also fine on him, but you're already going to be healing back a fair bit with his passive anyway, and at least with a mana crystal that's a few more Spirit fires you can spam to clear out minions if the enemy backs you up to your tower.
My general rule of thumb with Nasus is I start with a regrowth if I'm going to be 1v1 top, mana crystal if I'm going to be 1v2. If you're 1v1 you shouldn't be using E much or you'll push the lane too hard. 1v2 you might need to spam it a little in order to keep from being pinned under your tower, so the extra mana helps.
Any strat that requires your opponent build specifically to counter is a strat that is not going to get countered in pugs.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I'll give you that.
STOP PUTTING KATARINA ON THE COVER OF EVERYTHING WITHOUT GIVING ME AN OPPORTUNITY TO GIVE YOU MY MONEY FOR COOL SKINS. THE LIMITED AND CURRENTLY LACKLUSTER OPTIONS SUCK A LOT. TAKE MY MONEY FOR SOMETHING COOL.
THANKS
Leonas play really depends on you knowing when to combo in or not.
You really should be running defensive runes on her to maximize her survivability. Because of eclipse she really has good defensive scaling, and you can afford to go gp5 items on her (philo + HoG) and hold on to them for a while. Leona benifits best from scaling hp early as a defensive stat due to the natural MR+Armor eclipse gives her. Get at least the Magic Resist blues, and you should see a huge difference in your game.
Also dont even think about GP5 items on lux, you shouldnt have any problems farming as lux. And stealing kills, and farming, yum.
I've been playing a bunch of Anivia and when I can freely take blue buff shes super super fun
I'm going phage, CD boots, brutalizer, and then whatever the game dictates.
Also what runes are you cats using?
Meh, my standard build on that map is to get a sweeper/lightbringer if there is anybody on the team who relies on stealth. Akali, Shaco (for boxes and him), Talon, (sort of) Eve and Twitch, all of them more than justify building an item that isn't that amazing otherwise. I mean, you basically shut down the whole reason Akali can 1v1 people, which is cool.