EA and Starbreeze (The Darkness, Riddick) have announced an FPS "reinvention" of Syndicate, which pushes real-time strategy aside in favour of "action/espionage" in a "fast paced, futuristic, action shooter" world.
The game is in development by an "all-new development team" at Starbreeze for PC, PS3 and Xbox 360. Syndicate has a surprisingly close-at-hand release date of "early 2012".
Syndicate, the "reinvention", is set in 2069, where governments have given way to mega corporations - syndicates - that sell neural implants enabling direct connection to world's Dataverse hub.
Customers flocked to buy the implants and associated benefits from the syndicates. In return, the syndicates gained unprecedented access to their customers' minds.
Three such syndicates vie, agressively, for the American market. You, Miles Kilo - a bio-engineered and chip-augmented enforcer - belong to one of them, Eurocorp.
Combat revolves around upgradeable weaponry, armour and gear, as well as the bio-chip DART 6 head implant. This allows you to look through walls, slow time and "breach your enemy and everything digital in the world with Dart vision", according to information dug up on NeoGAF.
When enemies are killed, you can "harvest" their chip technology for personal advancement and "sinister corporate greed".
Author
Richard Morgan has written the story.
There will be a separate four-player co-op mode that features missions from the original Syndicate game of 1993.
"We are excited to finally reveal what we've been working on the past couple years," commented says Mikael Nermark, Starbreeze CEO. "It's been a great experience working with EA, and an amazing opportunity for us to use our expertise in the first-person shooter and action genres to bring back, and reignite, the signature action/espionage gameplay of Syndicate."
"Our goal with Syndicate is to provide a challenging action shooter for today's gamers as well as fans of the original," added Jeff Gamon, EA Partners Executive Producer.
"I'm sure they will enjoy and recognise the legacy that made it such a classic."
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That is totally Tai Yong Medical.
I am cautiously optimisitic as well. Starbreeze know their way around an FPS alright.
Also.
Is there a persuadotron?
Admittedly, I am a little worried that Richard Morgan's best work is behind him, but his cyberpunk stuff was absolutely his best
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I'm pretty sure that the next time someone decides to re-make Monopoly as a videogame, it's going to be FPS.
But no matter! I'm intrigued enough at the concept to keep an eye on this. Wonderful things have been done with the first-person perspective, so that alone is no reason to hate on a game.
Might have to do it myself.
why always a dude
Someday they will make a big budget first person shooter in which you play a chick
But not today
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
although in all seriousness richard morgan likes subverting things so y he no subvert
The persuadotron was the best. I remember one mission where you had to eliminate four rival agents. I persuaded almost everyone on the map and ran at the agents, who opened fire. The populate served as a massive meat shield.
There was another mission where you had to assassinate some dude in a car. I always found that the best way to do this was rush the research on the Level III chest enhancement (the one with the bomb) before you got to the mission, jump into the guy's car, and self destruct.
EDIT: I am really looking forward to this. Deus Ex has been fantastic, and I want more.
edit: I also vote that the thread title be changed to "Syndicate reboot - It's an FPS now, too"
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Thinkin this'll just be an fps in the Syndicate setting and little more, but hey. Let's wait and see if it's something more.
Currently playing: GW2 and TSW
she's not dishing out enough murder
I can't get mad at that.
But hey, I love FPSs, so this new one being an FPS is good news. There's just something immensely satisfying seeing your gun protruding from the lower righthand corner of the screen. Preferably with some sort of red dot sight mounted on top. What's not to love about that?
Man, my sarcasm detector is going crazy here. I think it might be broken.
I'm also ok with it being an FPS. I don't think there'd be any other way a Syndicate game would get made these days, and Starbreeze has a good pedigree with the genre.
If they can do something interesting with the setting and gameplay, I'm more than happy with it.
So I guess I'm also optimistic?
So, Metroid Prime?
Samus was all murder there. Mega murder.
And I suppose Halo Reach counts, at least theoretically. Protagonist could be either gender.
Why I fear the ocean.
Also Perfect Dark.
Can I get a Bloodrayne up in here?
Whatever, if I can just mow down crowds with a chaingun, I'll be happy. The game is pretty ripe for some fun twists and stuff too for people who aren't that familiar with the series.
I think this will be an outstanding game. With that said, I don't think this will be a Syndicate game. I can only hope that this game doing well would mean cleaned up re-releases on XBLA/PSN/EA's-evil-steam-copy.
I knew nothing about the film when I played the game and didn't really pay attention, so I always assumed ghost in the shell was about spider tanks
I'm catiously optimistic. Unlike the other recent FPS-reboot-of-a-non-FPS-series-that-shall-not-be-specifically-named-wink-wink-nudge-nudge, this one at least has the initial look of being largely true to at least some of the ideas from the original.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Shame it is an FPS, but... I'll remain cautiously optimistic.
Now I just need to hear that you can have a killteam of 4 lunatics armed with flamethrowers destroying everything in their path.
In that vein, if the soundtrack CD's ever gave any indication you'd think Trigun was about a trenchcoat wearing confectionist who travels the desert baking $$60b worth of doughnuts.
Anyway, if I can't win fights by blowing up the whole building my enemies are in or rob banks to get some mad stacks then I'm not actually playing a syndicate game. Actually, now that I think of it you'd think the "natural progression" of Syndicate would end up being a sandbox GTA-style game complete with gang warfare and the recruiting of NPCs to do your bidding. Hell, Saint's Row 2 had the homie system; I imagine a mod of that could be fairly close to a modern reinterpretation of the Syndicate gameplay.
That's probably what the co-op is for.