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[Dead or Alive 5] online might be ok, but an online pass is not

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  • SynthesisSynthesis Honda Today! Registered User regular
    edited September 2011
    I guess I'm the only one who differentiates strictly between 2D and 3D fighters (in terms of movement, not the engine itself). I'd be like comparing a arcade game to a flight simulator--there are some similarities, but they key differences would bash my brain open first.

    Then again, I still don't know why someone would pick Street Fighter over a KOF Dream match title. I mean, SF can be fun, but....really? Especially the most recent SF releases/re-re-releases. Then again, MI was pretty bad...maybe if you compared it to that.

    Different strokes, I guess.

    Synthesis on
  • DirtyDirtyVagrantDirtyDirtyVagrant Registered User regular
    edited September 2011
    Actually, I'm really looking to get into a 2d fighting game that isn't street fighter.

    People are recommending guilty gear, but I dunno.

    My only research on the games has been a search for youtube videos. In those videos, I saw one showcase after another of the game's one hit kill moves. And that kind of mechanic in a fighting game really turns my interest off in a big way.

    DirtyDirtyVagrant on
  • SynthesisSynthesis Honda Today! Registered User regular
    KOF XIII is coming out. KOF 2002 Unlimited Match on XBLA (and PSN, I assume) has been more than enough to keep me from buying both new and old SF games again. The fact that all my American friends own SFIV on the 360, and I've played enough of it to stop enjoying it probably doesn't help.

    I can't convey my excitement for KOF XIII without bubbling over, so I won't.

    Again, different strokes. Put as moderately as possible--if you want something different from SF, consider King of Fighters. As with SF, there are an obscene number of re-releases to choose from. 3D fighters are a whole different matter.

  • DirtyDirtyVagrantDirtyDirtyVagrant Registered User regular
    I used to love DOA 4.

    I just can't bring myself to play Tekken.

    I will look into king of fighters.

  • B:LB:L I've done worse. Registered User regular
    Actually, I'm really looking to get into a 2d fighting game that isn't street fighter.

    People are recommending guilty gear, but I dunno.

    My only research on the games has been a search for youtube videos. In those videos, I saw one showcase after another of the game's one hit kill moves. And that kind of mechanic in a fighting game really turns my interest off in a big way.
    Those are nigh impossible to land and requires a lot of things.

    10mvrci.png click for Anime chat
  • SynthesisSynthesis Honda Today! Registered User regular
    I used to love DOA 4.

    I just can't bring myself to play Tekken.

    I will look into king of fighters.

    You sir, are not alone. My experience with 6 has been limited, but as far as 5 is concerned--it's the tits of DOA (the Williams sisters, face full of boobs literally, Namco fanservice) without the fun game accompanying it.

    I hope you enjoy KOF half as much as I have. Blazblue is fun too (and, I feel, a step up from Guilty Gear), and is well-known enough to have a decent community backing it up in North America.

  • B:LB:L I've done worse. Registered User regular
    Synthesis wrote:
    I used to love DOA 4.

    I just can't bring myself to play Tekken.

    I will look into king of fighters.

    You sir, are not alone. My experience with 6 has been limited, but as far as 5 is concerned--it's the tits of DOA (the Williams sisters, face full of boobs literally, Namco fanservice) without the fun game accompanying it.

    Yeah if you want an easy fighting game to mash at, Tekken isn't it.

    10mvrci.png click for Anime chat
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    I hadn't noticed the glaringly obvious air distortion effects any time a character comes in contact with another until you guys mentioned it.

    Boy is that jarring and unnecessary.

  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    The DOA series has always been my favorite fighter, but I have worries if Oatmeal is not going to be working on them. DOA 4 was the reason I got a 360. It has since RedRinged for a 2nd time (I fixed it the first time). This game might prompt me to try baking the PCB.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Yeah. I do worry about that, too.

    Since Team Ninja's other projects with him gone. (Ninja Gaiden 2, Other M), weren't well received.

    *Though I believe people said the Other M gameplay was pretty decent, they just hated the story parts.

  • tastydonutstastydonuts Registered User regular
    Awesome news.

    These games were so much fun. Already brought back the memories of jabbing people to death in college.

    “I used to draw, hard to admit that I used to draw...”
  • CantidoCantido Registered User regular
    Actually, I'm really looking to get into a 2d fighting game that isn't street fighter.

    People are recommending guilty gear, but I dunno.

    My only research on the games has been a search for youtube videos. In those videos, I saw one showcase after another of the game's one hit kill moves. And that kind of mechanic in a fighting game really turns my interest off in a big way.

    Awesome people are recommending Guilty Gear!

    1. Entertaining they may be, the instant kills are almost never seen in advanced play.

    2. Unfortunately the story in the X and XX games between the original and GG2 (the DotA hack and slash hybrid) is boring fluff. Its just a bunch of "you're in may way, FIGHT" tripe. GG2 makes the story interesting again, and makes Sol likable, instead of a complete dick. Still avoid GG2 like the plague. I wrote a game script for it and Blackgenma put it on GameFAQs. Other games have merged Action and RTS better, if that intrigues you.

    3. Daisuke provides SWEET BLOWJOBBY METAL! GGX2 contains his best songs. Blazblue does not compare (lol drum machines!)

    4. You can always skip to Blazblue, which has a fantastic story mode, save for the lame Shinto bullshit. Fantastic localization will blow you away, lots of patching and rebalancing, and extras.

    3DS Friendcode 5413-1311-3767
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited September 2011
    DOA needs a sexual deviant to spearhead it's development. It's just not DOA unless you have a convicted sex offender working on it.

    That_Guy on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited September 2011
    That_Guy wrote:
    DOA needs a sexual deviant to spearhead it's development. It's just not DOA unless you have an acquitted harrasser working on it.

    See, this is the problem with reality: it's boring. One of my students was acquitted of manslaughter. How much cooler would I be if I was teaching an actual murderer? Well, except for the fact he wouldn't be in University, but the point still stands.
    B:L wrote:
    Synthesis wrote:
    I used to love DOA 4.

    I just can't bring myself to play Tekken.

    I will look into king of fighters.

    You sir, are not alone. My experience with 6 has been limited, but as far as 5 is concerned--it's the tits of DOA (the Williams sisters, face full of boobs literally, Namco fanservice) without the fun game accompanying it.

    Yeah if you want an easy fighting game to mash at, Tekken isn't it.

    Actually, my problem with Tekken was that it was too easy to mash at--primarily because it was too slow, and that reversals weren't sufficiently worthwhile for anyone else to learn. The speed lends itself to people mashing the exact same thing over and over, melodically, to easily.

    I like the control setup, but that's not going to save the game.

    Synthesis on
  • B:LB:L I've done worse. Registered User regular
    Synthesis wrote:
    Actually, my problem with Tekken was that it was too easy to mash at--primarily because it was too slow, and that reversals weren't sufficiently worthwhile for anyone else to learn. The speed lends itself to people mashing the exact same thing over and over, melodically, to easily.

    I like the control setup, but that's not going to save the game.
    Actually if they're mashing the same thing over and over, then that means it's harder to mash. The same thing over and over means it's predictable, and easily countered.

    Contrast it with DOA's mashable attacks and counters. It's much easier to mash in such a mash friendly game.

    Maybe we're just crossing our definitions. I refer to "easy" meaning "effective".

    10mvrci.png click for Anime chat
  • Page-Page- Registered User regular
    edited September 2011
    Actually, I'm really looking to get into a 2d fighting game that isn't street fighter.

    People are recommending guilty gear, but I dunno.

    My only research on the games has been a search for youtube videos. In those videos, I saw one showcase after another of the game's one hit kill moves. And that kind of mechanic in a fighting game really turns my interest off in a big way.

    It depends on what you want to do with the game. You can get into King of Fighters, but unless you live in Brazil or very specific pockets of America and Japan then you aren't going to find many people to play with. It'll be a little better when 13 gets released, but if trends dictate, that wont last long.

    There are still people who play Blazblue. There are still people who like Guilty Gear, but not so many that play it. There are still people that play Mortal Kombat 9. And if you look hard enough then you can find people who play Melty Blood and Arcana Heart.

    Back to Dead or Alive, it seems that Yosuke Hayashi, the new head of Team Ninja, is picking up where Itagaki left off by immediately calling out the competition for being stale, if pretty, and derivative experiences for players. With Dead or Alive 5 he promises to bring something new and fresh to the genre.

    "Of course there have been some great fighting games that have come out and the genre has really exploded in the years since Dead or Alive 4. But when we were looking at those games we felt that there was something missing. They definitely looked great and they played well, but they were still the same sort of fighting game from 10 years ago."

    "When we were looking at what to do with Dead or Alive, we want to make sure it provides something else, something different and moves the genre forward. It's not going backwards, it's trying to push the envelope for fighting games."

    What they're pushing right now are 2 key designs, even if 1 of them is nothing but a concept right now. The promise is a grittier and more realistic tone for the design and the characters, while the main thrust of the games design will be the stages. More interactive and more dynamic, they will change during fights so that players can adapt mid-round. Which is basically what they showed, and what I said in the OP.

    The unspoken aspect of this is that it could open up the characters themselves to the changes. Movelists could be less about canned combos and more about how each move will interact with stages. There has always been a suspect amount of redundancies in Dead or Alive's movelists, with the counter hold system making so many moves and throws nearly interchangeable (or, as you learn more, obsolete), but this could finally be the answer Dead or Alive has been looking for. If the choice between 3 mid kicks is not which of them comes out the fastest and does the most damage, but which of them will send the opponent in the direction of a new hazard then the variety would suddenly make sense, and also be more interesting and unique.

    And the watchword for designs is now sensuality instead of sexuality: "That [image of Kasumi] encapsulates the kind of sensuality and the kind of beauty we're looking to incorporate into Dead or Alive 5. So, guys who just look at chick's boobs... c'mon, there's more to women and more to beauty than just boobs, so we want to take a little more adult approach to how to make women beautiful."

    We'll see how this plays out. Hopefully Team Ninja takes notes from their competition and keeps the development process open.

    Page- on
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  • B:LB:L I've done worse. Registered User regular
    Page- wrote:
    And the watchword for designs is now sensuality instead of sexuality: "That [image of Kasumi] encapsulates the kind of sensuality and the kind of beauty we're looking to incorporate into Dead or Alive 5. So, guys who just look at chick's boobs... c'mon, there's more to women and more to beauty than just boobs, so we want to take a little more adult approach to how to make women beautiful."

    Well there ARE also legs.

    And ass.

    Maybe he likes big butts and he cannot lie.

    10mvrci.png click for Anime chat
  • Rex DartRex Dart Registered User regular
    Page- wrote:
    You can get into King of Fighters, but unless you live in Brazil or very specific pockets of America and Japan then you aren't going to find many people to play with. It'll be a little better when 13 gets released, but if trends dictate, that wont last long.

    You bite your tongue. >:[ Everyone come play KOF XIII with me next month!!

    Anyway, really looking forward to a new DOA. While the DOA games have had their ups and downs, they've always been really fun. I'm really hoping for increased emphasis on the tag team battles, and less emphasis on the goofy boob physics.

  • TransporterTransporter Registered User regular
    Page- wrote:
    Actually, I'm really looking to get into a 2d fighting game that isn't street fighter.

    People are recommending guilty gear, but I dunno.

    My only research on the games has been a search for youtube videos. In those videos, I saw one showcase after another of the game's one hit kill moves. And that kind of mechanic in a fighting game really turns my interest off in a big way.
    
    It depends on what you want to do with the game. You can get into King of Fighters, but unless you live in Brazil or very specific pockets of America and Japan then you aren't going to find many people to play with. It'll be a little better when 13 gets released, but if trends dictate, that wont last long.

    There are still people who play Blazblue. There are still people who like Guilty Gear, but not so many that play it. There are still people that play Mortal Kombat 9. And if you look hard enough then you can find people who play Melty Blood and Arcana Heart.

    Back to Dead or Alive, it seems that Yosuke Hayashi, the new head of Team Ninja, is picking up where Itagaki left off by immediately calling out the competition for being stale, if pretty, and derivative experiences for players. With Dead or Alive 5 he promises to bring something new and fresh to the genre.

    "Of course there have been some great fighting games that have come out and the genre has really exploded in the years since Dead or Alive 4. But when we were looking at those games we felt that there was something missing. They definitely looked great and they played well, but they were still the same sort of fighting game from 10 years ago."

    "When we were looking at what to do with Dead or Alive, we want to make sure it provides something else, something different and moves the genre forward. It's not going backwards, it's trying to push the envelope for fighting games."

    What they're pushing right now are 2 key designs, even if 1 of them is nothing but a concept right now. The promise is a grittier and more realistic tone for the design and the characters, while the main thrust of the games design will be the stages. More interactive and more dynamic, they will change during fights so that players can adapt mid-round. Which is basically what they showed, and what I said in the OP.

    The unspoken aspect of this is that it could open up the characters themselves to the changes. Movelists could be less about canned combos and more about how each move will interact with stages. There has always been a suspect amount of redundancies in Dead or Alive's movelists, with the counter hold system making so many moves and throws nearly interchangeable (or, as you learn more, obsolete), but this could finally be the answer Dead or Alive has been looking for. If the choice between 3 mid kicks is not which of them comes out the fastest and does the most damage, but which of them will send the opponent in the direction of a new hazard then the variety would suddenly make sense, and also be more interesting and unique.

    And the watchword for designs is now sensuality instead of sexuality: "That [image of Kasumi] encapsulates the kind of sensuality and the kind of beauty we're looking to incorporate into Dead or Alive 5. So, guys who just look at chick's boobs... c'mon, there's more to women and more to beauty than just boobs, so we want to take a little more adult approach to how to make women beautiful."

    We'll see how this plays out. Hopefully Team Ninja takes notes from their competition and keeps the development process open.

    Okay, so making tactical decisions based on stages seems....interesting.

    I mean doa2 ult technically had that. Except it was only for ayane on slopes.

    And it was the worst thing.

    Hesitant about that bit, but again its too early to tell.

    Also the main hook of doa for me was that it was probably the most beautifully animated brutal asswhoopings of all time.

    Seriously, when i first played, i spent most of my time cringing.

  • DirtyDirtyVagrantDirtyDirtyVagrant Registered User regular
    Aww, continuum shift doesn't seem to be on PC. How unfortunate.

  • Page-Page- Registered User regular
    In a classy move, Itagaki has responded to the news that there is a new Dead or Alive game on the way.

    (Translated by Andreasang from an interview with a Japanese website)
    Separate from Devil's Third, Impress mentioned that Tecmo Koei had announced Dead or Alive 5 earlier in the week. Of course, Dead or Alive is Itagaki's baby. Asked for his impression, Itagaki said, "It was announced? I still haven't seen it myself, so I'm not in a position to comment."

    Impress pressed further and asked if as the series' father it feels a bit odd to see the series be continued on without him. Itagaki replied that while there are some creators like that, he is different. He views Dead or Alive as like having given a daughter off to be married. It would be bad for a father to always be protective of his daughter. He can only hope that she is given happiness.

    Good for him.

    Anyone interested in where the Dead or Alive community is choosing to regroup, after all the weird and wonderful shit that's happened to it over the years, should check out http://www.freestepdodge.com/. If it looks familiar to you there's a reason for that. They got the site's architecture from Jaxel, who created 8wayrun, the Soulcalibur community site. Things will become interesting there again, I'm sure, now that they have a real game to look forward to. Would be neat to see a little side tourney at NEC.

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  • SynthesisSynthesis Honda Today! Registered User regular
    edited September 2011
    Rex Dart wrote:
    Page- wrote:
    You can get into King of Fighters, but unless you live in Brazil or very specific pockets of America and Japan then you aren't going to find many people to play with. It'll be a little better when 13 gets released, but if trends dictate, that wont last long.

    You bite your tongue. >:[ Everyone come play KOF XIII with me next month!!

    Anyway, really looking forward to a new DOA. While the DOA games have had their ups and downs, they've always been really fun. I'm really hoping for increased emphasis on the tag team battles, and less emphasis on the goofy boob physics.

    Someone forgot "east Asia." You know, allegedly, there are people in South Korea, Taiwan, China...

    With Tekken and SC, there's plenty of goofy boob physics and destructible clothing to go around--I'm worried they're going to cripple tag team again, as they did with the 3DS version.
    B:L wrote:
    Synthesis wrote:
    Actually, my problem with Tekken was that it was too easy to mash at--primarily because it was too slow, and that reversals weren't sufficiently worthwhile for anyone else to learn. The speed lends itself to people mashing the exact same thing over and over, melodically, to easily.

    I like the control setup, but that's not going to save the game.
    Actually if they're mashing the same thing over and over, then that means it's harder to mash. The same thing over and over means it's predictable, and easily countered.

    Contrast it with DOA's mashable attacks and counters. It's much easier to mash in such a mash friendly game.

    Maybe we're just crossing our definitions. I refer to "easy" meaning "effective".

    That might be it. I'd have to decide which is worse--someone mashing the same three moves, or someone mashing the same six moves. Tekken always seems to lead the former. I suspect the former pisses me off more.

    On the other hand, Tekkens kicks are easier to pull off than DOA's, as far as my circle of friends is concerned--largely because they are slower. Maybe we're all just old, though.

    Plus, no tag team. Honestly, once you get four people to play tag team, everything else becomes "Can we play it together, simultaneously?" I'd kill for KOF to have a four player tag team mode.

    Synthesis on
  • AntihippyAntihippy Registered User regular
    edited September 2011
    If someone is mashing, find a move that counters it. Tekken doesn't have the easy mashing counters DOA has but if you're losing to people mashing the same three moves, you are not adapting to the situation at all.

    Also I seriously can't remember any goofy boob physics in tekken.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SynthesisSynthesis Honda Today! Registered User regular
    edited September 2011
    You forgot them then. They were very much there. Though, again, this has become pretty much standard stuff--even VF has them, I'm pretty sure.

    Remember, Namco also made Death by Degrees, not because of demand, but because they could. They made an action game whose content was 90% Nina Williams' cleavage, 10% awkawrd X-ray fighting, I'm pretty sure they like it.
    Antihippy wrote:
    If someone is mashing, find a move that counters it. Tekken doesn't have the easy mashing counters DOA has but if you're losing to people mashing the same three moves, you are not adapting to the situation at all.

    I see your point, though it's not a problem of losing (I don't mind losing in Tekken, it's not really my game), so much as a matter of boring--variety of moves is one of the things I need the most in any 3D fighter, really. It's the reason I never mentioned losing be a problem. Maybe I'm alone in this, but beating someone loses its entertainment value if he was only doing the same three moves over and over again, and this happens to be a problem in Tekken in my circles. To be honest, I probably do a lot better at Tekken then I have any right to do, given I don't own the games, since I'm used to so much faster-paced fighters.

    My friends got good at counters in DOA4, since reversals were so ridiculously powerful. Maybe if we'd stuck with Tekken, we could have done the same. Problem is, every Tekken game goes over the same way--we get into it at first, thanks to the slow speed and good learning curve, but we never stick it with it.

    Synthesis on
  • AntihippyAntihippy Registered User regular
    Eh, I'm sure it's there, but honestly not to the extent of DoA where I can notice it.

    I've also never played or looked at death by degrees, so I'll take your word for it. :P

    Fair enough on your preferences for DoA. I also like DoA on a "sit down, play, can't be bothered really learning" way and had a lot of fun just countering and trying out moves. Just saying that tekken isn't really a mashy game.

    10454_nujabes2.pngPSN: Antiwhippy
  • SynthesisSynthesis Honda Today! Registered User regular
    edited September 2011
    Then you really don't know how bad it is. :P

    Tekken is very much a "nice, easy curve" in my gaming circle, even when we're being led by people who actually play the game rigorously--thanks in large point to its slow speed combined with its mashability--but that's probably because we're all use to much, much faster games that demand we input moves much, much faster to effectively mash. Combined with the fact that the game genuinely wasn't as popular as the 2D fighters we play, SC, or DOA, and we never had to learn "above" playing slower-paced mashing as we had to in SC and DOA--that our own doing, though.

    Even when we basically put our foots down and said "Okay, everyone, no goddamn mashing, if you have to, run around the field" we still didn't like it that much. We were spoiled by giant, multi-tier stations and, yup, tag team. When a 2D fighter comes out with good 4-player tag team, we're going to turn on our old mainstays like that, I imagine.

    Synthesis on
  • DasUberEdwardDasUberEdward Registered User regular
    Page- wrote:
    Killer Instinct 3 would be virtually unrecognizable if made.

    However, to really make this fighting game thing a done deal, Last Blade 3.

    Bushido Blade 3

    steam_sig.png
  • SynthesisSynthesis Honda Today! Registered User regular
    Sounds like what they're doing with Ninja Gaiden 3.

    *sad, defeated sigh*

  • Page-Page- Registered User regular
    Page- wrote:
    Killer Instinct 3 would be virtually unrecognizable if made.

    However, to really make this fighting game thing a done deal, Last Blade 3.

    Bushido Blade 3

    http://www.youtube.com/watch?v=dAGg5_tMQ78

    http://www.youtube.com/watch?v=J0GwbNWqY7c

    This is a tough choice.
    No it isn't.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Man...Bushido Blade has not aged well.

  • Page-Page- Registered User regular
    Secretly, what I actually want is Onimusha Blade Warriors 2.

    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
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  • SightTDWSightTDW Registered User regular
    I'm actually really liking the look of DOA5 so far. It looks like something a bit...different, and kinda how I can imagine the series progressing. I played quite a bit of DOA 3 and Ultimate, but missed out on 4 since I got a 360 later in its lifespan. My only concern is that poster. If the new Team Ninja is so concerned with making us care about characters, between this and Ninja Gaiden 3, they can make their own damn characters, not cram a bunch of sob story into my walking gore generator ninja and tit physics spectacles.

    As a side note, after having zero interest I stumbled on a KOF XIII stream today and ended up watching it for nearly the entire day. So very bought. How is there not a thread for this? Is there one I don't know about?

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    There is a KoF thread. No one posts in it though.

    It is generally hard to get an interest in any non-Capcom games on these forums.

    As for them adding sob story to DoA...its Kasumi, she always has it rough.

  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    edited September 2011
    SightTDW wrote:
    I'm actually really liking the look of DOA5 so far. It looks like something a bit...different, and kinda how I can imagine the series progressing. I played quite a bit of DOA 3 and Ultimate, but missed out on 4 since I got a 360 later in its lifespan. My only concern is that poster. If the new Team Ninja is so concerned with making us care about characters, between this and Ninja Gaiden 3, they can make their own damn characters, not cram a bunch of sob story into my walking gore generator ninja and tit physics spectacles.

    As a side note, after having zero interest I stumbled on a KOF XIII stream today and ended up watching it for nearly the entire day. So very bought. How is there not a thread for this? Is there one I don't know about?

    I think that's sweat, not tears considering the tagline. DOA story has always been sob story in regards to the ninjas, too.
    I spent every LAN I hosted at my house making all my friends play DOA3 and get their arses handed to them on a silver platter by my extraordinary Bass/Leon combo until everyone punched me and made us play Halo 2. Such good times...

    Also Jann Lee better fucking return. KLAAAAAAAAAAAAAAA KLAAAAAAAAAAAA WHOOOOAAAAAAAAAAAHHHH

    Warcry on
  • chamberlainchamberlain Registered User regular
    B:L wrote:
    Page- wrote:
    The Dead or Alive tournament scene mirrors the games in how ridiculous and dumb it was.

    I love how the national champion won by using one move over and over, and when he was booed he ran off to the restroom to cry.

    There is a story here that must be told.

    Or at least videos posted.

  • SynthesisSynthesis Honda Today! Registered User regular
    Fighting Video Game tournaments: serious business.

  • Skull2185Skull2185 Registered User regular
    Warcry wrote:
    DOA story

    I've never known what the fuck was going on...

    I thought DoA Dimensions' story mode was going to be like Mortal Kombat and clear everything up for me.

    Nope.

    Still don't know what the fuck's going on, games are fun though.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • mxmarksmxmarks Registered User regular
    All Ive managed to gather is that Helena has something to do with DOATEC, and they're bad.

    Also sometimes they go play beach volleyball together and can put aside thier differences for a week to put sunscreen on each other.

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  • CantidoCantido Registered User regular
    She blew it up.

    It was awesome.

    Despite Aerosmith.

    3DS Friendcode 5413-1311-3767
  • Skull2185Skull2185 Registered User regular
    If the DOAX games featured beach fighting tournements along with everything else, they'd be some of the best games ever.

    I liked them though, not ashamed to admit it!

    Those DoA girls are fickle jerks though... I'm sorry I had one bad game... don't hate me!

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
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