The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Dead or Alive 5] online might be ok, but an online pass is not
Posts
But speaking of fighting game story modes. Is Blazblue the only one that actually does it right? I would buy the games just for the story, let alone the fighting.
// Switch: SW-5306-0651-6424 //
I remember that now!
That was awesome.
Blazblue and Brawl.
...yes. That's it. Guilty Gear is just a bunch of "You're in my way----HEAVEN OR HELL LETS ROCK!"
C'mon Daisuke, hurry up and give the bad guy a name and face. It's been ten years.
They'll probably throw most of the Dead or Alive story of old out the window in the new game. They might try to do something with the actual story mode, since Dead or Alive has always been about that. Probably won't work, but they'll try.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I'd call Blazblue a step in the right direction, with characters holding meaningful conversations and actual reasons for fights starting.*
* Taokaka needs no reason.
Not that I'd be a good judge anyway. I don't play the singleplayer. I've owned Mortal Kombat since launch and still haven't beaten it, though I've put hundreds of hours into the game. I think I beat story mode 1 time in Soulcalibur 4 because it was required for a character unlock, and I've put maybe a thousand hours into that game. The list goes on.
Though I did put time into Dead or Alive story modes, and grew to despise that the credits couldn't be skipped. But I only did that because it was needed to unlock costumes. If there was a better alternate method (that didn't require tons of grinding in survival), then I'd have never played them, either.
It's all window dressing anyway. The actual stories aren't very important, just the background.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Don't get me wrong, I like it, but it's still pretty horrible as an actual "story". It's GG, but acknowledging that, yeah, guitar rifts aren't a replacement for likeable characters.
DOA 3DS didn't really resolve the problems DOA stories had--in fact, they decided to go beyond "People hate eachother and want revenge", one of the few coherent parts of that narrative, and fell on their faces. So, rather than Ayane killing her rogue foster-father by herself, it's Ayane and Hayate and god knows what else because she's a secondary character in this chapter blah blah blah.
This is a fighing game story, so it shouldn't bother me any more than this.
Them reusing the original cinematic with Ayane alone bothered me, though. Sort of in a "No, you already killed that scene, don't even try." kind of way. Getting bothered by these sort of things is a useless, I know.
Twitter
As he said before, the phrase they're using to describe the game is fighting entertainment (as opposed to fighting game).
And, as I thought, they're finally going to stop using 2 and 4 as their models.
Besides what he's already hinted at, which is more random and varied stages, with more random, evolving, and interactive danger zones, who knows what that means. It's also worth noting that at least 1 stage was banned from tournament play for being too random. It was the dinosaur stage in Ultimate, I believe, which had completely unpredictable dinosaur hijinks where one would run through the match and knock a player into the air.
I'm waiting on tag mode news.
Apparently the minute long alpha build trailer is a small chunk of a longer gameplay trailer they'll be showing off pretty soon.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
And I'd like them to get rid of the silly-looking hit effects, but that probably won't happen.
The new Mortal Kombat had a pretty bitchin' story mode.
Now the actual story is basically just cheesy action movie kinda stuff, but the presentation is top-notch.
Always like playing around in that game with my brother's when I was younger. Even if you found some broken stuff after a while.
Bloody Roar XXWHATEVER for the XBox was the only game in history I tried to return because it was so bad. I went back to the story like an hour later and just argued that I needed to exchange it because it was so awful.
Hopefully, it will be returning to the older style with a few gameplay updates/changes here and there.
Glad to see Eighting have the time/desire to make a new one.
The resurrection of the fighter genre is now complete.
SF, DOA, KOF, MK, BR, VF, Tekken, Marvel all in 2011-2012
Fighters are back!
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
http://www.youtube.com/watch?v=cG-us448U3M&feature=player_embedded
Besides the apparent finishing moves and the 2nd part of the stage, it's more of the same.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
At least their idea is novel.
If you go here you can submit a move of your own design, via video or pictures, and if your move gets chosen you'll not only have it in the game, but also a spot in the credit roll.
The contest lasts till the 18th.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Some DoA5 screenshots and impressions.
I've been following some of the DoA players and most people seem to have a someone optimistic opinion.
Also, it seems like they're fixing a lot of shit in DoA4 that I had a problem with(Counters being spammable, characters getting really long stuns off basic jabs).
I mean I probably going to buy the game regardless since it is a pretty fun game, but nice to know that they actually seem to be working on it.
Changing danger zones makes sense, but the new power attack thing seems like the sort of thing that only works on paper. Especially when they say you can counter them.
Of course, all that stuff means tag mode is further down the list of priorities.
Actually, no, basing your fighting system around QTEs is an awful idea.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyway, aside from that, it does seem to be more of the same--which is actually leaps and bounds above what I've come to expect from Team Ninja-sans-Itagaki in these games (DOA 3DS being the crappy elephant in the room), and the direction Ninja Gaiden 3 seems to be taking. It's been quite a while since DOA4 (longer than it should have been), so some changes are to be expected.
The whole "dynamic stages" thing...technically, we've had that going back to DOA2, and DOA4 had it pretty widely (the traffic level, for example). Seems like a reasonable thing to expand further on. The other issue seems to be the sheer abusability of reversals--not as bad as DOA2 or DOA Hardcore, but somewhat problematic by some accounts). DOA is a reversal fighter, the same way it's a tag team fighter, so the trick is to find a happy medium.
Speaking of which, if four player gets zapped, Team Ninja can eat a bag of dicks.
Making their new gimmick a flashy QTE with a built-in 50/50 mixup isn't going to convince any of the game's critics, but I'm sure it'll be flashy enough for the first month or so. Then really kind of boring and repetitive.
Hayashi has this weird obsession with QTEs going on. He says, "We want to bring Ninja Gaiden into the modern era of action games." Never mind that Ninja Gaiden almost invented the modern era of action games. But what does he do to modernize the series? Add QTEs, moral choices, and stealth sections, along with "streamlining" the game's controls and systems. Pretty much the things that nobody who plays Ninja Gaiden has ever asked for.
What's he doing with Dead or Alive 5? More streamlining, more randomness, and more QTEs. Also 3 things that have never been asked for.
Hopefully they show some more stuff soon, and then open up the process--they could learn a few lessons from their stagnant competition. If they say it's only 15% done then there's still time to change things.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
QTE sound obnoxious though. As for that power attack mechanic. Unless they've really made it harder to counter I don't ever see that getting off. But yeah, I need to see the game in action before I form any kind of real opinion. And honestly, I haven't heard anything about DoA5 as was as bad the NG3 reveal.
You get one, or the other, or in the case of Soul Calibur neither of them.
Shit, most of the people I've introduced the game too are shocked at the idea of four people playing a fighter at the same time that wasn't Brawl.
Even though, by their own admission, Team Ninja says that Dead or Alive 5 is ~15% done at best, they've announced a special pre-order bonus for Ninja Gaiden 3, which is a code to download an exclusive Dead or Alive 5 playable demo.
But that's not all: the demo comes in 2 flavours. For 360 players it's Hayabusa and Hitomi Ripple, while PS3 owners get to sample Hayate and Ayane Swirl. Unless they spring for the Ultimate Pre-Order Limited Special Edition of the game, then they get all 4 characters.
In further news about the game, Team Ninja has been making twitter posts to the effect of a 3.1-style dodge system (which I think is the only time dodging was ever worth anything), and that the new power attacks will go right through normal reversals.
And, in comforting news, Team Ninja still hates Tekken.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
1A Korean colledge student(female)
2.A trinidadian rapper(female)
3.A Irish-Canadian bounty hunter(female)
4.Sonia from ninja gaiden
5.A emo Japanese high school dropout(male)
6.A white young American football player(male)
Guest:Faith from mirrors edge
Boss: A Greek goddess
Either way, semi-hyped at the great looking stuff so far.
Although it's nice to see they've toned down the stupid hit-sparks. But they still look way too obvious when Akira is fighting, since I'm so used to seeing him without them.
http://www.youtube.com/watch?v=m75vMsVAKV4&feature=channel
It should be no surprise that what they're calling an alpha build, something that only has 5-6 characters and maybe 3 stages, already has at least 2 or 3 alternate costumes for the female fighters. Dead or Alive is Dead or Alive.
My own speculation is that the new control scheme they're laying out will be specifically targeted at pad players. It gave me flashbacks to when Mortal Kombat went console exclusive and started using button setups that made it impossible to play properly on a stick. I don't think Dead or Alive will be that bad, but it's annoying.
Ninja Gaiden 3 comes out in a few weeks, which is when we'll get the first playable demo for Dead or Alive 5.
Speaking of Itagaki, he's still bitching about Tecmo and Dead or Alive. I don't know what to think about that, since Dead or Alive 2 got both an arcade and 2 console releases before Hardcore came out. I will say that Hardcore is my favourite game in the series (Ultimate may be better, but I played Hardcore way more).
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I'm only disappointed about this reveal because it makes a full crossover game seem less likely.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Woah, SEGA's gonna be publishing DOA5, both abroad and here? That's rather unusual. Where'd you get that info Page?
Also, I'm loving the little details like the gradual dirtying of the fighters' clothing, and I assume the "gradually progressive" backdrops will play out the same way each time, like a theme park ride? Hopefully that doesn't become something people will start planning their strategies out over and more of a "moment of opportunity" thing.
Then they released DoA4 and shit it up.
So far all the stage effects that have been shown are triggered by direct interaction from the players, so it'll be a lot like the tiered stages in past games where it's a choice which path to take and when.
For instance, in the Akira and Kasumi reveal the raft doesn't actually start moving until players have been knocked into the walls.
There was a UK site claiming that Sega would be publishing Dead or Alive 5 in exchange for the Akira guest spot, but apparently Sega is denying that now. All they've said is that Akira will be in the game.
The obvious question is who will be his partner, since past Dead or Alive games have been built around 2 fighter teams. Though there hasn't been a hint of tag stuff in any Dead or Alive media or press so far, so maybe they'll just quietly drop that. Which is just as odd because tag games are currently in fashion and Dead or Alive has always had the best tag system going.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I see wat u did there
I've casually played DOA from the beginning (my brother actually brought the Japanese Saturn version, which looked phenomenal at the time), and while lol DOAX was kinda fun as a carefree fanservicey game, it's a shame that the fanservice became more notable than DOA's gameplay itself. It's always been something of a more flashy, less technically demanding alternative to Virtua Fighter, which is by no means a bad thing if you couldn't quite get into VF like me. I'm actually liking the new sleeker character models and the de-emphasizing of the gals, but I hope the gameplay still has it where it counts.