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[Dead or Alive 5] online might be ok, but an online pass is not

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  • mxmarksmxmarks Registered User regular
    so any pointers on how to land counters? Because I cant do any ever, and they seem to be kind of like the whole key to doing well.

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  • Page-Page- Registered User regular
    They're so easy to bait that you only want to do them when they're obvious. Unless it's the AI. Then you just learn their patterns and react accordingly.

    Some moves you should learn to punish on reaction. You can also use them as a sort of oki pressure tool against people who are spamming a lot of rising attacks. Where you really want to watch for them is during ground stuns. You should know your opponent's launcher options and be able to react to those.

    Keep in mind that one of the biggest flaws in the system is that a lot of moves are unsafe on block anyway, so it's often pointless to risk a counter when you can just block and punish for free.

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  • Page-Page- Registered User regular
    Team Ninja ripping a few more pages from Sega's playbook. New training mode includes frame data. There are also very pronounced open and closed stances, which obviously don't matter for combos, but might mean something now that stepping is a real thing.

    http://www.youtube.com/watch?v=yLUQ3IZM95I&feature=player_embedded

    As you can see at the end, new advanced holds have different animations as well as more damage.

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  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    Holy crap that training mode is so sick. What do open and closed stances mean?

  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    Oh, and you can go from a whiffed hold into an attack now? Was that ever a thing before?

  • B:LB:L I've done worse. Registered User regular
    Holy crap that training mode is so sick. What do open and closed stances mean?

    Stances can be left leg forward or right leg forward.

    An open stance means both characters have their left leg forward. Basically the same stance. A closed stance means one character's lead leg is the opposite, so one with their left leg forward while the other has a southpaw right leg forward.

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  • B:LB:L I've done worse. Registered User regular
    edited March 2012
    Leaky list:

    Roster spoilers:
    * Pai
    * Sarah
    * Akira
    * Mila
    * Rig
    * Bayman
    * Hitomi
    * Christie
    * Brad
    * Lisa
    * Eliot
    * Ayane
    * Lei Fang
    * Hayate
    * Kokoro
    * Bass
    * Leon
    * Helena
    * Gen Fu
    * Kasumi
    * Hayabusa
    * Jann Lee
    * Tina
    * Zack
    * Alpha-152

    B:L on
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  • Page-Page- Registered User regular
    That ain't much of a leak. It's just the last game's roster and a couple VF characters.

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  • B:LB:L I've done worse. Registered User regular
    Page- wrote: »
    That ain't much of a leak. It's just the last game's roster and a couple VF characters.

    I don't remember Mila and Rig being in VF.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Alpha-152?

    Edit: Oh wait...glowy Kasumi clone.

  • Page-Page- Registered User regular
    Rig might not even be a character.

    And there's no Ein.

    So it's basically all garbage and bullshit.

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  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    Pai - yay!

    No Shun-Di though? Shun and Brad would've been a great team.

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  • B:LB:L I've done worse. Registered User regular
    Page- wrote: »
    Rig might not even be a character.

    So it's basically all garbage and bullshit.

    You're right.

    It's actually Riggs. Murtaugh is on-disc DLC.

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  • Page-Page- Registered User regular
    If they added Shun Di then it would expose Brad for the loser he is, so they could never do that.

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  • Skull2185Skull2185 Registered User regular
    Dragkonias wrote: »
    Alpha-152?

    Edit: Oh wait...glowy Kasumi clone.

    She rocks the shit in DoA Dimensions. I was using her in the 100 fight survival mode, and I got to the mid 90's before anyone even landed a hit on me.

    Is DoA consedered an "easy" fighting game? Because I am not good at fighting games at all, and I do exceptionally well in DoA (Against AI, of course).

    Except for DoA 4. I was really bad at DoA 4...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    DOA4 had something like a third of the counter hold timing lenience than DOA3. DOA3 is still my favorite.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2012
    Skull2185 wrote: »
    Dragkonias wrote: »
    Alpha-152?

    Edit: Oh wait...glowy Kasumi clone.

    She rocks the shit in DoA Dimensions. I was using her in the 100 fight survival mode, and I got to the mid 90's before anyone even landed a hit on me.

    Is DoA consedered an "easy" fighting game? Because I am not good at fighting games at all, and I do exceptionally well in DoA (Against AI, of course).

    Except for DoA 4. I was really bad at DoA 4...

    DoA has always been considered easy as far as fighters go, that being said it is also one of the most fun ones to.

    And don't feel to bad about not being good at DoA4 a lot of people consider that one to be pretty bad as far as system mechanics go.

    ...Christie is my main...and the fact that people could go into holds at disadvantage and have them catch annoyed me to no end in that game.

    Dragkonias on
  • Page-Page- Registered User regular
    There are some interesting ideas being thrown about with regards to Dead or Alive 5's tag mode.

    Two problems immediately present themselves. First, the power blow and how its command overlaps with the tag command. Second, the stages are even more interactive and dynamic than they've been in the past--it's one of the main selling points of the game right now--and tag battles have never taken place on tiered stages, let alone stages that morph around the fight.

    One obvious solution presents itself for the power blows: have them interact with the tag partner, like tag throws did in past games. This could even work with the stages, as one of the main uses for power blows is setting up stage hazards, so if you must have tag battles on flat stages then at least the power blow would still have a use. The problem is that the command would still overlap the tag command, which would only really matter in combos. If the tag command could be changed for combos to something like 4+f+p+k then that could work, and tag throws could stay 66+f+p+k and 236+f+p+k because that wouldn't overlap the power blow command.

    Of course there's also the fact that tournament players have some weird bias against tag mode, and Dead or Alive 5 wants to ride the current trend of being involved with the community (to some extend, still seems there's little chance of them fixing common complaints like low holds and throw escapes). If the competitive community keeps their apathetic stance toward tag mode then perhaps Team Ninja will follow suit.

    We already know that the alpha build is relatively old, and there's some form of twitter interaction. Hopefully there's more news soon and they're not busy being bummed out by how terrible Ninja Gaiden 3 is.

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  • Page-Page- Registered User regular
    Catching up on the demo, I see that there are some odd issues with the game right now.

    First, the power blow qtes are always tied to face buttons no matter what control layout a player is using. What this means is that after you hit the power blow and time slows you are presented with 2 or 3 options for where you can aim the attack. Wall, exploding crate, flying car, whatever. But these options are all initiated by pressing a face button (x,b,y,a), not an attack button. So if you're using a stick then your face buttons could be anywhere, and you might not even have your main attacks bound to them. This means that someone playing with a non-standard setup has to think about where their face buttons are every time they land a power blow, instead of just thinking about where their 3 attack buttons are.

    Second, for some inexplicable reason the basic hold system has been simplified again. Back in Dead or Alive 2 it was two directions and free, so 6,4+f, 6,1+f and so on. There were also 4 different holds (high, mid punch, mid kick, low). They eventually simplified the inputs to one direction and free, so 4+f, 1+f and so on. But now they've added advanced holds, but made the basic holds simpler by keeping the one direction inputs and making it a 3 hold system. So now 4+f reverses all mids, punches and kicks. Silly.

    Third, the power blows and interactive stages make for some obvious imbalances in starting positions. One player will start with a dangerous stage hazard directly behind them, the other might have nothing or just a wall. There's no way to change positions before the round starts, either. They've also kept (and probably expanded) the random elements that some Dead or Alive 4 stages had, where a hazard (charging animal, car, whatever) would appear out of nowhere and hit a player without warning, giving their opponent a free launcher. Some Dead or Alive 4 stages were banned in tournament play because of this.

    Fourth, it's possible to defend yourself after being knocked onto the edge of a stage. When you're holding on to the edge an the qte starts the attack can press an attack button or use a throw. The throw does more damage. The defender can actually block the attack or escape the throw, in both cases they'll take no damage (and if they escape the throw they'll actually do a bit of damage). It's weird and reminds me of some of the worst Mortal Kombat games. You can see a throw escape at about 9:50 of this video

    Another movelist video:

    http://www.youtube.com/watch?v=8NxHLj6qmdA&feature=player_embedded

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  • Page-Page- Registered User regular
    edited April 2012
    Some positive news for once!

    A while back some random gaming site got an interview with Team Ninja and asked the standard gaming journlolism questions and got the standard PR answers. Nothing was learned, nobody was satisfied. So, as is their wont, the "competitive" Dead or Alive community made their standard comments about how the questions were all meaningless and the answers were all vague and why can't someone ask the questions we actually want answers to?

    In a surprising twist, the writer of the article chose not to ban a few people and tell them to get out of their mother's basements, but instead agreed that he would seek out a second interview with Team Ninja and this time would ask some questions that the community might actually care about.

    Now, I don't want to overhype this, because pretty much very question still get pointless, safe PR answers, but at least we get this:
    RipTen: Will you be including a Tag mode in Dead or Alive 5?

    Team Ninja: Yes we will. Tag has always been a part of DOA, and we’re not going to start selling it separately now. We are also considering new fighting systems in addition to Tag mode as well.

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  • RaziaRazia Sword and Shield Registered User regular
    Bayman and Christie fuck each other up.

    http://youtu.be/3CVk0zivV8c

    This game has crazy stages. I love it.

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  • Skull2185Skull2185 Registered User regular
    Bayman and Christie fuck eachother up

    During MGS4!

    This is going to be so awesome. I just hope it has all the robust SP content of DoA Dimensions.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    Who is this Bayman of whom you speak? Do you mean SCUBA Steve?

  • ArtoriaArtoria Registered User regular
    Ok the more I see of this game the more I love. I played the Demo and it plays great. I've always loved the DOA series so needless to say I am hype about this game.

    However with that said... What is wrong with the girl's eyes? the all look like they have not slept in days. Ayane in particular have very large bags under her eyes and Hitomi does as well. Christie has them but not as bad as the other two. I really can't think of a logical reason for it.

  • DubiousAtBestDubiousAtBest Registered User regular
    Who is this Bayman of whom you speak? Do you mean SCUBA Steve?

    Fuck yes. That's how I always think of him. I hope he still has that scuba suit as one of his alts.

  • WotanAnubisWotanAnubis Registered User regular
    I dunno about you, but having fistfights in the middle of an active warzone seems extremely pointless to me.

  • Page-Page- Registered User regular
    If anyone is interested the game director has been fairly verbose about his current design decisions in twitter posts. Of course, twitter is fucking awful and his decisions are all very suspect. I'll probably write some of it up soon.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2012
    Hopefully the set stuff is more fun than annoying.

    That being said...Yay, Christie.

    Hopefully the changes to the counter system means she doesn't get fucked over like she did in 4.

    Dragkonias on
  • Page-Page- Registered User regular
    I wouldn't be so sure. A 3 point system makes depending on mids even more dangerous.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2012
    Well, it wasn't so much the fact that most of her stuff was mid that screwed me over. It was moreso people being able to go into holds while they are at disadvantage.

    It was really annoying for a character like Christie who does a lot of small, quick strikes. Basically people could just spam hold until something caught. I mean pausing between attacks helped but it was still really annoying that they could do that in the first place.

    Dragkonias on
  • Page-Page- Registered User regular
    It's still the same in doa5. You can still hold out of stuns and critical states, with the single exception of the so-called limbo stun from doa2 (maybe 3.1?) that forces them to turn around and bend over backwards. But you aren't going to have a lot of moves that give limbo stuns.

    However, doa4 was full of deceptive lag that made the holds even worse. I'm actually curious how much of their current design decisions are centred around online play. I'd assume more than most fighting games.

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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Hmm...we'll see. As long as it isn't as bad as it was in DoA4 I don't mind.

  • Page-Page- Registered User regular
    edited May 2012
    Here's an odd one.

    Giving 2 different interviews (and apparently using 2 different names), Team Ninja director Yohei Shimbori (or Yohei Niibori to his Japanese fans) sends some mixed messages. Or maybe he's just sending different messages to different audiences.

    In an interview with NOW Gamer, a UK gaming website, Yohei says this:
    In the previous games the more sexual aspects may have been a distraction to the fight and those were the only elements that made characters stand out.

    However, in Dead or Alive 5 we are making sure that characters themselves have actual presence and not the sexual bits. The game is still in alpha stage so we are playing around with different parts here and there, but the overall concept will not change.

    And this:
    In Dead or Alive 5, each costume has a concept in itself and there are hidden gimmicks to costumes other than just design so choosing your costume will be fun in its own right.

    Unique costumes and gimmicks? What could that mean?

    According to another interview he gave to famitsu it means that not only will each female character have unique breast physics, but each costume will have unique breast physics as well, and that new costumes will have different transparency effects.

    In more worthwhile news he says that the tag mode in DOA5 will not be the dumbed down mode from Dimensions, but a full featured as in the past. He says there will be "friend pairings" that will allow players to "implement new strategies" as well, and on first blush that seems like they're bringing back the 4 player mode, but it's more likely that friend pairings means tag partnerships, so maybe they're going to expand on that instead. Which would be great.

    He also says that they started working with Sega as early as they could in the game's development and had actual Virtua Fighter developers helping them keep the animations and designs of the Virtua Fighter characters consistent and proper.

    The only other thing of real note is related to the jiggly costumes. Because of said gimmicks and the supposedly unique and character specific designs there will be no edit features (not even a colour edit?), only different unlockable (and possibly dlc?) costumes. So pretty much as it's always been in the Dead or Alive series.

    Some people are claiming that this character and costume specific breast physics business is simply a poor translation of the original famitsu interview. Someone got the name wrong as well, so I wouldn't be that surprised. If things change I will change things.

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  • Page-Page- Registered User regular
    Not sure how to take this anymore. Besides vague assertions that the Famitsu article is still a product of mistranslations I've yet to find someone who is providing the correct translation. However, I've found a separate source that claims Dead or Alive 5's new costume gimmicks are not limited to unique breast physics, but are in fact tied into the dirt and sweat mechanics being added into the game. So as a fight goes on, as a character sweats and rolls in the dirt, their clothing might become so soaked that it starts to become transparent. And in the later rounds the physical exertion will take its toll and they will begin taking heavier breaths. As a person who is in a fight actually would.

    What it seems to come down to is that they are "toning down the sexy" while also building extra "sexy" into their new "entertainment" and "realism" mechanics. Two rounds in and Hitomi will be wearing a wet t-shirt and taking deep, shuddering breaths.

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  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    Page- wrote: »
    Not sure how to take this anymore. Besides vague assertions that the Famitsu article is still a product of mistranslations I've yet to find someone who is providing the correct translation. However, I've found a separate source that claims Dead or Alive 5's new costume gimmicks are not limited to unique breast physics, but are in fact tied into the dirt and sweat mechanics being added into the game. So as a fight goes on, as a character sweats and rolls in the dirt, their clothing might become so soaked that it starts to become transparent. And in the later rounds the physical exertion will take its toll and they will begin taking heavier breaths. As a person who is in a fight actually would.

    What it seems to come down to is that they are "toning down the sexy" while also building extra "sexy" into their new "entertainment" and "realism" mechanics. Two rounds in and Hitomi will be wearing a wet t-shirt and taking deep, shuddering breaths.

    Fucking awesome. Fighting sluts are the best sluts.

  • LockedOnTargetLockedOnTarget Registered User regular
    Is it just me or does the fast pace of the rounds/fights make these things fairly pointless. Why bother putting in all this effort to make clothes get dirty and shit when the effect is gonna be blink-and-you'll-miss-it in the final game?

  • Page-Page- Registered User regular
    We already know that they've up the health bars from previous games, and as a 3d fighter it's mostly best of 5. On top of that there's a lot more in-game excuses to view the characters with the added qtes where stuff slows right down and zooms in on them. It should be fairly noticeable, but after after you've seen it all the novelty should wear off.

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  • Page-Page- Registered User regular
    I was waiting to update when I'd finished the article I'm writing, but since there's imminent real news on the way I guess I'll warn everyone.

    Team Ninja will be at some London gaming expo this weekend. They're going to announce another character and show off design changes they've made to Hitomi. Maybe the updated build will be playable.

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  • Page-Page- Registered User regular
    edited May 2012
    Character reveal has come early. And it should be no surprise to anyone. Lei Fang and Zack are in.

    34f01zd.jpg

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  • RaziaRazia Sword and Shield Registered User regular
    Uh...

    You sure posting those scans here is a good idea?

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