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[Dead or Alive 5] online might be ok, but an online pass is not
Posts
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Though, of course, some companies are pretty shady about it *cough*Capcom*cough*
As for T&A in fighting games, if you want a game without it, I would highly recommend Persona 4 Arena. I guess it helps when the game's characters originated from an RPG series instead of the era of experimenting with 3D models and valleys... of the uncanny kind . Though I actually like DOA's fighting system mainly because I like the mind games from the counter system (I also liked the guard impact/parry system from one of the earlier SC games though they've since taken it out again)
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
actually not quite right. The pass expires in a year. On September 26, 2013 the game I bought will no longer function unless I pay more for it. I'm kinda pissed off about that. I bought HD Remix 4 years ago and can go online and still play it just like the day I bought it. I bought Street Fighter IV 3 years ago and I can still play it online like the day I bought it. Hell, I bought Quake 3 13 years ago and I can still play it online just like the day I bought it. Online passes are fucking stupid and I hate them but it's not my fault game stores like eb/gamestop decided to attempt to murder the entire fucking industry and I'm the one who has to live with those consequences by paying $10/year subscription fees for shit that has shouldn't have any legitimate reason to require subscription fees.
/rant
despite that minor annoyance this game is awesome.
is it always clear what parameters the "main game" encompasses?
isn't there a risk that the definition of "main game" will shrink and shrink so that eventually a company can charge you a couple of times for what is essentially one game?
honestly though, i don't really mind these trends so much. i think we as gamers need to come to grips with the fact that games can (and maybe should) cost more than $60, especially if they are providing hundreds of hours of entertainment.
Okay, wait, what?
This is the first I've heard of that.
Are you sure it's not just the code that expires?
If you are basing the off just an expiration date on the thing with the code, then yeah, it just means you have until then to redeem it.
Those codes should really not expire, or have a ridiculous date like ten years later or something.
The story mode is pretty stupid and cheesy too. Everyone's just fighting everyone else for no reason. Like, Kokoro's out in the courtyard doing her thing, and Akira shows up and struts his shit for a good 2 minutes without saying anything and then they fight. Or Helena's out on her oil rig thing and Lisa shows up. "Lisa! Wtf are you doing here without my permission?" then they fight. Silly. I like the new characters, Mila and Rig. Rig especially, I can string together some pretty good combos with him.
Lastly, how does the critical strike thing work? I get the power blows, but I don't get the other thing. When it flashes "critical strike" on the screen do I immediately do the input for my character's critcal blow move? I got up to Hayate in the story last night, so maybe I haven't gotten to that tutorial part yet.
It's an interesting dilemma. On one hand, there's nothing stopping me from playing DOA4, which is still much better I would say--especially with others offline. On the other hand, I feel as though I should buy it at some time since it doesn't flat out suck like Ninja Gaiden 3 did.
Also, there is only solo survival mode.
I don't mind admitting I love his "taunt" where he can fall on the ground if you don't do the follow up. It's Soulcalibur useless, but it's still totally sweet.
And yeah, I suspected as much. Bummer.
why is doa4 better? i own it but didn't play it that much. just wondering.
Purely as a matter of personal taste (like everything else when describing why one find's a game better), I would absolutely say DOA4 was better when it came out: it was graphically more impressive, it was a higher step up from DOA3 in terms of stage expansion, tag team play, and also DOA2U's online support.
To speak presently, though: things that are still true is that, frankly, it's just so much more fun. DOA4's survival mode is more fun, even neglecting that DOA5's weaksauce survival lacks tag team mode (Team Ninja missed a golden opportunity to add a co-op tag team survival mode, to say the least). It's story was less stupid (SCV has this same problem--it's new story mode is an adventurous attempt that manages to suck compared to the SCIV's mediocre performance). In both cases, that probably has to do with the undo seriousness and dramatic weight the new games have placed on their still crappy writing versus older titles. The unlockables, as they stand, are weaker (though I think Tecmo-Koei will correct this in time). When I think that this game came out 8 years ago, I can't help but think so much greater an effort, so much more dedication, was put into it by Team Ninja than DOA5, which just feels like a half-hearted attempt to rush out in time with SCV (very much an eeeehhhh game I would say) and the new Tekken (see previously). Mind you, those are comparisons I make not with games as a whole, but with their longstanding franchises.
Of course, those are just my complaints: I've been playing DOA since the DC days, and I logged a good 400 hours into DOA4, if not more, in the first few years I earned it. If you're just looking for a 3D fighter with actual non-retarded four player support, DOA5 is perfectly functional. So is DOA4, technically, though the online community is much depleted and it's not as pretty after 8 years.
I do think some of the new characters are nice. Some aren't worth a crap, mind you, but that's one thing DOA4 didn't have (though I don't mind saying I find Nicole to be a far better addition than Alpha-152, even if she's probably the weakest of the 'new' characters in DOA5). I've only played about 10 hours or so of DOA5, and almost exclusively couch multiplayer (I watched someone else play the story mode), so maybe I'd feel different. In the meantime, though, it feels like the logical evolution of DOA3DS (when compared to the prior DOA, non-handheld games--perhaps an unfair comparison): slowly more disappointing. Apparently Metacritic agrees with me, but following the scoring of RE6 versus RE5 (and the comical difference between RE6 on PS3 and 360), I suspect Metacritic--or more accurately, this month's reviewers--are full of shit.
[/idiosyncratic lamentation]
You might have had too many "DOA"s flying around, because you logged 400 hours in DOA4 but you've only played 10 hours or so of DOA4. :P
Some people dogged on it but I liked that it looked a bit more anime-ish and the new models are giving me a bit of that uncanny valley vibe.
If anything I wish they had decided to go more cartoonish over more realistic.
Whoopsie. And yes, she's that giant Spartan soldier. Kind of hard to miss. :P
Its driving me bananas.
Edit: got it! Moved my opponent against a wall, moonsaulted but landed infront of them so my back was to them... jeeze
Yeah--I daresay it's bad even by American standards.
Fighting games don't set the bar high, this isn't common knowledge. I do think DOA4 did it right (well, as right as SCIV and other games with mediocre stories stitched together for this purpose)--a bunch of stories that were largely irrelevant, or if they were somehow relevant, immersed in the games own mythology without dragging too far into it. DOA3DS made this mistake too, oh boy did it.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
All he did was block everything and juggle me til I lost. After about 50 matches, I started reliably countering his blows, and finally won on an extremely lucky power blow...