No, hack and slash Diablo-esques and bethesda style RPGs are 2 completely different things. And both are completely different from bioware/black isle style story based RPGs.
The way you wrote your first response, it makes it sound like you think open world games mean an emphasis on fighting mobs for loot.
That's completely untrue, dude. The weapons would be unique if shots traveled at different speeds and had different element associations and different effects on enemies. But the bottom line is enemies die from weapons. Shots travel at the same speed. All that changes between most weapons used is time it takes to kill enemies with them. And obviously explosives are on a different mechanic, but that's the only variation.
Do you really want me to go through each weapon, step by step, and explain why it's unique and offers options that the other weapons do not? I've had shitty day, so don't think I'm above doing something that horribly nerdy and stupid!
And saying all the weapons aren't unique because they all just kill enemies is like saying all the enemies aren't unique because they attempt to kill you.
The enemies have different patterns and shit, at least. Seriously, the difference between weapons in that game is two shotgun blasts for this enemy, half a clip of machinegun for the same enemy. derp a derp, it's not special at all.
And I had a bad day too, a bad week really, so MAKE MY DAY SCOTTSMAN.
... hurry though I'm about to puke and go to bed. <_<
So enemies have different patterns, but weapons don't? Even though they have different rates of fire, different levels of accuracy, and many have special abilities (machine gun has the grenade launcher attachment for instance). I mean, seriously, there is a homing bug gun and a gun that shoots through walls and LIVING GRENADES. And really, I consider the fact that the shotgun HAS a double blast feature (for extreme damage at the cost of accuracy and recovery time) to be something that makes it unique versus the machine gun (which has low damage but high rate of fire, plus the grenade launcher that fires in an arc.) Honestly, I really doubt if I statted all the weapons out you would agree with my reasoning now.
I mean, if the fact that the grenade launcher fires in an arc and that the RPG is a guided rocket don't make them unique enough, then I'm going to go ahead and say that if that the bullsquid running up and biting your ass is no different from a zombie running up and clawing you.
No, hack and slash Diablo-esques and bethesda style RPGs are 2 completely different things. And both are completely different from bioware/black isle style story based RPGs.
The way you wrote your first response, it makes it sound like you think open world games mean an emphasis on fighting mobs for loot.
How would you characterize Bethesda games?
Focus on exploration and doing quests.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
That's completely untrue, dude. The weapons would be unique if shots traveled at different speeds and had different element associations and different effects on enemies. But the bottom line is enemies die from weapons. Shots travel at the same speed. All that changes between most weapons used is time it takes to kill enemies with them. And obviously explosives are on a different mechanic, but that's the only variation.
Do you really want me to go through each weapon, step by step, and explain why it's unique and offers options that the other weapons do not? I've had shitty day, so don't think I'm above doing something that horribly nerdy and stupid!
And saying all the weapons aren't unique because they all just kill enemies is like saying all the enemies aren't unique because they attempt to kill you.
The enemies have different patterns and shit, at least. Seriously, the difference between weapons in that game is two shotgun blasts for this enemy, half a clip of machinegun for the same enemy. derp a derp, it's not special at all.
And I had a bad day too, a bad week really, so MAKE MY DAY SCOTTSMAN.
... hurry though I'm about to puke and go to bed. <_<
So enemies have different patterns, but weapons don't? Even though they have different rates of fire, different levels of accuracy, and many have special abilities (machine gun has the grenade launcher attachment for instance). I mean, seriously, there is a homing bug gun and a gun that shoots through walls and LIVING GRENADES. And really, I consider the fact that the shotgun HAS a double blast feature (for extreme damage at the cost of accuracy and recovery time) to be something that makes it unique versus the machine gun (which has low damage but high rate of fire, plus the grenade launcher that fires in an arc.) Honestly, I really doubt if I statted all the weapons out you would agree with my reasoning now.
I mean, if the fact that the grenade launcher fires in an arc and that the RPG is a guided rocket don't make them unique enough, then I'm going to go ahead and say that if that the bullsquid running up and biting your ass is no different from a zombie running up and clawing you.
I made it through Half-Life using three weapons - pistol, shotgun, and machinegun. On occassion, when I didn't have to improvise explosives use, I'd throw grenades. But really that was it. The other weapons in the game didn't do a damn thing for me or show themselves to be useful. Rocket launcher was a no-choice weapon in certain encounters and that's it. The three weapons I used though, I used because they fulfilled all needs in practical manners.
"Process takes too long" confuses me. You don't mail order the stuff.
The process is the turning of regular money into funbucks usable only on the platform. Which is often brought up by people around here as a reason they personally don't have more downloadable games/content.
"Process takes too long" confuses me. You don't mail order the stuff.
The process is the turning of regular money into funbucks usable only on the platform. Which is often brought up by people around here as a reason they personally don't have more downloadable games/content.
No, hack and slash Diablo-esques and bethesda style RPGs are 2 completely different things. And both are completely different from bioware/black isle style story based RPGs.
The way you wrote your first response, it makes it sound like you think open world games mean an emphasis on fighting mobs for loot.
That's completely untrue, dude. The weapons would be unique if shots traveled at different speeds and had different element associations and different effects on enemies. But the bottom line is enemies die from weapons. Shots travel at the same speed. All that changes between most weapons used is time it takes to kill enemies with them. And obviously explosives are on a different mechanic, but that's the only variation.
Do you really want me to go through each weapon, step by step, and explain why it's unique and offers options that the other weapons do not? I've had shitty day, so don't think I'm above doing something that horribly nerdy and stupid!
And saying all the weapons aren't unique because they all just kill enemies is like saying all the enemies aren't unique because they attempt to kill you.
The enemies have different patterns and shit, at least. Seriously, the difference between weapons in that game is two shotgun blasts for this enemy, half a clip of machinegun for the same enemy. derp a derp, it's not special at all.
And I had a bad day too, a bad week really, so MAKE MY DAY SCOTTSMAN.
... hurry though I'm about to puke and go to bed. <_<
So enemies have different patterns, but weapons don't? Even though they have different rates of fire, different levels of accuracy, and many have special abilities (machine gun has the grenade launcher attachment for instance). I mean, seriously, there is a homing bug gun and a gun that shoots through walls and LIVING GRENADES. And really, I consider the fact that the shotgun HAS a double blast feature (for extreme damage at the cost of accuracy and recovery time) to be something that makes it unique versus the machine gun (which has low damage but high rate of fire, plus the grenade launcher that fires in an arc.) Honestly, I really doubt if I statted all the weapons out you would agree with my reasoning now.
I mean, if the fact that the grenade launcher fires in an arc and that the RPG is a guided rocket don't make them unique enough, then I'm going to go ahead and say that if that the bullsquid running up and biting your ass is no different from a zombie running up and clawing you.
I made it through Half-Life using three weapons - pistol, shotgun, and machinegun. On occassion, when I didn't have to improvise explosives use, I'd throw grenades. But really that was it. The other weapons in the game didn't do a damn thing for me or show themselves to be useful. Rocket launcher was a no-choice weapon in certain encounters and that's it. The three weapons I used though, I used because they fulfilled all needs in practical manners.
Just because you didn't use them doesn't mean they weren't useful. In Half-Life there were a bunch of situations where using one of the other guns (like the Magnum) would have made your life easier. Or just provided a different way to approach the encounter.
Really, almost none of the guns are NECESSARY because you could probably beat the whole game with like, the pistol if you were careful enough. That doesn't mean they aren't useful though.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The original argument is more weapons are better game design than less weapons.
I found myself using all the weapons in Half-Life 2 to handle specific situations, by contrast. They made sure to make them all have favored moments, rather than a general "pick what you want to use to beat the game." I consider that to be better design. Though there was still some of the latter involved in HL2.
The original argument is more weapons are better game design than less weapons.
I found myself using all the weapons in Half-Life 2 to handle specific situations, by contrast. They made sure to make them all have favored moments, rather than a general "pick what you want to use to beat the game." I consider that to be better design. Though there was still some of the latter involved in HL2.
I'd agree with that. I prefer if each weapon has an obvious use and niche rather then "Here's 10 flavours of Assault Rifle".
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The original argument is more weapons are better game design than less weapons.
I found myself using all the weapons in Half-Life 2 to handle specific situations, by contrast. They made sure to make them all have favored moments, rather than a general "pick what you want to use to beat the game." I consider that to be better design. Though there was still some of the latter involved in HL2.
I'd agree with that. I prefer if each weapon has an obvious use and niche rather then "Here's 10 flavours of Assault Rifle".
And by the way, there's nothing wrong with 10 flavors of assault rifle as an idea, but it applies in a different arena. Like a game where customizing your character is a thing. Like City of Heroes. Which, that actually happens, but the cosmetic is all you control.
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
Uh, Steam?
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
Uh, Steam?
Yeah, and I'm talking more about consoles. I don't buy PC games much anymore, mainly because my PC is rapidly approaching the Antiquity stage of its life.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
Uh, Steam?
Steam doesn't get around any of the preorder or retailer-specific dlc shenanigans. If anything it exacerbates the problem by providing another place to cram retailer-specific dlc.
Probably the billing process, and the fear of the hackings earlier this year.
I knew I was missing something. Thanks. Although, Microsoft already has my billing information due to the rolling Xbox Live subscription. Once your credit card is on the Xbox, buying funbucks is literally a button press.
It's hard not to go wild. I have the same problem on Amazon, Newegg, and Steam.
Steam: hewn
Warframe: TheBaconDwarf
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Probably the billing process, and the fear of the hackings earlier this year.
I knew I was missing something. Thanks. Although, Microsoft already has my billing information due to the rolling Xbox Live subscription. Once your credit card is on the Xbox, buying funbucks is literally a button press.
It's hard not to go wild. I have the same problem on Amazon, Newegg, and Steam.
Well, on the other hand, canceling on XBL is a pain in the ass. Good and bad I guess.
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
It's the main problem imo with DLC in general.
Look man, I don't mind paying you fuckers an extra $10 for a mini-expansion (provided it's good naturally). But make my life fucking simple when you do it and don't dick me around with "Sorry, you aren't special enough to get this content". Here's my money, gimme the shit.
Cause there's a guy over there who will do it for free. And if he's making my life easier at the same time...
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
It's the main problem imo with DLC in general.
Look man, I don't mind paying you fuckers an extra $10 for a mini-expansion (provided it's good naturally). But make my life fucking simple when you do it and don't dick me around with "Sorry, you aren't special enough to get this content". Here's my money, gimme the shit.
Cause there's a guy over there who will do it for free. And if he's making my life easier at the same time...
Agreed, but this has been the model of anti-piracy in games for a decade. Ram the paying customer in their tender pucker hole with draconian and annoying measures, which do very little to actually stop Captain Black Torrent from taking whatever he wants.
Look man, I don't mind paying you fuckers an extra $10 for a mini-expansion (provided it's good naturally). But make my life fucking simple when you do it and don't dick me around with "Sorry, you aren't special enough to get this content". Here's my money, gimme the shit.
This is why I have a preference for getting dlc either on disc as part of a GOTY edition for PS3 or via steam (naturally as part of a sale).
Plus, there will always be a GOTY version if the dlc is halfway decent. Publishers like money afterall.
STEAM & PSN: Bluefist56
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited October 2011
I love when Yahoo talkes about gaming. :rotate:
Popular video game systems such as the Wii, PlayStation and Xbox may still be in homes next decade, but they will look much different. Rather than buy a separate console, Enderle expects that consumers will instead buy smart televisions with a gaming system built into it, not to mention tablets and smartphones that will continue to ramp up their gaming options.
“It looks like analog game systems won’t make it until the end of the decade,” Enderle says. “You are already seeing the Wii have a tough time holding on to the market and PlayStation has been struggling for a while.”
The gaming systems that will succeed in the future will be those that manage to move away from being focused solely on video games and more on other entertainment options such as movies, evolving from a traditional game console into more of a set-top box.
Consoles built into TV's is an interesting concept.
Too bad it crumbles when you realize you're essentially telling people to buy multiple TV's in the same way they buy consoles. Since you know MS and Sony are not going to play nice and have their systems inside the same TV. Good frigging luck getting people on board that.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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Brainiac 8Don't call me Shirley...Registered Userregular
What about their ingenius idea that consoles should do more than gaming, because lord knows that they really need to expand their media compatability. :P
Consoles built into TV's is an interesting concept.
Too bad it crumbles when you realize you're essentially telling people to buy multiple TV's in the same way they buy consoles. Since you know MS and Sony are not going to play nice and have their systems inside the same TV. Good frigging luck getting people on board that.
Plus, we saw the failure rate when they did that with DVDs and VCRs.
GameStop UK will sell you Call of Duty: Modern Warfare 3 for £0.99 if you trade-in Battlefield 3.
To enable the deal, buy Battlefield 3 before midnight on 27th October; then buy Modern Warfare 3 before midnight on 7th November; then send Battlefield 3 back so that GameStop receives it before 18th November.
If those steps are followed, your GameStop account will be refunded for MW3 minus £0.99.
That means you get around three weeks of Battlefield 3 play before you must send the game back.
Note that Activision increased the RRP of Call of Duty games to £54.99 back with Modern Warfare 2. Normal games sell for RRP £49.99, and shops usually knock at least £10 off of that.
That's why Modern Warfare 3 costs £41.97 at GameStop while Battlefield 3 costs £36.97.
Uhhhmmm.....
Well, someone's going to be pissed.
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
GameStop UK will sell you Call of Duty: Modern Warfare 3 for £0.99 if you trade-in Battlefield 3.
To enable the deal, buy Battlefield 3 before midnight on 27th October; then buy Modern Warfare 3 before midnight on 7th November; then send Battlefield 3 back so that GameStop receives it before 18th November.
If those steps are followed, your GameStop account will be refunded for MW3 minus £0.99.
That means you get around three weeks of Battlefield 3 play before you must send the game back.
Note that Activision increased the RRP of Call of Duty games to £54.99 back with Modern Warfare 2. Normal games sell for RRP £49.99, and shops usually knock at least £10 off of that.
That's why Modern Warfare 3 costs £41.97 at GameStop while Battlefield 3 costs £36.97.
GameStop UK will sell you Call of Duty: Modern Warfare 3 for £0.99 if you trade-in Battlefield 3.
To enable the deal, buy Battlefield 3 before midnight on 27th October; then buy Modern Warfare 3 before midnight on 7th November; then send Battlefield 3 back so that GameStop receives it before 18th November.
If those steps are followed, your GameStop account will be refunded for MW3 minus £0.99.
That means you get around three weeks of Battlefield 3 play before you must send the game back.
Note that Activision increased the RRP of Call of Duty games to £54.99 back with Modern Warfare 2. Normal games sell for RRP £49.99, and shops usually knock at least £10 off of that.
That's why Modern Warfare 3 costs £41.97 at GameStop while Battlefield 3 costs £36.97.
Uhhhmmm.....
Well, someone's going to be pissed.
There's no way that's going to fly.
Plus its GameStop, so they're probably just flat out lying. Like the whole trade ANY model DS and get $90 off a 3DS bullshit they pulled.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
GameStop UK will sell you Call of Duty: Modern Warfare 3 for £0.99 if you trade-in Battlefield 3.
To enable the deal, buy Battlefield 3 before midnight on 27th October; then buy Modern Warfare 3 before midnight on 7th November; then send Battlefield 3 back so that GameStop receives it before 18th November.
If those steps are followed, your GameStop account will be refunded for MW3 minus £0.99.
That means you get around three weeks of Battlefield 3 play before you must send the game back.
Note that Activision increased the RRP of Call of Duty games to £54.99 back with Modern Warfare 2. Normal games sell for RRP £49.99, and shops usually knock at least £10 off of that.
That's why Modern Warfare 3 costs £41.97 at GameStop while Battlefield 3 costs £36.97.
Uhhhmmm.....
Well, someone's going to be pissed.
There's no way that's going to fly.
I can't tell who's being shafted more here. EA for GameStop encouraging people to trade back BF3 for its rival, and what will be the most hyped/biggest-selling game of the year, or Activision for GameStop promoting their game's rival in a gamble that people will trade it back in for MW3.
Could be pretty funny if they both came together to tell them to knock this off.
360 owners are going to want to clear some space on their hard-drive ahead of next week's Battlefield 3 launch.
As previously reported, the 360 version of Battlefield 3 will ship with an additional DVD containing a texture pack for optional installation to the 360's hard-drive. These high-definition textures will be streamed from the hard-drive during the game to enhance DICE's visual representation of its own take on modern warfare.
The original story raised a number of questions concerning a possible disparity between the different versions of Battlefield 3 and so at this week's EA showcase in London, Gamerzines asked executive producer, Patrick Bach, to clarify the purpose of the optional texture pack.
"There's nothing magic about it," explained Bach. "It's the same thing we do for PC and PS3, so there's nothing extra."
"I think the controversy about this is that we actually let you do it on 360 for once. So what it does is it gives you the same abilities, kind of, as the PC and PS3. You can actually stream information from the hard drive.
"That's new for Xbox 360, but it's not a new idea for the gaming industry as a whole. No one has really tried to do it properly, so us doing it will create question marks. "
Bach was insistent that the optional install is most definitely worth it, though was unable to state exactly how much HDD space the textures will require.
"It does make a difference, yes, absolutely. The whole engine is based around streaming textures, streaming terrain and a lot of other content.
"The thing with the 360 is that you need to be able to give consumers a game where you don't have to install it on a hard drive, because there are 360s without a hard drive. So we need to give you the option of installing it, rather than just demanding it. You could call it a 'standard-def' version for the 360 if you don't have a hard-drive."
It seems, then, that the optional nature of the texture pack is simply to negotiate the potential issue of some 360 owners being unable to install it due to the console's proprietary HDD add-on. It's likely, however, that if you're purchasing BF3 you're going to want to ensure you have the HDD space to be able to play the game in all its HD-glory.
"We're really trying to push the limits of what we can do on the consoles and the PC. Our goal is to see how we can utilise as many of the systems that you actually have in your machine that some people haven't utilised before. Some (developers) just do it like, if it doesn't fit into memory we just make a lesser game. We don't do that. For us, it's about how we can give you the most game ever even though the hardware is over five years old."
It's hard not to be a little envious of the pirates, if you step back and look at it. I have to jump through hoops, with preorder DLC and retailer DLC, and the day 1 DLC, and all that hoopla. They just reach out, yank the game, and have everything in one simple package.
Wish I could do that. Just with the added step of giving somebody my $60.
Uh, Steam?
Steam doesn't get around any of the preorder or retailer-specific dlc shenanigans. If anything it exacerbates the problem by providing another place to cram retailer-specific dlc.
True. At launch (of DLC), Steam can just be another area of hassle in obtaining it. "Okay, so I purchased my DLC from the company that made it. Makes sense so far. What does Steam have to do with this again? Wait, so this is only for the Steam version?" Etc.
EDIT: Emphasis on 'can', for the Church of Newell. Sometimes it works much better.
I don't see anything wrong with that.. it runs as well as it can do off a disc, but if you install it, it'll run and look better. Thanks for the option, I say.
Preliminary work on PlayStation 4 games has begun at several internal Sony studios, Develop understands.
A trusted source connected to the matter has told Develop that various game projects are at very early stages, though didn’t reveal which of Sony’s sixteen first-party studios had been delegated the work.
Few in the games business expect a new PlayStation to launch before 2014 – the next few Christmases will likely see Sony marketing software for PS3, Move and its new Vita handheld.
It is a company convention at Sony to remain constantly engaged in R&D work on future platforms – in fact PS Vita development began soon after the release of the PSP in 2005. But Develop has been told that several SCE studios now have teams working on PS4 game concepts that could jump into full production if given the green light.
Many developers believe PlayStation 3, which first launched five years ago and has gone on to sell more than fifty million units, remains a high-end machine.
In a new interview with Develop, Epic president Mike Capps said it would be a “very tall order” to build commercial hardware that is a generational leap forward.
“I mean, PS3 is still very bad-ass,” he said..
Microsoft and industry partners are working towards a 2013 launch of the next generation Xbox, Develop understands.
Multiple sources across the industry, from processor chip manufacturers to middleware firms, have told Develop they expect the console to be fully unveiled at E3 2013, months before its release. The collection of data points to a 2013 launch for the system across all main regions, though early 2014 remains a possibility.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Posts
So enemies have different patterns, but weapons don't? Even though they have different rates of fire, different levels of accuracy, and many have special abilities (machine gun has the grenade launcher attachment for instance). I mean, seriously, there is a homing bug gun and a gun that shoots through walls and LIVING GRENADES. And really, I consider the fact that the shotgun HAS a double blast feature (for extreme damage at the cost of accuracy and recovery time) to be something that makes it unique versus the machine gun (which has low damage but high rate of fire, plus the grenade launcher that fires in an arc.) Honestly, I really doubt if I statted all the weapons out you would agree with my reasoning now.
I mean, if the fact that the grenade launcher fires in an arc and that the RPG is a guided rocket don't make them unique enough, then I'm going to go ahead and say that if that the bullsquid running up and biting your ass is no different from a zombie running up and clawing you.
Focus on exploration and doing quests.
I made it through Half-Life using three weapons - pistol, shotgun, and machinegun. On occassion, when I didn't have to improvise explosives use, I'd throw grenades. But really that was it. The other weapons in the game didn't do a damn thing for me or show themselves to be useful. Rocket launcher was a no-choice weapon in certain encounters and that's it. The three weapons I used though, I used because they fulfilled all needs in practical manners.
The process is the turning of regular money into funbucks usable only on the platform. Which is often brought up by people around here as a reason they personally don't have more downloadable games/content.
Buuuuuuuuut you do that in bulk.
That's a funny way to spell bugs. ;-)
Just because you didn't use them doesn't mean they weren't useful. In Half-Life there were a bunch of situations where using one of the other guns (like the Magnum) would have made your life easier. Or just provided a different way to approach the encounter.
Really, almost none of the guns are NECESSARY because you could probably beat the whole game with like, the pistol if you were careful enough. That doesn't mean they aren't useful though.
I found myself using all the weapons in Half-Life 2 to handle specific situations, by contrast. They made sure to make them all have favored moments, rather than a general "pick what you want to use to beat the game." I consider that to be better design. Though there was still some of the latter involved in HL2.
I'd agree with that. I prefer if each weapon has an obvious use and niche rather then "Here's 10 flavours of Assault Rifle".
And by the way, there's nothing wrong with 10 flavors of assault rifle as an idea, but it applies in a different arena. Like a game where customizing your character is a thing. Like City of Heroes. Which, that actually happens, but the cosmetic is all you control.
Anyone know if they asked the same questions last year? Would be interesting to see how the concerns change.
It sure is showing how comfortable people are getting with downloading content.
90% i just play farmville, probably
"It's easier to pirate" would probably score pretty high
... Shit, he's right.
Wish I could do that. Just with the added step of giving somebody my $60.
Warframe: TheBaconDwarf
Uh, Steam?
Probably the billing process, and the fear of the hackings earlier this year.
Yeah, and I'm talking more about consoles. I don't buy PC games much anymore, mainly because my PC is rapidly approaching the Antiquity stage of its life.
Steam doesn't get around any of the preorder or retailer-specific dlc shenanigans. If anything it exacerbates the problem by providing another place to cram retailer-specific dlc.
I knew I was missing something. Thanks. Although, Microsoft already has my billing information due to the rolling Xbox Live subscription. Once your credit card is on the Xbox, buying funbucks is literally a button press.
It's hard not to go wild. I have the same problem on Amazon, Newegg, and Steam.
Warframe: TheBaconDwarf
Well, on the other hand, canceling on XBL is a pain in the ass. Good and bad I guess.
It's the main problem imo with DLC in general.
Look man, I don't mind paying you fuckers an extra $10 for a mini-expansion (provided it's good naturally). But make my life fucking simple when you do it and don't dick me around with "Sorry, you aren't special enough to get this content". Here's my money, gimme the shit.
Cause there's a guy over there who will do it for free. And if he's making my life easier at the same time...
Agreed, but this has been the model of anti-piracy in games for a decade. Ram the paying customer in their tender pucker hole with draconian and annoying measures, which do very little to actually stop Captain Black Torrent from taking whatever he wants.
This is why I have a preference for getting dlc either on disc as part of a GOTY edition for PS3 or via steam (naturally as part of a sale).
Plus, there will always be a GOTY version if the dlc is halfway decent. Publishers like money afterall.
http://shopping.yahoo.com/articles/yshoppingarticles/717/7-gadgets-that-wont-be-around-in-2020
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
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Too bad it crumbles when you realize you're essentially telling people to buy multiple TV's in the same way they buy consoles. Since you know MS and Sony are not going to play nice and have their systems inside the same TV. Good frigging luck getting people on board that.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Uhhhmmm.....
Well, someone's going to be pissed.
There's no way that's going to fly.
Plus its GameStop, so they're probably just flat out lying. Like the whole trade ANY model DS and get $90 off a 3DS bullshit they pulled.
I can't tell who's being shafted more here. EA for GameStop encouraging people to trade back BF3 for its rival, and what will be the most hyped/biggest-selling game of the year, or Activision for GameStop promoting their game's rival in a gamble that people will trade it back in for MW3.
Could be pretty funny if they both came together to tell them to knock this off.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
The 49% and 51% is from 2011, the other blue % is just for 2009 and 2010, but yeah I did a double take on that too.
http://xbox360.ign.com/articles/121/1210229p1.html
That's... I just... what?!
From a hard drive.
Streaming.
True. At launch (of DLC), Steam can just be another area of hassle in obtaining it. "Okay, so I purchased my DLC from the company that made it. Makes sense so far. What does Steam have to do with this again? Wait, so this is only for the Steam version?" Etc.
EDIT: Emphasis on 'can', for the Church of Newell. Sometimes it works much better.
http://www.develop-online.net/news/38916/Sony-studios-begin-PlayStation-4-projects
Und den..
http://www.develop-online.net/news/3...-for-Xbox-Next
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).