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[Zelda Thread] Skyward Sword...smells nice too.

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Posts

  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    Demise beat me up pretty bad the first few times. My biggest problem is that I kept trying to doge by doing a right jump for some reason. Except, when demise does his big diagonal slash all that dodge does is move you from the center of his slash to the end of it. 2 hearts down, every time. >_<

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
  • UncleSporkyUncleSporky Registered User regular
    edited December 2011
    Aioua wrote:
    That was the
    emblem jewel that you put in the statue's eye to unlock the last dungeon.
    Heh, I was so happy when I got that. I'd been walking past that damn one-eyed statue all game. Every time I'd be like: "I KNOW YOU'RE NOT WHAT YOU SEEM. REVEAL YOUR SECRETS TO ME, BIRD STATUE!"

    ME TOO. Also even spookier,
    HE TURNS AROUND AT NIGHT!!
    Qingu wrote:
    There is no best way to kill bokoblins.

    You can swordfight them and accept they will block a few of your swings. If you vary your swings, they will eventually switch their stance too slowly.

    You can stun them and hit them.

    You can hold your sword at the ready, watch and wait for them to shift their guard to a more vulnerable stance and then attack.

    You can skyward strike them from a distance and kill them with a finishing blow.

    The best way to kill bokoblins is to move the
    time stone out of range from them, causing them to falter briefly and look down at themselves as they watch their very flesh un-knit itself from their bones, turning to dust before their eyes, which slowly gloss over as the light leaves them, eventually collapsing into a pile of brittle remains, doomed to remain untouched and forgotten for future millenia.

    That is how you kill a bokoblin.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • the_stamythe_stamy Registered User regular
    \Stalfos battle was the most fun, though a bit too easy. He hardly attempted to attack.

    Agreed, SS has a very watered-down version of Stalfos. I remember killing the first one and literally asking out loud, 'That's it?!?'

  • AiouaAioua Ora Occidens Ora OptimaRegistered User regular
    the_stamy wrote:
    \Stalfos battle was the most fun, though a bit too easy. He hardly attempted to attack.

    Agreed, SS has a very watered-down version of Stalfos. I remember killing the first one and literally asking out loud, 'That's it?!?'

    I thought
    four-arm stalfos
    was pretty tough...

    life's a game that you're bound to lose / like using a hammer to pound in screws
    fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
    that's right we're on a fucked up cruise / God is dead but at least we have booze
    bad things happen, no one knows why / the sun burns out and everyone dies
  • QinguQingu Registered User regular
    I thought the first Stalfos was pretty tough. He took out half my shield! I also remember having to run around breaking pots for hearts. And being in awe that it felt like a real swordfight.

  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    Aioua wrote:
    the_stamy wrote:
    \Stalfos battle was the most fun, though a bit too easy. He hardly attempted to attack.

    Agreed, SS has a very watered-down version of Stalfos. I remember killing the first one and literally asking out loud, 'That's it?!?'

    I thought
    four-arm stalfos
    was pretty tough...

    Yeah, that guy was the first time my shield broke and I was glad I'd been keeping that juiced up restoring potion in my pouch.

    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • Z0reZ0re Registered User regular
    edited December 2011
    I don't think I lost a single shield in my playthrough.

    Granted that was because I blocked approximately five times over the course of it, and I still went to the trouble of getting the Hylian Shield. I'm not actually sure why.

    I'm going to try Hero mode sans-shield and see how long it takes before I notice a difference.

    Z0re on
  • MblackwellMblackwell Registered User regular
    I believe (shield stuff)... definitely spoilers up ins including end game:
    The rocket enemy you definitely have to deflect back at him.

    On the final fight, Ghirahim was actually pretty easy. I pressed the attack and wooped his ass, which was gratifying by itself.

    Demise though I was gawking so much I got my ass handed to me. The second time around I died again but I'd figured out a strategy. Third time I nailed it, although I still took plenty of damage during the second phase due to stupid mistakes.

    For me the fight boiled down to:

    Try to get in hits here and there. His speed was great enough that he could block basically every hit though, so this turned into something of a waiting game. I'd strike, wait for him to retaliate, then Shield bash and wail on him. Sometimes this would descend into a weird Demise Attack -> Shield Bash -> Strike -> Demise Counter -> Shield Bash -> Strike, almost like pong or tennis.

    During the second phase the same applies except you dodge his long range strike, and if he's charged you can shield bash away his hits but don't actually attack until the electricity is gone (or you'll be hit/stunned). The exception is if you have a Skyward Strike charged you can hit him and take the damage but he'll be open for a fairly good length of time. If you just wait though and ready the strike for when he's not charged the same will happen (without the damage to you).

    Then of course it's the awesome Knock Down -> Immediate Fatal Blow

    Music: The Rejected Applications | Nintendo Network ID: Mblackwell

  • GraviijaGraviija Registered User regular
    The final boss was intense and completely incredible.
    In his second form, I repeatedly parried every hit of his 3 hit combo and gave him a couple quick slices. My left wrist is sore as hell, but that finishing strike, fueled by a god damn lightning bolt, was sooooo worth it.

  • lionheart_mlionheart_m Registered User regular
    Oh Fun Fun Island.

    I had to youtube what you have to do. Screw it, I don't think I want to kill myself attempting that Heart Piece!

    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • DarlanDarlan Registered User regular
    I just got to the "fight the same boss for a THIRD time and THEN go and collect a bunch of musical notes for no damn reason" bit. Not. Impressed.

  • -Tal-Tal Registered User regular
    edited December 2011
    Qingu wrote:
    I thought the first Stalfos was pretty tough. He took out half my shield! I also remember having to run around breaking pots for hearts. And being in awe that it felt like a real swordfight.

    smiled at this

    -Tal on
    PNk1Ml4.png
  • Feels Good ManFeels Good Man Registered User regular
    edited December 2011
    everyone who says they didn't have trouble with those goblins in the desert is a liar

    they always wait for you to attack

    sooo

    skyward strike charge while you wait, then shield bash the inevitable attack, skyward strike, fatal blow. beep boop.


    ALSO, 4th dungeon
    THAT BOSS WAS SO FUN

    Feels Good Man on
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Blug. Eldin Volcano:
    That damn bone bridge and the lava plug. Is there some super-secret trick to getting the bomb over there without sinking etc?

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • PeewiPeewi Registered User regular
    Mr_Rose wrote:
    Blug. Eldin Volcano:
    That damn bone bridge and the lava plug. Is there some super-secret trick to getting the bomb over there without sinking etc?

    Took me a while to figure out too.
    You have to roll it across.

  • KorKor Known to detonate from time to time Registered User regular
    Mr_Rose wrote:
    Blug. Eldin Volcano:
    That damn bone bridge and the lava plug. Is there some super-secret trick to getting the bomb over there without sinking etc?
    Maybe you're putting too much weight on the bridge.
    Think back to the beginning of your Wii training.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • VyolynceVyolynce Registered User regular
    edited December 2011
    Qingu wrote:
    Z0re wrote:
    It helps that nearly all of them have been recurring enemies for the last decade and a half or so.

    Bokoblins are basically the only new name, and they're really just some jumped up moblins which have been in for forever.

    Everything else is exactly an old enemy, a twist on the basic concept (Bemos, Armos), or a stupid frog thing.
    Missile shooting drones

    also bokoblins have been around since ww

    Pretty sure those crazy-annoying electric snails in the desert are new too. Although I don't think I've ever had Fi tell me their name, since I do my best to ignore her.

    What about the obnoxious enemy birds from the first trip into the woods? You know, the ones that
    shit on your head
    and are nearly impossible to hit?

    And the blowfish...

    Either there are more new enemies than suggested or I have an incredibly poor memory for old enemies.

    Vyolynce on
    nedhf8b6a4rj.jpgsig.gif
    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • Vi MonksVi Monks Registered User regular
    Kor wrote:
    Mr_Rose wrote:
    Blug. Eldin Volcano:
    That damn bone bridge and the lava plug. Is there some super-secret trick to getting the bomb over there without sinking etc?
    Maybe you're putting too much weight on the bridge.
    Think back to the beginning of your Wii training.

    This man is the best at giving hints.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Vyolynce wrote:
    What about the obnoxious enemy birds from the first trip into the woods? You know, the ones that
    shit on your head
    and are nearly impossible to hit?

    No, the birds have been around since eithe OoT or MM, I disremember.
    The poo is new tho.

  • KorKor Known to detonate from time to time Registered User regular
    Magic Pink wrote:
    Vyolynce wrote:
    What about the obnoxious enemy birds from the first trip into the woods? You know, the ones that
    shit on your head
    and are nearly impossible to hit?

    No, the birds have been around since eithe OoT or MM, I disremember.
    The poo is new tho.

    LttP?

    I just think of them as those birds that sat on the trees and bum rush you. They were in LA as well.

    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • QinguQingu Registered User regular
    Fire seals are new too.

    I have to say my favorite enemy was
    That blue bokoblin champion who you fight mono-y-mono in the endgame. I liked his attitude.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Peewi wrote:
    I can't blame anyone for not knowing the enemy names in The Wind Waker. I'm fairly sure the Nintendo Gallery and the Tingle Tuner are the only things that will tell them to you.

    They were also in Twilight Princess but it's not really listed in the game anywhere (other than I believe one of the enemies is specifically refered to as a Boboklin King at one point). The official strategy guide has names for all of them though (I assume they are the official names since it's the official guide)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • AlgertmanAlgertman Registered User regular
    edited December 2011
    Just beat the third dungeon with all the time stones. Man, that was great. Watched the awesome cut scene then made it to Skyloft to spend some money so I can carry more money.

    Algertman on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    After smacking my new, collectibe version Wii Mote Plus on the table in massive frustration last night, things suddebly started working much better. Link isn't randomly breaking into combat moves when I walk and I can actually move the bug net and fly correctly and everything.

    Still can't do swordswipes for shit and really would have preferred a game pad but... eh.

    I love how often Link actually gets in trouble in this game for breaking everything.

  • Xenogears of BoreXenogears of Bore Registered User regular
    Link is kind of a d-bag in this game.

    3DS CODE: 3093-7068-3576
  • MikeRyuMikeRyu Registered User regular
    I just beat the game today and my verdict is...

    Drumroll...

    Somewhat disappointed.

    Ranmasig5.png
  • QinguQingu Registered User regular
    Why, praytell?

  • XaquinXaquin Right behind you!Registered User regular
    Qingu wrote:
    Why, praytell?

    too much pumpkin balancing probably.

  • QinguQingu Registered User regular
    Tsk psh. I was disappointed in a lot of the game, but I thought there was so much good stuff that it more than made up for it.

  • Xenogear_0001Xenogear_0001 Registered User regular
    Hype can never match reality?

    steam_sig.png
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    The only thing that bums me out is that Skyloft feels too disconnected from other areas.

    My favorite thing about Zelda has always been exploration and the feeling of being in a large world, which this game doesn't really have.

    Everything else about it has been great so far though.

    Steam id : Toxic Cizzle
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  • ChenChen Registered User regular
    Link is kind of a d-bag in this game.

    2011-11-28-381-Crafting.jpg

    V0Gug2h.png
  • QinguQingu Registered User regular
    I think I already harped on this, but my biggest disappointment by far is the general way Skyward Sword presents you with information. It's absolutely atrocious. It somehow manages to be *worse* at this than Ocarina of Time was.

    The main offender is Fi, a great idea for a character with an amazing theme song who nevertheless manages to be ten times more obnoxious than Navi. What was Nintendo thinking to have, in addition to the "3 hearts beeping noise," an additional beeping noise prompting you to call Fi, who will then tell you "Master, your hearts are low; I suggest finding some hearts"? Why does Fi repeat almost word for word information that you've just read from other characters? Like, right after the character says it?

    But it goes beyond Fi. The game somehow manages to outdo Twilight Princess "You've found a rupee!" bullshit with the items, not only telling you what you've found every time you boot the game (even after I've found 30 amber shards, the game still needs to inform me in a new play session) but forcibly opening your menu and spending five seconds highlighting it there.

    Characters repeat information every time you talk to them. Not just one block of introductory text, but two, at minimum. "That's heart potion, blah blah blah (press A) ... it costs 20 rupees (press A) ... scoop? (press A) ... "You've just got a bottle of heart potion! (press A)."

    And all of this with excruciatingly slow text scrolling.

    And then there are the sacred cows. The ten-second treasure-chest-opening animations, along with text telling you what you've found. If you step on a switch, the game pauses the action, rips control away from you, and spends 5-10 seconds panning the camera to show what happens. Step on the same switch again, hit the same crystal, even after you're well aware of the effect; the same thing happens, not in front of your eyes as you're playing, but in a non-interactive little 10 second cutscene.

    All of this is more than just annoying. It ruins immersion. And I reckon it's a large reason why the game is getting negative reviews. Even if this stuff is relatively superficial compared to the underlying gameplay, it still makes the game feel ancient and a carbon-copy of Ocarina of Time.

    And it is utterly mystifying why Nintendo not only didn't try to improve it, but actively made it *worse.* Who do they think *likes* this shit?

  • ToldoToldo But actually, WeegianRegistered User regular
    Qingu wrote:
    I think I already harped on this, but my biggest disappointment by far is the general way Skyward Sword presents you with information. It's absolutely atrocious. It somehow manages to be *worse* at this than Ocarina of Time was.

    The main offender is Fi, a great idea for a character with an amazing theme song who nevertheless manages to be ten times more obnoxious than Navi. What was Nintendo thinking to have, in addition to the "3 hearts beeping noise," an additional beeping noise prompting you to call Fi, who will then tell you "Master, your hearts are low; I suggest finding some hearts"? Why does Fi repeat almost word for word information that you've just read from other characters? Like, right after the character says it?

    But it goes beyond Fi. The game somehow manages to outdo Twilight Princess "You've found a rupee!" bullshit with the items, not only telling you what you've found every time you boot the game (even after I've found 30 amber shards, the game still needs to inform me in a new play session) but forcibly opening your menu and spending five seconds highlighting it there.

    Characters repeat information every time you talk to them. Not just one block of introductory text, but two, at minimum. "That's heart potion, blah blah blah (press A) ... it costs 20 rupees (press A) ... scoop? (press A) ... "You've just got a bottle of heart potion! (press A)."

    And all of this with excruciatingly slow text scrolling.

    And then there are the sacred cows. The ten-second treasure-chest-opening animations, along with text telling you what you've found. If you step on a switch, the game pauses the action, rips control away from you, and spends 5-10 seconds panning the camera to show what happens. Step on the same switch again, hit the same crystal, even after you're well aware of the effect; the same thing happens, not in front of your eyes as you're playing, but in a non-interactive little 10 second cutscene.

    All of this is more than just annoying. It ruins immersion. And I reckon it's a large reason why the game is getting negative reviews. Even if this stuff is relatively superficial compared to the underlying gameplay, it still makes the game feel ancient and a carbon-copy of Ocarina of Time.

    And it is utterly mystifying why Nintendo not only didn't try to improve it, but actively made it *worse.* Who do they think *likes* this shit?

    Ding ding ding ding ding

  • XaquinXaquin Right behind you!Registered User regular
    Qingu wrote:
    I think I already harped on this, but my biggest disappointment by far is the general way Skyward Sword presents you with information. It's absolutely atrocious. It somehow manages to be *worse* at this than Ocarina of Time was.

    The main offender is Fi, a great idea for a character with an amazing theme song who nevertheless manages to be ten times more obnoxious than Navi. What was Nintendo thinking to have, in addition to the "3 hearts beeping noise," an additional beeping noise prompting you to call Fi, who will then tell you "Master, your hearts are low; I suggest finding some hearts"? Why does Fi repeat almost word for word information that you've just read from other characters? Like, right after the character says it?

    But it goes beyond Fi. The game somehow manages to outdo Twilight Princess "You've found a rupee!" bullshit with the items, not only telling you what you've found every time you boot the game (even after I've found 30 amber shards, the game still needs to inform me in a new play session) but forcibly opening your menu and spending five seconds highlighting it there.

    Characters repeat information every time you talk to them. Not just one block of introductory text, but two, at minimum. "That's heart potion, blah blah blah (press A) ... it costs 20 rupees (press A) ... scoop? (press A) ... "You've just got a bottle of heart potion! (press A)."

    And all of this with excruciatingly slow text scrolling.

    And then there are the sacred cows. The ten-second treasure-chest-opening animations, along with text telling you what you've found. If you step on a switch, the game pauses the action, rips control away from you, and spends 5-10 seconds panning the camera to show what happens. Step on the same switch again, hit the same crystal, even after you're well aware of the effect; the same thing happens, not in front of your eyes as you're playing, but in a non-interactive little 10 second cutscene.

    All of this is more than just annoying. It ruins immersion. And I reckon it's a large reason why the game is getting negative reviews. Even if this stuff is relatively superficial compared to the underlying gameplay, it still makes the game feel ancient and a carbon-copy of Ocarina of Time.

    And it is utterly mystifying why Nintendo not only didn't try to improve it, but actively made it *worse.* Who do they think *likes* this shit?

    I hate hate HATE this in the middle of combat.

  • QinguQingu Registered User regular
    We should srsrsly organize a letter writing campaign to Nintendo begging them to fix this in the next Zelda.

    It's such a trivial thing to fix, too. I wonder if EAD is so cloistered that it doesn't realize how much this stuff annoys people.

  • XaquinXaquin Right behind you!Registered User regular
    Qingu wrote:
    We should srsrsly organize a letter writing campaign to Nintendo begging them to fix this in the next Zelda.

    It's such a trivial thing to fix, too. I wonder if EAD is so cloistered that it doesn't realize how much this stuff annoys people.

    I'm in

  • Feels Good ManFeels Good Man Registered User regular
    edited December 2011
    the most annoying bit in that to me is when replaying the bamboo cut mini game and if you fuck it up and get less than 20 and just sit and wait

    U GOT MILES TO GO BOY SON WHIPPERSNAPPER
    ...!
    WELL SON I RECKON YOU GOT A STUBBY LIL SWORD U DID PURTY GOOOD

    Feels Good Man on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Really what they need is to do what they did with the control visibility options to most of that. Just have a "Tedious BS" switch that you can turn from "Beginner" to "Moderate" to "Expert" where Fi gets progressively more silent and reminder text shows up less and less. That way they can appease the whole spectrum of their audience.

    As much as I found Fi occasionally annoying, however, there were at least a half dozen times where I was completely stumped and had to rely on her hints. Except for the one time that I needed her and she had nothing useful to say until after I'd already given up and asked in this thread.

    Seriously, I spent 45 minutes in that fight, I must've talked to her 10 times, and she always had "no additional information." I turn the game off, find out what I need to do here, come back, get to the fight, and two seconds later she explains to me exactly how to beat him. Why didn't you know that at any point before then?

  • King RiptorKing Riptor Registered User regular
    I don't mind the chest animation honestly. Or the first time you pick up a new item spiel. Its basically to get you hyped with the sense of adventure
    I do however hate the door cinema. Yes its that door. I saw it. and fucked up the puzzle. I don't need to see it again.

    Also Skyloft should have been bigger. Its roughly the size of the town from wind waker but as the only town I think it could have been larger and possibly had a more lifelike vibe to it. Hell the Bazzar could have easily been twice the size just to make it look more impressive.

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