Silence. Silence except for the crackling fire. I was aware of it before, but I didn’t actually hear
it. I knew it was warm, but I couldn’t feel
it. Objects that used to be clearly observable were now obfuscated. How do I even know they’re still there? Eyes. Open. Close. There. Gone. I see
them. Rather limited: Susceptible to darkness, defined field of vision. It’s a wonder that the species managed to survive at all, let alone prosper.
A million new sensations, all at once. It’s a bit overwhelming. I need to sit. Why do I need to sit? I’m light-headed.
Having a corporeal form wasn’t anything like what I had expected. Not un
pleasant, per se, but not… Well, not what was promised. Giving up an eternity for the chance to feel….
Was it worth it?
Pretty generic stuff:
Welcome to my newest, and most sumptuous mini-phalla. Click here
if you don’t know what that is (How many times do you think people actually click those links?). Now that you have a vague idea of what this is, you surely want to play. To enroll, simply signup in bold lime green
or some other bright color.
This game is designed for 21 players. If there seems to be overwhelming demand, I may increase this to 25. Unfortunately, the game is already bordering on the recommended length limit so this is unlikely. All the standard rules apply.
If you have a question, you can ask me publicly in bold dark orange
or privately by responding to my role PM. Mechanics questions are better asked privately, because it may give something away about your role. We don’t want that. No questions will be answered privately before roles are assigned.
Because this is phalla, you will vote everyday in bold red
. Vote for someone you find suspicious, don’t like all that much, or wronged you in a previous game. I honestly don’t care, but you must vote for someone. Ideally you should use your vote to further your Victory Condition. The “winner” of the vote will perish before the next day. There is no vote manipulation or trickle. Not voting will result in an inactivity warning. Not voting again will result in your replacement by a reserve subject to availability. Vote close, as well as the deadline for all private orders, will be at 11PM Eastern/8PM Pacific. Please include the day of your order in PMs (e.g. Day 3: Kill everybody), though this is not, in the strictest sense, mandatory. All of the normal rules (no proving stuff, no adding people to conversations, etc.) are in effect. In terms of vote editing, just don't do it. Please. Pretty please. I won't be going back to check if votes are changed, so if you vote and then edit your vote post, who you are voting for will be at the whim of my checking schedule. Just make a new post. Lying is perfectly fine in phalla, but messing with the host is not.
If you think I would find your conversation interesting, feel free to add me to it, but I’m not particularly interested in things like:
<B:L>: hay kime
<B:L>: Are you mafia?
<kime>: yessss. I’M ALWAYSssssss EVIL!
<B:L>: I knew it.
If you feel like making a proboard or some other non-forum means of communication and you would like to submit orders/ask clarifications from there
please do invite me so that I can oblige.
Stuff specific to this game that you should care about:
In terms of transparency, this game is pretty much going to be the opposite of my last one. That is, all the relevant information you need to plan an effective strategy should be somewhere in this section and your role PM, and deaths will reveal everything. Vig kills will be labeled differently than mafia kills, etc. No host messages will be intentionally misleading and are accurate to the extent outlined in your role PM.
So what makes this game special? The twist is that the abilities we normally associate with phalla will not be assigned to players, but to characters in the game. That actually sounds kind of normal, so the real difference is that (most) people can change their character. Some characters have abilities. Some do not. If you’re stuck as a vanillager, fret not, for you can change characters and become someone more powerful! Victory conditions, however, are player specific. That means that no character is inherently tied to one side (unless their possessor cannot Soul Walk). Sounds like chaos, but the system is actually quite orderly. All villagers
and one of the mafia
will have the Soul Walk ability.
All players with the “Soul Walk” ability can choose, in addition to any nightly action taken by their possession, to attempt to possess another character. Successfully doing so will release your previous possession. A soul walk will be successful if no other player is also attempting to possess that character, and the character is vacant. A character can be vacant either because no one previously possessed them, or because the player that possessed them successfully transferred. After switching, it takes one day to adjust to your new body, during which time you cannot use your character’s abilities. This does not apply to the first body you possess (you may use your starting abilities on day 1). Individual abilities may modify these rules. If multiple solutions exist according to the rules (for example, when n people try to rotate characters) the solution with the largest number of possible movements is taken. You may also choose at any time to release your character, and become bodiless. However, bodiless characters become mute (you cannot communicate with players in the game), and your soul withers into nothingness if you remain bodiless for more than one day.
The other somewhat unique thing about this game is that all character abilities are used on other characters, not players!
This means you can’t grudge vig someone or seer someone on reputation. We’ll see how that plays out.
“But MrT,” you cry, “how are we, in our infinite ignorance, supposed to target a character?” Fear not, my friend, for a list of the characters in this game will be provided below the player list after signups, and will be updated each day after narration. I will be using a random name generator and randomly assigning these names to roles, so don’t both meta-analyzing it. You’ll notice, once it’s posted, that there are many more characters than players. This is done for a variety of reasons, including balance, Soul Walk mobility, and rol(l/e) call prevention (trust me, that strategy is not optimal for the village on day 1 - don’t try it).
You are allowed to vote for either a player, OR a character.
Votes on a player and the character that they possess are combined during the vote phase to determine a winner.
Player vs. character death:
If a character dies while you inhabit them, you die. It is possible for players with Soul Walk to be “evicted” from their character (bound souls cannot survive the eviction process). If this happens you are essentially dead (you cannot chat/vote) except that you have one try to possess another character. Failure to enter another body results in your demise. If you are voted out, any character you are attached to at the time of death
dies as well. On a closely related note…
Order of Actions
Character abilities -> Soul Walk -> Vote (does not trickle) -> Other Soul Abilities
That should cover just about everything. I’ll post unaddressed clarifications right below this. If signups are slow I may try to add some kind of teaser text to garner interest. It will likely be ineffective.
Q:Is it possible for a character to become bodiless, then fail to enter a body repeatedly due to conflicting Soul Walks, causing them to wither away?
A:Attempting to Soul Walk will never make you become bodiless. However, if you find yourself bodiless for another reason, a conflicting Soul Walk would keep you from attaining your new body, which after one failed attempt would lead to your demise.
Q: Can an unpossessed character be eliminated via the vote?
Q: What happens in the case of a tie?
A: All tied entities die.
Q: Does this character list include the mafia's characters, so that it would also be impossible to soul walk into their bodies?
A: All Characters in the game are on the list.
Q: Can the bodiless vote?
Q: Are black names un-possessed characters?
A: Anyone possessing a character at the character's time of death will also die. Seeing a character death without a soul attached means that they must have died unpossessed.
Q: Will there be any kind of global notification when a player's soul is forcibly evicted? Also, can people send PMs to that person even though they're not allowed to reply?
A: There is no notification. As a general rule you should not be sending PMs to evicted players, though I realize there is no way to know that you are breaking this rule. It's an unfortunate circumstance for which I couldn't find an elegant solution.
- The Anonymous
- Sir Fabulous
- Mr. Defecation
- Shiny New Toys
- Void Slayer
- Fabian Ha
- Marjorie Zamora
- Alfonso Swanson
- Elbert Bright
- Barbara Sproles
- Mary Boles[Seer]
- Wayne Anderson
- Raul Tanaka
- Lee Jennings
- Robert Patterson
- Kathy Kleinschmidt
- Nathan Alligood
- Crystal Ortega
- Ryan Jones
- Ruben Kowalski
- Earl Bodin
- Julius Smalls
- Michael Chavis
- Christina Pierce[Guard]
- Linda Bolton
- Paul Harris[Vig]
- Odell Buckley[Jailkeeper]
- Reginald Calvo
- Dale Allen[Roleblock]
- Marie Tracy
- Charles Gast
- Ethel Cooper
- Claudia Ramirez
- Calvin Green[Busdriver]
- Frederick Beatty
- I needed a name to post.
- Day 1
- Day 2
- Day 3
- Day 4
- Day 5
- Day 6
- Day 7
- Day 8
- Day 9
- Day 10
- Day 11
- Day 12
Sample Villager PM:
You are a: Soul Enforcer
You have been issued a directive: Find all bound individuals and bring them into custody, dead or alive. You have no misgivings in your task. A great danger lurks in the binding process. For the good of the many, the few that were foolish enough to undertake the dangerous procedure are a necessary sacrifice.
Eliminate all perceived threats to the community.
You currently control: Spanky McSpankster
The body you have possessed feels stiff, and old. You find no use in it.