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Questions, Discussion, Tutorials

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Posts

  • brokecrackerbrokecracker Registered User regular
    shame.

  • Tidus53Tidus53 Registered User regular
    edited December 2012
    Removed by OP

    Tidus53 on
  • NightDragonNightDragon 6th Grade Username Registered User regular
    @Tidus53: you can make your own thread for this kind of thing! :) The questions thread is more for general art-questions...but if you have a specific piece you want feedback on (like this one), starting a new thread would be your best bet.

  • Tidus53Tidus53 Registered User regular
    @Tidus53: you can make your own thread for this kind of thing! :) The questions thread is more for general art-questions...but if you have a specific piece you want feedback on (like this one), starting a new thread would be your best bet.
    Thanks ill take this down, sorry again!

  • JarsJars Registered User regular
    edited December 2012
    is copying references bad? talking direct copying. I know people go both ways on tracing.

    Jars on
  • JohnTWMJohnTWM Registered User regular
    I think the general consensus is that there are much more instructive ways of copying than direct tracing. If you want something that is a very precise copy, i know some people like to put down a grid over the reference and over the paper you are working on and copy box by box. Even that will help train your eye and hand much more than simply tracing something.

  • Using reference (in one way or another) is essential for most artists, and copying can be very instructive- but it's generally a lot more useful for someone who already knows a lot about drawing from life (having a decent knowledge and experience in shading, construction, anatomy, etc.), than someone trying to learn how to draw by copying reference, which can be a very dangerous habit.

    The reason for this is, the person with a lot of experience knows what the photograph isn't telling you (forms getting obscured or values being crushed at the light and dark ends), what has to be changed from the photograph in order to produce a successful drawing (moving a light here or there, exaggerating or simplifying for effect, etc.) and what makes for a successful drawing in general (good composition, light/dark balance, line weight variation, shading around forms, etc, etc.)

    The beginner, not being aware of how inadequate photography is at giving them all the information they need to have at their disposal in order to produce a successful drawing (since they don't have the necessary life drawing experience to compare it to), may copy the reference as best they can- but will almost certainly come up with a much weaker drawing than they had hoped for, as a result of not knowing where and how to question what the ref is telling them. They are also likely not to learn all that much in the process; not knowing how the photo will let them down, and having faith that just being accurate to the photo will yield a good drawing, they are less inclined to use the drawing as an opportunity to practice and study their construction, gesture, anatomy skills- so when they go to draw something out of their head, or if they need to change something for any kind of artistic reason, they won't have developed those skills to the point where they can pull those things off successfully. So someone who starts off just copying photographs has a good chance of becoming someone who only knows how to copy photographs, since with their current, stagnant base of knowledge, it becomes seemingly the only way they can get a halfway decent drawing.

    But pros use ref all the time, so what do they do that the beginner doesn't? What makes using ref successful? Where a beginner may blindly copy a hard to decipher area assuming that it'll work out in the end, the professional will pull out their anatomy books, take their own photos, pull in other ref or have a friend strike the same pose as their ref and examine it from different angles, until they can understand what is going on in their ref, and how to design their drawing to make that area work. The basic drawing skills they learned from life can be used to figure out where the ref is steering them wrong, and can then investigate to come up with a good solution- which is something that the beginner can't really do because they can't actually see the problems the photo presents, without that base of experience to draw on. Now if they had a more experienced tutor to lend their own experience on the matter to help out (hey that's what the AC is for), they might actually learn a lot from using ref- but left to their own devices, they may flounder about without much sense of why they're not making much headway.

    This is why using ref can be both a severe, debilitating crutch- but can also be a very useful learning tool, depending on how it is used. This being the case, making a blanket statement one way or another about the value of ref in general wouldn't make a whole lot of sense.


    Greg Manchess has a pretty good post on this:
    http://muddycolors.blogspot.com/2012/07/10-things-i-rememberabout-tracing.html

  • HalenHalen Registered User regular
    Wow.

    Wisdom all over my face. Off to re-examine my life.

    Draw an egg.
  • JarsJars Registered User regular
    I don't trace since the images I look at are on the computer, but usually I just draw what I see.

  • NibCromNibCrom Registered User regular
    Does anyone know if I can build an HTML message for Outlook using Divs or do I need to use tables?
    I do this daily at work. Tables are the only way to go AND you need to check the message in different out outlook clients since it can possible mess up horizontal alignments in some cells. HTML email is a bag of hurt.

    Edit: I just checked my notes here:
    Sometimes symbols and accents are a problem for international clients, so i usually replace them with their HTML sign (&blabla;)
    i cannot use line height and achieve consistent results.
    Padding & Margin is also to be avoided (1px transparant gif and a seperate cell to achieve the desired effect).
    Also, in complex slicing layouts, i sometimes have to add style="display:block" and "valign:top" to avoid weird spaces in some clients.

    The bolded line is an excellent tip.

  • Jars wrote: »
    I don't trace since the images I look at are on the computer, but usually I just draw what I see.

    That doesn't really change anything as far as my point goes.

  • JarsJars Registered User regular
    just makin sure

  • Tidus53Tidus53 Registered User regular
    Hey could someone give me some help on object design or construct design? Whatever the proper phrasing is for how to make an object look like it's designed for a specific purpose.

    I'm trying to build sets of fantasy armor that looks like modern-updated versions of old, say D&D armor. But the thing is I'm also trying to make it look like athletic protection, like shoulder pads on a football player.

    So does anyone have any tips of athletic futuristic and fantasy inspired "sports armor"?

  • supabeastsupabeast Registered User regular
    Tidus53 wrote: »
    So does anyone have any tips of athletic futuristic and fantasy inspired "sports armor"?

    Study armor. Study athletic gear. Draw guys in armor that looks like athletic gear.

  • Tidus53Tidus53 Registered User regular
    Where can I find the specific guidelines for fantasy races? I know that there are certain things you have to keep in mind for drawing ethnicities (Asians have almond eyes, black people have flat wide noses, etc.) but what are the specifics for fantasy races, specifically in the face. Anyone know where I can find that?

  • m3nacem3nace Registered User regular
    I'm pretty sure there are no specifics. You're talking about species that have been reinterpreted countless of times, there is no standard really. Do dragons have two or four legs?

  • Tidus53Tidus53 Registered User regular
    m3nace wrote: »
    I'm pretty sure there are no specifics. You're talking about species that have been reinterpreted countless of times, there is no standard really. Do dragons have two or four legs?
    Fair enough

  • IrukaIruka Registered User, Moderator mod
    You've posted in here before looking for sort of intangible reference, like you want some source to tell you how to approach these problems. You may not want to hear it, but you probably need something like this:

    http://www.amazon.com/Imaginative-Realism-Paint-Doesnt-Exist/dp/0740785508

    That will help you think more about the process of solving these problems, and not something for each of these individual problems.

    These should be questions you are asking yourself internally, and deciding how you want to tackle them as an artist, and for what reason. Do you want your elves to have sort of european features? Maybe they are reminiscent of Asian cultures? What does that say about your universe? What artists have delt with this issue in different and unique ways?

    This is a combination of creativity and critical thinking that you need to employ. If you need "guidelines" build a reference folder for every fantasy race you can think of. Gather images from lots of sources, read wiki articles and books. If you look up elves, you will find a lot of information on how different cultures, authors, and painters have handled the same subject. None of them will give you a concrete guideline on how you should interpret it for your own personal creation.

    MagicToaster
  • franciumfrancium Registered User regular
    hey guys, quick question.
    i just ordered set A of copic's 72 sketch set. i bought it with poker winnings to reduce the guilt of buying something i dont know how to use. and thats what i would like to talk about.
    of course i will cartooon and post my findings, but i want to use these markers for "fine art". so i need some texture tutes, and some basic layering tutes. (tutes=tutorial)
    i tried to google, but commerce killed that search engine. any idea's guys? links?
    thanks so much in advance!

  • AvrahamAvraham Registered User regular
    Since the links in the OP are broken I did a quick search for some paintovers

    http://art-anecdotally.blogspot.com/2011/01/kevin-oneill-part-2-simplifying-and.html

    http://art-anecdotally.blogspot.com/2010/12/kevin-oneill-part-1-painting-and-light.html

    http://art-anecdotally.blogspot.com/2010/11/controlling-photoshop-color-picker-part.html

    Dec '10 - angel of bacon - landscape palet
    http://forums.penny-arcade.com/discussion/comment/17664886/#Comment_17664886

    July '11
    Chicoblue - dramatic value and contrast
    http://forums.penny-arcade.com/discussion/comment/19843167/#Comment_19843167

    May 11 - scosglen - value range
    http://forums.penny-arcade.com/discussion/comment/19251537/#Comment_19251537

    May 11 - angel of bacon - contrast
    http://forums.penny-arcade.com/discussion/comment/19354801/#Comment_19354801

    May '11 Angel of bacon - values on the face
    http://forums.penny-arcade.com/discussion/comment/19234625/#Comment_19234625

    Aug 11 - angel of bacon - value composition
    http://forums.penny-arcade.com/discussion/comment/20079990/#Comment_20079990

    August 11 - angel of bacon - hair lighting
    http://forums.penny-arcade.com/discussion/comment/20248464/#Comment_20248464

    Aug 11 - angel of bacon - composition
    http://forums.penny-arcade.com/discussion/comment/20038219/#Comment_20038219

    Oct' 11 angel of bacon - anatomy and shading
    http://forums.penny-arcade.com/discussion/comment/20993639/#Comment_20993639

    Oct 11- angel of bacon - female anatomy
    http://forums.penny-arcade.com/discussion/comment/20783246/#Comment_20783246

    Oct 11 - radar6590, scosglen - landscape colors
    http://forums.penny-arcade.com/discussion/comment/20652554/#Comment_20652554

    Jan 12 - squidbunny - contrast
    http://forums.penny-arcade.com/discussion/comment/21936528/#Comment_21936528

    Jan 12 - angel of bacon - panel composition
    http://forums.penny-arcade.com/discussion/comment/21898182/#Comment_21898182

    Feb 12 - angel of bacon - contrast
    http://forums.penny-arcade.com/discussion/comment/22211386/#Comment_22211386

    March 12 angel of bacon - color variation
    http://forums.penny-arcade.com/discussion/comment/22370995/#Comment_22370995

    April '12 - scosglen - value composition
    http://forums.penny-arcade.com/discussion/comment/22927208/#Comment_22927208

    June '12 angel of bacon - picking accurate colors
    http://forums.penny-arcade.com/discussion/comment/23287269/#Comment_23287269

    July ' 12 wassermelone - portrait shadows
    http://forums.penny-arcade.com/discussion/comment/23817261/#Comment_23817261

    July '12 squidbunny - value range
    http://forums.penny-arcade.com/discussion/comment/23843815/#Comment_23843815

    August '12 scosglen - value composition
    http://forums.penny-arcade.com/discussion/comment/24048737/#Comment_24048737

    Sept '12 nightdragon - color contrast and detail
    http://forums.penny-arcade.com/discussion/comment/24420813/#Comment_24420813

    Oct '12 - chicoblue - lighting and focal point
    http://forums.penny-arcade.com/discussion/comment/24674798/#Comment_24674798

    Nov '12 angel of bacon - repetition and contrast
    http://forums.penny-arcade.com/discussion/comment/24989874/#Comment_24989874

    nov' 12 Angel of bacon - value, hue, saturation transitions
    http://forums.penny-arcade.com/discussion/comment/25015199/#Comment_25015199

    Dec '12
    Angel of Bacon - lighting a volume
    http://forums.penny-arcade.com/discussion/comment/25143192/#Comment_25143192

    Dec '12 Scosglen - lighting a volume
    http://forums.penny-arcade.com/discussion/comment/25144136/#Comment_25144136

    Dec '12 angel of bacon, iruka - character silhouette, dramatic lighting
    http://forums.penny-arcade.com/discussion/comment/25201124/#Comment_25201124

    :bz: :bz: :bzz:
    MuddyParasolbombardier
  • peacekeeperpeacekeeper AustraliaRegistered User regular
    Scott Waddells new video is criminally cheap for how good it is

  • So this app seems pretty useful for anatomy ref- basically a really detailed anatomical model you can turn around/show muscle groups/show an underlying skeleton:
    http://underpaintings.blogspot.com/2013/01/appy-new-year.html

  • tynictynic PICNIC BADASS Registered User, ClubPA regular
  • SiegfriedSiegfried Registered User regular
    Question: can I start a thread without any art in it, initially? I want to dedicate a thread to my senior capstone, and show the process of the whole thing, ideally. From brainstorming to sketches to mockups and the final product. The start of the thread would just be brainstorming and inspiration links until I eventually got to the sketching stage, when I could post stuff.

    Portfolio // Twitter // Behance // Tumblr
    Kochikens wrote:
    My fav is when I can get my kiss on with other dudes.
  • SeraphSwordSeraphSword Registered User regular
    A mod could give you a more definitive answer, but I'd guess no. Starting a thread is generally for getting critiques on your work. Maybe just save all that stuff for an initial post, when you can get some useful input. If you want to bounce ideas off people, maybe ask a specific question in this thread, or in the chat thread.

    But, again, not my call. Good luck with your project.

    Mastery is the result of ceaseless error, combined with ruthless self-appraisal.
  • IrukaIruka Registered User, Moderator mod
    I would start the thread at the sketching phase, or even just make some little quick studies of your inspiration to post with the initial thoughts. If you want to document before hand, maybe just make a draft and update it until you get some sketches done, then post when ready.

    honestly though, some 5 minute doodles to go with your notes wouldn't be hard.

  • MolybdenumMolybdenum Registered User regular
    In this particular case I might lobby for an exception. Sieg and I will both be starting capstones next week, and I think there are people here who have plenty of valuable insight on the stages of design that happen before there's any art to post. While I can (and do) doodle things on my notes to remind me of what ridiculous tangent I went off on, the doodles themselves aren't the subject of critique, the ideas in the notes are.

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • SiegfriedSiegfried Registered User regular
    Before posting the question I did make a huge draft post detailing the project and some of my current ideas, but Moly is right, a lot of what I could use critique on is the ideas themselves.

    But if I need to have a doodle per idea to loophole my way into starting the thread, I may as well do it.

    Portfolio // Twitter // Behance // Tumblr
    Kochikens wrote:
    My fav is when I can get my kiss on with other dudes.
  • IrukaIruka Registered User, Moderator mod
    Having anything to look at is better than a page of text. Even if the ideas are what's really up for discussion, I think asking for some tiny visual isn't too much. Usually with pitches skectches help your viewer bettter understand what you are getting at, so it may help you get slightly more effective advice.

  • mensch-o-maticmensch-o-matic Registered User regular
    I know I haven't posted here in a while, but if anyone's interested Adobe is apparently giving away Creative Suite 2 (photoshop, flash, etc) for free~

    The servers are being absolutely reamed right now though

  • samuraiguysamuraiguy Registered User regular
    Hi Everyone! So I have a question regarding Adobe Photoshop and Photoshop Elements. I'm just getting into drawing comics digitally and have Photoshop elements. My question is is Photoshop Elements a good enough tool to work with when trying to draw webcomics or would I be better off using Adobe Photoshop itself? Thanks for your help everyone!

  • SeraphSwordSeraphSword Registered User regular
    I would say stick with what you have for now. Photoshop is a big investment, make sure it will be worthwhile. After you've drawn a couple hundred pages, you can decide if your tools are holding you back.

    Alternatively, try a demo version of PS, and maybe Manga Studio and a few others. You can see if they have what you're after.

    Early on it's easy to get hung up on tools, digital or analog. But the only thing that's going to make the difference is effort over time. And that's true whether you are using Elements, GIMP, or drawing on printer paper with a ballpoint pen. Good luck.

    Mastery is the result of ceaseless error, combined with ruthless self-appraisal.
    NightDragonlyrium
  • Lewis RiceLewis Rice Registered User regular
    I need to get a new printer. I know I want one that can scan at A3 size and can connect with ink tanks, so as to save on printing costs. I have no idea what the best brands are though. Any thoughts?

  • supabeastsupabeast Registered User regular
    edited January 2013
    Lewis Rice wrote: »
    I need to get a new printer. I know I want one that can scan at A3 size and can connect with ink tanks, so as to save on printing costs. I have no idea what the best brands are though. Any thoughts?

    Get a Cannon that suits your budget. Stay away from Epson; the machines are junk, the ink is overpriced, and the image quality isn’t worth the headaches.

    supabeast on
  • MagicToasterMagicToaster JapanRegistered User regular
    I second the Epson sentiment. I just got one and the black always looks washed out.

  • samuraiguysamuraiguy Registered User regular
    Thanks for the advice Seraph!

  • Lewis RiceLewis Rice Registered User regular
    Thanks guys!

  • AvrahamAvraham Registered User regular
    If I come across a random Tumblr post or a website offering free font downloads, how do I tell if it's kosher? Like how do I tell if I have a license to use it if they don't say.

    :bz: :bz: :bzz:
  • ninjaininjai Registered User regular
    edited January 2013
    Does anyone have a link to something good about how to use vine charcoal? We're using it in my figure drawing class and I'm having a hard time controlling it.

    ninjai on
  • supabeastsupabeast Registered User regular
    ninjai wrote: »
    Does anyone have a link to something good about how to use vine charcoal? We're using it in my figure drawing class and I'm having a hard time controlling it.

    As your professor if your charcoal is too dry. They make it and then treat it to a certain humidity, and if it sits around too long before you buy it the stuff dries out and it’s a bitch to use.

    Also, vine charcoal is generally shit for anything but roughing stuff out. After that you jump to the better charcoals and paper towels.

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