My fav is when I can get my kiss on with other dudes.
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MustangArbiter of Unpopular OpinionsRegistered Userregular
Pretty great. However construction seems to be your weak point at the moment, your stylised pieces all suffer the same problem. It's not terrible, but it's enough to be noticeable.
Do you flip your work regularly? I tend to find this helps tremendously at pointing out those kind of errors.
Pretty great. However construction seems to be your weak point at the moment, your stylised pieces all suffer the same problem. It's not terrible, but it's enough to be noticeable.
Do you flip your work regularly? I tend to find this helps tremendously at pointing out those kind of errors.
Hmm. Nope. I never do the flippy thingy. Just haven't made a habit out of it yet. Thanks for that observation though. I'll work on that.
I think your work suffers a bit from flatness syndrome. Not doing the thick outline thing, and giving thicker lines to the appropriate areas of the characters will help alleviate this though.
Pretty great. However construction seems to be your weak point at the moment, your stylised pieces all suffer the same problem. It's not terrible, but it's enough to be noticeable.
Do you flip your work regularly? I tend to find this helps tremendously at pointing out those kind of errors.
Hmm. Nope. I never do the flippy thingy. Just haven't made a habit out of it yet. Thanks for that observation though. I'll work on that.
How do you lay out your construction lines? Flipping the canvas will help, but you have some roaming features in general, I'm noticing that your left eyes are commonly closer to the nose than the right eye, even when the face is strait on (such as the sun in the last one, toon link on your mural, and lupin) Check your layout process and make sure you aren't skimping on getting things lined up, even in simple work its good to not have eyes and noses sliding around, it makes things look funky.
I think you got some good stuff going, but I agree with EWA on the lines. I would push experimentation, Doing line weight based on volume and emphasis can really give a piece energy, check out Andrews tut for some ideas: http://smokinghippo.com/TSOtutes/inking_tutorial.html
Pretty great. However construction seems to be your weak point at the moment, your stylised pieces all suffer the same problem. It's not terrible, but it's enough to be noticeable.
Do you flip your work regularly? I tend to find this helps tremendously at pointing out those kind of errors.
Hmm. Nope. I never do the flippy thingy. Just haven't made a habit out of it yet. Thanks for that observation though. I'll work on that.
How do you lay out your construction lines? Flipping the canvas will help, but you have some roaming features in general, I'm noticing that your left eyes are commonly closer to the nose than the right eye, even when the face is strait on (such as the sun in the last one, toon link on your mural, and lupin) Check your layout process and make sure you aren't skimping on getting things lined up, even in simple work its good to not have eyes and noses sliding around, it makes things look funky.
I think you got some good stuff going, but I agree with EWA on the lines. I would push experimentation, Doing line weight based on volume and emphasis can really give a piece energy, check out Andrews tut for some ideas: http://smokinghippo.com/TSOtutes/inking_tutorial.html
Thanks a bunch. Especially for the tutorial. I'm now beginning to notice the left eye thing myself now. It could be that I am SUPER right eye dominant. Wonder if I can fix that...
I've mostly been posting slightly older stuff here. Here's a somewhat more recent doodle. I think I'm getting the hang of the line weights thing.
You dont need to post a giant backlog of your work, you'll generally get more pointed help when you are posting stuff you are currently working through. Looking at your DA it seems like this is all pretty recent and you are just in general kinda high output, but getting feedback is a little easier if you aren't overflowing your own thread. If its all out of order, the people giving you crits also cant tell if you are trying to improve but missing some tips, or completely ignoring the input.
These are wicked rad though. But yeah, push that thickness up a lot, and stop with the bold outlines. Your stuff has great character, with some more dynamic lines, you'll be aces.
Okey dokey then. And yeah, I'm practicing on the side with that line thickness thing. I think I'm getting better at it though. Will post results later in the week.
MEANWHILE, my little bro has been bugging me a bunch the past couple days. Can't get anything done! Should be able to get back to full throttle tomorrow though.
I feel like the bare video game girl assess are cheapening your work, but thats just personal opinion, I guess. I can see some improvement in the line weight though
I feel like the bare video game girl assess are cheapening your work, but thats just personal opinion, I guess. I can see some improvement in the line weight though
The girls and stuff are mostly just fun little detours from the other stuff. They're also good practice! Glad my line work is improving.
Here is the last princess. Might as well, considering I drew the other 2.
i really like the LR picture, however your endorsement of energy weapons over unarmed/explosives worries me a little bit (glad you pushed through and did it).
Im really impressed at your prolific activity, and as a suggestion if you enjoy drawing chicks, how about some more diversity in them, meaning stylistically you have your own style already and its well defined, but your even your doodles are rather narrowly defined, i think playing with variety in shape and a greater palette of races might push you in some cool directions (again just a thought)
Try not to use the thick outline on everything so much. You have great style and character, but I don't think the thick outside lines does anything but detract from the overall aesthetics. The naked princess thing seems like its trying a bit too hard, though I did find the Pokemon one with the little mole guy pretty funny. The other ones, with the look at my puss and ass, not so much.
That being said, you are showing some line variation here and there, so good job there. Keep working on it. Your characters have a lot of life to them, and that's not something easy to inject into toons. You've got some cool action pieces too, like that Astroboy one. I can dig it.
I'd also recommend working on your color theory, I am def not one to talk, but it seems like sometimes the colors are being thrown around a little willy nilly and your backgrounds sometimes approach near hideous photoshop filter levels. Keep postin' though!
Posts
Here be a quick experiment I did today.
MAKE THE VOICES STOP!!!
Great contrast between coloring/simple lines and style
and that gorilla is gooooorgeous
Do you flip your work regularly? I tend to find this helps tremendously at pointing out those kind of errors.
Instead of downing alcohol, I doodle, I suppose.
Hehe, mooning the sun...
Hmm. Nope. I never do the flippy thingy. Just haven't made a habit out of it yet. Thanks for that observation though. I'll work on that.
I think your work suffers a bit from flatness syndrome. Not doing the thick outline thing, and giving thicker lines to the appropriate areas of the characters will help alleviate this though.
INSTAGRAM
In the meant time, here be a quick doodle I did of Midna a few days ago. She has a nice rear. T'was fun to draw.
My pinky hurts... A LOT now...
Hehe, nekid peeps on a hurse.
How do you lay out your construction lines? Flipping the canvas will help, but you have some roaming features in general, I'm noticing that your left eyes are commonly closer to the nose than the right eye, even when the face is strait on (such as the sun in the last one, toon link on your mural, and lupin) Check your layout process and make sure you aren't skimping on getting things lined up, even in simple work its good to not have eyes and noses sliding around, it makes things look funky.
I think you got some good stuff going, but I agree with EWA on the lines. I would push experimentation, Doing line weight based on volume and emphasis can really give a piece energy, check out Andrews tut for some ideas: http://smokinghippo.com/TSOtutes/inking_tutorial.html
Thanks a bunch. Especially for the tutorial. I'm now beginning to notice the left eye thing myself now. It could be that I am SUPER right eye dominant. Wonder if I can fix that...
I've mostly been posting slightly older stuff here. Here's a somewhat more recent doodle. I think I'm getting the hang of the line weights thing.
I tried doing Usopp (the newer, manlier version) as the Invisible man!
Well I thought it was kind of cool...
The Grass Starter Pokemon and their Queen!
These are wicked rad though. But yeah, push that thickness up a lot, and stop with the bold outlines. Your stuff has great character, with some more dynamic lines, you'll be aces.
INSTAGRAM
MEANWHILE, my little bro has been bugging me a bunch the past couple days. Can't get anything done! Should be able to get back to full throttle tomorrow though.
Instead of getting drunk and bringing home girls, I just draw them. Both funny and sad at the same time.
I think I'm over thinking it. I think...
Not that there's anything wrong with that... Just sayin'.
Haha! I believe that is true! Maybe it's a fetish, or medical condition of some kind... Then again, I AM partially African, so go figure...
Just some more practice.
andabutt...
More sexy bums. And stars.
Only 1 princess left, I s'pose.
I feel like the bare video game girl assess are cheapening your work, but thats just personal opinion, I guess. I can see some improvement in the line weight though
The girls and stuff are mostly just fun little detours from the other stuff. They're also good practice! Glad my line work is improving.
Here is the last princess. Might as well, considering I drew the other 2.
I got all big and proud and was all like "Herp de durrp! Imma challenge myself lots! Push myself over the EDGE!"
And then I burn myself out over this pic. My head hurts. But oh well. At least I'm challenging myself.
Im really impressed at your prolific activity, and as a suggestion if you enjoy drawing chicks, how about some more diversity in them, meaning stylistically you have your own style already and its well defined, but your even your doodles are rather narrowly defined, i think playing with variety in shape and a greater palette of races might push you in some cool directions (again just a thought)
http://www.deviantart.com/download/263663566/barrel_roll___tutorial_by_cricketto-d4cz83y.jpg
That being said, you are showing some line variation here and there, so good job there. Keep working on it. Your characters have a lot of life to them, and that's not something easy to inject into toons. You've got some cool action pieces too, like that Astroboy one. I can dig it.
I'd also recommend working on your color theory, I am def not one to talk, but it seems like sometimes the colors are being thrown around a little willy nilly and your backgrounds sometimes approach near hideous photoshop filter levels. Keep postin' though!
INSTAGRAM