Edit: Also does anyone remember why they moved macros server side to begin with? Did they give a reason? Was there some exploit or something they were trying to squash?
I don't remember, but I can guess: Macros allow you to use Abilities. If macros are stored client-side, it opens up the possibility of third-party programs to change the content of a macro while WoW is running.
Like, have an Addon that just writes out the names of your party members and their HP (combat log already basically does this). Now make a "/target NAME /cast Heal" macro and have your program change the Name to the char with the lowest health. Voila, easy healbot.
(This is of course very rudimentary and there are ways against this other than storing macros server side, but I think the general problem is there)
I never used any macros until recently, and right now I only have one to use all my cooldowns at once, and /stopcasting on Purge and Windshear because with unleashed lightning I can't just tap a movement key to stop casting.
Edit: Also, I just got what you guys were complaining about a few pages back regarding terrible players in zulroics. I got a few groups yesterday and there is always someone doing around 6k dps. I don't know how this is possible because I tried doing the bare minimum on a couple of fights, I just spammed lightning bolt and got around 9k dps (ilvl 348 i think). Maybe people are trying to play with their face or something.
Oh and I got the bear mount on my second run. Yay!
Last night in ZA I finally came across one of those nightmare healers.
Joined a group in progress staring at the trash after bear, with the timer only being a memory. We get through the trash alright, but when we get to the boss, the tank is getting stomped when Dragonhawk pulls the "hatch all eggs" at 30% health. The healer immediately starts blaming DPS until I check recount and see that the tank is starting at full, and going to dead without any direct heals. Tank's gear is, well, okay, so I check the healer and see he's sporting full Vicious.
Healer gets called out on being bad, throws a tantrum and says he's going to alt-tab. I can't kick him because apparently they had to kick the guy I had replaced. Eventually he came around and then we found out that he was spending all his GCDs and mana to dispell the debuff from the adds. It was amazing how well we did when he was told to stop wasting his mana on the dispells and just focus on heals there.
I never used any macros until recently, and right now I only have one to use all my cooldowns at once, and /stopcasting on Purge and Windshear because with unleashed lightning I can't just tap a movement key to stop casting.
Edit: Also, I just got what you guys were complaining about a few pages back regarding terrible players in zulroics. I got a few groups yesterday and there is always someone doing around 6k dps. I don't know how this is possible because I tried doing the bare minimum on a couple of fights, I just spammed lightning bolt and got around 9k dps (ilvl 348 i think). Maybe people are trying to play with their face or something.
Oh and I got the bear mount on my second run. Yay!
I made a post a few months back explaining who those 6k DPS people were, and why they never will be able to do decent DPS. I've been looking for it, but I'm having trouble locating it.
So I've been playing an insane amount and I got my new DK I made exactly 1 week ago to lvl 85 and he's got an average ilvl of 327 and I'm gonna get a ilvl 359 PVP weapon and then horde justice points/honor points so that when 4.3 comes out I buy as much justice points gear as possible, convert the honor points into justice points and buy even more gear. I am a little worried about the LFR ilvl requirement of 365. In 4.3 justice gear is ilvl 378 but they won't have many slots. A lot of my gear will be 359. I worry that even a few slots won't be filled by even 359. I'm thinking pvp gear at a high ilvl would be better than a tanking piece at ilvl 346 if there are slots that can't be filled with ilvl359+ justice gear. I might have to spend a few weeks valor capping and getting the new valor gear.
Oh if I max out on valor points, can I get conquest points and convert them to valor points to go beyond the cap?
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
No worries, the 4.3 heroics drop 378s for all slots. As long as you have a 353 ilevel or better you can get fully geared in no time.
Interesting, that is cool, I guess it won't take long to gear up then. God I hope 4.3 comes out next tuesday but I think its a safe bet for nov 29 since the pvp season is ending then. Also the new conquest points system for non rated BG's makes me wanna make a PVP character, I like arena/rated bg's but its hard to find people on the spot so I prefer random BG's.
Edit: Also does anyone remember why they moved macros server side to begin with? Did they give a reason? Was there some exploit or something they were trying to squash?
I don't remember, but I can guess: Macros allow you to use Abilities. If macros are stored client-side, it opens up the possibility of third-party programs to change the content of a macro while WoW is running.
Like, have an Addon that just writes out the names of your party members and their HP (combat log already basically does this). Now make a "/target NAME /cast Heal" macro and have your program change the Name to the char with the lowest health. Voila, easy healbot.
(This is of course very rudimentary and there are ways against this other than storing macros server side, but I think the general problem is there)
This has never been a problem for the entirety of the game. The way WoW handles reading/writing to files is that it only does it during logout or a UI reload. As such if anything was editing the file external to WoW it wouldn't take effect without a reload UI.
They made it server-side for one reason: convenience. The macro storage was done at the same time that the WoW settings (and possibly action bar layout? I don't remember if that was stored before then or not) started to be stored server-side as part of a big "now you can switch computers easier" push. They've since started being pretty stingy with things that increase storage and bandwidth usage though, so it seems like they've got something on their end that's keeping them from letting loose like that again (maybe Activision bean counters?).
It just pisses me off that they actually expect people to swallow shitty rationalisations like that. Did all the good PR people get pulled for Titan too?
I think I see what they're saying, and while it sounds reasonable, I think reality will prove them wrong. In short, they expect raiders to get their gear by raiding. Since there is no tier gear on the VP vendor and tier gear is unambiguously better than the alternative, they expect that raiders will not care as much about VP. While they might be right about that in the very long term, in the short to mid term they're going to be wrong. In the short term, the VP vendor gear will be better than anything else raiders can get before they have the raids on farm and in the mid term you're going to have a lot of people who have cleared the raids twelve or thirteen times and never seen the item they need, or never won the roll to get it.
They may actually believe what they are saying, but if they do I think it shows a lack of understanding of how most raiders think and the realities of the loot situation.
They're not lowering the cap which means the lowering isn't to slow down loot acquisition but to try to force raiders to do something else besides raid for all their points.
Which is hilarious because they stated that raiders wouldn't be forced to do heroics if they managed to do full clears.
Cataclysm has been like the backpedaliest expansion yet, so this seems perfectly in line!
It just pisses me off that they actually expect people to swallow shitty rationalisations like that. Did all the good PR people get pulled for Titan too?
I think I see what they're saying, and while it sounds reasonable, I think reality will prove them wrong. In short, they expect raiders to get their gear by raiding. Since there is no tier gear on the VP vendor and tier gear is unambiguously better than the alternative, they expect that raiders will not care as much about VP. While they might be right about that in the very long term, in the short to mid term they're going to be wrong. In the short term, the VP vendor gear will be better than anything else raiders can get before they have the raids on farm and in the mid term you're going to have a lot of people who have cleared the raids twelve or thirteen times and never seen the item they need, or never won the roll to get it.
They may actually believe what they are saying, but if they do I think it shows a lack of understanding of how most raiders think and the realities of the loot situation.
There's no actual rationalization for it. No matter what logic twisting you try to do, at its core it comes off as either: a) something written by people who don't even know how their game works and has worked for 7 years; or b) smoke blowing that only simpletons would believe. So the people responsible for this change/explanation can be one of only two things: a) idiots; or b) disingenuous.
Officially the unluckiest CCG player ever.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
They appear to have a tremendous amount of confidence in the Raid Finder. Either they have a number of changes in the works to offset the current awfulness of that feature or their heads are buried collarbone-deep in their asses.
I hope for the former but expect the latter.
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Warlock82Never pet a burning dogRegistered Userregular
They're not lowering the cap which means the lowering isn't to slow down loot acquisition but to try to force raiders to do something else besides raid for all their points.
Which is hilarious because they stated that raiders wouldn't be forced to do heroics if they managed to do full clears.
Cataclysm has been like the backpedaliest expansion yet, so this seems perfectly in line!
To be fair, I think the idea is they want people to use Raid Finder, particularly raiders who might not suck ass and might be able to carry the shitty players. So you can technically still get all your valor from raiding :P
I never used any macros until recently, and right now I only have one to use all my cooldowns at once, and /stopcasting on Purge and Windshear because with unleashed lightning I can't just tap a movement key to stop casting.
Edit: Also, I just got what you guys were complaining about a few pages back regarding terrible players in zulroics. I got a few groups yesterday and there is always someone doing around 6k dps. I don't know how this is possible because I tried doing the bare minimum on a couple of fights, I just spammed lightning bolt and got around 9k dps (ilvl 348 i think). Maybe people are trying to play with their face or something.
Oh and I got the bear mount on my second run. Yay!
I made a post a few months back explaining who those 6k DPS people were, and why they never will be able to do decent DPS. I've been looking for it, but I'm having trouble locating it.
This post intrigued me, so I poked around the old threads and I think I found it:
The guy in your PuG BoT pulling 6k DPS is pulling 6k DPS because he takes 10 seconds to even start attacking the boss. There are 4 seconds between the abilities that he CLICKS on. There are 5 seconds left on his 8 second cooldown ability and he is waiting for it to come off cooldown to click it again when lava appears under him and he doesn't notice it untill after his screen flashes red from low health. He doesn't know that Tab targets the next closest monster and when he tries to click on it he clicks on the Fury Warrior. He is now trying to cast spells on the fury Warrior. He tries this 3-5 times before he realizes that he is trying to attack his friend. He answers a text message in the middle of the boss fight or is laughing at what just happened on TV when everyone is supposed to be stacking for AE heals.
He is not doing 6k DPS because his gemming is off, or because he is missing 4 enchants, or because he is using 3 pieces of PvP gear. It's because he is just not good at video games. And these are problems you will never know about untill you are at your Aunt's house who plays WoW and notice that she is doing all of this shit. And when you yell at her to kill the damn Bloods on Cho'gall she will turn to you and say "Chill, it's just a game" while her character grows a third arm and starts shadowbolting her raid. And only then will you realize that some people just cannot be helped nor do they want to be.
They are the equivelant of the people that play Strategy games, build a tiny little army and send them off to the enemy and then watch the fight unfold on their screen. Meanwhile the computer is ransacking their base, but they are oblivious because HOLY SHIT MY 8 DUDES JUST KILLED THAT TANK. There are just many more of your Aunts playing World of Warcraft than you think there are.
It's kind of funny how we take our level of skill for granted.
ThatOneYoYoGuy on
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Once Dragon Soul gets nerfed to Wrath Naxx levels as they plan to do, I expect we'll see more successful DS 10 pugs than those of the RD tool.
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Warlock82Never pet a burning dogRegistered Userregular
Once Dragon Soul gets nerfed to Wrath Naxx levels as they plan to do, I expect we'll see more successful DS 10 pugs than those of the RD tool.
I'm not sure they will. That's what Raid Finder is for. I'm sure if the Raid Finder version is hard they will nerf that, but they probably won't nerf normal/heroic unless it's absolutely ridiculous. Besides which, this is the last raid patch until MoP so they have to milk it :P
It's kind of funny how we take our level of skill for granted.
What is ridiculous is that those people doing 6k in a pug heroic are the ones in my raid apparently... the warrior doing 50% less damage than another warrior in the same exact gear/spec.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Once Dragon Soul gets nerfed to Wrath Naxx levels as they plan to do, I expect we'll see more successful DS 10 pugs than those of the RD tool.
I'm not sure they will. That's what Raid Finder is for. I'm sure if the Raid Finder version is hard they will nerf that, but they probably won't nerf normal/heroic unless it's absolutely ridiculous. Besides which, this is the last raid patch until MoP so they have to milk it :P
Someone (I think it was Zarhym) actually specifically stated that that was their plan. They are going to nerf it over time until "as many people down Deathwing as saw the end of Naxx in Wrath".
Grain of salt, as they haven't been the best at sticking to their promises, but we'll see
I don't know why they don't just put that ICC buff in all raids. Starts off with no buff that slowly increases by 5% every few weeks. Thought it was I nice idea. Even helps now when doing old stuff.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
More or less, though I think they're aiming for an even higher number of participation if they want Naxx levels of completion. ICC was easy with the 30% buff but even the easiest fights there were more difficult than Naxx by quite a bit.
I don't know why they don't just put that ICC buff in all raids. Starts off with no buff that slowly increases by 5% every few weeks. Thought it was I nice idea. Even helps now when doing old stuff.
It's like they don't want their game to become too formulaic/predictable, but then certain aspects of the game already are and continue to be. The ICC buff was one of the best ideas they've ever had as far as PvE content goes, so I don't know why they've gone with an inferior "one big manual nerf all at once a few months later" system.
I say, "I don't know why" somewhat rhetorically since it's simply apparent that they did a better job with raids all around in WotLK than in Cata.
I'm so glad that from now on all raids can be used by the raid finder. I want to see all the raids but I don't wanna join a raiding guild, its too much of a commitment. Now I can just use the raid finder and eventually, as expansions go by, solo all the raids before 4.3 so I will eventually see all the raid personally. This is always what I've wanted:).
I wonder just how easy the upcoming dragon soul raid will be on the raid finder. The loot is 13 ilvl below normal difficulty, I hope the hp/damage/healing of the mobs in their is significantly lower than the normal raid difficulty.
for example, Yor'sahj the unsleeping has 6 different types of slimes he can summon, 3 random ones at a time You have to pick which color you kill. He gets the abilities of the other 2. In 10/25, the green slime give hime the ability to do damage to a random raid member (60K) and then aoe's anyone within 4 yards of that person for the same amount. In LFR it's 39k and there isn't an aoe component.
I don't know why they don't just put that ICC buff in all raids. Starts off with no buff that slowly increases by 5% every few weeks. Thought it was I nice idea. Even helps now when doing old stuff.
The problem there is it bores real raiders to tears.
I don't know why they don't just put that ICC buff in all raids. Starts off with no buff that slowly increases by 5% every few weeks. Thought it was I nice idea. Even helps now when doing old stuff.
The problem there is it bores real raiders to tears.
I don't know why they don't just put that ICC buff in all raids. Starts off with no buff that slowly increases by 5% every few weeks. Thought it was I nice idea. Even helps now when doing old stuff.
The problem there is it bores real raiders to tears.
Bored to the point that they couldn't turn off the buff?
I don't know why they don't just put that ICC buff in all raids. Starts off with no buff that slowly increases by 5% every few weeks. Thought it was I nice idea. Even helps now when doing old stuff.
It's like they don't want their game to become too formulaic/predictable, but then certain aspects of the game already are and continue to be. The ICC buff was one of the best ideas they've ever had as far as PvE content goes, so I don't know why they've gone with an inferior "one big manual nerf all at once a few months later" system.
I say, "I don't know why" somewhat rhetorically since it's simply apparent that they did a better job with raids all around in WotLK than in Cata.
I just want to know WTF happened to the team that made Ulduar. Did all those guys get free blowjobs and transfers to Titan?
...as expansions go by, solo all the raids before 4.3 so I will eventually see all the raid personally. This is always what I've wanted:).
That may not actually be possible. Aside from the item squish fears there are some bosses that are practically if not actually impossible to solo because of mechanics. Twin emperors are probably impossible to solo. Marrowgar as well.
...as expansions go by, solo all the raids before 4.3 so I will eventually see all the raid personally. This is always what I've wanted:).
That may not actually be possible. Aside from the item squish fears there are some bosses that are practically if not actually impossible to solo because of mechanics. Twin emperors are probably impossible to solo. Marrowgar as well.
Some classes are capable of soloing Twin Emps (Fury warriors in Particular). Marrowgar has always been soloable, he doesn't bonespike the Tank.
Bosses you can't Solo because of mechanics.
Razorgore - You need 2 people, 1 to do the orb 1 to kill all the orcs
C'thun - Despawns/instakills you when he swallows you
Lady Vash'j - Can't move with the core to disable her shield. I think they made it so you can move now, but maybe only after the first throw
Kalec'gos(?) - First boss of Sunwell. Gotta have someone go kill the demon inside the portal
Every other boss would be possible with infinite really high DPS/Health, but these would likely still be impossible.
Warlock82Never pet a burning dogRegistered Userregular
edited November 2011
Certain classes can solo Razergore - notably hunters thanks to disengage and a weird bug. I saw a video of a Rogue doing it too but I have no clue how. I think someone (DK?) also soloed C'Thun but it took a long time.
I suspect many BWD bosses will not be soloable due to mechanics though.
I wonder if there is anything about the Gunship battle that would make it not soloable. It kind of seems like something would make it not possible, but I also wouldn't be surprised to see a level 90 do some crazy shit or exploit some bug and pull it off.
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Like, have an Addon that just writes out the names of your party members and their HP (combat log already basically does this). Now make a "/target NAME /cast Heal" macro and have your program change the Name to the char with the lowest health. Voila, easy healbot.
(This is of course very rudimentary and there are ways against this other than storing macros server side, but I think the general problem is there)
Edit: Also, I just got what you guys were complaining about a few pages back regarding terrible players in zulroics. I got a few groups yesterday and there is always someone doing around 6k dps. I don't know how this is possible because I tried doing the bare minimum on a couple of fights, I just spammed lightning bolt and got around 9k dps (ilvl 348 i think). Maybe people are trying to play with their face or something.
Oh and I got the bear mount on my second run. Yay!
Joined a group in progress staring at the trash after bear, with the timer only being a memory. We get through the trash alright, but when we get to the boss, the tank is getting stomped when Dragonhawk pulls the "hatch all eggs" at 30% health. The healer immediately starts blaming DPS until I check recount and see that the tank is starting at full, and going to dead without any direct heals. Tank's gear is, well, okay, so I check the healer and see he's sporting full Vicious.
Healer gets called out on being bad, throws a tantrum and says he's going to alt-tab. I can't kick him because apparently they had to kick the guy I had replaced. Eventually he came around and then we found out that he was spending all his GCDs and mana to dispell the debuff from the adds. It was amazing how well we did when he was told to stop wasting his mana on the dispells and just focus on heals there.
I made a post a few months back explaining who those 6k DPS people were, and why they never will be able to do decent DPS. I've been looking for it, but I'm having trouble locating it.
Oh if I max out on valor points, can I get conquest points and convert them to valor points to go beyond the cap?
No, there's no way to go past the cap.
They made it server-side for one reason: convenience. The macro storage was done at the same time that the WoW settings (and possibly action bar layout? I don't remember if that was stored before then or not) started to be stored server-side as part of a big "now you can switch computers easier" push. They've since started being pretty stingy with things that increase storage and bandwidth usage though, so it seems like they've got something on their end that's keeping them from letting loose like that again (maybe Activision bean counters?).
Also there's no way to convert CP into VP.
I think I see what they're saying, and while it sounds reasonable, I think reality will prove them wrong. In short, they expect raiders to get their gear by raiding. Since there is no tier gear on the VP vendor and tier gear is unambiguously better than the alternative, they expect that raiders will not care as much about VP. While they might be right about that in the very long term, in the short to mid term they're going to be wrong. In the short term, the VP vendor gear will be better than anything else raiders can get before they have the raids on farm and in the mid term you're going to have a lot of people who have cleared the raids twelve or thirteen times and never seen the item they need, or never won the roll to get it.
They may actually believe what they are saying, but if they do I think it shows a lack of understanding of how most raiders think and the realities of the loot situation.
0431-6094-6446-7088
I hope for the former but expect the latter.
To be fair, I think the idea is they want people to use Raid Finder, particularly raiders who might not suck ass and might be able to carry the shitty players. So you can technically still get all your valor from raiding :P
This post intrigued me, so I poked around the old threads and I think I found it:
It's kind of funny how we take our level of skill for granted.
I'm not sure they will. That's what Raid Finder is for. I'm sure if the Raid Finder version is hard they will nerf that, but they probably won't nerf normal/heroic unless it's absolutely ridiculous. Besides which, this is the last raid patch until MoP so they have to milk it :P
What is ridiculous is that those people doing 6k in a pug heroic are the ones in my raid apparently... the warrior doing 50% less damage than another warrior in the same exact gear/spec.
Grain of salt, as they haven't been the best at sticking to their promises, but we'll see
that's why we call it the struggle, you're supposed to sweat
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I say, "I don't know why" somewhat rhetorically since it's simply apparent that they did a better job with raids all around in WotLK than in Cata.
I wonder just how easy the upcoming dragon soul raid will be on the raid finder. The loot is 13 ilvl below normal difficulty, I hope the hp/damage/healing of the mobs in their is significantly lower than the normal raid difficulty.
The problem there is it bores real raiders to tears.
Eh?
Bored to the point that they couldn't turn off the buff?
I just want to know WTF happened to the team that made Ulduar. Did all those guys get free blowjobs and transfers to Titan?
That may not actually be possible. Aside from the item squish fears there are some bosses that are practically if not actually impossible to solo because of mechanics. Twin emperors are probably impossible to solo. Marrowgar as well.
0431-6094-6446-7088
Some classes are capable of soloing Twin Emps (Fury warriors in Particular). Marrowgar has always been soloable, he doesn't bonespike the Tank.
Bosses you can't Solo because of mechanics.
Razorgore - You need 2 people, 1 to do the orb 1 to kill all the orcs
C'thun - Despawns/instakills you when he swallows you
Lady Vash'j - Can't move with the core to disable her shield. I think they made it so you can move now, but maybe only after the first throw
Kalec'gos(?) - First boss of Sunwell. Gotta have someone go kill the demon inside the portal
Every other boss would be possible with infinite really high DPS/Health, but these would likely still be impossible.
I suspect many BWD bosses will not be soloable due to mechanics though.
Edit: Ah, there's the video for C'Thun :P
0431-6094-6446-7088
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I feel like with the LFR tool that we don't need to see a nerf to raid tiers as often.