acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
I don't know about anyone else but I fucking loved the deta/bemo. The only problem I had with it was the stupid OP UMP, but that seems to have been addressed between the bemo duild and the "gold" build.
The first time i saw the last stage of metro i was in awe, then i deployed my PKP on a window and proceeded to spawn kill everyone while weeping inside. It's like they want us to spawn kill
They do want you to do it. Look at the positioning of B: the map is designed for the offense to push the other team back enough to arm B. This means into their own spawn.
Spawn killing/camping is the wrong word for what you are describing (the negative connotation at least). theres base rape, griefing and spawn camping- but then theres losing badly and getting pushed back into your spawn.
True, but this is the last point, they could have added a more covered spawn that still allowed the team to get pushed back without the massacre. The other points i understand, since they want to keep the map tight and allow the attackers to push but on the last point ? You just get murdered as soon as you spawn.
On a side note, i would like to play this game with solid bushes to players. I think it could overall be a better experience. You could still hide behind it, just not on it.
I like the logic but to counter I will use your words against you- THIS IS THE LAST POINT. there are 7 prior. You failed 7 times to get to here. If you get pushed back at this last point all the way into the spawn you earned it in this case. I feel like they kinda want it to be very hard on the defenders on this very last point. Its so very hard to even SEE stage 4 of metro sometimes. Theres point of no return in the map where if the attackers take the buildings in the middle and you have no mobile spawns- your are in the worst possible spot.
A happy medium would be placing the damn spawns in what little cover there is vs spawning 5 feet from cover or just forcing all the spawns to occur in the building so you can try and mount a push back out.
I would love to test solid bushes. Theres enough of a gap to crawl between bushes and walls... but make guys have to bound over them. Would be interesting to see how it plays that way.
I agree with your last point logic, it does need to be easier to get. I also agree with that medium, it would allow B to be easier to get without having players spawn in the open.
Yea, bushes should be just like those low walls they implemented, solid, forcing players to vault over them or destroy them and lose cover.
On the UMP and PDW's: I think PDW's will always be unbalanced damage wise if they don't change their hip fire accuracy to the same as the other weapons. Those few seconds that other players have to spend to ADS are too valuable. If they want PDW's to dominate at close range, give them more ammo or a higher fire rate, not hip fire accuracy.
I am inclined to say, for the amount of bullshit happening on some of those servers, the game did run silky smooth at times. Oh, a tank is running over motherfuckers and a jet just crashed into a chopper? Nope, still not going to lag on you.
I was running it on medium with the 16:9 rez that was around 1100xSomething on my i7 - 6 gb ram with a nvidia 250 GTS ( 1gbvram ). I do suffer from some poor fidelity, especially on maps like Caspian with too many trees and leafs at distance, but metro played really well. If they improve performance with new drivers and release it will be even better.
The buggy handling sold me this game. I wish we could drive the civil cars like in BF2: SF
shelak on
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
I am inclined to say, for the amount of bullshit happening on some of those servers, the game did run silky smooth at times. Oh, a tank is running over motherfuckers and a jet just crashed into a chopper? Nope, still not going to lag on you.
The only slowdown I had was at certain spots in Caspian with a sniper scope; the frame rate went to shit real fast when scoped in. But everywhere else it was butter. I'm thinking that the final game (and "official" drivers) will fix a lot of that.
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
I am inclined to say, for the amount of bullshit happening on some of those servers, the game did run silky smooth at times. Oh, a tank is running over motherfuckers and a jet just crashed into a chopper? Nope, still not going to lag on you.
The only slowdown I had was at certain spots in Caspian with a sniper scope; the frame rate went to shit real fast when scoped in. But everywhere else it was butter. I'm thinking that the final game (and "official" drivers) will fix a lot of that.
I had the exact opposite happen. Any time I scoped in, especially on a scope that darkened/covered a good portion of the screen, my framerate often doubled.
I am inclined to say, for the amount of bullshit happening on some of those servers, the game did run silky smooth at times. Oh, a tank is running over motherfuckers and a jet just crashed into a chopper? Nope, still not going to lag on you.
The only slowdown I had was at certain spots in Caspian with a sniper scope; the frame rate went to shit real fast when scoped in. But everywhere else it was butter. I'm thinking that the final game (and "official" drivers) will fix a lot of that.
I had the exact opposite happen. Any time I scoped in, especially on a scope that darkened/covered a good portion of the screen, my framerate often doubled.
Weird man! i had frame rate DROPS on scoping too. odd you had the opposite.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
I agree with your last point logic, it does need to be easier to get. I also agree with that medium, it would allow B to be easier to get without having players spawn in the open.
One of the very first things I did if we got to that point was start as engi, and blow holes into every single one of those buildings overlooking B, so the attackers didnt have as much cover coming over. Worked a few times.
That point is still hard as hell to defend, though.
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mojojoeoA block off the park, living the dream.Registered Userregular
I agree with your last point logic, it does need to be easier to get. I also agree with that medium, it would allow B to be easier to get without having players spawn in the open.
One of the very first things I did if we got to that point was start as engi, and blow holes into every single one of those buildings overlooking B, so the attackers didnt have as much cover coming over. Worked a few times.
That point is still hard as hell to defend, though.
Yup and as a recon I planted spawns in the third floor of the buildings on THEIR side to constantly flank. But I honestly think that the stage is deigned on purpose where if they get A its all down hill from there. You are at a serious disadvantage when that occurs.
Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
i had no framerate problems at all at 1920x1080, ultra settings
i5
gtx 580
8->
I have an i7 gtx580 and got slowdown on caspian plenty of times
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0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
edited October 2011
I have an AMD Phenom II x4 940 @ 3.0 GHz and a single GTX 460 and the Beta ran at 60+ FPS all the time, anywhere!
0Replace4Displace on
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
Yeah, I didn't tweak any of the settings and I was a mix of high and ultra with 4xAA. Looked great, played great and got upwards of 60 everywhere else. When the level initially loads I get some chop here and there are as the level loads but once it's all done spazzing out it's smooth. Again, beta, I'm sure (and beta drivers, too). I wish ATi had a better process for releasing drivers, because I'm willing to get a dick salad that when the game launches there will not be an official driver. Brink/Rage all over again...
Also on the subject of scopes: FUCK PSO-Scopes. I can't hit shit.
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
Yeah, I didn't tweak any of the settings and I was a mix of high and ultra with 4xAA. Looked great, played great and got upwards of 60 everywhere else. When the level initially loads I get some chop here and there are as the level loads but once it's all done spazzing out it's smooth. Again, beta, I'm sure (and beta drivers, too). I wish ATi had a better process for releasing drivers, because I'm willing to get a dick salad that when the game launches there will not be an official driver. Brink/Rage all over again...
Also on the subject of scopes: FUCK PSO-Scopes. I can't hit shit.
I am inclined to say, for the amount of bullshit happening on some of those servers, the game did run silky smooth at times. Oh, a tank is running over motherfuckers and a jet just crashed into a chopper? Nope, still not going to lag on you.
The only slowdown I had was at certain spots in Caspian with a sniper scope; the frame rate went to shit real fast when scoped in. But everywhere else it was butter. I'm thinking that the final game (and "official" drivers) will fix a lot of that.
I had the exact opposite happen. Any time I scoped in, especially on a scope that darkened/covered a good portion of the screen, my framerate often doubled.
Weird man! i had frame rate DROPS on scoping too. odd you had the opposite.
Something around the Checkpoint (D) would cause my setup to stutter something fierce if I scoped in from the US side. I suspect it was choking trying to apply 8x MSAA to all those bits of chain-link, and the low-power scope was messing with LOD.
I love both Rush and Conquest. I think Rush is super exciting and fun and fast paced - and I've seen both sides win plenty of times. And Conquest seems more slow-paced, tactical, and JETS WOO
I also really loved Metro and Caspian both. Don't quite get where all the hate comes from, but I don't have a Battlefield Spreadsheet set up, so maybe that's why
Almost 48 hours since Beta went dark and I ask my self an honest question... is this worth paying $60USD? I will be going to near by store to pre-order during my lunch hour.
Let's stop talk about what should be beta software and whatnot. I hate to see this thread get locked down and lose BF3 community. I've been in software business for over 17 years. In my experience it's waste of my time to argue/discuss about SDLC in person(unless I get paid to do so). Not much will come out of doing same thing over the Internet with strangers.
If we had to single out our favorite map from what we played, Damavand Peak would be it. Damavand is a Rush map, and what makes it interesting is how it handles the spawn points. At one point the attacker’s spawn becomes a cliffside bunker with a sheer drop off. The next defending base is a couple of hundred feet down. While you could take one of the helicopters and gently set yourself down like a pretty princess, real men base jump off the bunker and pull their chute before they splatter all over the objective.
If that wasn’t fun enough, the final base in the map has you pressing into a tight tunnel that usually pitches two tanks against one another in tight quarters as the attacking infantry try to slip past unnoticed. While it may lack a bit of the signature Battlefield map openness, it’s a lot of fun. Just be prepared for confused players to idle around the bunker for 5-10 minutes before they realize they have to jump.
If we had to single out our favorite map from what we played, Damavand Peak would be it. Damavand is a Rush map, and what makes it interesting is how it handles the spawn points. At one point the attacker’s spawn becomes a cliffside bunker with a sheer drop off. The next defending base is a couple of hundred feet down. While you could take one of the helicopters and gently set yourself down like a pretty princess, real men base jump off the bunker and pull their chute before they splatter all over the objective.
If that wasn’t fun enough, the final base in the map has you pressing into a tight tunnel that usually pitches two tanks against one another in tight quarters as the attacking infantry try to slip past unnoticed. While it may lack a bit of the signature Battlefield map openness, it’s a lot of fun. Just be prepared for confused players to idle around the bunker for 5-10 minutes before they realize they have to jump.
Well sure, if you want to hang about underneath a great bit 'KILL ME PLEASE' banner for half an hour as you float gracefully to the ground.
I'm all about the Point Break right here.
Yeah, I didn't tweak any of the settings and I was a mix of high and ultra with 4xAA. Looked great, played great and got upwards of 60 everywhere else. When the level initially loads I get some chop here and there are as the level loads but once it's all done spazzing out it's smooth. Again, beta, I'm sure (and beta drivers, too). I wish ATi had a better process for releasing drivers, because I'm willing to get a dick salad that when the game launches there will not be an official driver. Brink/Rage all over again...
Also on the subject of scopes: FUCK PSO-Scopes. I can't hit shit.
They'd be useful but the bullet drop rate in the game is really goofy, but scale is really weird in battlefield games cause of the vehicles.
Or more accurately, the bullets drop at stupid high rates, and the scope chevrons/dots are messed up. A 30-06 only drops about 3" over 200 yards. Which means if you hold at the center of a face, theres almost no where on most maps where you wouldn't get a headshot.
It's like for long range shots space expands to make the sot longer, because the dots cover huge distances, and the bullets drop a ton.
If we had to single out our favorite map from what we played, Damavand Peak would be it. Damavand is a Rush map, and what makes it interesting is how it handles the spawn points. At one point the attacker’s spawn becomes a cliffside bunker with a sheer drop off. The next defending base is a couple of hundred feet down. While you could take one of the helicopters and gently set yourself down like a pretty princess, real men base jump off the bunker and pull their chute before they splatter all over the objective.
If that wasn’t fun enough, the final base in the map has you pressing into a tight tunnel that usually pitches two tanks against one another in tight quarters as the attacking infantry try to slip past unnoticed. While it may lack a bit of the signature Battlefield map openness, it’s a lot of fun. Just be prepared for confused players to idle around the bunker for 5-10 minutes before they realize they have to jump.
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited October 2011
I didn't have much problem with the weapon balance outside of the UMP and maybe the LMG's.
I can't begin to count the amount of times where I laying it on someone 200 yards away with a machine gun, scoring 3-4 hits, and having them turn around and down me with a single burst with the UMP.
That shit is bullshit.
Also, I didn't experience any slowdown with my i5, 8GB, 6870 setup. Though I might though in another 6870 for crossfire and another 8GB of ram and finally get around to getting some SSD's.
Or more accurately, the bullets drop at stupid high rates, and the scope chevrons/dots are messed up. A 30-06 only drops about 3" over 200 yards. Which means if you hold at the center of a face, theres almost no where on most maps where you wouldn't get a headshot.
I'm pretty sure there were several spots in the beta Conquest map where shots farther than 200 yards were pretty common.
Of course, tons of explosions and all kinds of awesome stuff is going on around us while this is happening. Seeing some goon trying to C4 a PAers tank and then blasting his ass away from a distant hilltop with my M4 is down right satisfying.
Or more accurately, the bullets drop at stupid high rates, and the scope chevrons/dots are messed up. A 30-06 only drops about 3" over 200 yards. Which means if you hold at the center of a face, theres almost no where on most maps where you wouldn't get a headshot.
I'm pretty sure there were several spots in the beta Conquest map where shots farther than 200 yards were pretty common.
Depends how you figure "distance", think of it this way world record for 400m sprint is 43 seconds. How many places on these maps take you 1+min to run across. Because a 4 min mile is 400m/min. Maybe the big open field on Caspian, but that would only be a 400m field. Which means an end-to-end shot should only require maybe 2.5 dots of hold. For most people running in the field, anywhere from 0-1 would be effectively dead on.
Basically the "point blank" range on a rifle where the center of the scope gets you withing 3" of POI every shot is so large(200+ yards) that it should be almost every shot on every map. But instead you actually have to use an adjustment on almost every shot, which makes the PSO scope extra wonky to use, because the "space" between the chevrons is so large that you need to hold mid-cheveron. At most ranges +- a whole one shouldn't even make a meaningful difference on where you hit, instead its sailing over their head or hitting them low.
I'm thinking that the final game (and "official" drivers) will fix a lot of that.
Yeah, optimizations and better drivers will do wonders. Like for some reason certain web pages being open in the background during the beta would decimate my FPS from 60-80 to 30.
The next defending base is a couple of hundred feet down.
Posts
I'll play the game when it's out and see for myself.
I agree with your last point logic, it does need to be easier to get. I also agree with that medium, it would allow B to be easier to get without having players spawn in the open.
Yea, bushes should be just like those low walls they implemented, solid, forcing players to vault over them or destroy them and lose cover.
On the UMP and PDW's: I think PDW's will always be unbalanced damage wise if they don't change their hip fire accuracy to the same as the other weapons. Those few seconds that other players have to spend to ADS are too valuable. If they want PDW's to dominate at close range, give them more ammo or a higher fire rate, not hip fire accuracy.
The buggy handling sold me this game. I wish we could drive the civil cars like in BF2: SF
The only slowdown I had was at certain spots in Caspian with a sniper scope; the frame rate went to shit real fast when scoped in. But everywhere else it was butter. I'm thinking that the final game (and "official" drivers) will fix a lot of that.
I had the exact opposite happen. Any time I scoped in, especially on a scope that darkened/covered a good portion of the screen, my framerate often doubled.
i5
gtx 580
8->
Weird man! i had frame rate DROPS on scoping too. odd you had the opposite.
One of the very first things I did if we got to that point was start as engi, and blow holes into every single one of those buildings overlooking B, so the attackers didnt have as much cover coming over. Worked a few times.
That point is still hard as hell to defend, though.
Yup and as a recon I planted spawns in the third floor of the buildings on THEIR side to constantly flank. But I honestly think that the stage is deigned on purpose where if they get A its all down hill from there. You are at a serious disadvantage when that occurs.
are you....are you me?
I have an i7 gtx580 and got slowdown on caspian plenty of times
Also on the subject of scopes: FUCK PSO-Scopes. I can't hit shit.
Then there must be something wrong with your system or you are mixing up lag with fps drops.
ACOG for life.
Something around the Checkpoint (D) would cause my setup to stutter something fierce if I scoped in from the US side. I suspect it was choking trying to apply 8x MSAA to all those bits of chain-link, and the low-power scope was messing with LOD.
I also really loved Metro and Caspian both. Don't quite get where all the hate comes from, but I don't have a Battlefield Spreadsheet set up, so maybe that's why
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Let's stop talk about what should be beta software and whatnot. I hate to see this thread get locked down and lose BF3 community. I've been in software business for over 17 years. In my experience it's waste of my time to argue/discuss about SDLC in person(unless I get paid to do so). Not much will come out of doing same thing over the Internet with strangers.
anyway
http://www.gamesradar.com/battlefield-3-multiplayer-co-op-and-campaign-preview/?page=2
big image http://i.imgur.com/6qqXE.jpg
I hate vertical spawns.
2:15 onwards
I'm all about the Point Break right here.
They'd be useful but the bullet drop rate in the game is really goofy, but scale is really weird in battlefield games cause of the vehicles.
Or more accurately, the bullets drop at stupid high rates, and the scope chevrons/dots are messed up. A 30-06 only drops about 3" over 200 yards. Which means if you hold at the center of a face, theres almost no where on most maps where you wouldn't get a headshot.
It's like for long range shots space expands to make the sot longer, because the dots cover huge distances, and the bullets drop a ton.
awesome
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I can't begin to count the amount of times where I laying it on someone 200 yards away with a machine gun, scoring 3-4 hits, and having them turn around and down me with a single burst with the UMP.
That shit is bullshit.
Also, I didn't experience any slowdown with my i5, 8GB, 6870 setup. Though I might though in another 6870 for crossfire and another 8GB of ram and finally get around to getting some SSD's.
battlefield.xls
hang on let me pull it up
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
5770, i5 2400, 6 gigs. Everything was set to high and I never had a single problem and the game was gorgeous.
Throw my hat in with "loved the BETA". Metro was getting old by weeks end, but the weekend with Caspian was absolutely awesome.
"Where's Sheep?"
Repairing behind you.
"Okay. Choppers up. We're backing up."
Choppers down.
"Alright, move in"
Of course, tons of explosions and all kinds of awesome stuff is going on around us while this is happening. Seeing some goon trying to C4 a PAers tank and then blasting his ass away from a distant hilltop with my M4 is down right satisfying.
In BC2 you can jump off the UAV control panel and then hop back into it?
On console once you leave it it's dead.
Amazing.
No on the PC it's the same.
K. I assume thats just editing then.
and I thought shooting down a jet in bf3 with a MBT was good
Depends how you figure "distance", think of it this way world record for 400m sprint is 43 seconds. How many places on these maps take you 1+min to run across. Because a 4 min mile is 400m/min. Maybe the big open field on Caspian, but that would only be a 400m field. Which means an end-to-end shot should only require maybe 2.5 dots of hold. For most people running in the field, anywhere from 0-1 would be effectively dead on.
Basically the "point blank" range on a rifle where the center of the scope gets you withing 3" of POI every shot is so large(200+ yards) that it should be almost every shot on every map. But instead you actually have to use an adjustment on almost every shot, which makes the PSO scope extra wonky to use, because the "space" between the chevrons is so large that you need to hold mid-cheveron. At most ranges +- a whole one shouldn't even make a meaningful difference on where you hit, instead its sailing over their head or hitting them low.
Yeah, optimizations and better drivers will do wonders. Like for some reason certain web pages being open in the background during the beta would decimate my FPS from 60-80 to 30.
Freefall 195 feet. Parachute 5 feet.
totallyokwiththis.jpg
Freefall 195 feet. Parachure 5 feet. Land OK.
Rest of your team:
Freefall 200 feet. Liquify.
Then you get shot to shit because you're the only one alive against thirty enemies.