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Beav's Stuff: Iluq: Finished Caribou spirit painting on 2 (2nd edit added)

beavotronbeavotron Registered User regular
edited November 2011 in Artist's Corner
So I was going to just doodle thread this, but I'm working hard to put together my portfolio for CTN-X this year (animation industry expo) and I really want some good crits.

My crits last year from recruiters was that they'd like to see more process (less finished illustrations, more rough ideas and such) as well as images that tell a story.
So I'm taking this story I've been working on and turning it into a little personal project

Here is the story for those who are interested:
Iluq is a 14 year old Inuit girl who lives with her grandmother and little brother in Northern Canada, the area now known as Nunavut. (Specifically Perry Bay) For the past few years, nearby families have given them their seal scraps and leftovers. They've been able to survive off of a combination of this and some fishing that Iluq is able to do. However this winter is predicted to be harsher than the last, and the other families can't spare anything. Iluq is now forced to go hunt in order for her family to survive the winter. This is very unusual in Inuit culture as women and children don't hunt. She is very determined though, and sets out to both prove everyone wrong about her, and to provide for her family. She encounters a seal, and goes through a series of mishaps trying to catch him. Various animal spirits come to her to offer her guidance, but she ignores them. She wants to prove that she can do this and that she doesn't need any help. The mishaps continue, until she pushes too far and falls in to the freezing water. She pulls herself out, barely alive and has to take shelter to recover. The spirits who she's been ignoring take pity on her and assist her. With their help, she is able to recover and continue the hunt. She uses all of the advice given to her by the spirits to finally catch the seal. She then performs a ritual taboo to release it's spirit. In Inuit culture, if you honour the spirit of your prey, it will enter all further seals that you hunt, enabling you to catch it more easily than the first time. The seal promises her that her family will never go hungry. She uses the spirits guidance to return home safely to her family with food for the winter.
The story is an analogy of my career so far. I started out not wanting to take other's advice, and it wasn't until I did that I started to improve. I still hit ego snags every now and again, but feel I have them mostly under control. ;)

So here's the stuff I've done so far (some of it was posted in doodles, I'm reposting here:

Iluq:

Early design work:

iluq_design_01.jpg
iluq_design_02.jpg
Iluq_design_03.jpg

Rough turn around of final design:

iluq.jpg

Cleaned up front view of turn around:

iluq_final_front.jpg

Expressions:

iluq_expressions_2.jpg

Grandmother and Brother rough sketch:

grandmother_brother.jpg

Bear Spirit sketches:

bear_spirit.jpg

Environment sketches and studies:

environment_02.jpg
environment_01.jpg
bergs.jpg
iluq_enviro_03.jpg

lots of stuff haha. Thoughts?
from the design stuff I'm going to do a color script basically, showing key moments in the story. Still gotta work out how I'm going to approach that one.

beavotron on
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    earthwormadamearthwormadam ancient crust Registered User regular
    NIFTY

    In particular I dig dat bear spirit a whole bunch.

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    IrukaIruka Registered User, Moderator Mod Emeritus
    She could be more expressive. I've got a big wide nose, It wrinkles pretty easily when I emote. Not sure how you want to approach it, stylistically, You can always tell a majority of the emotion without her face at all. I'm really only responding to the expression sheet, which I think you could push a bit.

    The bear is great, I'm excited to see the other animals.

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    PROXPROX Registered User regular
    Get wild and crazy!

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    SierSier Registered User regular
    I love the pictures and the concept. It has a good message and it's fun to see things go from rough to finished.

    .... but I agree with Iruka- the nose just seems to kinda sit on her face and not move as much as it could with the expressions. Granted, the mouth and the eyes do a LOVELY job of conveying those, but knowing how good you are I think you could take it to the next level.

    You nailed the environment, and I love the Bear Spirit. Have you done other animal spirits as well? ^_^

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    beavotronbeavotron Registered User regular
    Thanks guys!
    I'll mess around with the expressions some more! Get mor expressive with her nose :)

    Sier: there will be a caribou, arctic fox, seal and maybe raven spirit

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    Angel_of_BaconAngel_of_Bacon Moderator Mod Emeritus
    edited October 2011
    Lovely, lovely stuff.

    On the expressions stuff the others have mentioned, I dunno if I'd say 'oh they're not expressive enough', because in the context of the story, the expressions given may or may not be totally appropriate. I'm kind of with the John K school of thought that (particularly if you're doing all the work yourself), divorcing the character's acting from the context of the story is at best not very productive, and at worst something that can prevent you from doing good acting.

    There's a part in "An Actor Prepares" (a famous old book on method acting) where the young acting student prepares his performance by walking around his apartment making dramatic faces in his mirror, really hamming up his performance, straining his face to make the boldest expressions- and as a result, he gives a hammy, unbelievable performance- the character and story is sacrificed for the sake of really trying to make sure the audience know that, "HEY I'M FUCKING ACTING UP HERE!".

    This is what most expression sheets like these remind me of- divorced from context, these sort of expressions are just like making faces in a mirror- they may be entertaining by themselves, but don't really make that much difference when you go to do the actual work, because nobody is 'generically happy' or 'generically sad'- there's probably ten thousand ways to look happy, and probably only one that will make sense in the context of the story for the one panel where you need her to look happy. And if you default to a generic happy expression, it won't read nearly as well (which is unfortunately how most outsourced animation winds up, because outsource houses are much better at following directions like "use expression #37 from model sheet B", than being given the freedom to put some real thought about acting into it.)

    Later on in that book, they get on to some techiniques of good acting, and one of the big things is that people in real life rarely just stand around and deliver lines at each other- they'll make coffee while talking, they'll walk around, they'll light a fireplace, they'll look around for the bathroom, any number of things like that. This is like something one of the Pixar character designers will do (forgot their name, unfortunately...I think I got this from the The Incredibles DVD making of feature), where instead of starting off by drawing the characters in a void, they'll make up a little story on the fly, and illustrate it (in full body poses) with the mind not of coming up with a 'design' so much as figuring out who the character is- how they react to things, how they respond to things, and in so doing they get a sense of just what that character would look like based on, well, their character (I hope that sentence comes off as insightful and not just confusing).

    Something like that would be more useful in the long run than a sheet of faces (even though this character has already been designed), because it lets you start getting into the mind of the character- she looks happy because of X, sad because of Y. She's struggling to reel a fish in, what does that look like? How does she react? Does the fish's pull yank the reel out of her hands? Does she pull until the reel snaps? Does she get dragged by the fish until she gets thrown into the water? The point here wouldn't be to get amazing illustrations out of this work, but to get to the point where you know your character well enough that they kind of write/draw themselves, something which a lot of writers talk about after having written past a certain point. (Quentin Tarantino movies have a lot of scenes in restaurants for this reason, because sitting two characters across from each other and just writing about what they'd talk about is a simple way to reach that point with a character...I think most other writers cut that stuff out once they get to that point, though.) Plus, you get a much better sense of the overall tone of the comic- is it way over the top Looney Toons in expressiveness, is it more subdued and quiet, etc. Or to give a more direct example, I'd say that the grandmother/brother sketch tells me more about those two characters than all the other drawings of the Iluq combined, because their actions are being expressed in context, and you can get a real sense of who those people are.

    (Note: That said, if someone who has more experience in animation production than me (ie: anybody that has any actual animation production experience, and hasn't just read about it a lot) has told you to do expression sheets in this format, for God's sake ignore me. :) )

    Angel_of_Bacon on
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    beavotronbeavotron Registered User regular
    That actually makes perfect sense and probably explains why ive never seen glen keane do just face sketches outside of a context. The character is usually doing something. Prox already recommended more action poses so I'm going to combine all your advice to do studies of her engaging in activities that will be in the story.

    Yay such good advice!

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    .Tripwire..Tripwire. Firman Registered User regular
    Damn this business is looking niiiice! Your environments dazzle me in particular.

    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
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    MustangMustang Arbiter of Unpopular Opinions Registered User regular
    This could be incredible Beavs, having an emotional connection to your work is the best thing.

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    rtsrts Registered User regular
    She reads more like she is 7 than 14 to be honest. At least the visual and written versions of her are at a bit of a disconnect. Obviously the artwork is very strong, but perhaps the character needs to age a bit.

    skype: rtschutter
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    beavotronbeavotron Registered User regular
    I was wondering that myself cake. Her puffy outfit makes her head look huge too. Cute face/big head/stumpy body=baby. I might shrink her head a bit, and slim her out/give her some height.

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    Angel_of_BaconAngel_of_Bacon Moderator Mod Emeritus
    edited October 2011
    Huh, I totally skipped over the '14 year old' part of the text...I agree with Cake that she doesn't look 14. But then, having read the story just assuming she was much younger, I wasn't like, 'this character should be older', either.

    Of course, that's probably just the result having watched too many cartoons where the children all act like well-reasoned adults, and the adults all act like stupid children...I'd guess 7-year olds that acted like 7-year olds would not make for very compelling and nuanced protagonists. :P

    Angel_of_Bacon on
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Reminds of the Southern Water Bending Tribe from Avatar:


    people.jpg


    although really I think that's more because they're the only depictions of inuit I can really remember being illustrated.

    Here's a girl at 7-ish years:
    chubbylittlekatara.png


    And here's an older girl, around 14:
    ep48-717.png





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    beavotronbeavotron Registered User regular
    I think avatar gave that girl way too much chest for 14 but I was a concave young girl in the boobies department hahaha
    I did some sketches of an older version of Iluq and I'm totally loving them. Will post later. Also more spirit animals!

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    FlayFlay Registered User regular
    edited October 2011
    beavotron wrote:
    Also more spirit animals!

    Yes yes! The spirit bear is fantastic!

    Flay on
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    KochikensKochikens Registered User regular
    Having grown up with tons of inuit and nunavut culture and social studies its really cool to see a prettymuch legit cartoon depiction. Her face reminds me of dolls I often see.

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    tynictynic PICNIC BADASS Registered User, ClubPA regular
    beavotron wrote:
    I think avatar gave that girl way too much chest for 14 but I was a concave young girl in the boobies department hahaha
    I did some sketches of an older version of Iluq and I'm totally loving them. Will post later. Also more spirit animals!

    yeah physiology is really variable at that age (speaking as someone who got pretty convex pretty early)

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    beavotronbeavotron Registered User regular
    Haha boobies. They are so weird. I'm going to give her some little nubbins. It'll explain her 'tude a bit growing boobs hurt!

    Kochi: I'm relieved she's looking believable. I've been doing lots of research. I should scan my research sketches some are neat.

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    SierSier Registered User regular
    I liked the braids in the first sketches. I thought that those made her look older than the more final version. Maybe just re-add the braids.

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    HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    Very very nice.

    I love seeing process shots, from early stage to more finished stages. It's very inspiring!

    PSN: Honkalot
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    MKRMKR Registered User regular
    edited October 2011
    Beavo more like bravo.
    Rolo wrote:
    Reminds of the Southern Water Bending Tribe from Avatar:


    people.jpg


    although really I think that's more because they're the only depictions of inuit I can really remember being illustrated.

    Here's a girl at 7-ish years:
    chubbylittlekatara.png


    And here's an older girl, around 14:
    ep48-717.png





    I was thinking the exact same thing

    MKR on
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    SeveredHeadSeveredHead Registered User regular
    those blue sketches can be summed up in one word: solid.

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    wtfbingowtfbingo Los Angeles, CARegistered User regular
    Yo, Beavo. Nice to see you are a mod in the art boards here!

    Do you think that the previous crits were referring to more "gesture"-like drawings of characters? More thumbnails?

    Love your work, as usual.

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    beavotronbeavotron Registered User regular
    wtf: yeah maybe! I've got some to post today though!

    Okay so here's sketches of Iluq at various ages, some of them look younger, I'm thinking I might make her more like... between 10 and 12? So I definitely want to age her a bit... but not too much? I dunno, I'll take your guys' advice on that.

    iluq_older.jpg
    iluq_hunting.jpg
    iluq_diggingice.jpg
    iluq_building.jpg
    iluq_actiondoodle.jpg
    iluq_actiondoodle_2.jpg

    I thought it'd be fun to post the prelim work I've been doing cause there's lots of it. Here's a few of the prelim sketches for the bear spirit:

    bearspirit_sketches1.jpg
    bearspirit_sketch2.jpg
    bearspirit_sketches3.jpg

    Fox Spirit Rough prelim:
    foxspirit_firstsketches.jpg
    fox_spirit_sketch1.jpg
    foxspirit_sketch2.jpg
    foxspirit_sketches3.jpg
    foxspirit_sketch4.jpg
    foxspirit_firstattempt.jpg

    Final Fox Spirit:
    foxspirit_final.jpg

    Scans of the notes and little doodles I've been doing for research
    Iluq_research1.jpg
    iluq_research_womensoutfit.jpg
    iluq_research_props.jpg

    First Mood Painting: Iluq meets the bear spirit. I wanted him to be sort of graphic compared to her to kind of lend to the fact that he's from a different world than she is:
    iluqmeetsthebearspirit.jpg

    as always, I love your thoughts and crits, this project is going to be the main part of my portfolio for CTN-X this year, so I'd like it to be as good as it possibly can be

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    earthwormadamearthwormadam ancient crust Registered User regular
    Sorry I can't crit much, but those animal spirit sketches are boss and that last illustration is incredible. Did I miss it, or did you explain what this project is? Is it gonna be an animation or a comic? Either way I am excite.

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    beavotronbeavotron Registered User regular
    hey adam, thanks so much!
    the explanation is in the spoiler at the very top :)

    I can't decide what the final outcome will be with this
    a big part of me wants to take on a comic
    a big, nagging... terrible part of me

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    Angel_of_BaconAngel_of_Bacon Moderator Mod Emeritus
    beavotron wrote:
    I can't decide what the final outcome will be with this
    a big part of me wants to take on a comic
    a big, nagging... terrible part of me

    Aren't you working for Kazu Kibuishi? How are you going to not make a comic under those circumstances?

    Besides. you gotta keep up your end of inspiring everyone else to get off their ass and actually do cool personal projects (and by 'everyone else', I of course mean 'me'). :D

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    beavotronbeavotron Registered User regular
    hahah yeah watching him work makes me more scared to do it
    he's like some sort of machine
    of awesome
    just whipping out pages like 10 at a time

    right now it's for my vis dev portfolio for animation
    eventually when i'm done with my places project, it'll take over as my big project that i'm slowly picking away at haha

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    earthwormadamearthwormadam ancient crust Registered User regular
    Well storyboarding and comicing are basically the same thing anyway, so it shouldn't be too much of a stretch. Either way it's a cool project that has a lot of potential.

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    desperaterobotsdesperaterobots perth, ausRegistered User regular
    AAaaaaaaaaaiiiiieeeeeeee!

    I just fell in love. This is all amazing.

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    GrennGrenn Registered User regular
    edited November 2011
    Beautiful as always Beavs. I know the mood painting is just part of your prelim stuff but I think the bear should have bigger paws. To me at least, they sort of look a little too dainty, rather than chunky. I guess there's a balance to be achieved between spirit-like qualities, and bear-like qualities, but hands convey a lot. Big powerful, clawed hands + small, vulnerable child = that Totoro-eque magic.

    Barely a criticism really, just an observation. Awesome stuff. Carry on.

    Grenn on
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    PROXPROX Registered User regular
    edited November 2011
    I really like the designs for the spirit animals. Great shapes! Perhaps your mood painting could use more dramatic lighting. Right now it's sort of plain lighting that feels flat.

    suggestions= The light source could be the spirit animal, so you would push up its value and push back the girl's value. Then give her a rim lighting effect.

    PROX on
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    MagicToasterMagicToaster JapanRegistered User regular
    Holy craps!

    I am amazed by this.

    I don't know why, but I keep thinking about your starbucks story about when you ran into that dude that thought this is easy.

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    beavotronbeavotron Registered User regular
    Thanks all!
    Thanks Prox for the light crit, I'll play around with it a bit

    Here's a couple sketches for the next mood painting, when she meets the fox spirit
    I want this to feel overall a bit more playful

    I don't know whether or not to do a close up of them or a bit further away
    thoughts?

    iluqmeetsthefoxspirit_comp1.jpg

    iluqmeetsthefoxspirit_comp2.jpg

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    FantasyrogueFantasyrogue Registered User regular
    edited November 2011
    I think I like it better slightly zoomed out where you can see more of the fox spirit. It just seems like a bit too much fox gets cut off or the focus gets lost a bit in the cropped one. Could just be me.

    And can I just say that I love your work and watching all the storyboards and details and things has been really fun and inspiring. :D

    Fantasyrogue on
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    XyzzyXyzzy Registered User regular
    edited November 2011
    Holy hell this is amazing.

    I like the zoomed in version more. I feel like it matches the composition (not composition, maybe, but ... feeling) of the bear spirit painting more closely.

    Also the second sketch made me think of the book Coppermine. There's a scene where the characters are trapped above the tree line (traveling through the Northwest Territories) and have to stop in the middle of a storm to put up a shelter--it's really descriptive of the storm and how suffocating it is, and that might not be exactly what you're going for with the sketch, but it totally worked for me, I guess is what I'm trying to say.

    The environments are great looking, and so is the grandmother/brother sketch. The nose on the final fox spirit feels like it's a bit pointy to me, like the lower jaw is a bit too small/short in that particular view, but it doesn't seem that way on the mood painting sketch so it could very well just be me.

    This is beautiful looking. I've been working on something arctic-themed for a while (but not Inuit-themed) and it's the coolest thing in the world to see your take on some of this stuff.

    Xyzzy on
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    melting_dollmelting_doll Registered User regular
    Beav, I could definitely see this as comic or illustrated book. I'm obviously a hug fan for comics, but your work on this so far is so gorgeous that it's almost like every drawing deserves its own page so people are forced to look at every one.

    Her nose in the mood painting is REALLY big. I know you want it large, but it's almost taking over her face.

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    farbekriegfarbekrieg Registered User regular
    Beav, I could definitely see this as comic or illustrated book. I'm obviously a hug fan for comics, but your work on this so far is so gorgeous that it's almost like every drawing deserves its own page so people are forced to look at every one.

    Her nose in the mood painting is REALLY big. I know you want it large, but it's almost taking over her face.

    as someone who has a huge nose, it happens, particularly while young

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    m3nacem3nace Registered User regular
    The zoomed one would work better if she was surprised I'd say, it adds some confusion being so close.
    But taking her expression into account I'd say go for the zoomed out version.

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    beavotronbeavotron Registered User regular
    Thanks all! Here's what I'm gunna do:

    Bear spirit: gonna try adding in more of the designs I had in the initial sketch. I think that'll add some balance and interest on the left hand side. Right now my focal point is very strong and needs something to balance it. Adding more lighting just emphasizes it even more so I'll add some details on the left and then see how more lighting looks.

    Fox: going with zoomed out so I can work in a bit of the environment. My caribou spirit encounter is going to be very zoomed out so I think it'll be nice to have the up close of the bear, the medium shot of the fox and the zoomed out view of the caribou.
    It also lends to their personalities and the moods I'm trying to create. The bear spirit has this sense of mystery and surprise, the fox more playful and impish...kinda humorous and the caribou spirit is actually a whole herd of caribou, not just one. It appears to her on the tundra during a blizzard so it's basically this giant warm mass of air in a cold, extremely harsh environment.
    Hopefully showing these three shots and establishing three different moods in the same environment will win me some points :)

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