Because I am incredibly bored, and I've been wanting to do something like this since I've first read things like this, I shall shamelessly rip off the various denizens of the SomethingAwful forums.
Now, Wizardry 8 is one of the very last games to be released by Sirtech, it's probably one of the last of it's kind released stateside; a party-based first person RPG. And indeed, it's a damned good one, easily equalling Bioware's offerings at the time.
Now, as for the series. Wizardry 6: Bane of the Cosmic Forge, and Wizardry 7: Crusaders of the Dark Savant, as well as this, are all continuations of the same storyline. Indeed, it's entirely possible to import a party from 6 into Wizardry 7, and then a party from Wizardry 7 into Wizardry 8. Doing so, often gives a completely different starting-point depending on what one's allegiances were in the previous game. Granted, about a dozen in the world were able to experience that as Wiz8 was released nearly a decade after Crusaders of the Dark Savant. The universe involved is a strange one, a mixture of sword and sorcery and PSHEW PSHEW SPACE LAZORS!
Now, for the purposes of this thread, I shall be gathering taking public suggestions on what characters to create. With guidelines, mind you. I want some semi-serious characters, I don't need to necessarily min-max the characters, but I'd prefer if I didn't end up with a hopelessly mismatched race/class combo.
Names, as well. Funny is fine, but names purely for a cheap laugh is off-limits. I shan't be creating a Faerie Valkyrie with the name "Fuckstick." Joke names for any Felpurr or Rawulf characters, however, are welcome.
Now, as I said, I shall be taking suggestions on characters. There are six slots for a beginning party, as well, there are two further slots that are used for recruitable NPC's. This of course means that, while party balance is very much suggested, it's not necessarily needed if we can fill a spot with an NPC.
Now, I shall need the following suggestions in this form.
(8 chars max, I think)
As well, if you have a small suggestion, go a head. IE: What weapon to use, what magic to concentrate on, etc.
Now, granted, I haven't told you any of this. First the classes, let me show you them.
: Gee? I wonder what this is? Basically, your basic guy who hits stuff with other stuff, he gets a %25 bonus to his close combat skill.
: Now, this guy is basically a priest/fighter hybrid. Apparently, due to the fact that he does the same thing as a Valkyrie without the neat abilities that go with it. He can, however, dispell undead pretty nicely. Apparently he gets a %25 bonus to dual-wielding.
: A priest/figher hybrid, but for the ladies only. They are quite good. They get the "cheat death" ability, which, basically, insta-heals them when they die (though they still go unconcious). They also get a bonus to Polearms.
: They use bows, quite obviously. They use bows really nicely, in that they have a small chance to insta-kill an enemy with a bow. They also get a bonus to... you guessed it. Bows. They also have a nice bonus in having the "Search" skill always on, as well as being able to use Alchemy later on. All in all, very useful.
: Now fodder for the otaku crowd, they are, actually, quite awesome
in this game. On the lower end of the defensive scale unless you can find their class-specific armors, they, however, invest quite heavily in the ability to have a chance to insta-kill with their swords, on TOP of that, they also have a small chance to go into "lightning strike" mode, which, basically, turns one attack, into many
. They also get access to wizardry later on and are unaffected by Fear spells.
: Basically, they specialize in critical hits. They don't do much as far as raw damage goes, but near everything they do has a small chance to instakill. They also eventually get alchemist spells, can use the thief skills, martial arts, and have a bonus to their critical strike skill.
: Another one who likes the critical strikes. They specialize in martial arts, and have a good amount of resistances to both magic and damage. They also get psionic magic later on.
: Your basic thief, they specialize in lockpicking and whatnot. They also get to backstab bitches like it's no tomorrow. As well, they have a ridiculous ability to not get hit, doubly so when they unlock their special skills.
: The new class for the game, basically, they are quite similar to the bard in that they use class-specific gadgets. They also get a bonus to the modern weapons skill. As a bonus, they can also take spare parts and merge them to create new gadgets.
: Sorta like a rogue, but instead of being all stealthy, they play music. Sound interesting yet? No? The music comes from several class-specific items that produce different effects. Piercing Bagpipes? Creates a massive, damaging shockwave on a group of enemies. Poetic Lute? Puts everything
to sleep. They kick ass.
: Well, pretty self-explanatory. They cast healing spells, they pray, they dispell undead. they are suprisingly badass.
: A Sort of mage who specializes in potions. Useful in that they cannot be silenced as other casters can, and make potions when your party rests. They can also mix potions for a more potent effect, or to sell for tons of money.
: Basically, a hybrid of all the magic classes (Psion, Mage, Priest, Alchemist). They gain power really, really
slow. However, if one has the patience for it, it pays off in the end.
: Pretty much a mage who specializes in mind-magic. They are incredibly useful in that they are immune
to mind-affecting spells. Which can be useful if an enemy casts a spell that makes your entire party start dancing.
: Your basic magic class. They have lots, and lots, and lots of nice damage spells.
Now, for races.
: Your baseline, they have the most statpoints total, but they are all spread around so that they really don't excell in any one class.
: They have a high intelligence and dexterity, but a low strength and vitality. Meaning that they have less hitpoints, and hit for less than other races. However, while they do their best as casters, they don't do half bad as melee or hybrid classes.
: Dumb, and slow. But to make up for that, they are strong and really freaking hardy, being able to absorb extra damage. They make damned good fighters, and priests.
: they are similar to Elves, in that they are slow, but have a higher vitality, meaning more hit-points.
: Weak and not particularly tough, they are, however, really freaking fast. Indeed, they make good uses of the rogue classes, and, of all things, Samurai.
: Now, before you laugh, know these things. They're small, weak, and frail, they can't wear normal armor. They, however, are damn near impossible to hit, they're ridiculously smart, and of all things, they make some of the most legendary ninjas ever.
: Really, stupid, really
strong. That's all we know.
: Much like the Lizardmen, though not quite to the same extent. They can also breathe acid. Acid is nice.
: Cat furry race, They're fast, they make damned good samurai.
: The dog furry race. They're rather strong. They make suprisingly good priests.
: Kinda like wookies, or maybe the denizens of the Planet of the Apes. They're big, they do well in a lot of classes. They are, however, slow.
Now, as for a minor disclaimer, I can't promise I'll update that often, but I'll try.