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Sword of the Stars II: Apparently all is now clear.
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Of everything wrong with the new game, the research screen just isn't even worth bringing up. It's fine.
They can change the (admittedly silly) scroll without making it as bad as SOTS 1's research screen.
1. almost
2. seems like it could be, possibly even in the next month or so
3. maybe, maybe not
Guys its just the wrong build honestly, everything was working just fine then somehow the code reverted to this unbalanced mess--yes hivers are intended to take 14 turns to visit a planet, come home, go back to the planet then leave a gate finally.
Well the beauty of SoTS 1 is the different races all play differently, and even then there is no one way to do things. I have mostly played Hivers and Liir so those are whom I will stick to.
For Hivers you want to start off mass producing gate ships and tankers. Send these off as scouts, occcasionally produce some offensive oriented ships that you can send to defend deployed gates. You want to deploy as many gates as you can, even if the system is of no value to you. In the meantime, I research engine and power techs and push for cruisers. Ideally after my first expansion colony I want to have biome colonizers. After a few colonies are up and running I switch gears to economy, afterwards it is whatever military techs I want to play with that game.
With Liir I push for early cruisers while sending out tankers to scout. I don't worry much about building destroyers for defense since I can usually have cruisers by turn 11-15. After cruisers I shoot for biome colonizers (Liir almost always get these, I have only had one game where they didn't get this tech).
Waldo units and expert systems are techs any race is going to want. Scouting is also key, but depending on race can be limited. I.e. Humans can find themselves locked into a handful of systems till they can research their node drive further. I didn't cover stations, but once you have a good economy going these are nice to have, however they are very expensive.
So what are we seeing here? Did they honestly basically release a beta and are trying to finish it as we speak, or did they actually fuck up and release a beta build when they weren't supposed to? That list is fucking huge for it being an accidental build downgrade.
They honestly released a pre-beta, told people "oops, sorry guys there's been a big mistake! we accidentally released a beta version. we're uploading the CORRECT version to Steam right now. You'll have it in an hour."
Twelve hours later when the "real" version finally showed up, it was exactly the same garbage + some shoddy DLC that had been promised to people who preordered but wasn't actually included in the release.
They are frantically trying to turn it into a playable game, and are actually making some reasonably impressive progress. Funny what you can accomplish with a gun to your head.... still a long way to go, though.
Sounds good. That's just the kind of stuff I was looking for, and Hivers looked pretty interesting besides. Thanks.
So I guess I am still the only one who likes master of Orion 3 them?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=22614&p=347814#p347814
This is important: Do not play hiver as your first race. They will teach you a bunch of bad habits, and you won't be able to wrap your mind around the other races without a lot of work. Start with Tarka, they're resilient, and are good all-around. If you ever want to play this game multiplayer, hivers are a very bad choice - other humans know how to contain them, and nobody trusts hivers an inch.
Waldo Units and Genetic modification are the first two techs you want. After that your tech choices are dictated by your options and the size and shape of the game map. Early cruisers are popular these days, but I've always preferred to build industrial and terraforming techs while colonizing, then grab fusion once I can get it in 20 turns or less. Once I have fusion, Cruisers are next.
Industry tech is valuable because unused industry is transformed into income, this speeds your rate of research. It also lets you build a fleet really quickly in an emergency.
When colonizing, you want to use multiple colonizers. Five at minimum, unless the planet has extremely low hazard rating.
It's often a good idea to choose a simple but effective weapon system to research after your first couple of techs. I really like UV lasers, but other people have had good results with sniper cannons. AP rounds would also work well.
Spreading out probably does much to counter this in multiplayer games, though I am not sure that other weapons are accurate enough at a big distance at this stage of the game to effectively hit your little swarm as you can research this tech as your first, which means you probably still win.
A mixed deployment and a bit of micro is all it really takes to shut them down.
Oh, I loved MOO3, it just needed one more patch, and Quicksilver's publisher (Good old Infogrames) fucked them over real long and hard in regards to THAT. I really wish we'd see some of the MOO3 concepts (that new race that assimilated the others, for example) in another 4X game.
The crib notes version I heard was that basically they forced them to release way, way early, then told them that releasing a bugfix patch would be admitting the game wasn't perfect at release, and they couldn't have people thinking that, could they? Better to let the game just die off and do a cut and run than fix it and hope for sales to pick up.
Without writing a novel (and boy I could) the problems with moo 3 was that they scrapped the original design.
They started out trying to make what would eventually be Eu 3 only in space. (think a high level strategy game where a 15% bonus to taxes is a game changing event) the bosses tried it out and thought that everyone would hate it. They then tried to graft a traditional 4x game onto the frame of the original game. After a while they figured out that they would have to start from scratch and just fireballed the whole project. They wouldnt pay for more patches because they had already given up on the entire franchise.
There are enough good ideas in moo3 to make 10 games but it just wasn't the game everyone wanted.
http://forum.paradoxplaza.com/forum/forumdisplay.php?666-SotS-Bug-Reporting
Scaremongering? I was thinking of kicking them $30 if only to say I was part of the train wreck, but if they're pulling an EA or Infogrames I might wait a bit longer.
eh, paradox has always done that w/ all their published game forums, you need to enter a key for bug reports and tech support, to cut down on random people posting fake bugs to troll devs and pirates getting tech support.
Thank you!! I upgraded my freaking OS to play this damn game and it won't even start (just quits after Steam launch dialog box). Funny thing - Windows 7 seems to run worse than XP, is that a known thing and I'm just catching up? I loved my XP!
Maybe I will buy this once it escapes from the belly of a whale and becomes a real game, like Pinocchio.
This is out of date now - the launcher has been patched to start the proper version of the game on 64 bit versions. As long as you've allowed steam to apply all the patches that have come out so far, this is no longer a problem. If you are still having issues, try posting about them on the tech support section of the SotS II paradox board.
Windows 7 is generally regarded as a very good operating system and a worthy successor to XP. I can't speak to your experience, but I'm very happy the upgrade to windows 7 that I've applied to my computer. I believe that it has higher hardware requirements though.
Getting a refund and advising everyone else who paid to do so--game companys need to learn that lying to their fans is not acceptable. This game is 30% complete and every step they take forward they need to take 3 steps back, their literally in dev cycles for almost every feature. Mercon laughed at the 3 month estimate but in truth its going to take far longer then that because they simply cant even keep up the pace of 2 patches a week. 6 months at the very least for a 80%+ feature complete stable game.
New patch is out today. Looks like they are beginning to address the unplayability of tactical - so now we can actually have spaceship battles in our spaceship battle game.
For those bothered by the laggy UI, I've found you can drastically improve things by using the Task Manager to set mars.exe to higher priority.
I really really hope this game becomes playable, but there's no way I'm buying a Kerberos game ever again.
Raptr profile
This thing is closing in on something that could be fun to play, I just need more feed back from the game on what kind of impact my actions are having.
Edit: Looks like another patch is coming Wednesday.
This was from me warning a guy who was talking about going through the game code which in general devs do not like--what the hell is wrong with mercon? I was very courteous in my warning and told him to just PM the code to them instead of posting it.
My posts,
and my response to mercon
On a serious note, I'd be very happy if people keep posting updates on the progress of playability. I don't have the money to even buy the bugged version atm, but I hope it will be sorta fixed by the time I have spending money.
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Island. Being on fire.