MLG mainstay broadcaster Day[9] will not be able to attend[1], however the rest MLG's all-star lineup including Artosis, Tasteless, ItmeJP, Husky and MrBitter will be in full swing. They will be joined by Tumba, Adebisi & Robin who will be solo casting select matches on the Beta Streams and former eSTRO manager Hwanni as the Korean translator.
It's slow as hell. Makes it super vulnerable to multi-pronged attacks, counter attacks, base trades, anything of that sort. It is straight up AWFUL on large maps like tal-darim altar.
It's expensive as hell. You HAVE to go 3base fairly early to make it viable, and there is a large window of vulnerabilty there before your third base kicks in. Also, the sheer cost of mech makes it difficult to punish greedy zergs, good spine placement and that zerg will have 80 drones by the time you have 40 scvs. And because it takes so long to get up and running, the zerg (should, not always) be able to counter it pretty effectively. Broodlords, infestors, burrowed roaches, these are all things that can wreck a meching terran. And then there is the remax. He can remake 50 roaches after your first push, and god help you if you dont have enough tanks.
But, mech is fun as hell, and super great for all those ladder zergs who blind counter marine/tank/medivac
The only part that worries me is mech's weakness on large maps. Metalopolis is fine because I can just take gold to keep up with a macroing zerg, but yeah, TDA would be a nightmare. But a lot of the big maps in the ladder pool kinda play into mech's advantages. Antiga and Shakuras make it easy to take and defend a third, it's also very easy to harass expansions if you control the middle. On the other hand, a map like abyssal quite honestly looks like an auto-loss for mech. But I have that stupid map downvoted either way. Anyway, thankfully ladder map pool isn't GSL map pool.
And things like broodlords and infestors is what any Terran build has to worry about, and it's just going to require smart decisions like always. And I've seen mass Thors have success countering BLs just enough until vikings come out, at least more than marines do.
It's slow as hell. Makes it super vulnerable to multi-pronged attacks, counter attacks, base trades, anything of that sort. It is straight up AWFUL on large maps like tal-darim altar.
It's expensive as hell. You HAVE to go 3base fairly early to make it viable, and there is a large window of vulnerabilty there before your third base kicks in. Also, the sheer cost of mech makes it difficult to punish greedy zergs, good spine placement and that zerg will have 80 drones by the time you have 40 scvs. And because it takes so long to get up and running, the zerg (should, not always) be able to counter it pretty effectively. Broodlords, infestors, burrowed roaches, these are all things that can wreck a meching terran. And then there is the remax. He can remake 50 roaches after your first push, and god help you if you dont have enough tanks.
But, mech is fun as hell, and super great for all those ladder zergs who blind counter marine/tank/medivac
The only part that worries me is mech's weakness on large maps. Metalopolis is fine because I can just take gold to keep up with a macroing zerg, but yeah, TDA would be a nightmare. But a lot of the big maps in the ladder pool kinda play into mech's advantages. Antiga and Shakuras make it easy to take and defend a third, it's also very easy to harass expansions if you control the middle. On the other hand, a map like abyssal quite honestly looks like an auto-loss for mech. But I have that stupid map downvoted either way. Anyway, thankfully ladder map pool isn't GSL map pool.
And things like broodlords and infestors is what any Terran build has to worry about, and it's just going to require smart decisions like always. And I've seen mass Thors have success countering BLs just enough until vikings come out, at least more than marines do.
I remember losing HARD a mech tvz on taldarim. My army crushed his over and over, but there were just so many expansions on the map that he just kept popping up and killing my production/economy, while retreating to a different expansion. Eventually he just whittled me down.
It's the large attack paths and wide lanes to get flanks that make mech weak. Shakuras is actually a good example of it. You'd think mech would be great on that map, but once you cross that grass in the middle and try to threaten the expos, you expose yourself to a giant flank action.
I actually played this game last night. First time in six months. Was a blast! Last I played I was raging at myself every game for how many things I would forget to do and I burned myself out. Playing after that long break, though, I'm refreshingly free for the moment of any illusions that I ought to be able to play competently in any facet of the game. Apparently, that leaves me free to just...have fun!
Of course, now I'm immediately going to wreck my ability to have fun by getting back to trying to improve my game. Anyone got advice on how to do efficient larva injects? I always used to put each queen on a different hotkey, but I've noticed on streams that most Zergs stick all their queens on one hotkey and seem to be able to inject very fast. I tried that out but didn't get at all how to do all the injects with that setup?
Also: when your injections all pop, do you reinject first and then make units with all those larvae? Or the other way around?
reinject first.
most z's have a system for injects. the one i use is this, and yes, you have you use the starcraft editor:
0 and S - remapped to the side buttons of my mouse.
0 holds all hatches
9 - remapped to W
E is remapped to queens vomit.
SHIFT-SPACE is nextTownHall
so, an injection rota looks like: w-HOLD SHIFT-E-(SPACE-CLICK repeat this as necessary)
VariableMouth CongressStroke Me Lady FameRegistered Userregular
it just seems so complicated. wouldn't using base cameras allow you to do it all just about as quickly while using something you should be setting anyway?
A tournament filled with some of the best Starcraft players in the world, and a decent caster isn't going to be there among an otherwise excellent casting
It's slow as hell. Makes it super vulnerable to multi-pronged attacks, counter attacks, base trades, anything of that sort. It is straight up AWFUL on large maps like tal-darim altar.
It's expensive as hell. You HAVE to go 3base fairly early to make it viable, and there is a large window of vulnerabilty there before your third base kicks in. Also, the sheer cost of mech makes it difficult to punish greedy zergs, good spine placement and that zerg will have 80 drones by the time you have 40 scvs. And because it takes so long to get up and running, the zerg (should, not always) be able to counter it pretty effectively. Broodlords, infestors, burrowed roaches, these are all things that can wreck a meching terran. And then there is the remax. He can remake 50 roaches after your first push, and god help you if you dont have enough tanks.
But, mech is fun as hell, and super great for all those ladder zergs who blind counter marine/tank/medivac
The only part that worries me is mech's weakness on large maps. Metalopolis is fine because I can just take gold to keep up with a macroing zerg, but yeah, TDA would be a nightmare. But a lot of the big maps in the ladder pool kinda play into mech's advantages. Antiga and Shakuras make it easy to take and defend a third, it's also very easy to harass expansions if you control the middle. On the other hand, a map like abyssal quite honestly looks like an auto-loss for mech. But I have that stupid map downvoted either way. Anyway, thankfully ladder map pool isn't GSL map pool.
And things like broodlords and infestors is what any Terran build has to worry about, and it's just going to require smart decisions like always. And I've seen mass Thors have success countering BLs just enough until vikings come out, at least more than marines do.
I remember losing HARD a mech tvz on taldarim. My army crushed his over and over, but there were just so many expansions on the map that he just kept popping up and killing my production/economy, while retreating to a different expansion. Eventually he just whittled me down.
It's the large attack paths and wide lanes to get flanks that make mech weak. Shakuras is actually a good example of it. You'd think mech would be great on that map, but once you cross that grass in the middle and try to threaten the expos, you expose yourself to a giant flank action.
God, I hate shakuras so much.
Whaaat? Shakuras is one of the best maps for mech in the current pool. The huge choke in the middle of the maps means you never have to worry about harassment and it is easy to force a split map situation, which is where mech play excels. It has the strongest 200/200 army in the game. Demuslim loves to go mech on Shakuras, and I can't recall him actually losing a game on it. This one time he was quite significantly behind, he goes for a thor/hellion push only to see around 10 broodlords coming his way. He still wins the battle and the game.
Whaaat? Shakuras is one of the best maps for mech in the current pool. The huge choke in the middle of the maps means you never have to worry about harassment and it is easy to force a split map situation, which is where mech play excels. It has the strongest 200/200 army in the game. Demuslim loves to go mech on Shakuras, and I can't recall him actually losing a game on it. This one time he was quite significantly behind, he goes for a thor/hellion push only to see around 10 broodlords coming his way. He still wins the battle and the game.
I saw the game you're talking about and to be fair, he won only because the zerg was supporting his BLs with mass lings which the BFH can deal with. If he were supporting his BLs with roaches then that battle would have gone in a very bad direction for demuslim.
Whaaat? Shakuras is one of the best maps for mech in the current pool. The huge choke in the middle of the maps means you never have to worry about harassment and it is easy to force a split map situation, which is where mech play excels. It has the strongest 200/200 army in the game. Demuslim loves to go mech on Shakuras, and I can't recall him actually losing a game on it. This one time he was quite significantly behind, he goes for a thor/hellion push only to see around 10 broodlords coming his way. He still wins the battle and the game.
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My new favorite dick move against zerg is to maka-rax the 2nd barracks in a 11/11.
Always fun to catch a zerg with 20 drones when your first 3 marines show up.
And this is just a stylistic choice more or less but I like leaving a single drone in gas for the lair 100, after the initial 100 for speed.
WTF? Seriously?????
Who's casting?
Oh god now I'm a nervous wreck.....
ed: good lord the internet is powerful
Bitter!
Witty signature comment goes here...
wra
unfortunate about Day9 though, absolutely love him and DJwheat together. My favorite casting combo
B.net: Kusanku
And things like broodlords and infestors is what any Terran build has to worry about, and it's just going to require smart decisions like always. And I've seen mass Thors have success countering BLs just enough until vikings come out, at least more than marines do.
Witty signature comment goes here...
wra
I remember losing HARD a mech tvz on taldarim. My army crushed his over and over, but there were just so many expansions on the map that he just kept popping up and killing my production/economy, while retreating to a different expansion. Eventually he just whittled me down.
It's the large attack paths and wide lanes to get flanks that make mech weak. Shakuras is actually a good example of it. You'd think mech would be great on that map, but once you cross that grass in the middle and try to threaten the expos, you expose yourself to a giant flank action.
God, I hate shakuras so much.
You know what Jaef?
I think we're doing it wrong.
Witty signature comment goes here...
wra
And next thing you know it's 6 base baneling waves against 2.5 base the-goggles-they-do-nothing.
reinject first.
most z's have a system for injects. the one i use is this, and yes, you have you use the starcraft editor:
0 and S - remapped to the side buttons of my mouse.
0 holds all hatches
9 - remapped to W
E is remapped to queens vomit.
SHIFT-SPACE is nextTownHall
so, an injection rota looks like: w-HOLD SHIFT-E-(SPACE-CLICK repeat this as necessary)
there's a bunch more methods out there.
Joe's Stream.
IT HAS BEEN DONE
Whaaat? Shakuras is one of the best maps for mech in the current pool. The huge choke in the middle of the maps means you never have to worry about harassment and it is easy to force a split map situation, which is where mech play excels. It has the strongest 200/200 army in the game. Demuslim loves to go mech on Shakuras, and I can't recall him actually losing a game on it. This one time he was quite significantly behind, he goes for a thor/hellion push only to see around 10 broodlords coming his way. He still wins the battle and the game.
oh right yeah, sorry dude, was having lag problems with sc2 earlier and it didn't seem to be resolved now so decided to call it quits for today
so i just HAD to play more dota 2
sighhhhhhh
tis a hard life
But I'm not demuslim.