CURRENTLY UPDATING OP
Sanctum 2 info
INFO FOR SANCTUM BEHIND SPOILER
Sanctum is more of a "pure" tower defense game than, say, Dungeon Defenders, in that there are lanes you can set up to manage enemy paths and kills, and less of a mass of enemies just heading straight for the "goal" like DD, and somewhat like OMD.
It has the speed of OMD with the added benefit of (up to) 4 player co-op, and with the recent updates you can choose weapon and tower loadouts to customize your experience. Unlike DD there is no persistence in your character, so game to game is new and unique, there's no "loot" or anything like that, there's just towers and guns.
*NOTE* Because the game has actually changed pretty dramatically with the update to new towers, weapons and loadouts, some of the following will be outdated, but the core gameplay is still the same.
What does Sanctum look like? Here's a couple shitty screenshots. Maybe if I think about it next time I play I'll take some of my own. Or you can take some and PM me and I can put them in the thread!
Yeah, while the game isn't going to win any graphical awards, those images don't really do it justice. It's an Unreal engine game so it runs well even on ancient machines and looks nice and pretty, with everything maxed out anyway.
If you want to see the game in action, here's a giantbomb quicklook and a totalbiscuit WTF:
GIANTBOMB QUICKLOOKhttp://www.youtube.com/watch?v=u9Ds1E88pb0
Keep in mind the above note on the game updates above; that applies to both of those videos.
SEND ME A PM IF YOU WANT TO BE ADDED TO THE PLAYER LISTS
PLAYERS WHO OWN SANCTUM 2PLAYERS WHO OWN SANCTUMGaledrid (The Dude With Herpes)
Viking (Viking)
Broncbuster (Broncbuster)
M_W (M_W)
Vinelander (Podunk)
The Fonz (SkutSkut)
TheBlindJoker (RobotSpammer)
LittleBoots (LittleBoots)
Rakayn (Rakai)
The Gerbil (TheGerbil)
And if you like a little old school Tower Defense without the fancy graphics, FPS aspects or multiplayer, Coffee Stain has put out a 'mini' version of a TD game in the Sanctum universe. I say 'mini' but it's actually a full featured TD game with unlocks, levels, perks, and abilities. It's also hard as balls.
Posts
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Anyone tried the two new maps yet?
Bravely Default / 3DS Friend Code = 3394-3571-1609
But those big new guns, perferators or whatever, the ones that shoot really freaking far work great on the map because they will shoot to the various platforms.
I tried the last new map, i think with a quick jaunt in the new Stamina mode. Initially it seems like "yay 25k resources" but enemies out the gate start at like max strength, and 25k doesn't go as far as you'd think. I wonder if in co-op each player gets that amount.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah both of the new towers shoot pretty damn slow. The penetrator though, put at the end of a length where enemies will be going and it's pretty damn awesome.
But yeah, what you said, Violators need to go central and any of those random one block's you see on many of the stages, seemingly in the middle of nowhere. Those things can shoot damn near the whole stage.
I learned yesterday that you still definitely need the old towers too. The new ones, just like the old ones, have roles, but aren't overpowered or do-alls.
Which IMO is pretty cool, they sound really powerful, and they are, but they don't replace other tower functions. They won't, for instance, do a damn thing to the swarms of spores. Also, the Violators, while upgradable to crazy damage, shoot slow so they have issues taking out masses of air units. Granted, they don't really miss, say, dodgers, but when there's a lot they overwhelm the towers pretty quickly, so you still need the other anti-air stuff.
Same with the new weapons actually. The shotgun is pretty good, but I'm struggling to find the rocket launcher useful. It does a lot of damage but its only one shot per upgrade level, and it doesn't seem to do significantly more damage than the alt shot of the scattergun, and the scatter gun's base attack is still far more useful for multiple enemy types. So yeah, maybe I'm missing something on the rocket launcher, maybe the lockon is that good, and I just didn't see it.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
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Also, don't overlook Holo's. They are a window in the world of critical damage. They even work on towers.
As seen here! http://cloud.steampowered.com/ugc/560921086895605024/FCDDCD49F07110402452A8A6E13C8238EFCC59FD/
Origin: Broncbuster
Because I don't get it, at all.
EDIT: Because, honestly it seems like just puttin another tower on said block would be a better idea. But like I said, I don't understand them, and I've never tried them because I can't make sense of why you'd ue it.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Okay what they do, is allow ANYTHING (player or tower) shooting through it to increase in damage based on the level of the holo tower. You used to be able to place multiple holo towers in a row and have the effect stack, which still works to an extent but they gave it dimishing returns for good reason. Shooting through three with a sniper rifle and doing hundreds of thousands of points in damage in a shot was a little OP. But they are really good and work for towers too. Great way to increase your killing power. (And they stack with those new floor panels which also increase the damage enemies take while standing on them).
If you put 2 down it will stack somewhat but it has diminishing returns, and yea, it used to be super overpowered, no diminish.
They are stupid powerful still, and I wouldn't play without. They are also super awesome if you can place one (see screenie) that allows you to shoot the air also. I put some in places so I can shoot oncoming mobs and ones that I can shoot the backs of mans, for those special mobs.
The other nice thing about the screenie I posted, is you can hop on the otherside of the holo's and use them for the back forty too. I almost advise stacking 2 together so you can shoot through 2, but 1 is good.
Origin: Broncbuster
If anyone would like to get some coop on later tonight. hit me up.
Origin: Broncbuster
Yeah, I guess I totally misunderstood what it was supposed to be. I couldn't picture how you could set up a system where towers use it where that block wasn't better used as another tower. But if you use it to shoot through for the amp, then I can see yah, setting up a couple "stations" throughout the map you can teleport to quickly to get some bonus damage off of.
Cool beans. I'll have to check it out then.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
yea, I don't usually set them up for towers specificly. like 1 block in front of it, never tested how much better it works. but I'll have it shoot through some on maps like facility for some of that front row for example. Usually end up with a penetrator next to them in hopes that it will hit angles through some holos.
Origin: Broncbuster
I'm a fan. They recharge kind of slow, but they're nice to have, and they do the damage to many enemies whether or not their weak point isn't near their feet. The exception I noticed was just the ones that can only be hit from behind, hoverers? They didn't take any damage from the damage plates. It worked really well for handling the brutes and such. And stray chargers (I should really learn the actual names of these enemies).
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Drug wife, play sanctum.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Origin: Broncbuster
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Snake = Usually S shaped mazes with longer unbroken straights. (Great for Bobbles/Hoverer's as you can hit the weakspots easier)
Wave = Straights are much shorter with blocks placed to force mobs to change direction often. (Great for Chargers as they don't get to full speed)
Crappy ASCII examples.
X = Block
X= Open space
Snake
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Wave
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Bravely Default / 3DS Friend Code = 3394-3571-1609
In really big areas I'll split it into two sections forcing the enemies to go through two smaller snaking paths, since long snaking paths aren't typically very ideal for some enemies. But I guess the end result of that looks more like wave paths so...ok.
I'm up for some Sanctum tonight after the wife goes to bed, or maybe earlier.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I would be up for some games. but I'm in Aus so I get bad lag when playing with northern Hemisphere people which isn't a problem for the build phase, but destroys my ability to hit stuff with the guns.
Bravely Default / 3DS Friend Code = 3394-3571-1609
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I still think that you need some longer straights to deal with those enemy types that towers can not deal with reliably.
Bravely Default / 3DS Friend Code = 3394-3571-1609
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It really maximizes the amount of times a creep will walk past a tower's range of attack. I believe that's how you get the best value out of your tower's upgrades.
I usually go for the completely obvious top to bottom snake on this map. Its not the best strategy, but it seems to work okay.
I would suggest that you change the Televator to a holo, that is the perfect lane to spank mobs as they come in. Perhaps one so you can shoot them in the back as they walk away from you too. That is essentially how i set mine also, but with the holo's.
Origin: Broncbuster
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
There is no such thing as too much firepower, unless the game states that the maximum level of fire power has been reach, BUT other than that.
Speaking of holos, does their damage boost also apply to towers shooting through them?
I ask because I have this wonderful idea of creating a long hallway similar to yours with a penetrator at the end and a holo in front. If things work like I believe they do, I shall name it the "hallway of joy."
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The other thing I've done that tend to work out, I don't know how viable they are on Insane but replacing that center row in the Screenshot above with holo's would be nice.
Or:
http://steamcommunity.com/id/broncbuster/screenshot/558661528651723948/?
Replacing that front row, or just the entrance area, with holo's is nice. more effective hits from the 2nd row of guns. Keep in mind that maze design isn't great on that map screenshot, we're not utilizing the walk-back area and repathing them forward.
Origin: Broncbuster