Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
On the subject of races, I'm confused why the game still lets you start out with whatever race you want.
I thought the plot specifically required you to be a Nord. Dragon-born and all that.
I guess you could assume the role more literally if you're a lizard-man, but still.
The Dragonborn are born with the soul of a dragon, doesn't much matter what race. Tiber Septim was born with the soul of a dragon, and his heirs will often referred to as dragonborn as well. So historically, in Elder Scrolls lore, most dragonborn have been Imperial Nord, but over the years have shifted as the line grew and diversified (to some degree).
All the humanish races are descended from the Nords, save the Redguards, who came from far to the west. Back in the time of Tiber Septim the lines were heavily blurred to the point of non-existance.
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Do any of you think it would be possible in any way to get my second monitor to house a real-time in-game map? It would be neat.
Actually, has any game ever done this?
Supreme Commander and its sequel both do this, and you can zoom in and out and issue commands on either monitor if you wish (or just keep it zoomed all the way out).
Don't forget that every skill has a different number of perks, and you'll likely not choose every perk in a tree, as they offer various routes of specialization. There's no need to select the light armor perks in the smithing tree if you wear heavy armor, after all.
It is possible to reach the hard cap of 70-75, and you do continue to earn perks past level 50, but it's more reasonable to base your calculations on that soft cap of 50. Leveling just becomes more difficult past that point, as you'll have maxed out your primary skills and are essentially forced to play an entirely different character just to continue leveling.
For my builds, I'm able to invest to my satisfaction into five to seven skills.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches. I assume you can craft either light or heavy dragon armor.
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches.
That doesn't make any sense and defeats the purpose of specialization within a skill. That would also require a ridiculous amount of investment, as each perk in that tree has two levels. You'd have to max out the entire tree, something you don't have to do in the others!
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches. I assume you can craft either light or heavy dragon armor.
Why does this LP guy keep calling the female NPC he has "Carl"?
Why does he go "BOOM!" every time he uses a dragon shout?
Why does he aim a bow the way one would aim a gun and doesn't take trajectory into account?
Why does miss or flat out ignore so much stuff?
Because he is simple-minded and we love him for it.
I don't actually know why he calls her that.
The reason for her name is a main quest spoiler, so open it at your own risk.
Lydia is a house-carl. After following the first quest to the point where you kill the "tutorial" dragon, the Jarl (IE: Lord.) of Whiterun makes you a Thane, exempting you from crimes (Apparently only in advance notice to the guards of Whiterun.), and gives you a soldier/bodyguard to fight by your side, a house carl.
A house carl is actually a position. But the guy doesn't really get that, and just refers to her as "Carl".
Do any of you think it would be possible in any way to get my second monitor to house a real-time in-game map? It would be neat.
Actually, has any game ever done this?
Supreme Commander and its sequel both do this, and you can zoom in and out and issue commands on either monitor if you wish (or just keep it zoomed all the way out).
Sadly, dual monitors are uncommon enough that no one ever thinks to add this stuff. Which is too bad, because dual monitors are the best thing.
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches.
That doesn't make any sense and defeats the purpose of specialization within a skill. That would also require a ridiculous amount of investment, as each perk in that tree has two levels. You'd have to max out the entire tree, something you don't have to do in the others!
I think the smithing perk tree was designed around the idea that you'd be crafting/modifying both your armor AND your weapons. While elven and glass armors are only used by light armor wearers and ebony and daedric armor only by heavy armor wearers, the weapons made from those materials are usable no matter what your armor preference and the perks covering most of the armor types also let you work on weapons. Hence there is reason for a character to get the perks that let them make armor of the type they don't use since it still lets them make weapons they do use.
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches.
That doesn't make any sense and defeats the purpose of specialization within a skill. That would also require a ridiculous amount of investment, as each perk in that tree has two levels. You'd have to max out the entire tree, something you don't have to do in the others!
I think the smithing perk tree was designed around the idea that you'd be crafting/modifying both your armor AND your weapons. While elven and glass armors are only used by light armor wearers and ebony and daedric armor only by heavy armor wearers, the weapons made from those materials are usable no matter what your armor preference and the perks covering most of the armor types also let you work on weapons. Hence there is reason for a character to get the perks that let them make armor of the type they don't use since it still lets them make weapons they do use.
Dammit that actually makes a lot of sense. Being up all night has not helped me today.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Why does this LP guy keep calling the female NPC he has "Carl"?
Why does he go "BOOM!" every time he uses a dragon shout?
Why does he aim a bow the way one would aim a gun and doesn't take trajectory into account?
Why does miss or flat out ignore so much stuff?
Because he is simple-minded and we love him for it.
I don't actually know why he calls her that.
I have to say I enjoyed the part where he went back
to the mage's house for revenge. Honestly, I was hyped through the entire fight and it ended pretty great.
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches.
That doesn't make any sense and defeats the purpose of specialization within a skill. That would also require a ridiculous amount of investment, as each perk in that tree has two levels. You'd have to max out the entire tree, something you don't have to do in the others!
I think the smithing perk tree was designed around the idea that you'd be crafting/modifying both your armor AND your weapons. While elven and glass armors are only used by light armor wearers and ebony and daedric armor only by heavy armor wearers, the weapons made from those materials are usable no matter what your armor preference and the perks covering most of the armor types also let you work on weapons. Hence there is reason for a character to get the perks that let them make armor of the type they don't use since it still lets them make weapons they do use.
It is still a pretty bad precedent to set with the perk trees, because points are short enough as it is. For example, I was planning to spend 6 points in the conjuration tree to get up to double summons but if it turns out I need to level both undead and atronarch summons to get to that point then there is no way I can fit that perk into my build. It gives you fewer options and makes some of the trees a lot less appealing for no good reason.
Do we have a spell list somewhere so I can make my decisions on which to specialize for my Shield bashing mage?
Origin: Broncbuster
0
Warlock82Never pet a burning dogRegistered Userregular
It's been way too long since I played Oblivion... I only remember a couple of those races :P What the hell are the Breton? Sounds familiar but I can't remember.. They look like Imperials with weird eyeshadow.
The biggest thing I remember about Oblivion was the best line in Elder Scrolls history, the male Breton saying "To Arms! To Arms!" in the most bored and monotone voice I have ever heard.
Elder Scrolls version of the french. Aren't they technically half elves? Or descended from Mer?
Yeah.
Since my post earlier this afternoon, I have been reading through old Lore on UESP, and the pull to play a Nord is getting strong again. The allure of the lore, if you will.
Man I hope this game has some cool and less generic armors and outfits compared to Oblivion, though.
If I go with my spellcaster plan, I want to look like a flamboyant, mysterious, unfathomable master of the arcane that my foes will be awed to behold. Bethesda, this does not mean: some schmuck in a dumpy robe.
If I give in and roll a Nord shield-maiden, I want to look like an imperious amazonian valkyrie whose opponents cannot help but smile to be ushered into the afterlife by such a dazzling vision. Bethesda, this does not mean: some gender-indeterminate entity encased head to toe in generic featureless metal plates.
Many of the perks are in a chain and you have to pick everything in that chain to get the higher ones. Smithing in particular requires you to take every armor type to be able to make dragon armor. Which is shitty, who the hell needs to be able to smith both light and heavy armor?
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
According to the wiki you need both branches.
That doesn't make any sense and defeats the purpose of specialization within a skill. That would also require a ridiculous amount of investment, as each perk in that tree has two levels. You'd have to max out the entire tree, something you don't have to do in the others!
I think the smithing perk tree was designed around the idea that you'd be crafting/modifying both your armor AND your weapons. While elven and glass armors are only used by light armor wearers and ebony and daedric armor only by heavy armor wearers, the weapons made from those materials are usable no matter what your armor preference and the perks covering most of the armor types also let you work on weapons. Hence there is reason for a character to get the perks that let them make armor of the type they don't use since it still lets them make weapons they do use.
It is still a pretty bad precedent to set with the perk trees, because points are short enough as it is. For example, I was planning to spend 6 points in the conjuration tree to get up to double summons but if it turns out I need to level both undead and atronarch summons to get to that point then there is no way I can fit that perk into my build. It gives you fewer options and makes some of the trees a lot less appealing for no good reason.
It's not really my favorite way of doing things either. But I honestly can't think of anything besides splitting weaponsmithing into its own branch of the tree which would still wind up costing about the same number of perks if not more. At the same time, I note that smithing is one of the few skills to not have a perk with multiple ranks. While we tend to be focusing on making it to the end perks on a tree, I suspect that many will actually put in more perks points into the +x% perks than just one point so we may not be spending any more points in smithing than other perks.
It's been way too long since I played Oblivion... I only remember a couple of those races :P What the hell are the Breton? Sounds familiar but I can't remember.. They look like Imperials with weird eyeshadow.
Breton are descended from high elves interbreeding with humans way back when. May not quite half elves after the half elves presumably kept mating with humans, but still traces of elven features. Culturally, I believe they're supposed to be like the Celts. I mean more with the druid part of the Celts and less of the painting yourself blue and running around naked.
Haha, the people in the screenshot are ugly as in they weren't made to be anime-style attractive but they look pretty great by design standards.
For people who don't like EW ugly things there will be like 200 nude anime models mods out within an hour of release.
Yeah, this is not a flippant comment. Neither is it incredibly condescending and insulting.
Me and many others feel that the elves in that chart are pretty damn ugly and you are not going to invalidate that opinion by accusing us of being anime-lovers. That said, I don't think those faces give a proper impression of how faces will look in this game.
Edit: I take that back actually, that dunmer is pretty cool. Still hate the bosmer though.
Don't cry or anything, I was just making a joke based on someone's idea that they were "ugly" in the sense that people thought Oblivion characters were ugly. Oblivion characters were ugly because the character creator was awful. The people in those headshots were mostly "ugly" in a realistic way, but the character creator is obviously must better. Looks matter to me, too, and I'm pretty sure we'll be able to create characters with fair faces and all that.
Breton are descended from high elves interbreeding with humans way back when. May not quite half elves after the half elves presumably kept mating with humans, but still traces of elven features. Culturally, I believe they're supposed to be like the Celts. I mean more with the druid part of the Celts and less of the painting yourself blue and running around naked.
I believe the Bretons are most closely based on the peoples of the Brittany region (the name makes it pretty obvious), so it's quite fair to say they have both French and Celtic elements.
If I give in and roll a Nord shield-maiden, I want to look like an imperious amazonian valkyrie whose opponents cannot help but smile to be ushered into the afterlife by such a dazzling vision. Bethesda, this does not mean: some gender-indeterminate entity encased head to toe in generic featureless metal plates.
Man I spent a lot of futile time looking for mods to accomplish this for Oblivion
99% of female armor mods are either 2 handkerchiefs and a thong (or less) or a wearable trashcan
If I give in and roll a Nord shield-maiden, I want to look like an imperious amazonian valkyrie whose opponents cannot help but smile to be ushered into the afterlife by such a dazzling vision. Bethesda, this does not mean: some gender-indeterminate entity encased head to toe in generic featureless metal plates.
Man I spent a lot of futile time looking for mods to accomplish this for Oblivion
99% of female armor mods are either 2 handkerchiefs and a thong (or less) or a wearable trashcan
I don't have a problem with the costume being sexy (this is a fantasy RPG after all), but it also needs to be badass and cool. There's nothing wrong with, for the character I described above, you start with an archetypical chaimail or plate armor bikini, but I want a fancy winged helmet and a big feathered cloak and stuff too.
I'm trying to avoid spoilers, but in my quest to make the perfect backstory, I must know
Is there an established reason (preferably in the early game) that you are a prisoner?
I have been wondering this myself for the same reason. Because as I believe I mentioned in this thread a couple of weeks and many pages ago, this comic is very much me when it comes to RPG characters.
Thanks, guys. An idea is forming and I am liking it. I still need more world details, but I think I can probably find a wiki that will give me what I need without spoiling skyrim.
0
lu tzeSweeping the monestary steps.Registered Userregular
Hey guys - I haven't played any previous ES games - I've got a question for how viable a thief character would be.
The game seems combat heavy (obviously.) Warriors can hack their way zombie-infested dungeons, and mages can burn their way through, but if I want to be a sneaky/stabby type, does that work in this game? Can you sneak up on the undead in these games? How does a thief fight a dragon?
Hey guys - I haven't played any previous ES games - I've got a question for how viable a thief character would be.
The game seems combat heavy (obviously.) Warriors can hack their way zombie-infested dungeons, and mages can burn their way through, but if I want to be a sneaky/stabby type, does that work in this game? Can you sneak up on the undead in these games? How does a thief fight a dragon?
ty in advance for any info
Sneaking in Oblivion was very viable, and if you planned it out properly, you could take out everyone in a dungeon without the others noticing. Unfortunately, a lot of work (and magic) are needed to get up to that point. Illusion is your best friend.
...of course, if you do screw up a sneak attack, it'll very easily devolve into a hack and slash.
Posts
I believe this is incorrect.
All the humanish races are descended from the Nords, save the Redguards, who came from far to the west. Back in the time of Tiber Septim the lines were heavily blurred to the point of non-existance.
Nellaveth Somus
Race:
Breton
Perk trees:
Destruction
Alteration
Alchemy
Enchanting
Conjuration
Restoration
Oh I hope that is SOOO wrong... I only want to go up one side to get dragon armor. Also, I hope that you can go "down" a tree after you get to the top(ie, after getting dragon go down to daedric to make better weapons than glass.. unless there are craftable dragon weapons)
Yeah, I heard this stated before and it was immediately refuted back then.
Supreme Commander and its sequel both do this, and you can zoom in and out and issue commands on either monitor if you wish (or just keep it zoomed all the way out).
It is possible to reach the hard cap of 70-75, and you do continue to earn perks past level 50, but it's more reasonable to base your calculations on that soft cap of 50. Leveling just becomes more difficult past that point, as you'll have maxed out your primary skills and are essentially forced to play an entirely different character just to continue leveling.
For my builds, I'm able to invest to my satisfaction into five to seven skills.
*Walks into the pub in the middle of a bar room brawl*
"LOOK. EVERYONE JUST CHILL. OUT!"
All the burly brawlers find the nearest stool and sit quietly
"Right, now where's the bathroom?"
3DS: 4184-2362-9697
PSN: Skywarrd
According to the wiki you need both branches. I assume you can craft either light or heavy dragon armor.
That doesn't make any sense and defeats the purpose of specialization within a skill. That would also require a ridiculous amount of investment, as each perk in that tree has two levels. You'd have to max out the entire tree, something you don't have to do in the others!
Which wiki? All that Ive read don't say that.
NPC: "A bear, let's try to sneak past"
Dude: "What, sneak, why blah blah blah OH SHIT A BEAR!"
The reason for her name is a main quest spoiler, so open it at your own risk.
A house carl is actually a position. But the guy doesn't really get that, and just refers to her as "Carl".
Sadly, dual monitors are uncommon enough that no one ever thinks to add this stuff. Which is too bad, because dual monitors are the best thing.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
I think the smithing perk tree was designed around the idea that you'd be crafting/modifying both your armor AND your weapons. While elven and glass armors are only used by light armor wearers and ebony and daedric armor only by heavy armor wearers, the weapons made from those materials are usable no matter what your armor preference and the perks covering most of the armor types also let you work on weapons. Hence there is reason for a character to get the perks that let them make armor of the type they don't use since it still lets them make weapons they do use.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Dammit that actually makes a lot of sense. Being up all night has not helped me today.
he calls her carl because she's his "Housecarl"
It is still a pretty bad precedent to set with the perk trees, because points are short enough as it is. For example, I was planning to spend 6 points in the conjuration tree to get up to double summons but if it turns out I need to level both undead and atronarch summons to get to that point then there is no way I can fit that perk into my build. It gives you fewer options and makes some of the trees a lot less appealing for no good reason.
Origin: Broncbuster
They have a natural affinity for magic.
Oh right, the funny french accents are coming back to me now :P
Fuck oblivion gates, that's what stuck with me :P
Yeah.
Since my post earlier this afternoon, I have been reading through old Lore on UESP, and the pull to play a Nord is getting strong again. The allure of the lore, if you will.
Man I hope this game has some cool and less generic armors and outfits compared to Oblivion, though.
If I go with my spellcaster plan, I want to look like a flamboyant, mysterious, unfathomable master of the arcane that my foes will be awed to behold. Bethesda, this does not mean: some schmuck in a dumpy robe.
If I give in and roll a Nord shield-maiden, I want to look like an imperious amazonian valkyrie whose opponents cannot help but smile to be ushered into the afterlife by such a dazzling vision. Bethesda, this does not mean: some gender-indeterminate entity encased head to toe in generic featureless metal plates.
It's not really my favorite way of doing things either. But I honestly can't think of anything besides splitting weaponsmithing into its own branch of the tree which would still wind up costing about the same number of perks if not more. At the same time, I note that smithing is one of the few skills to not have a perk with multiple ranks. While we tend to be focusing on making it to the end perks on a tree, I suspect that many will actually put in more perks points into the +x% perks than just one point so we may not be spending any more points in smithing than other perks.
Breton are descended from high elves interbreeding with humans way back when. May not quite half elves after the half elves presumably kept mating with humans, but still traces of elven features. Culturally, I believe they're supposed to be like the Celts. I mean more with the druid part of the Celts and less of the painting yourself blue and running around naked.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Don't cry or anything, I was just making a joke based on someone's idea that they were "ugly" in the sense that people thought Oblivion characters were ugly. Oblivion characters were ugly because the character creator was awful. The people in those headshots were mostly "ugly" in a realistic way, but the character creator is obviously must better. Looks matter to me, too, and I'm pretty sure we'll be able to create characters with fair faces and all that.
I believe the Bretons are most closely based on the peoples of the Brittany region (the name makes it pretty obvious), so it's quite fair to say they have both French and Celtic elements.
Pretty safe to say they're based on Celtic/Brittany themes.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Man I spent a lot of futile time looking for mods to accomplish this for Oblivion
99% of female armor mods are either 2 handkerchiefs and a thong (or less) or a wearable trashcan
I don't have a problem with the costume being sexy (this is a fantasy RPG after all), but it also needs to be badass and cool. There's nothing wrong with, for the character I described above, you start with an archetypical chaimail or plate armor bikini, but I want a fancy winged helmet and a big feathered cloak and stuff too.
I have been wondering this myself for the same reason. Because as I believe I mentioned in this thread a couple of weeks and many pages ago, this comic is very much me when it comes to RPG characters.
You make it up yourself.
No actual canon reason that I'm aware of.
You were
http://www.uesp.net/
Also, books!
http://www.uesp.net/wiki/Morrowind:Books
Edit: note, the books in Morrowind are written "in character", the author may or may not know what the fuck.
The game seems combat heavy (obviously.) Warriors can hack their way zombie-infested dungeons, and mages can burn their way through, but if I want to be a sneaky/stabby type, does that work in this game? Can you sneak up on the undead in these games? How does a thief fight a dragon?
ty in advance for any info
Lose: The opposite of win
Loose: Your mum
Thank you, sir!
Sneaking in Oblivion was very viable, and if you planned it out properly, you could take out everyone in a dungeon without the others noticing. Unfortunately, a lot of work (and magic) are needed to get up to that point. Illusion is your best friend.
...of course, if you do screw up a sneak attack, it'll very easily devolve into a hack and slash.