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The Right Honourable Lord Skyrim Thread. Check OP for possible bug fixes. NSF56k.

Macro9Macro9 Registered User regular
edited November 2011 in Social Entropy++
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Skyrim, the fifth game in the Elder Scrolls series, takes place in Skyrim 200 years after the Oblivion Crisis. A newly revealed language, the "tongue of the dragons", plays an "integral role" in the story. The High King of Skyrim has been murdered, triggering a civil war among the province's people, the Nords. Many Nords wish to secede from the empire, which has been declining in power since the fall of the Septim Dynasty 200 years earlier, while others believe the empire is still worth preserving. A prophecy foretold by the Elder Scrolls is fully realized by this last event; dragons have returned to the land, and the Nordic god Alduin rises to consume the world. The player character is the last of the "Dovahkiin" (or "dragonborn"), mortals who are born with the soul of a dragon and can speak their language. Esbern, one of the last remaining Blades who swore to preserve the Empire, serves as advisor. This prophecy is also spelled out on Alduin's Wall, a stone wall at Sky Haven Temple, the secret hidden refuge of the last of the Blades.

New gameplay features introduced include dual-wielding (assigning a weapon or spell to each hand, putting a spell in both hands makes an enhanced version of the spell), and new weapons that can be smithed at a forge from heated metal. Unique finishing attacks are used for each weapon. Players can challenge (and be challenged by) any NPC to a western-style duel in the streets. The third-person perspective has been improved, and the heads-up-display is optional. Stamina can be expended quickly by choosing to "sprint", and backward movement is slower than forward movement. Character development has been changed as well; "class" selection and "attributes" selection are no longer used, and instead of the twenty-one skills in Oblivion (twenty-seven in Morrowind), Skyrim will feature eighteen skills. Removed skills with no singularly defined skill replacement include Blade (shifted to other combat skills), Blunt (also shifted to other combat skills), Hand to Hand, Mysticism (spells shifted to other magic skills), Athletics, Acrobatics, and Mercantile (merged with another skill). The confirmed eighteen skills are Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, Smithing, Heavy Armor, Block, Two-handed, One-handed, Archery, Light Armor, Sneak, Lockpicking, Pickpocket, Speech, and Alchemy. Faster player level increases can be achieved by increasing developed skills. Activating a Guardian Stone will speed the increase of its governed skills or give you a special power.

Gaining a level also grants the player level-specific skill abilities and an increase in health along with an option for a greater increase in health, or an increase in magicka or stamina. Each skill has a perk tree, and a player must choose a perk when leveling up. The confirmed perks for Block are: Shield Wall, Deadly Bash, Power Bash, Bash Disarm, Shield Charge, Deflect Arrows, Elemental Protection, Quick Reflexes. Leveling above level 50 will happen at a much decreased rate. Level-scaling will be used, but will be more comparable to the system in Fallout 3 than the one in Oblivion. Regarding the player's personal physical appearance; there will be ten playable races, the player character will still be very customizable, and beards and customizable body features will be among the new options available. The Sneak icon is a combination of the one in Fallout 3 and Oblivion; the eye icon from Oblivion will have the stages from Fallout. That is, a slightly open eye means the enemy knows something is out there, a medium eye means the enemy is searching, and an open eye means the enemy has found the player. Alchemy is now a Stealth skill, since it is the respective crafting skill (Smithing/Combat, Alchemy/Stealth, Enchanting/Magic). In common with Morrowind and Oblivion, Vampirism is present in Skyrim and it is possible for the player to become infected and become a vampire too. The main quest will take approximately 30 hours to complete in addition to the hundreds of hours of side quests to be completed. Players may choose to disable the HUD display including quest markers and the compass.

Trailers and Videos

http://www.youtube.com/watch?v=JSRtYpNRoN0
http://www.youtube.com/watch?v=w1AenlOEXao

http://www.youtube.com/watch?v=k4GgjHoOYkU&feature=player_embedded
http://www.youtube.com/watch?v=VwMqpaDpaFU
http://www.youtube.com/watch?v=zYcuyiMa-QY&feature=player_embedded
http://www.youtube.com/watch?v=zzVReasooII&feature=player_embedded

20 Minute demo with Todd Howard Narrating
http://www.youtube.com/watch?v=imH4Ncoe9Gs
http://www.youtube.com/watch?v=En3jCg7KYjs&feature=relmfu
http://www.youtube.com/watch?v=r9ntoCxhGkw&feature=relmfu

Pictures

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    How do I fix the crash to desktop?
    Go to Start -> Control Panel -> Sound
    In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties
    In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu
    How do I fix some sound issues, such as hearing static during NPC dialogue?
    Go to Start -> Control Panel -> Sound
    In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties
    In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu

    How do I disable the smooth mouse settings?
    Go to your Steam Directory -> steamapps -> common -> skyrim -> Skyrim
    Create a backup of the SkyrimPrefs.ini file
    Open the file, then scroll down to where it says [Controls] and find bMouseAcceleration=1
    Change to bMouseAcceleration=0
    Save, exit, and play

    How do I fix the vsync ("laggy mouse") problem?
    Go to your Steam Directory -> steamapps -> common -> skyrim -> Skyrim
    Create a backup of the SkyrimPrefs.ini file
    Open the file, then scroll down to where it says [Display]
    Add to the bottom of the section iPresentInterval=0
    Save, exit, and play

    How do I change the FOV?
    Go to your My Documents -> My Games -> Skyrim -> skyrim
    Create a backup of the skyrim.ini file
    Open the file, then scroll down to where it says [General]
    At the bottom of this section, add fdefaultfov=XX (where XX is the FOV value you want to change to)
    Save, exit, and play

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    Macro9 on
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      Macro9Macro9 Registered User regular
      edited November 2011
      Races, their backstory, stats, and abilities.

      Altmer
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      To Imperials, the haughty, tall, golden-skinned peoples of Summerset Isle are called High Elves. The Ayleids referred to them as Salache, but they call themselves Altmer, or the "Cultured People". In the Empire, "High" is often understood to mean proud or snobbish, and as the Altmer generally personify these characteristics, the "lesser races" generally resent them. Altmer confidently consider themselves, with some justice, to be the most civilized culture of Tamriel; the common tongue of Tamriel is based on Altmer speech and writing, and most of the Empire's arts, crafts, laws, and sciences are derived from Altmer traditions. However, the Altmer's smug self-assurance of superiority can be hard to bear. The Altmer are the most strongly gifted in the arcane arts of all the races, and they are very resistant to diseases. However, they are also somewhat vulnerable to fire, frost, and shock. They are among the longest living and intelligent races of Tamriel, and they often become powerful magic users, having centuries in which to practice their art. Some Altmers' incredibly strong minds make them naturally immune to all kinds of paralysis.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Illusion
      +5 Alteration, Conjuration, Destruction, Enchanting, Restoration.

      +50 Magicka
      Power: Highborn. Once per day, tenfold magicka regeneration for 60 seconds.

      Argonian
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      Argonians (or Saxhleel in Jel, their native tongue, a word that seems to mean "People of the Root") are the reptilian denizens of Black Marsh. Little is known and less is understood about them. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They have developed natural immunities to the diseases and poisons that have doomed many would-be explorers and conquerors of the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know, yet they are fiercely loyal, and will fight to the death for those they have named as friends. While Argonians appear reptilian in nature at first glance, they also exhibit qualities of fish and amphibians: they are able to breathe underwater through small gills behind their ears, and swim using the same method as that of a tadpole or eel by moving their tail side-to-side to propel through the water. Argonians possess the most alien personalities in all of Tamriel from a human or meric perspective and it is often assumed that Argonians possess neither personality nor emotions. Of course this is not true; Argonians simply do not facially express their emotions as much as man and mer do, though anger easily detectable from their bared teeth and narrowed eyes. Argonians change gender; the time spent as either a male or female is known as a life-phase. Argonian hatchlings can be of either gender. Argonian appearance ranges from reptilian to almost human; this is decided by the amount of Hist sap they ingest as hatchlings, which ceremonially takes place on their Naming Day. Ancient cave paintings depict figures which appear to be more tree-like than Argonian.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Lockpicking
      +5 Alteration, Light Armor, Pickpocket, Restoration, Sneak.

      Resist Disease 50%
      Water Breathing
      Power: Histskin. Once per day, tenfold health regeneration for 60 seconds.

      Bosmer
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      The Bosmer are the Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as Wood Elves, but Bosmer, Boiche, or the Tree-Sap People is what they call themselves. Bosmer rejected the stiff, formal traditions of Aldmeri high culture, preferring a more romantic, simple existence in harmony with the land, its wild beauty and wild creatures. They are relatively nimble and quick in body and wit compared to their more "civilized" Elven cousins, making them well-suited for a variety of professions, including scouts, thieves, traders and scholars. The best archers in all of Tamriel, the Bosmer snatch and fire arrows in one continuous motion; they are even rumored to have invented the bow. They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas. As part of their Green Pact, they are religiously carnivorous and cannibalistic, but do not harm vegetation of Valenwood (though they are not averse to using wooden or plant-derived products created by others).

      Racial Abilities, Powers, and Skill Bonuses

      +10 Archery
      +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak.

      Resist Poison 50%
      Resist Disease 50%

      Power: Command Animal. Once per day, force an animal to be your ally for 60 seconds.

      Breton
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      Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politically, for High Rock is a factious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and unique customs. Bretons appear, by and large, much like other pale-skinned humans. They are usually slight of build and not as muscular as, say, Nords or Redguards. Their Elvish ancestry is usually only detectable upon a closer inspection of their eyebrows, ears, or high cheekbones, though many individual Bretons appear to be more Nordic or Imperial than anything else. The great diversity in their appearance is to be expected from their politically fractured society, though their clothes, accents, customs and names are fairly uniform.


      Racial Abilities, Powers, and Skill Bonuses

      +10 Conjuration
      +5 Alchemy, Alteration, Illusion, Restoration, Speech.

      Resist Magic 25%
      Power: Dragonskin. Absorb 50% of the magicka from hostile spells for 60 seconds (once per day)

      Dunmer
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      The Dunmer, also known as Dark Elves, or Moriche in the Ayleid Language, are the ash-skinned, red-eyed, Elven peoples of the Eastern Empire. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races. Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dark Elves are well known for their promiscuity. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind before its devastation were known to be less friendly than those who grew up in the Imperial tradition.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Destruction
      +Alchemy, Alteration, Illusion, Restoration, Light Armor, Sneak

      Resist Fire 50%
      Power: Ancestor's Wrath. Once per day, shroud self in fire for 60 seconds, causing nearby enemies to take 8 points of fire damage per second.

      Imperial
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      Known as Cyrodils, Cyrodilics or Cyro-Nordics before the time of Talos, the well-educated and well-spoken Imperials are the natives of the civilized, cosmopolitan province of Cyrodiil. Imperials are also known for the discipline and training of their citizen armies, and their respect for the rule of law. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races and erect the monument to peace and prosperity that comprises the Glorious Empire. Their hegemony has waxed and waned throughout the eras, and most historians refer to three distinct Empires, the ends of which each mark a new epoch in Tamrielic history.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Restoration
      +5 Block, Destruction, Enchanting, Heavy Armor, One-Handed

      Imperial Luck: Loot more Gold.
      Power: Voice of the Emperor. Once per day, calm nearby enemies for 60 seconds.

      Khajiit
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      The Khajiit are a race of feline humanoids hailing from the province of Elsweyr, well-known for their keen intelligence and agility. While these traits make them superb thieves and acrobats, Khajiit are also fearsome warriors, although seldom gifted with the skill to harness magical forces. This is not to say that Khajiit do not possess the ability, merely that strenuous training must be undertaken to make wielding magic a serious option, either in passive or aggressive actions. Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessing a tail and digitigrade stance, i.e. toe walking) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians, make up the so called 'beast races' of the Empire, due to their therianthropic qualities. It is currently unclear whether a successful union between Khajiit and other races may occur, for no well-documented cases exist despite rumors. The divergent appearance and mannerisms of the Khajiit often lead bigoted members of other races

      to look down on them.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Sneak
      +5 Alchemy, Archery, Lockpicking, Pickpocket, One-Handed.

      Claw Attacks
      Power: Eye of Night. Improved night vision for 60 seconds.

      Nord
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      The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, often becoming renowned soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. They thrive in the cold and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along coasts of Tamriel.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Two-Handed
      +5 Block, Light Armor, One-Handed, Smithing, Speech.

      Resist Frost 50%
      Power: Battlecry. Once a day, cause target to flee for 30 seconds.


      Orc (Orsimer)
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      Orcs, also called Orsimer or "Pariah Folk" in ancient times, are sophisticated barbarian beastlike peoples of the Wrothgarian Mountains, Dragontail Mountains, and Orsinium, also known as the "City of the Pariah" (the literal translation is "Orc-Town"). They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, and were often considered to be goblin-ken. However, they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Most Imperial citizens regard the Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes. The Orcs of the Iliac Bay region have developed their own language, known as Orcish, and have often had their own kingdom, Orsinium.

      Racial Abilities, Powers, and Skill Bonuses

      +10 Heavy Armor
      +5 Block, Enchanting, One-Handed, Smithing, Two-Handed.

      Power: Berserker. Once a day, deal double damage while taking half damage for 60 seconds.

      Redguard
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      The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions, resistance to poison, and quickness of foot. Redguards do not share the same blood as the other human races, and they have no connection with the ancestral human homeland of Atmora.


      Racial Abilities, Powers, and Skill Bonuses

      +10 One-Handed
      +5 Alteration, Archery, Block, Destruction, Smithing.

      Resist Poison 50%
      Power: Adrenaline Rush. Once per day, tenfold stamina regeneration for 60 seconds.

      Perks and Leveling
      Leveling is similar to other Elder Scrolls games. You use your skills and they level up. After so many skills increases your character will level. You get one perk per level, and you can save them for however long you wish. 100 is the highest any one skill can go. The soft cap for character levels is 50, but the overall cap is between 70 and 75. It will be impossible to get every perk on one character. There are nearly 300 of them. When you level you can choose to increase one of three stats. Health, Stamina and Magicka. Your carrying capacity is determined by your Stamina. All characters start with the same numbers in those three stats.

      Pictures of the perk trees
      Warrior
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      Mage
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      Thief
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      A perk selector

      http://www.anuconsulting.com/skyrim/skyrimperkpicker.html

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      A handy chart that may help young adventurers.

      Macro9 on
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    • Options
      Macro9Macro9 Registered User regular
      edited November 2011
      Descriptions of Skills

      Warrior Skills

      Smithing
      Smithing is the crafting skill for combat, providing the ability to create and improve weapons and armor. The higher your skill level, the more you can improve weapons and armor.

      Smithing can only be performed at certain locations such as a blacksmith. In these designated areas you may find several types of tools:
      Grindstones: sharpen weapons for extra damage. The higher your smithing skill, the more the weapon damage is improved.
      Workbenches: allow you to improve armor. The higher your smithing skill, the more the armor rating is improved
      Forges: create new weapons and armor from raw materials.
      Tanning Rack: process hides into leather and leather strips
      Raw materials such as iron can be obtained by mining. Hides can be obtained killing animals, such as wolves, and used to customize items, for example by covering the handle of a dagger.

      Archery
      Archery is the skill governing your ability to use bows; the higher your skill level, the more damage is done.

      Archery can be a powerful method of attacking enemies, especially since one-shot kills with arrows are possible. The longer a bow is drawn, the more powerful the resulting shot.
      However, arrows are a relatively rare commodity.

      One-Handed
      One-handed is the ability to proficiently use one-handed weapons such as longswords, daggers, and maces. With the addition of dual-wielding, one-handed weapons can be put in both hands in any combination. The higher your skill in one-handed, the more damage is done with one-handed weapons.

      Two-Handed
      The Two-handed skill is the skill that governs your ability to use larger weapons that require two hands to operate, such as greatswords, warhammers, and battleaxes.

      Block
      Block allows you to reduce damage from melee and ranged combat, using a shield or weapons. As perks are gained, block allows you to do damage with your shield, or disarm your opponent.

      To successfully block an attack, you must carefully time your block.

      Heavy Armor
      Heavy Armor is the skill governing your ability to move and fight in heavy armor.

      Mage Skills

      Destruction
      Destruction magic provides many means of inflicting damage on enemies. Destruction spells use elements (fire, frost, or shock) and pure magic to damage health; an enemy's magicka and stamina can also be reduced.

      A new feature of destruction magic is the ability to cast spells as constant or on self. On self will cause the spell to originate from the player and spread out in a circle, damaging all nearby enemies in the spell's radius. Players may also use "spell runes" which allows you to place a magical trap on the ground that will activate when an enemy walks over it.

      Alteration
      Alteration is one of the five schools of magic in Skyrim. Alteration magic effects the world around it by altering the laws of reality.

      Conjuration
      Conjuration is one of the five schools of magic in Skyrim. Conjuration magic is the school dedicated to summoning to serve the caster's needs.

      Enchanting
      Enchanting is the ability to add magical effects to items such as weapons, armor and clothes.

      Illusion
      Illusion is one of the five schools of magic in Skyrim. Illusion magic focuses on changing the perception of the world from the viewpoint of the target.

      Restoration
      Restoration is one of the five schools of magic in Skyrim. Restoration magic focuses on spells that cure physical ailments.

      Thief Skills

      Alchemy
      Alchemy is the art of brewing potions and poisons. Perks in this skill increase the effectiveness of potions and poisons, remove the positive effects from poisons and the negative effects from potions, and allow you to gather twice as many ingredients from plants.

      To create a potion (or poison) you must combine two or more ingredients which share a magical effect. If the shared effect is a beneficial one (e.g., Restore Health), you create a potion; if the shared effect is a negative one (e.g. Damage Health), you create a poison. Multiple-effect potions can be created if the combined ingredients share more than one effect in common. Each ingredient has a total of four available effects. To discover an ingredient's first effect, you must taste the ingredient. Additional effects can be discovered by experimenting to see what ingredient combinations successfully yield potions. Alchemy can only be performed at designated alchemy laboratories or cooking pots. Your alchemy skill level determines the strength of any potions or poisons that you create. In turn, creating potions/poisons leads to alchemy skill increases, as does eating ingredients.

      Light Armor
      Light Armor is the skill governing your ability to fight and move in light armor.

      Lockpicking
      Lockpicking is a skill that allows you to open locks without the proper key. The whole tree takes 11 perk points to complete.

      Pickpocket
      The Pickpocket skill allows you to steal items off of a person. As perks are gained in this skill, you gain abilities that make pickpocketing attempts more likely or guaranteed to succeed, silently kill people with poisons, increase your maximum encumbrance, and the ability to steal equipped items.

      If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Simply viewing an inventory is not considered to be a crime. The chance of successfully pickpocketing an item is dependent upon the item being stolen. Heavier items and more valuable items are harder to steal. If you fail, the target will detect you and you will receive a bounty.
      Sneak
      The Sneak skill allows you to move around undetected and silently attack adversaries. Perks in this skill make it harder for you to be detected, do more damage with sneak attacks, and make it possible to step on pressure plates without activating them.

      Using the sneak control causes your character to crouch, indicating that you have entered sneak mode. Your chances of successfully sneaking are improved by your sneak skill level. Sneaking is also easier when it is difficult to see your character (darkness, line-of-sight is obscured) or hear your character. Heavy armor and large weapons make more noise; daggers are silent. Note that casting spells creates both sound and light. Finally, the more rapidly you move, the worse your chances of sneaking successfully.

      When you are sneaking, your sneak status is displayed in the middle of the screen using an eye-shaped icon:
        A closed eye means you are completely hidden. 'HIDDEN' will also appear on the screen. A slightly open eye means the enemy knows something is out there. A medium-open eye means the enemy is searching. An open eye means the enemy has found you. 'DETECTED' will also appear on the screen.

      If you attack an enemy without the enemy detecting you, you will perform a sneak attack, allowing increased damage if you have unlocked the appropriate perk. Making a sneak attack increases your sneak skill, as does successfully sneaking.

      Speech
      The Speech skill allows you to more effectively persuade people and to barter with shopkeepers. Perks in this skill allow you to get better deals when trading, buy and sell any kind of item to any merchant, and make it more likely for a persuasion or intimidation attempt to succeed.

      Your speech skill determines the chance of successfully being able to get information out of an NPC using intimidation or persuasion. These Speech Challenges will be provided as options during certain dialogues, along with the percentage chance of success. You can choose whether or not to accept the challenge, but a failed challenge cannot be retried.

      Special dialogue options include:
        Persuade: get information using speech skill alone. Chances of success depend solely upon your speech skill. Intimidate: get information forcefully. Chances of success depend upon your speech skill and your overall level. Bribe: pay someone for information. Brawl: fistfight with person for information. Fistfights will not result in death and the guards will not interfere.

      Your speech skill also affects merchant prices; prices can be further improved using some of the speech skill perks. Trading with merchants will increase your speech skill.

      Types of jobs one can do in the game

      Cooking
      Cooking allows you to combine raw food ingredients to create cooked food. Cooked food provides a more substantial health boost than raw food.
      Cooking can only be done at designated campsites and cooking spits. Specific recipes must be followed, which specify the raw foods that must be combined.

      Mining
      Mine Ore. Ore obtained from mining can be used when smithing

      Chopping Wood
      Forever alone playing with wood.

      Houses and Marriage
      Houses in Skyrim are buildings in which the player may sleep and safely store items in non-respawning containers. Each major city has a house, of varying size, quality and cost, available for the player to purchase. There is no limit to how many homes the player may own, only a limit on how many houses are available. If you get married, your spouse will move in to your house.
      Sleeping in a bed in your house provides a temporary boost to your Health and Magicka; the boost obtained by sleeping in your own bed is higher than that from other beds.
      In Skyrim the player will have the option of marrying an NPC, regardless of race or gender. In order to marry an NPC you must raise their disposition towards you and then wear a special amulet that signifies that you wish to marry them. If the player owns a property, his or her spouse will move in with them, and will provide a variety of benefits.
        A player's spouse will prepare one home cooked meal a day, which will restore health and stamina. If requested, your spouse will accompany you on your travels, and can be directed to either defend you or attack your enemies directly. If your spouse is acting as a companion, he or she can carry some of your equipment for you. Your spouse will occasionally surprise you with a gift.


      Fucking Shouts, how do they work?

      Shouts are Draconic words of power that the Dragonborn learns and can...shout. You find walls all over the world. On these walls are the words in the dragon language. If you find a word it may unlock a shout. But before you run off and try to jump off a cliff using the ethereal shout you need to know a few things. In order to unlock the shouts you need to absorb the soul of a dragon. You can only do that by killing one. So, if you want shouts you can't ignore them dragons. Shouts also have multiple levels of power. In fact they have three words associated with them. So, in order for them to be at their greatest potential one must hunt down the walls that posess the other words and use even more dragon souls on it. On the console you use shouts by pressing an analog stick in. If you have unlocked more words in that shout you can hold it in for longer, so that the shout charges. There are 20 Dragon Shouts in the game. Each of which have 3 words of power needed to maximize them. Some known shouts are Become Ethereal, which makes you unable to be affected by the world and unable to affect the world. Fire breath, which is self explanatory. Ice Form, which lets you freeze enemies in ice. Slow Time, which allows you to move faster. Storm Call, which lets you summon a storm with lightning bolts. Unrelenting Force, which knocks enemies on their asses upon use. And Whirlwind Sprint, which makes your character dash at high speeds.

      Shouts do not use your magicka. Instead they have recharge times which are progressively longer depending on how many words you use. Once they recharge you can use them again.

      Music

      Zr3lg.jpg

      Jeremy Soule has returned to weave more epic music in the game. It's a four disc affair. Here's a taste of it.

      http://www.youtube.com/watch?v=YwFf0XYX8Nc
      http://www.youtube.com/watch?v=KuHeTfy7gSY
      http://www.youtube.com/watch?v=KcgkzXpBawg

      What's happened across fair Tamriel since the end of Oblivion.

      Fourth Era

      First Century

      4E 0 — End of the Oblivion Crisis.
      The banishing of Mehrunes Dagon from Tamriel by the Champion of Cyrodiil, Martin Septim, and the avatar of Akatosh ends the Oblivion Crisis. The Septim bloodline ends and the Amulet of Kings is destroyed. The Third Era ends, marking the beginning of the Fourth.
      The Fourth Era begins with no Emperor on the throne of Tamriel. High Chancellor Ocato, the Elder Council, and the Blades try to maintain order. The provinces start to take advantage of the Empire's weakened state.

      4E ?? — Red Mountain erupts; Vvardenfell is destroyed.
      In Vivec's absence, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium that uses at first dozens of dying souls, then a small number of living ones to stabilize the rock. The soul of Sul's wife Ilzheven was among them. In a fight to free her, the Ingenium is destroyed and the rock crashes into the city of Vivec with all the energy it originally had. The impact causes Red Mountain to erupt and destroys the entire island of Vvardenfell, as well as causing massive destruction to the rest of the province.

      4E ?? — The Empire Collapses
      Black Marsh secedes from the Empire; it is soon followed by Elsweyr.
      The Thalmor seize control of the old Aldmeri Dominion (Valenwood and the Summerset Isle).
      The Argonians invade and conquer Morrowind after the eruption of Red Mountain.

      4E ?? — Titus Mede is crowned the new emperor by conquest.

      4E 18 — Prince Attrebus Mede is born.

      4E 23 — Annaïg Hoïnart is born.

      4E 40s — Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind.
      The city of Lilmoth, Black Marsh, the home of Annaïg, is destroyed in the process.

      Second Century

      4E 171 — The Great War ends with the Concordat of White Gold.
      The Concordat is a peace treaty between the Empire and the Thalmor. The treaty is noted to have given the Thalmor free reign to stamp out the worship of Talos

      throughout the Empire.

      Third Century

      4E 201 — Torygg, the High King of Skyrim, is assassinated by Ulfric Stormcloak at Solitude.
      4E 201 — The Nords of Skyrim engage in a civil war.
      Imperial General Tullius is charged with crushing the Stormcloak rebellion.

      Before you run off to play Skyrim let's take some time to remember Oblivion and Morrowind.

      http://www.youtube.com/watch?v=YjTLOKGQuqw&feature=player_embedded
      http://www.youtube.com/watch?v=9NX-MvnYUEs

      Skyrim's system requirements.

      Minimum System Requirements
      * OS: 7/Vista/XP PC (32 or 64 bit)
      * CPU: Dual Core 2.0GHz or equivalent processor
      * RAM: 2 GB
      * HDD: 6 GB
      * Graphics: 512 MB card
      * Sound Card: DirectX 9 Compatible
      * DirectX: Version 9.0c
      * Internet for Steam activation
      Recommended System Requirements
      * OS: Windows 7/Vista/XP (32 or 64 bit)
      * CPU: Quad-core Intel or AMD CPU
      * RAM: 4 GB
      * HDD: 6 GB free disk space
      * Graphics: 1 GB Graphics Memory
      * Sound Card: DirectX 9 Compatible
      * DirectX: Version 9.0c
      * Internet for Steam activation
      Supported Graphics Cards:
      Minimum – ?
      Recommended -Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher

      This has a list of graphics cards and where they rank. It will give an idea of where one's card may stand.

      http://www.uesp.net/wiki/Skyrim:System_Requirements

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      Okay that's enough of that, Motherfuckers. Get out there and play that new shit. When it releases that is.

      Macro9 on
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      HobnailHobnail Registered User regular
      Instead of shouting at someone, or can I just yell in general? Because this game makes me want to yell a lot.

      OP is fantastico, sir.

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      HunteraHuntera Rude Boy Registered User regular
      edited November 2011
      Good on ya rememberin' the theme.

      Huntera on
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      Macro9Macro9 Registered User regular
      Here's a gameplay video that may contain spoilers

      http://www.youtube.com/watch?v=5p1ZBgcVEoo

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      FutoreFutore Registered User regular
      this game looks overwhelming

      ETqXK.png
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      BaidolBaidol I will hold him off Escape while you canRegistered User regular
      I hear this game comes out this week.

      Steam Overwatch: Baidol#1957
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      MikeManMikeMan Registered User regular
      i want skyrims

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      DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
      Macro gets a hug

      Miss me? Find me on:

      Twitch (I stream most days of the week)
      Twitter (mean leftist discourse)
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      Macro9Macro9 Registered User regular
      The thread title was going to be this but I decided against it.

      http://www.youtube.com/watch?v=CrElT8XxptU

      New Wave doesn't fit with this game.

      Needs more metal.

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      MikeManMikeMan Registered User regular
      I still don't know if the gameplay and combat is as engaging as a 2011 game is expected to be, however.

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      MrDoctorProfessorMrDoctorProfessor Registered User regular
      So was it ever confirmed for 1201am Est for the US?

      noAZAb5.png?1
      Hey Satan!
      Post
      Amazon
      Steam
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      Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
      Gonna wait a little while on this, cos my PC isn't up to snuff and last time I bought a bethsoft game (FO3) the DLC-included GOTY release was $20 within two years

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      Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
      I am weary

      I was so pissed off at Oblivion

      I don't want to be disappointed again

      wY6K6Jb.gif
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      PeccaviPeccavi Registered User regular
      Can't wait to start sniping people with a bound bow, trapping all the souls.

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      ProjeckProjeck Registered User regular
      so what's this i hear about armor being dumb in this one?

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      Macro9Macro9 Registered User regular
      So was it ever confirmed for 1201am Est for the US?

      No confirmation but they've said they are working on that happening for NA.

      We should have an idea of when preloading starts later today.

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      FirmSkaterFirmSkater Registered User regular
      Hey macro the description for Nords in the OP is cut short

      sig2.jpg
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      BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
      I know next to nothing about this game

      but I don't really like the look of any of the races in the OP

      especially those high elves

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      PeccaviPeccavi Registered User regular
      Mortal Sky wrote:
      Gonna wait a little while on this, cos my PC isn't up to snuff and last time I bought a bethsoft game (FO3) the DLC-included GOTY release was $20 within two years

      That's why I'm picking up the 360 version now and buying the GotY version off steam in a couple years.

      Well, that and the fact that Amazon offered $10 off the 360 version.

      I've bought Oblivion 3 times, I'll probably buy Skyrim at least twice.

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      Macro9Macro9 Registered User regular
      Projeck wrote:
      so what's this i hear about armor being dumb in this one?

      Greaves and the cuirass have been combined into one piece. It's just called armor.

      There are four armor pieces one can wear.

      Helmet: covers your head
      Boots: covers your feet and ankles
      Gauntlets: covers your hands up to your elbow
      Armor: covers your legs, chest and shoulders

      58pwo4vxupcr.png
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      MysstMysst King Monkey of Hedonism IslandRegistered User regular
      what's with the shitty 3rd person camera? or is the guy just crap at controlling it?

      ikbUJdU.jpg
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      HunteraHuntera Rude Boy Registered User regular
      BugBoy wrote: »
      I know next to nothing about this game

      but I don't really like the look of any of the races in the OP

      especially those high elves

      Just.

      Be.

      Dinothor.

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      Macro9Macro9 Registered User regular
      edited November 2011
      FirmSkater wrote:
      Hey macro the description for Nords in the OP is cut short

      Thanks. I fixed it.
      BugBoy wrote:
      I know next to nothing about this game

      but I don't really like the look of any of the races in the OP

      especially those high elves

      Those are just a couple of the default options. You can still completely customize your facial features and body type.

      Here are all the default faces for the Altmer.

      http://images.uesp.net/2/21/SR-race-Altmer.jpg

      Macro9 on
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      ProjeckProjeck Registered User regular
      Macro9 wrote:
      Projeck wrote:
      so what's this i hear about armor being dumb in this one?

      Greaves and the cuirass have been combined into one piece. It's just called armor.

      There are four armor pieces one can wear.

      Helmet: covers your head
      Boots: covers your feet and ankles
      Gauntlets: covers your hands up to your elbow
      Armor: covers your legs, chest and shoulders

      oh that's actually pretty cool

      i had heard that it was all rolled into one thing and that sounded awful

      i think i'm going to get this game

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      BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
      If I do end up playing this I will go for whatever is simplest

      because whenever I play a game that has this much customization in terms of skills and such I just have no idea what to do and end up spending the whole game worrying that my guy is awful

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      Macro9Macro9 Registered User regular
      edited November 2011
      Mysst wrote:
      what's with the shitty 3rd person camera? or is the guy just crap at controlling it?

      I'm convinced the people doing let's plays and other videos are idiots. Sure using a controller is noticeable but come on.

      Also, they all looked to have never known about the favorites system because they keep going through the menus to select spells and weapons.

      Macro9 on
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      Shazkar ShadowstormShazkar Shadowstorm Registered User regular
      damn bro

      some thread youve got here

      poo
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      HunteraHuntera Rude Boy Registered User regular
      BugBoy wrote: »
      If I do end up playing this I will go for whatever is simplest

      because whenever I play a game that has this much customization in terms of skills and such I just have no idea what to do and end up spending the whole game worrying that my guy is awful

      Dinothor

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      BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
      reptile guy with a hammer and dragony power to shout out storms?

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      PeenPeen Registered User regular
      I'm getting this at midnight at my local Gamestop and then the question is how late do I stay up playing it. Right now I'm thinking 2ish but that's probably not realistic.

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      MysstMysst King Monkey of Hedonism IslandRegistered User regular
      I'm gonna be brown Conan.

      ikbUJdU.jpg
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      HunteraHuntera Rude Boy Registered User regular
      BugBoy wrote: »
      reptile guy with a hammer and dragony power to shout out storms?

      Hammers and lightning magic while also being a dinosaur.

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      Macro9Macro9 Registered User regular
      Added Skill Descriptions to the third post.

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      PersonfacePersonface HAIL GAY SATANRegistered User regular
      Macro this thread is almost as beautiful as the game it describes.

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      captainkcaptaink TexasRegistered User regular
      Does anyone know if daggers are considered swords for the sword-specific one-handed talents?

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      DroolDrool Science! AustinRegistered User regular
      So since this is Steamworks I can just buy it off D2D and save a couple bucks, then punch the code into Steam and download it through there right?

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      SkeithSkeith Registered User regular
      Breton sorcerer, nord assassin or nord with a gigantic hammer... decisions, decisions...

      aTBDrQE.jpg
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      BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
      BugBoy wrote:
      I know next to nothing about this game

      but I don't really like the look of any of the races in the OP

      especially those high elves
      i read this as "look like"...i have no regrets

      dfzn9elrnajf.png
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      Macro9Macro9 Registered User regular
      edited November 2011
      Drool wrote:
      So since this is Steamworks I can just buy it off D2D and save a couple bucks, then punch the code into Steam and download it through there right?

      Yep
      captaink wrote:
      Does anyone know if daggers are considered swords for the sword-specific one-handed talents?

      They are part of one-handed. They don't have specific perks related to them like Axes and Maces (in the one-handed tree) but the damage, crit, power attack and dual wielding perks do have an effect on Dagger.

      Macro9 on
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    This discussion has been closed.