The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Years ago I was working contract QA for a large corporation with a number of subsidiary development studios. I was a part of the build verification and performance testing team, and needless to say our job was fairly easy; check the newest and freshest build from the developer and create save points along the way, all the while logging performance issues and ad-hocing the shit out of the game.
Since the job came with a fair amount of “down time,” we were frequently asked to perform random jobs. “Play through the game for screen caps,” “provide saves for this team or that team,” “create unique scenarios for another team for marketing…” Fun stuff.
Then one day we were given another task… one unique to itself and all-together scary (for someone relatively new to the industry at the time). Three others and I were put into a shuttle and driven to an offsite building on another part of town. Once there we realized that we were standing in the shell of what was once a bustling and active studio, decorated with all things attractive and unique to a game studio. Arcade machines still plugged in, giant flat screens, whiteboards covered in gaming jargon and designer notes…and of course the free drinks fridge.
What was missing were the people. Not a single person was there. Controllers lay on the ground, placed there in haste as though the person handling it was forcibly removed from the office. Desks were scattered with random notes and pieces of technology, ideas still scribbled down on so many sticky notes as though they were going to be picked up later for a stand-up meeting to be relayed to some other “team.”
Well…no team existed anymore. This place was shut down and void of life. I knew that we were there to “save the valuables”... dev kits, monitors, controllers…it all had to go. What was once a hub of ideas was now a scrap yard of product to be recycled and re-used. I thought long and hard after cleaning up that mess of a studio… Was I making the right choice working for a small hourly wage while performing a task that most other industry folk look down upon knowing that maybe, I could end up like this place in the bat of an eye?
My answer: absolutely 100% you bet your fucking ass yes… this place may have now been deserted, but when it was moving full steam I have no doubt that it was a blast to work in and bustled with creativity and growth. The game industry will always have failed studios and horror stories about publishers shutting down projects. From every one of these comes a new batch of talent, ready to re-enter the workforce or forge ahead with their own team as independent studios. It’s been 4 years since I helped pick up the dead pieces of this studio, but I never forgot about it.
Rest in peace, FASA.
Fitocracy: Join us in the SE++ group!
XBox LIVE: Bogestrom | Destiny
PSN: Bogestrom
So in case we weren't confused enough about what LaiiStar? was (the product or the desktop background image), now the logo appears on the boxart for a game called Portallis that is made by Vega.
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
I assume "Portallis, City of a Million Doors" is a location within the Lawstar universe.
So in case we weren't confused enough about what LaiiStar? was (the product or the desktop background image), now the logo appears on the boxart for a game called Portallis that is made by Vega.
There is nothing suggesting Portallis is the title of the game. The most logical explanation is that Portallis is a location within the LawStar universe.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
That was FASA Interactive. I have been to FASA Studios, back when it existed, in 2000. Sadly, no arcade machines that I saw. There was much cooler stuff personally, though!
Plus, FASA Studios closed in 2001/2002. So this has to have been FASA Interactive.
He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
I am now wondering how many doors there are in, say, the average city or residential suburban square mile. In my house there are eight doors which actually open and shut (counting the garage door but not the cat door). Now if I could use Google Earth to figure out a house density...
I am now wondering how many doors there are in, say, the average city or residential suburban square mile. In my house there are eight doors which actually open and shut (counting the garage door but not the cat door). Now if I could use Google Earth to figure out a house density...
I assume there's more to Portallis than just the fact of the million doors. Like, their buildings are probably MADE of doors. Or maybe the entire city is just a nigh infinite corridor lined with doors.
I am now wondering how many doors there are in, say, the average city or residential suburban square mile. In my house there are eight doors which actually open and shut (counting the garage door but not the cat door). Now if I could use Google Earth to figure out a house density...
I assume there's more to Portallis than just the fact of the million doors. Like, their buildings are probably MADE of doors. Or maybe the entire city is just a nigh infinite corridor lined with doors.
Planescape.
What is this I don't even.
0
TIFunkaliciousKicking back inNebraskaRegistered Userregular
Just like old homes, defunct community websites, and obsolete MMOs something thats empty where it clearly was not meant to be is always a little depressing
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Posts
They had the license to create Doctor Who minatures and game books:
http://tardis.wikia.com/wiki/FASA
http://tardis.wikia.com/wiki/The_Doctor_Who_Role_Playing_Game
http://tardis.wikia.com/wiki/Doctor_Who_and_the_Vortex_Crystal
http://tardis.wikia.com/wiki/Doctor_Who_and_the_Rebel's_Gamble
There is nothing suggesting Portallis is the title of the game. The most logical explanation is that Portallis is a location within the LawStar universe.
kingworkscreative.com
kingworkscreative.blogspot.com
Plus, FASA Studios closed in 2001/2002. So this has to have been FASA Interactive.
I assume there's more to Portallis than just the fact of the million doors. Like, their buildings are probably MADE of doors. Or maybe the entire city is just a nigh infinite corridor lined with doors.
Planescape.
What's that bomb that kills all life without leveling any structures / equipment? Neutron bomb or whatever?
Yeah.
after choosing one, the host opens 300,000 doors, all containing dustballs. He then asks if you would look to keep your door or switch to a new one
http://www.audioentropy.com/
That was the first, last and only arcade flying simulator that I ever played. And is in my top 10 best games of all times.
Earlier on in the strip they had a red/orange "h" on the cans, which reminded me of the "b" on Beats (by Dre).