You won't have time to play Skyrim before it goes on sale, you won't have time to play Skyrim before it goes on sale, you don't have to buy it now just because you can see everyone playing it, you can serve the Newell in other ways, you just got Saints Row Three, you won't have time to play Skyrim before it goes on sale...
Wrong thread ffs. I wish I had the heart to try Skyrim. But after playing Oblivion? hell no. I over leveled by jumping around a town and the next time I got into a combat I was way behind. I vowed never again, even if the leveling system is gone.
Perhaps you're lucky and it converted it into Chaos Theory.
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
"Efficiency" as a term doesn't necessarily correlate to size. A 7-zip archive compressed on ultra profile sure is smaller than a bunch of loose files, but it's hell of a lot tougher to read, write, and update.
I just wanted to sneak in past the Skyrim to thank everyone who recommended Gemini Rue. I'm stuck in a hotel room for the next few months, and it served as a perfect break up of the monotony. A new, sci-fi noir point and click adventure in the mode of Blade Runner? Yes please.
I think my only complaint is that it was fairly short...but there's still a ton of rather cryptic achievements I need to try and do, and the commentary. And the length actually fit the narrative nicely, a good example of the game fitting the story, rather than being an afterthought. I'd quite like some more. Any recommendations? I came up on Sierra/Lucasarts point-and-clicks, so I've got most of those at home somewhere...but I don't think anything else has done this since Blade Runner.
Now on to The Binding of Isaac...tried it for a few minutes last night, and, you know, I don't think I'm very good at it...
I can't play Skyrim and I had Oblivion from some old Steam sale so I started playing it and it's pretty great. One problem is it is hard. I'm sure there's a way to exploit the system but I'm pretty shocked how difficult it is. I think this is due to what the wiki calls the leveling problem.
themightypuck on
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
As an advice: When configuring Oblivion you have to choose between enabling anti-aliasing and enabling HDR. Enabling HDR is awesome because the lighting looks pretty realistic after that, and made me enjoy the wonderful vistas you come across even more. (My guess is that one could perhaps enable both by messing with the config)
Point me in the direction where Oblivion could be a great game.
The big modding guide linked in the OP of the Skyrim/ES thread?
Oblivion really is great. I don't think I could ever go back after playing Skyrim but if you haven't played or can't play Skyrim, the price is right.
Five bucks is probably worth it for the Shivering Isles expansion alone. Or so I hear. I, uh, never got around to playing it.
Did you play the brotherhood quest line?
No. Everybody says it's nice and all, I just never had much interest in being an assassin, didn't fit with any of the characters I made. I never got anywhere with the main quest in Oblivion either, I would just roll random new types of characters and charge out into the wilderness in search of random adventure.
And according to Steam, I got 50 hours of play time out of doing that, so I definitely feel like I got my money's worth even though I bought the game for $20.
0
KetarCome on upstairswe're having a partyRegistered Userregular
Wrong thread ffs. I wish I had the heart to try Skyrim. But after playing Oblivion? hell no. I over leveled by jumping around a town and the next time I got into a combat I was way behind. I vowed never again, even if the leveling system is gone.
But the levelling system is completely different now.
Skyrim is so much better than Oblivion in pretty much every way.
Course Morrowind is so much better than Oblivion in pretty much every way. At least vanilla.
MOD up oblivion, slap on the reflex combat mod and it becomes pretty damn amazing. If oblivion itsef is too boring, go grab the Neherim total conversion and play that instead. I put a handful of hours into it and I found it much, much better as far as story and such goes.
Course Morrowind is so much better than Oblivion in pretty much every way.
Not every way. Combat in Morrowind, for example, sucked. Not that it's great in Oblivion, but at least in Oblivion when you ran up to a guy with your sword and clicked on him you could be sure you'd hit him with your sword as opposed to inexplicably "missing" because the numbers decreed it on account of your weapon skill being too low.
MOD up oblivion, slap on the reflex combat mod and it becomes pretty damn amazing.
Deadly Reflex is way over the top. The first time I ran across it on the nexus I started reading the description, got to the part where it talked about your foes mewling in pain as you chop both of their hands off at the wrist, and laughed the whole thing off as ridiculous.
If oblivion itsef is too boring, go grab the Neherim total conversion and play that instead. I put a handful of hours into it and I found it much, much better as far as story and such goes.
One of my regrets about probably never being able to go back to Oblivion in any form now that I have Skyrim is that I didn't give Nehrim as much attention as it deserved. I think I got about 5-6 hours into it and they certainly seemed to have done an outstanding job of creating a more coherent and compelling main storyline, although the world was a little disappointingly lacking in detail around the edges.
Not every way. Combat in Morrowind, for example, sucked. Not that it's great in Oblivion, but at least in Oblivion when you ran up to a guy with your sword and clicked on him you could be sure you'd hit him with your sword as opposed to inexplicably "missing" because the numbers decreed it on account of your weapon skill being too low.
But surely that is how it should be? A character with no skill in swordfighting for example *should* miss most of the time with a sword.
Gaslight: wristbiting is a time honored tactic, or at least, that's what Talhoffer's Fechtbuch tells us.
The mewling in pain though, that's a bit silly.
I'm not arguing the "realism" of it one way or another, I'm just saying the focus of the mod seemed to be on making combat more gratuitously gory rather than on actually making it more enjoyable, and that killed my interest in it.
The Elder Scrolls series has never been about intense, in-depth, or realistic melee combat simulation anyway, and while trying to make basic, logical improvements is one thing (as they've tried to do in Skyrim), when you take it too far yo end up with absurdities. People looking for an intense melee combat simulation should play, I don't know, Mount & Blade? Although that's definitely not gory enough for the likes of the people who devised Deadly Reflex. Maybe Dark Messiah...assuming you like kicking.
Well, you certainly picked the right year for that :rotate:
College ball and '94 Knicks playoff reruns will have to suffice for now. My interest level in the former was even lower than whatever it was at for the NBA, but I've found myself enjoying the tip-off marathon on ESPN. Aside from having only a very casual interest in Syracuse, not having a true local team worth cheering for hasn't helped.
I think I'm just dying for baseball to come back and am trying to convince myself that I like basketball now so I don't go crazy waiting for the new season.
Speaking of, it seems NBA2K.com has finally launched. Feel free to add me (Bullio) for super awesome stat comparison funtime wanking.
Intense melee combat and 'having more options than just click and hold' are a bit different. My only complaint with TES has always been the fact that magicka is amazing and has all this awesome stuff you can do... and melee is just click, hold, yay? Reflex added some great little additions to combat. Additions I hope they carry over to Skyrim if anyone picks up doing a combat mod.
Not every way. Combat in Morrowind, for example, sucked. Not that it's great in Oblivion, but at least in Oblivion when you ran up to a guy with your sword and clicked on him you could be sure you'd hit him with your sword as opposed to inexplicably "missing" because the numbers decreed it on account of your weapon skill being too low.
But surely that is how it should be? A character with no skill in swordfighting for example *should* miss most of the time with a sword.
A person who has never held a sword in his or her life can presumably approach a stationary target and swing the sword in such a way that it makes contact, however awkwardly. But not in Morrowind! And due to the limitations of its graphics and physics, the game could not even depict "missing" in a semi-convincing way, so you would swing your sword over and over with the same animations and some swings would be hits and others would be misses as the invisible dice rolls decreed and there was no way to tell the difference half the time except that they resulted in different sound effects.
What I am saying is that the problem of combat feeling like "numbers banging against other numbers" which Gabe complained about with Skyrim pretty much defined Morrowind combat, and at early levels that makes it extremely frustrating and uninteresting, because much of the time things simply do not work and there is nothing you can do to fix it except grind your stats up higher.
Point me in the direction where Oblivion could be a great game.
The big modding guide linked in the OP of the Skyrim/ES thread?
Oblivion really is great. I don't think I could ever go back after playing Skyrim but if you haven't played or can't play Skyrim, the price is right.
Five bucks is probably worth it for the Shivering Isles expansion alone. Or so I hear. I, uh, never got around to playing it.
Did you play the brotherhood quest line?
No. Everybody says it's nice and all, I just never had much interest in being an assassin, didn't fit with any of the characters I made. I never got anywhere with the main quest in Oblivion either, I would just roll random new types of characters and charge out into the wilderness in search of random adventure.
And according to Steam, I got 50 hours of play time out of doing that, so I definitely feel like I got my money's worth even though I bought the game for $20.
How to describe the brotherhood quest line...
Imagine you're playing a game of dodgeball. Except all the balls are idiot balls. And also all the players are idiots.
0
SteevLWhat can I do for you?Registered Userregular
I can't play Skyrim and I had Oblivion from some old Steam sale so I started playing it and it's pretty great. One problem is it is hard. I'm sure there's a way to exploit the system but I'm pretty shocked how difficult it is. I think this is due to what the wiki calls the leveling problem.
I sort of had that issue the first time I played it. I stopped playing, but mainly because of WoW at the time. When I came back to it a while later, I installed a few mods that sort of fixed that levelling issue. I still had some issues, but I think it made my life easier. Unfortunately I don't remember which mods I used at this point, as this was a few years ago. And I still didn't finish the game, probably due to WoW. :P
So this free version of DC Universe, what superpowers are available?
All of them except the lanterns.
And you only get 2 character slots. Which sucks, but if you pay just $5 you can get 6 slots and the extra power (if I read correctly). That's just $5... not per month.
Posts
http://forums.steampowered.com/forums/archive/index.php/t-2100220.html
http://forums.steampowered.com/forums/archive/index.php/t-682910.html
http://forums.steampowered.com/forums/archive/index.php/t-1920466.html
This is also a great time to change your Steam forums password.
hgngngngnngnnnnngg.
if you feel the need to give a shit about skyrim
remember that you bought a game where you this exists instead
It's been a few days, so I'm sure someone's made a mod to replace Oblivion's world with Skyrim's by now.
Metacritic? :?
The big modding guide linked in the OP of the Skyrim/ES thread?
Oblivion really is great. I don't think I could ever go back after playing Skyrim but if you haven't played or can't play Skyrim, the price is right.
Five bucks is probably worth it for the Shivering Isles expansion alone. Or so I hear. I, uh, never got around to playing it.
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better
bit.ly/2XQM1ke
Check size before agreeing: 7200mb.
Size after efficient update: 8213mb.
Welp.
I think my only complaint is that it was fairly short...but there's still a ton of rather cryptic achievements I need to try and do, and the commentary. And the length actually fit the narrative nicely, a good example of the game fitting the story, rather than being an afterthought. I'd quite like some more. Any recommendations? I came up on Sierra/Lucasarts point-and-clicks, so I've got most of those at home somewhere...but I don't think anything else has done this since Blade Runner.
Now on to The Binding of Isaac...tried it for a few minutes last night, and, you know, I don't think I'm very good at it...
Goodreads
SF&F Reviews blog
Did you play the brotherhood quest line?
― Marcus Aurelius
Path of Exile: themightypuck
Twitter: busfahrer -- Quake Live: busfahrer -- StarCraft II: busfahrer.184 (EU)
I swear I'm not a huge basketball fan.
No. Everybody says it's nice and all, I just never had much interest in being an assassin, didn't fit with any of the characters I made. I never got anywhere with the main quest in Oblivion either, I would just roll random new types of characters and charge out into the wilderness in search of random adventure.
And according to Steam, I got 50 hours of play time out of doing that, so I definitely feel like I got my money's worth even though I bought the game for $20.
Well, you certainly picked the right year for that :rotate:
But the levelling system is completely different now.
Skyrim is so much better than Oblivion in pretty much every way.
MOD up oblivion, slap on the reflex combat mod and it becomes pretty damn amazing. If oblivion itsef is too boring, go grab the Neherim total conversion and play that instead. I put a handful of hours into it and I found it much, much better as far as story and such goes.
Not every way. Combat in Morrowind, for example, sucked. Not that it's great in Oblivion, but at least in Oblivion when you ran up to a guy with your sword and clicked on him you could be sure you'd hit him with your sword as opposed to inexplicably "missing" because the numbers decreed it on account of your weapon skill being too low.
Deadly Reflex is way over the top. The first time I ran across it on the nexus I started reading the description, got to the part where it talked about your foes mewling in pain as you chop both of their hands off at the wrist, and laughed the whole thing off as ridiculous.
One of my regrets about probably never being able to go back to Oblivion in any form now that I have Skyrim is that I didn't give Nehrim as much attention as it deserved. I think I got about 5-6 hours into it and they certainly seemed to have done an outstanding job of creating a more coherent and compelling main storyline, although the world was a little disappointingly lacking in detail around the edges.
The mewling in pain though, that's a bit silly.
But surely that is how it should be? A character with no skill in swordfighting for example *should* miss most of the time with a sword.
I'm not arguing the "realism" of it one way or another, I'm just saying the focus of the mod seemed to be on making combat more gratuitously gory rather than on actually making it more enjoyable, and that killed my interest in it.
The Elder Scrolls series has never been about intense, in-depth, or realistic melee combat simulation anyway, and while trying to make basic, logical improvements is one thing (as they've tried to do in Skyrim), when you take it too far yo end up with absurdities. People looking for an intense melee combat simulation should play, I don't know, Mount & Blade? Although that's definitely not gory enough for the likes of the people who devised Deadly Reflex. Maybe Dark Messiah...assuming you like kicking.
College ball and '94 Knicks playoff reruns will have to suffice for now. My interest level in the former was even lower than whatever it was at for the NBA, but I've found myself enjoying the tip-off marathon on ESPN. Aside from having only a very casual interest in Syracuse, not having a true local team worth cheering for hasn't helped.
I think I'm just dying for baseball to come back and am trying to convince myself that I like basketball now so I don't go crazy waiting for the new season.
Speaking of, it seems NBA2K.com has finally launched. Feel free to add me (Bullio) for super awesome stat comparison funtime wanking.
A person who has never held a sword in his or her life can presumably approach a stationary target and swing the sword in such a way that it makes contact, however awkwardly. But not in Morrowind! And due to the limitations of its graphics and physics, the game could not even depict "missing" in a semi-convincing way, so you would swing your sword over and over with the same animations and some swings would be hits and others would be misses as the invisible dice rolls decreed and there was no way to tell the difference half the time except that they resulted in different sound effects.
What I am saying is that the problem of combat feeling like "numbers banging against other numbers" which Gabe complained about with Skyrim pretty much defined Morrowind combat, and at early levels that makes it extremely frustrating and uninteresting, because much of the time things simply do not work and there is nothing you can do to fix it except grind your stats up higher.
That also reminds me to watch out for Armed and Dangerous come the Christmas sale.
didn't play much last night, was too tired, by the weekend things ought to have settled down. Hopefully.
How to describe the brotherhood quest line...
Imagine you're playing a game of dodgeball. Except all the balls are idiot balls. And also all the players are idiots.
I sort of had that issue the first time I played it. I stopped playing, but mainly because of WoW at the time. When I came back to it a while later, I installed a few mods that sort of fixed that levelling issue. I still had some issues, but I think it made my life easier. Unfortunately I don't remember which mods I used at this point, as this was a few years ago. And I still didn't finish the game, probably due to WoW. :P
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Get Burnout Paradise for free on Origin!
Blog
Twitter
It looks really cool, but the music just doesn't seem to be my thing, sadly.
And you only get 2 character slots. Which sucks, but if you pay just $5 you can get 6 slots and the extra power (if I read correctly). That's just $5... not per month.
Cross posting from Skyrim thread...