Never played Half Life, don't play GTA on account of the characters being actual sociopaths, you're a soldier fighting aliens/aggressors in ME (for example, I've never once stabbed that Batarian fixing the gunship in the back in ME2), got Pacifist in DXHR. Besides, why would I want to play as someone who is - at best - as bad as the mercs? They're just doing what they're paid for, he's coming in and killing them because he's an asshole.
And I found that scene in AC Complete pretty nasty.
As bad as the mercs at best? You mean the Serbian war criminals? Those mercs? Yes, Drake has clearly committed genocide. Stop trolling, christ.
Oh and Shephard was actually a merc in ME2. Flying around the galaxy killing even more mercs than Drake and I'm sure they were just doing what they're paid for. Derp.
But anyway, you've taken the thread way off topic. You'd have to be absurdly squeamish to find the scene in AC Complete nasty. There were what, two drops of blood total?
Uncharted is a Pulp series. In Pulp, your heroes are selfish villains less evil than the normal villains, and with better publicity.
Hmm.... I'm trying to imagine a Pulp FF-like RPG.
Barret is a terrorist leader who hand-waves the deaths of innocent bystanders, Tifa tags along for the sake of vengeance and/or acceptance, Cloud's only in it for the money, Red XIII hates humans, Vincent is also in for vengeance, Cid is pissed at everyone, Yuffie is in it for fortune, Cait Sith is a spy, and Aerith joins because "Yay new friends!".
Never played Half Life, don't play GTA on account of the characters being actual sociopaths, you're a soldier fighting aliens/aggressors in ME (for example, I've never once stabbed that Batarian fixing the gunship in the back in ME2), got Pacifist in DXHR. Besides, why would I want to play as someone who is - at best - as bad as the mercs? They're just doing what they're paid for, he's coming in and killing them because he's an asshole.
And I found that scene in AC Complete pretty nasty.
As bad as the mercs at best? You mean the Serbian war criminals? Those mercs? Yes, Drake has clearly committed genocide. Stop trolling, christ.
Oh and Shephard was actually a merc in ME2. Flying around the galaxy killing even more mercs than Drake and I'm sure they were just doing what they're paid for. Derp.
But anyway, you've taken the thread way off topic. You'd have to be absurdly squeamish to find the scene in AC Complete nasty. There were what, two drops of blood total?
Is that all the mercs or just Lazarevich? I don't remember the dudes in his employ getting much face-time. It's pretty bad when the only way you can make the villains worse than your protagonist is genocide.
ME2 is not a huge triumph in scenario writing; I was invested in the characters and enjoyed the gameplay so I saw it through, and I chose not to kill whenever I had the option (which was disappointingly rarely).
When I saw ACC I remember there being significantly more blood than the original release, but I could be mistaken.
Uncharted is a Pulp series. In Pulp, your heroes are selfish villains less evil than the normal villains, and with better publicity.
Hmm.... I'm trying to imagine a Pulp FF-like RPG.
Wasn't that the original billing for FFXIII? That you were a band of terrorists (like in FF7) trying to displace a relatively normal government? Pulp sounds like a kinda weird take on having villains you can relate to, like Lanselot in Tactics Ogre: LuCT.
I've never been really warm to it, even back in the day, at least from a gameplay perspective.
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless one-trick ponies (when it came to personal skills at least)
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless (when it came to personal skills at least)
Doesn't matter. You don't need that many spells from espers unless you are autisming and need everything. I play with Celes every time, and I think the only time I've used her Runic past its tutorial is on the first fight with Kefka.
I mean, at least the characters have unique skills. Characters in 7 and 8 are cookie cutter.
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless (when it came to personal skills at least)
Doesn't matter. You don't need that many spells from espers unless you are autisming and need everything. I play with Celes every time, and I think the only time I've used her Runic past its tutorial is on the first fight with Kefka.
I mean, at least the characters have unique skills. Characters in 7 and 8 are cookie cutter.
True, but at least all the characters of 7 and 8 each learned something unqiue through lmit breaks as the games went on (except Selphie).
Lock? Keep stealing potions
Relm? Keep sketching.
Umaro? Do whatever the hell you want.
Setzer? Maybe you'll get lucky
Celes? Absorb a spell maybe.
They give you 12 characters but you really only need...five of them.
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless (when it came to personal skills at least)
Doesn't matter. You don't need that many spells from espers unless you are autisming and need everything. I play with Celes every time, and I think the only time I've used her Runic past its tutorial is on the first fight with Kefka.
I mean, at least the characters have unique skills. Characters in 7 and 8 are cookie cutter.
True, but at least all the characters of 7 and 8 each learned something unqiue through lmit breaks as the games went on (except Selphie).
Its something of a secret (you could easily beat the game without ever knowing), but 6 actually does have unique limit breaks for each character. They work like 8's in that you have a percentage chance of doing one when you are low on health. Except in 6 you have to do the normal attack first, and see if it triggers after. And the chance is way lower. The payoff, though, is larger, relatively.
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless (when it came to personal skills at least)
Doesn't matter. You don't need that many spells from espers unless you are autisming and need everything. I play with Celes every time, and I think the only time I've used her Runic past its tutorial is on the first fight with Kefka.
I mean, at least the characters have unique skills. Characters in 7 and 8 are cookie cutter.
True, but at least all the characters of 7 and 8 each learned something unqiue through lmit breaks as the games went on (except Selphie).
So, Full Cure, Wall, Rapture, and The End only showing up in her limit break doesn't count as unique, then?
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
I remember Amy Hennig saying on a podcast that some of the combat scenes in Uncharted are 'metaphorical' and aren't necessarily canonical. Which is kind of a weird approach - "It doesn't matter that that bit seemed a bit weird because it didn't actually happen."
Everyone who looks back can easily say that FF6 was an easy game, especially once you know what you're doing. However for someone brand new on their first playthrough, it's still rough. I remember dying to ultros several times in the opera house, and there were a few other battles I had issues with, though I can't remember them at this point.
What FF6 had going for it was that it was the complete package. A memorable cast of characters, as well as some of the most poignant scenes ever put into an RPG in history, and pushing 16 bit sprite graphics to the limit and succeeding wildly. A good battle system. Great music.
As much as I proclaim FF7 is overhyped, it too, was the complete package (although I hate the materia system.) I just believe it was a step backwards from FF6 in character expressiveness.
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless (when it came to personal skills at least)
Doesn't matter. You don't need that many spells from espers unless you are autisming and need everything. I play with Celes every time, and I think the only time I've used her Runic past its tutorial is on the first fight with Kefka.
I mean, at least the characters have unique skills. Characters in 7 and 8 are cookie cutter.
True, but at least all the characters of 7 and 8 each learned something unqiue through lmit breaks as the games went on (except Selphie).
Lock? Keep stealing potions.
Relm? Keep sketching. Or use control, an entirely optional conversion of her skill.
Umaro? Do whatever the hell you want. Or equip specific items to give him new skills.
Setzer? Maybe you'll get lucky Or equip a specific item to let him use coin toss instead.
Celes? Absorb a spell maybe. Also naturally learns magic, including holy
They give you 12 characters but you really only need...five of them.
The give you 12 characters and every single one of them is broken right hard. Locke is the only one I find even remotely 'bland' and even then he at least gets mug and the ability to use the valiant knife.
As for ATB, So they come up with something 10 years ago? Cool and all, but I was hoping for a bit more recent. Though even ATB feels a lot like how P&P RPGs handle things. I guess they didnt have a bar filling up though.
Ridiculous notion. The next FF game could play like FF1 for all I care, if it at least was interesting. I absolutely hate their current art direction, story telling, and the settings aren't too hot either, for that matter.
Also, you're forgetting about FF2's extremely innovative stat system (it was terrible). That was innovation right from the start, and they abandoned it because it was a terrible idea to change what works.
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To me it seems like, since FF10 anyway, S-E has been pretty much reinventing the wheel with each new Final Fantasy game. Instead of looking at what worked and what didn't they just scrap everything and start from the ground up.
A Capellan's favorite sheath for any blade is your back.
I wouldn't say that FF6 is easy so much as that it's easy to break if you know what you're doing. If you're playing it straight, it's not particularly easy.
Final Fantasy XIII-2 (PS3/360)
Lord Of Apocalypse (Vita/PSP)
Theatrhythm: Final Fantasy (3DS)
Kingdom Hearts 3D (3DS)
Bravely Default: Flying Fairy (3DS)
Dragon Quest Monsters: Terry's Adventure 3D (3DS)
Fortune Street: Dragon Quest & Super Mario (Wii)
Dragon Quest Heroes 3 (3DS)
Dragon Quest X (Wii/WiiU)
Chrono Trigger (iPhone/iPod Touch/Android)
Dragon Quest: Most Wanted (Android)
Final Fantasy XIII-2 (PS3/360)
Lord Of Apocalypse (Vita/PSP)
Theatrhythm: Final Fantasy (3DS)
Kingdom Hearts 3D (3DS)
Bravely Default: Flying Fairy (3DS)
Dragon Quest Monsters: Terry's Adventure 3D (3DS)
Fortune Street: Dragon Quest & Super Mario (Wii)
Dragon Quest Heroes 3 (3DS)
Dragon Quest X (Wii/WiiU)
Chrono Trigger (iPhone/iPod Touch/Android)
Dragon Quest: Most Wanted (Android)
If anyone's wondering why Xenogears randomly posted this list of games, it's Square Enix's lineup for Jump Festa.
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Oh and Shephard was actually a merc in ME2. Flying around the galaxy killing even more mercs than Drake and I'm sure they were just doing what they're paid for. Derp.
But anyway, you've taken the thread way off topic. You'd have to be absurdly squeamish to find the scene in AC Complete nasty. There were what, two drops of blood total?
So good.
Barret is a terrorist leader who hand-waves the deaths of innocent bystanders, Tifa tags along for the sake of vengeance and/or acceptance, Cloud's only in it for the money, Red XIII hates humans, Vincent is also in for vengeance, Cid is pissed at everyone, Yuffie is in it for fortune, Cait Sith is a spy, and Aerith joins because "Yay new friends!".
I think that qualifies.
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Is that all the mercs or just Lazarevich? I don't remember the dudes in his employ getting much face-time. It's pretty bad when the only way you can make the villains worse than your protagonist is genocide.
ME2 is not a huge triumph in scenario writing; I was invested in the characters and enjoyed the gameplay so I saw it through, and I chose not to kill whenever I had the option (which was disappointingly rarely).
When I saw ACC I remember there being significantly more blood than the original release, but I could be mistaken.
Wasn't that the original billing for FFXIII? That you were a band of terrorists (like in FF7) trying to displace a relatively normal government? Pulp sounds like a kinda weird take on having villains you can relate to, like Lanselot in Tactics Ogre: LuCT.
I've never been really warm to it, even back in the day, at least from a gameplay perspective.
I mean, learning spells through espers was painfully slow, and one half of the cast were completely broken, and the other was rather useless one-trick ponies (when it came to personal skills at least)
Doesn't matter. You don't need that many spells from espers unless you are autisming and need everything. I play with Celes every time, and I think the only time I've used her Runic past its tutorial is on the first fight with Kefka.
I mean, at least the characters have unique skills. Characters in 7 and 8 are cookie cutter.
True, but at least all the characters of 7 and 8 each learned something unqiue through lmit breaks as the games went on (except Selphie).
Lock? Keep stealing potions
Relm? Keep sketching.
Umaro? Do whatever the hell you want.
Setzer? Maybe you'll get lucky
Celes? Absorb a spell maybe.
They give you 12 characters but you really only need...five of them.
Its something of a secret (you could easily beat the game without ever knowing), but 6 actually does have unique limit breaks for each character. They work like 8's in that you have a percentage chance of doing one when you are low on health. Except in 6 you have to do the normal attack first, and see if it triggers after. And the chance is way lower. The payoff, though, is larger, relatively.
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Nope, all of them. Broken as hell. Even the dude you can't control.
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So, Full Cure, Wall, Rapture, and The End only showing up in her limit break doesn't count as unique, then?
The Floating Continent is hands down the hardest part of the game. Lots of tough encounters.
EDIT: Bugger, I missed an entire page. Um...
Quicktime events? They're just getting lazy now I swear.
Type 0 is coming to America!
Tower of the Magi.
Its optional, though, and you have tools to avoid the fights by then.
What FF6 had going for it was that it was the complete package. A memorable cast of characters, as well as some of the most poignant scenes ever put into an RPG in history, and pushing 16 bit sprite graphics to the limit and succeeding wildly. A good battle system. Great music.
As much as I proclaim FF7 is overhyped, it too, was the complete package (although I hate the materia system.) I just believe it was a step backwards from FF6 in character expressiveness.
The give you 12 characters and every single one of them is broken right hard. Locke is the only one I find even remotely 'bland' and even then he at least gets mug and the ability to use the valiant knife.
As for ATB, So they come up with something 10 years ago? Cool and all, but I was hoping for a bit more recent. Though even ATB feels a lot like how P&P RPGs handle things. I guess they didnt have a bar filling up though.
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Yet Grandia made a pretty original system. Shockingly, so did Persona. Hell even SaGa games have made original combat systems. Shadow Hearts? yeah.
How about 'Something not ripped off from someone else', that'd be cool.
I mean, all those games you mentioned simply add a few mechanics to Dragon Quest's combat.
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None of the fun linear battle systems of grandia or faux fighting game tales games but some really decent efforts all the same.
Also, you're forgetting about FF2's extremely innovative stat system (it was terrible). That was innovation right from the start, and they abandoned it because it was a terrible idea to change what works.
The Ghost Train was awesome.
I got a little excited when I saw your ship.
And you can end it with a single item but no one does that because THE TRAIN CAN BE SUPLEXED HOLY FUCK
edit: But in the end Ultima Weapon is the best boss fight because it got good music and he's huge.
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Lord Of Apocalypse (Vita/PSP)
Theatrhythm: Final Fantasy (3DS)
Kingdom Hearts 3D (3DS)
Bravely Default: Flying Fairy (3DS)
Dragon Quest Monsters: Terry's Adventure 3D (3DS)
Fortune Street: Dragon Quest & Super Mario (Wii)
Dragon Quest Heroes 3 (3DS)
Dragon Quest X (Wii/WiiU)
Chrono Trigger (iPhone/iPod Touch/Android)
Dragon Quest: Most Wanted (Android)
If anyone's wondering why Xenogears randomly posted this list of games, it's Square Enix's lineup for Jump Festa.