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Official I hate [Final Fantasy]Thread. Unlike 13-2, has an ending.

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Posts

  • Zephyr_FateZephyr_Fate Registered User regular
    Exactly. The whole game is linear, really, but you get options like "do I go to Area C, D, or E first?" you'll go everywhere, but you can choose what to take on first. Some areas are harder than others... it's kind of like X-2 with the airship allowing you to go anywhere but in the order you choose the moment you start the game.

  • kimekime Queen of Blades Registered User regular
    Topia wrote:
    So, the area are larger. So, the area's aren't as linear, just the progression more or less is? Because I'm okay with that. I just like the "maze-like" exploration of dungeons, finding treasure and whatnot. More puzzles, too.

    I don't like the mazes... I don't like thinking that I'm missing stuff...

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  • KiTAKiTA Registered User regular
    Exactly. The whole game is linear, really, but you get options like "do I go to Area C, D, or E first?" you'll go everywhere, but you can choose what to take on first. Some areas are harder than others... it's kind of like X-2 with the airship allowing you to go anywhere but in the order you choose the moment you start the game.

    See, being able to choose if I want to go to C D or E first? That's kinda my definition of "not linear". What's your definition of the term?

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2012
    Yeah, that's actually the exact opposite of the definition of linear. Saying that is linear is like saying Skyrim is linear. I mean, there's a story that goes from start to finish, that's linear right? Nevermind the fact that you can do anything in the game in whatever order you want really.

    Linear.

    The Dude With Herpes on
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  • MechanicalMechanical Registered User regular
    Also, am I the only one that's still using the little robot thing you get in the Monster tutorial? I haven't been able to find a better Ravager (or even any other robot monsters, at that).

    Considering it picks up Kill: Libra, I'd say he's still pretty useful. You can also use them to provide a pretty solid Lightning resistance by infusing them on other monsters.

  • Zephyr_FateZephyr_Fate Registered User regular
    edited February 2012
    Yeah, that's actually the exact opposite of the definition of linear. Saying that is linear is like saying Skyrim is linear. I mean, there's a story that goes from start to finish, that's linear right? Nevermind the fact that you can do anything in the game in whatever order you want really.

    Linear.
    It's linear in the sense that there's only a few "optional areas". X-2 was nonlinear because you were only required to go to a few places per chapter, barring the last chapter. XIII-2 makes you go to near-every area whether you want to or not otherwise you can't advance the plot. It's an illusion of nonlinearity.

    That's not to say it's a bad thing, but it's not a huge step forward in terms of choices. It's not as extreme as XII's "go anywhere and get lost" world, but not nearly as constricted as XIII's corridors.

    Zephyr_Fate on
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited February 2012
    Romancing SaGa: Here's the start point, one of seven. Here's the final boss. Here's five-billion ways to get there from here. Have fun!

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    edited February 2012
    Doot doot doot, restarting my game 6 hours in because I just found out about optimal large node bonuses. Do I have OCD? You better believe it!

    So I will put this in LARGE CAPS! There ARE PERMANENTLY MISSABLE BONUSES.

    When you level a LARGE node, there are bonuses based on what class you level up on that node. If you level a:
    Commando +2 STR
    Ravager + 2 MAG
    Sentinel + 6HP
    Medic + 6HP
    Saboteur (from ODD to EVEN) + 2 STR
    Saboteur (from EVEN to ODD) + 2 MAG
    Synergist (from ODD to EVEN) + 6 HP
    Synergist (from EVEN to ODD) + 2 MAG

    So for example, if you want Noel to have Max STR, when a large node is next, level up either Commando or Saboteur from odd to even. You will eventually run out of opportunities to level his STR, so for the rest you can fill in magic or health as you desire.

    Example 2, if you want Serah to have Max MAG, when a large node is next, level up either Ravager, Saboteur from even to odd, or Synergist from even to odd.

    How you want to build you character is up to you, having this information just helps you plan.

    silence1186 on
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    I can't just fill the line to the nodes now? I have options? That can fuck me over? Oh god.

    does it?
  • ArkadyArkady Registered User regular
    Man, if this game can maintain the level of quality so far after about 10 hours, it will probably end up as my new favorite ff.

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  • Zephyr_FateZephyr_Fate Registered User regular
    joshgotro wrote:
    I can't just fill the line to the nodes now? I have options? That can fuck me over? Oh god.

    The game's easy. there's no real way to fuck yourself over.

  • KiTAKiTA Registered User regular
    Doot doot doot, restarting my game 6 hours in because I just found out about optimal large node bonuses. Do I have OCD? You better believe it!

    So I will put this in LARGE CAPS! There ARE PERMANENTLY MISSABLE BONUSES.

    When you level a LARGE node, there are bonuses based on what class you level up on that node. If you level a:
    Commando +2 STR
    Ravager + 2 MAG
    Sentinel + 6HP
    Medic + 6HP
    Saboteur (from ODD to EVEN) + 2 STR
    Saboteur (from EVEN to ODD) + 2 MAG
    Synergist (from ODD to EVEN) + 6 HP
    Synergist (from EVEN to ODD) + 2 MAG

    So for example, if you want Noel to have Max STR, when a large node is next, level up either Commando or Saboteur from odd to even. You will eventually run out of opportunities to level his STR, so for the rest you can fill in magic or health as you desire.

    Example 2, if you want Serah to have Max MAG, when a large node is next, level up either Ravager, Saboteur from even to odd, or Synergist from even to odd.

    How you want to build you character is up to you, having this information just helps you plan.

    I apparently have just not seen any of these large nodes. I've been getting +2 strength every time I level Commando, for example.

  • KiTAKiTA Registered User regular
    So I got back to the point where the Demo started (which is a touch different in the actual game) before running out of energy and crashing. Silly College courses.

    Monsters apparently level up based on consumable items, which I blew all my cash on (after grabbing the new weapons for Noel and Sarah). I'm a bit worried that their new weapons were just palette swaps, but hopefully that'll change. Unlike in the demo, no one has medic, but I did unlock the saboteur class (for Sarah) and the er, buffer class (for Noel), so there is that. The Cait Sith you get as part of the monster tutorial becomes more important, I mean.

    Has anyone gotten Omega yet? Not the code, I mean, but the actual monster? I noticed the Colosseum was one of the nodes I unlocked after the intro to the game, but I didn't go there first, I went to BR5AF so I could get monsters.

  • XagarXagar Registered User regular
    edited February 2012
    My current 13-2 team:
    Noel - Synergist (defensive ga-s)/Commando (ruinga woo)
    Serah - Sab (pretty much everything)/Rav (thundaga woo)
    Bugaboo Ace (RAV) - Grade 3, ~250/250/1700hp. Infused with a few more elements. His super cures Wound.
    (er...one of those sahuagin) (SYN) Knows Faith, infused with Bravery. Super sucks.
    Miniflan (COM) - ~280/300/2100hp. This guy's stats are sick and he learns str and mag boosts as he levels. Infused with resist physical 15%. Super does massive damage because it's easy to do - U, U, F, D for like 325% damage.

    Once I got enough good abilities to use on Syns I started getting 5 stars all over the place.

    Xagar on
  • KiTAKiTA Registered User regular
    Also: Are all monsters crystalizable? There's these annoying defensive robots you have to stagger in the first 2 areas before they take more than single digit damage, and I'd rather like to get them on my team if possible. Although apparently the first robot you get (the thunder element one) eventually gets some passive skill called "Kill: Libra" meaning that whenever he kills something, you gain more information for the mosnter book or something?

  • XagarXagar Registered User regular
    I got the Pulsework Knight in the demo, but, um, they're...Sentinels.

    Sorry to disappoint you.

  • KiTAKiTA Registered User regular
    Xagar wrote:
    I got the Pulsework Knight in the demo, but, um, they're...Sentinels.

    Sorry to disappoint you.

    YEah, I know, that's what I was getting at up there. I wouldn't mind having a Sentinel on my team, so I Could go Syn / Sab / Sent and be safe while buff/debuffing bosses.

  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited February 2012
    I'm pretty sure they all are. I've got the Pulsework Knight myself and find him pretty good as a tank. I'm not sure how good he'll be later on but eh, I'll figure that out when I come to it.

    Edit: And silence1186, if you've read this thread you'd know about the stat boots. Magic Pink posted them two pages ago. Sucks that you started again though, I was lucky enough to see that post before I'd started.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • KiTAKiTA Registered User regular
    Magic Pink's stuff:
    Magic Pink wrote:
    Noggin wrote:
    I don't mind the "level anything" aspect, it's just kinda weird. Like each class is still linear... it's just all the same line instead of 6 different ones.

    The part I don't like about it is the bonuses from the larger nodes. So now I get nagging thoughts that I could be building the characters with poorly distributed stat bonuses.

    I'll try to just ignore it I guess since I'm enjoying everything else about it. It's especially nice to have paradigm shifting so early.

    Thuis is the way to level those for stat maxes. I had to look it up because I was paralyzed by decision:
    For Serah concentrate her large nodes by this priority:
    - Current SAB level is even
    - Current SYN level is even
    - Ravager
    - Commando (only once SAB, SYN, and RAV are mastered or you forgot to get SAB/SYN to an even level before the bonus node)

    For Noel concentrate his large nodes by this priority:
    - Current SAB level is odd
    - Current SYN level is even
    - Commando
    - Ravager (again, see Serah's notes replacing RAV with COM)

    Don't ever level the Medic or Sentinel roles on the large nodes for either character. By leveling either of these roles on the large nodes you'll only get health, which is terrible.

    Beyond that, feel free to level whatever roles you want when you want to. Just be sure to think a little bit ahead of time to ensure you get their SYN/SAB (whichever you're leveling at the time) level to the appropriate odd or even.


    Does it really have that much of an effect? I haven't noticed any large nodes yet. How often are they? Are the large nodes the ones that unlock the popup that ask you what bonus you want?

  • mere_immortalmere_immortal So tasty!Registered User regular
    Wasn't clear from the demo, but are each of the roles on different crystariums? They all seemed to advance along the same one but at different levels.

    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • KiTAKiTA Registered User regular
    Also: Omega? You have to beat it in the Colosseum, and here's the kicker -- it's crystal drops at about the same rate as a normal crystal. I.e., you'll have to fight him a LOT to get it to drop.

    He's apparently only as good as a mid-range monster, outclassed by a LOT at endgame and postgame, but he does hit like 18 times each time he attacks (each hit doing 1/18th normal damage) -- so he's neat to look at, I guess?

  • KiTAKiTA Registered User regular
    Wasn't clear from the demo, but are each of the roles on different crystariums? They all seemed to advance along the same one but at different levels.

    1 giant crystarium, each point (node) on it you can pick what class to level up. Apparently some of the nodes are bigger than others and give you a specific bonus to leveling up.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2012
    Ugh, I forgot how boring the start of XIII is. I'm 3 hours into the game and have no access to leveling or any new abilities.

    FFXIII-2:

    5 mins in, control a character with a few abilities to choose from.
    30-40 mins in, control 2 characters. Paradigm system unlocked.
    60-80 mins in, LV-Up system unlocked.
    3 hours in, 3rd character slot & monster raising unlocked. Access to all paradigms one way or another (either via human or monsters).

    So much better than FFXIII.

    Uh, I had all that unlocked in 45 minutes max. Now I think I must have missed a chunk. D:

    Magic Pink on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2012
    KiTA wrote:
    Magic Pink's stuff:
    Magic Pink wrote:
    Noggin wrote:
    I don't mind the "level anything" aspect, it's just kinda weird. Like each class is still linear... it's just all the same line instead of 6 different ones.

    The part I don't like about it is the bonuses from the larger nodes. So now I get nagging thoughts that I could be building the characters with poorly distributed stat bonuses.

    I'll try to just ignore it I guess since I'm enjoying everything else about it. It's especially nice to have paradigm shifting so early.

    Thuis is the way to level those for stat maxes. I had to look it up because I was paralyzed by decision:
    For Serah concentrate her large nodes by this priority:
    - Current SAB level is even
    - Current SYN level is even
    - Ravager
    - Commando (only once SAB, SYN, and RAV are mastered or you forgot to get SAB/SYN to an even level before the bonus node)

    For Noel concentrate his large nodes by this priority:
    - Current SAB level is odd
    - Current SYN level is even
    - Commando
    - Ravager (again, see Serah's notes replacing RAV with COM)

    Don't ever level the Medic or Sentinel roles on the large nodes for either character. By leveling either of these roles on the large nodes you'll only get health, which is terrible.

    Beyond that, feel free to level whatever roles you want when you want to. Just be sure to think a little bit ahead of time to ensure you get their SYN/SAB (whichever you're leveling at the time) level to the appropriate odd or even.


    Does it really have that much of an effect? I haven't noticed any large nodes yet. How often are they? Are the large nodes the ones that unlock the popup that ask you what bonus you want?


    About every third node is a large node. They are literally twice the size pf a regular node. That popup happens when you get a role to a multiple of 20. And yes, it has a huge effect but, again, the game if very much winnable without it.

    Magic Pink on
  • KiTAKiTA Registered User regular
    Magic Pink wrote:
    KiTA wrote:
    Magic Pink's stuff:
    Magic Pink wrote:
    Noggin wrote:
    I don't mind the "level anything" aspect, it's just kinda weird. Like each class is still linear... it's just all the same line instead of 6 different ones.

    The part I don't like about it is the bonuses from the larger nodes. So now I get nagging thoughts that I could be building the characters with poorly distributed stat bonuses.

    I'll try to just ignore it I guess since I'm enjoying everything else about it. It's especially nice to have paradigm shifting so early.

    Thuis is the way to level those for stat maxes. I had to look it up because I was paralyzed by decision:
    For Serah concentrate her large nodes by this priority:
    - Current SAB level is even
    - Current SYN level is even
    - Ravager
    - Commando (only once SAB, SYN, and RAV are mastered or you forgot to get SAB/SYN to an even level before the bonus node)

    For Noel concentrate his large nodes by this priority:
    - Current SAB level is odd
    - Current SYN level is even
    - Commando
    - Ravager (again, see Serah's notes replacing RAV with COM)

    Don't ever level the Medic or Sentinel roles on the large nodes for either character. By leveling either of these roles on the large nodes you'll only get health, which is terrible.

    Beyond that, feel free to level whatever roles you want when you want to. Just be sure to think a little bit ahead of time to ensure you get their SYN/SAB (whichever you're leveling at the time) level to the appropriate odd or even.


    Does it really have that much of an effect? I haven't noticed any large nodes yet. How often are they? Are the large nodes the ones that unlock the popup that ask you what bonus you want?


    About every third node is a large node. They are literally twice the size pf a regular node. And yes, it has a huge effect but, again, the game if very much winnable without it.

    Well, fuck. I guess I'll start over. Yes, it's winnable without it, I get that, but hellloooo OCD.

    One problem is you can't really overload the things early on cause you won't have Sab/Syn until later. Also suggests that getting Sab/Syn before extra accessory strength / ATB gauge / etc is important.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    SyphonBlue wrote:
    Also bring back a competent music director. Half the music in XIII-2 is shit.

    Huh? No it's not.


    lol opinions and all but yeah, yeah it is. This is some of the worst vidja game music I've ever heard and I'm definitely not alone in thinking that. Before I knew anything at all about the game, all I heard was that the music was like having an ear infection.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2012
    KiTA wrote:
    Magic Pink wrote:
    KiTA wrote:
    Magic Pink's stuff:
    Magic Pink wrote:
    Noggin wrote:
    I don't mind the "level anything" aspect, it's just kinda weird. Like each class is still linear... it's just all the same line instead of 6 different ones.

    The part I don't like about it is the bonuses from the larger nodes. So now I get nagging thoughts that I could be building the characters with poorly distributed stat bonuses.

    I'll try to just ignore it I guess since I'm enjoying everything else about it. It's especially nice to have paradigm shifting so early.

    Thuis is the way to level those for stat maxes. I had to look it up because I was paralyzed by decision:
    For Serah concentrate her large nodes by this priority:
    - Current SAB level is even
    - Current SYN level is even
    - Ravager
    - Commando (only once SAB, SYN, and RAV are mastered or you forgot to get SAB/SYN to an even level before the bonus node)

    For Noel concentrate his large nodes by this priority:
    - Current SAB level is odd
    - Current SYN level is even
    - Commando
    - Ravager (again, see Serah's notes replacing RAV with COM)

    Don't ever level the Medic or Sentinel roles on the large nodes for either character. By leveling either of these roles on the large nodes you'll only get health, which is terrible.

    Beyond that, feel free to level whatever roles you want when you want to. Just be sure to think a little bit ahead of time to ensure you get their SYN/SAB (whichever you're leveling at the time) level to the appropriate odd or even.


    Does it really have that much of an effect? I haven't noticed any large nodes yet. How often are they? Are the large nodes the ones that unlock the popup that ask you what bonus you want?


    About every third node is a large node. They are literally twice the size pf a regular node. And yes, it has a huge effect but, again, the game if very much winnable without it.

    Well, fuck. I guess I'll start over. Yes, it's winnable without it, I get that, but hellloooo OCD.

    One problem is you can't really overload the things early on cause you won't have Sab/Syn until later. Also suggests that getting Sab/Syn before extra accessory strength / ATB gauge / etc is important.

    It depends on what you've been levelling. You can start following the recipie up there right now and still be completely fine. The difference to not following the recipie is you'll have much more HP earlier instead of stats is all.

    Magic Pink on
  • ArkadyArkady Registered User regular
    KiTA wrote:
    Magic Pink's stuff:
    Magic Pink wrote:
    Noggin wrote:
    I don't mind the "level anything" aspect, it's just kinda weird. Like each class is still linear... it's just all the same line instead of 6 different ones.

    The part I don't like about it is the bonuses from the larger nodes. So now I get nagging thoughts that I could be building the characters with poorly distributed stat bonuses.

    I'll try to just ignore it I guess since I'm enjoying everything else about it. It's especially nice to have paradigm shifting so early.

    Thuis is the way to level those for stat maxes. I had to look it up because I was paralyzed by decision:
    For Serah concentrate her large nodes by this priority:
    - Current SAB level is even
    - Current SYN level is even
    - Ravager
    - Commando (only once SAB, SYN, and RAV are mastered or you forgot to get SAB/SYN to an even level before the bonus node)

    For Noel concentrate his large nodes by this priority:
    - Current SAB level is odd
    - Current SYN level is even
    - Commando
    - Ravager (again, see Serah's notes replacing RAV with COM)

    Don't ever level the Medic or Sentinel roles on the large nodes for either character. By leveling either of these roles on the large nodes you'll only get health, which is terrible.

    Beyond that, feel free to level whatever roles you want when you want to. Just be sure to think a little bit ahead of time to ensure you get their SYN/SAB (whichever you're leveling at the time) level to the appropriate odd or even.


    Does it really have that much of an effect? I haven't noticed any large nodes yet. How often are they? Are the large nodes the ones that unlock the popup that ask you what bonus you want?

    A few hundred magic and str so of moderate significance and they are all over the place, usually a little less than half of any crystarium stage will be large.

    untitled-1.jpg
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  • KiTAKiTA Registered User regular
    Magic Pink wrote:
    SyphonBlue wrote:
    Also bring back a competent music director. Half the music in XIII-2 is shit.

    Huh? No it's not.


    lol opinions and all but yeah, yeah it is. This is some of the worst vidja game music I've ever heard and I'm definitely not alone in thinking that. Before I knew anything at all about the game, all I heard was that the music was like having an ear infection.

    The first hub really makes me think of Lumines for some reason. I don't know why, it's probably the woman's voice. I don't mind it so far but it's kinda forgetable. I hear some of the songs get really bad, like the Red Chocobo theme.

  • KiTAKiTA Registered User regular
    Magic Pink wrote:
    Well, fuck. I guess I'll start over. Yes, it's winnable without it, I get that, but hellloooo OCD.

    One problem is you can't really overload the things early on cause you won't have Sab/Syn until later. Also suggests that getting Sab/Syn before extra accessory strength / ATB gauge / etc is important.

    It depends on what you've been levelling. You can start following the recipie up there right now and still be completely fine. The difference to not following the recipie is you'll have much more HP earlier instead of stats is all.

    [/quote]

    With Noel I almost went full Commando, barely did any Sentinel at all. With Serah I went mostly Ravager. I should in theory be ok, but, OCD OCD OCD.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2012
    KiTA wrote:
    With Noel I almost went full Commando, barely did any Sentinel at all. With Serah I went mostly Ravager. I should in theory be ok, but, OCD OCD OCD.
    No, actually, you're completely fine. Just keep going with the recipie and it'll catch up. As long as you didn't do lots of Medic or Sentinal, which it looks like you didn't, you'll be fine.

    Magic Pink on
  • Skull2185Skull2185 Registered User regular
    You guys are making the leveling system sound confusing, but it also sounds like the game itself is easy enough that I can just herp derp brute force my way through the nodes based on what looks cool to me at the time.

    I really want to buy this game right now, but I told myself I'm only allowed to buy two games at $60 this year and those are already done deals. :(

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Skull2185 wrote:
    You guys are making the leveling system sound confusing, but it also sounds like the game itself is easy enough that I can just herp derp brute force my way through the nodes based on what looks cool to me at the time.

    I really want to buy this game right now, but I told myself I'm only allowed to buy two games at $60 this year and those are already done deals. :(

    It sounds confusing on paper but it's very very easy in practice.

    Also, look for specials; I'm willing to bet you can find it for 40$ soon.

  • mere_immortalmere_immortal So tasty!Registered User regular
    KiTA wrote:
    Wasn't clear from the demo, but are each of the roles on different crystariums? They all seemed to advance along the same one but at different levels.

    1 giant crystarium, each point (node) on it you can pick what class to level up. Apparently some of the nodes are bigger than others and give you a specific bonus to leveling up.

    So you can't max every role?

    Also are abilites assigned by certain nodes or just how many points you've spent in that role?

    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    KiTA wrote:
    Wasn't clear from the demo, but are each of the roles on different crystariums? They all seemed to advance along the same one but at different levels.

    1 giant crystarium, each point (node) on it you can pick what class to level up. Apparently some of the nodes are bigger than others and give you a specific bonus to leveling up.

    So you can't max every role?

    Also are abilites assigned by certain nodes or just how many points you've spent in that role?

    Yes, you can max every class and almost certainly will. Abilities get unlocked as you level up a role; it doesn't matter which node you use, the node size determines the stat gain is all.

  • BlackjackBlackjack Registered User regular
    edited February 2012
    KiTA wrote:
    Also: Are all monsters crystalizable? There's these annoying defensive robots you have to stagger in the first 2 areas before they take more than single digit damage, and I'd rather like to get them on my team if possible. Although apparently the first robot you get (the thunder element one) eventually gets some passive skill called "Kill: Libra" meaning that whenever he kills something, you gain more information for the mosnter book or something?
    If you press RB/R1 to look at the monster's analyze screen, in the lower right it will say "Tameable/Untameable" (and if you've caught at least one of them, it will say Tamed). It will also tell you what the monster's role is. All this is viewable the very first time you encounter the monster, even when all its other stuff is still ??????

    As for the large/small node confusion, I think what's throwing everyone off is that you gain stats for every node you fill. The large node gives you extra stats based on what role it is filled with. They're pretty noticeably larger than the small ones, and after filling them a little "Ravager Bonus +2 mag" or "Commando Bonus +2 strength" etc will pop up after the normal stat gains.

    Blackjack on
    camo_sig2.png

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  • GrainGrain Registered User regular
    Has anyone determined what the benefit is to restarting a particular time node? It seems like there are multiple endings per time node, but I want to verify that before actually taking the time to do it. I'm assuming the multiple endings depend on your decisions?

    As an aside...I'm about 5 hours in and I'm really enjoying this game. The time jumping reminds me a lot of Chrono Trigger and it sounds like this story arc kinda follows that one in the sense that the end of time is very Lavosy.

    [SIGPIC][/SIGPIC]

    White: 1721-3651-2720
  • lambda52lambda52 Registered User regular
    .
    Magic Pink wrote:
    lol opinions and all but yeah, yeah it is. This is some of the worst vidja game music I've ever heard and I'm definitely not alone in thinking that. Before I knew anything at all about the game, all I heard was that the music was like having an ear infection.

    lol opinions and all, but no, it isn't. I love the music, it's certainly not your standard video game crap. If you don't like it, fine, but I'm not understanding the level of hatred for it.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited February 2012
    lambda52 wrote:
    .
    Magic Pink wrote:
    lol opinions and all but yeah, yeah it is. This is some of the worst vidja game music I've ever heard and I'm definitely not alone in thinking that. Before I knew anything at all about the game, all I heard was that the music was like having an ear infection.

    lol opinions and all, but no, it isn't. I love the music, it's certainly not your standard video game crap. If you don't like it, fine, but I'm not understanding the level of hatred for it.

    The level of hatred comes from lots of people hating it.

    Magic Pink on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Grain wrote:
    Has anyone determined what the benefit is to restarting a particular time node? It seems like there are multiple endings per time node, but I want to verify that before actually taking the time to do it. I'm assuming the multiple endings depend on your decisions?

    As an aside...I'm about 5 hours in and I'm really enjoying this game. The time jumping reminds me a lot of Chrono Trigger and it sounds like this story arc kinda follows that one in the sense that the end of time is very Lavosy.

    I think mostly it's to get different Live Trigger items.

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