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[Mario series] THIS THREAD IS DEAD! POST IN THE NEW ONE!

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Posts

  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Having different physics for each tile set would be terrible. It would be so needlessly confusing.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • The Sneak!The Sneak! Registered User regular
    I bought this mainly to play levels, but damn, I am really enjoying making them. If you like challenging levels that don't involve

    -Leaps of Faith
    -Vast Bottomless Pits
    -Hazard Spam
    -Invisible Blocks
    -Enemy Ambush
    -Pixel Perfect Actions

    Then give my levels a try.

    "You Gotta Triple Jump" F1F7-0000-0041-0607
    "Spring It On" 492F-0000-0037-A6F6

    This was a lot of fun! While I didn't require them, I love how the coins were a subtle hint as to where to jump. :)

    MiserableMirth
  • ViskodViskod Registered User regular
    skeldare wrote: »
    Brainiac 8 wrote: »
    Warlock82 wrote: »
    Did the timings for pressing jump again to bounce high on springboards and music blocks change in Mario Maker? I remember being able to hold the jump button well before landing to bounce high in older games.

    I don't know but they all feel like Mario 1 spring physics. I don't remember ever having this much trouble in Mario World.

    I know they've been around since the beginning, but for some reason springs have never felt like they belonged in Mario to me. I don't know why. They feel far better in Sonic.

    So I don't really like using them. :P

    Now I want a Sonic Maker. :(

    If Sega can't make a good Sonic game someone might as well.

    Hey Generations was good! They just.....and then.... ugh.

    pirateluigiBrainiac 8LBD_Nytetrayn
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2015
    Viskod wrote: »
    skeldare wrote: »
    Brainiac 8 wrote: »
    Warlock82 wrote: »
    Did the timings for pressing jump again to bounce high on springboards and music blocks change in Mario Maker? I remember being able to hold the jump button well before landing to bounce high in older games.

    I don't know but they all feel like Mario 1 spring physics. I don't remember ever having this much trouble in Mario World.

    I know they've been around since the beginning, but for some reason springs have never felt like they belonged in Mario to me. I don't know why. They feel far better in Sonic.

    So I don't really like using them. :P

    Now I want a Sonic Maker. :(

    If Sega can't make a good Sonic game someone might as well.

    Hey Generations was good! They just.....and then.... ugh.

    Pretty much. We thought Sega finally learned how to make a good Sonic game, but it really turns out that Colors & Generations were just flukes. :(

    Brainiac 8 on
    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    skeldare wrote: »
    Brainiac 8 wrote: »
    Warlock82 wrote: »
    Did the timings for pressing jump again to bounce high on springboards and music blocks change in Mario Maker? I remember being able to hold the jump button well before landing to bounce high in older games.

    I don't know but they all feel like Mario 1 spring physics. I don't remember ever having this much trouble in Mario World.

    I know they've been around since the beginning, but for some reason springs have never felt like they belonged in Mario to me. I don't know why. They feel far better in Sonic.

    So I don't really like using them. :P

    Now I want a Sonic Maker. :(

    If Sega can't make a good Sonic game someone might as well.

    coughfreedomplanetcough

  • carmofincarmofin Registered User regular
    The mushroom kingdom has gone through years of military suppression, but now Bowser and his followers have finally been put to trial and will be sentenced.
    I present: "Darkest hour of the Peach regime"
    50C9-0000-0043-3B08

    PSN | Steam
    ___
    NNID: carmofin
    3DS: 2852 6971 9745
    Throw me a PM if you add me
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited September 2015
    Some new levels, the beginning of something perhaps a tad special.

    @MNC Dover I removed Cruel, Cruel Castle, please remove it from the sheet. I will repost what I hope is a better version, once I get more capacity to upload things.

    Back in 1990, in a notebook that used to have a green cover, I drew imagined game stages, enemies, power-ups and more. I still have that notebook and I've begun turning the series of 12 drawings for the imaginary sequel, "Super Mario Bros. 5" into real levels. The first few are a bit short, as I drew several them across the narrow dimension of a single notebook page, while the later ones each got their own page and were drawn down the length of it.

    High Hill Road: B1BF-0000-0034-B03A
    fri8feua7chu.jpg
    "Super Mario Bros. 5, Level 1 High Hill Road" is what I'd written. The original idea used the SMB3 grass tileset and slopes, because SMB3 course 1-2 was loads of fun. I had to compromise here, but if ever do get slopes (or even grass) I will remake the stage.

    The Factory: 461E-0000-0035-5E28
    3asbgqx3dlp3.jpg
    "Super Mario Bros. 5, Level 2 The Factory" is the what I'd written. This turned out more fun than the first level, High Hill Road. For "The Factory" I had all the tools needed to make a stage almost exactly like what I imagined 25 years ago.

    Kersplash: 0BEE-0000-0043-3492
    1pjsvhghu7pr.jpg
    "Super Mario Bros. 5, Level 3 Kersplash". I remember feeling clever about such a terrible name. The first of a few courses I drew with water. The original had a humongous piranha plant drawn mid-stage, something even bigger than Petery Piranha from later games. Since they don't get quite that big even with a super mushroom, I did what I could with what I had. There was also a giant whirlpool drawn at the end, meant to ultimately whisk you away to the next stage, where you'd arrive by tornado (don't ask about the logic of that). That doesn't exist, so there's a new obstacle for the finale.

    Coming up next: A re-interpreting of "Antigravity World" just as soon as I'm satisfied with it. I suppose I'll have to wait for Mario Galaxy Maker to build its original form :9.

    IceBurner on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
    Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
    Incindium
  • KupiKupi Registered User regular
    SyphonBlue wrote: »
    I would like some basic logic programming in this game. Would make things so much easier, like making boss rooms.

    Since the primary interaction Mario has with anything is to hit it, you could literally just drag a line from one object to another, saying "when this thing is hit/killed/destroyed, treat this other thing as hit/killed/destroyed too."

    Kill Bowser and the blocks in front of the door disappear. Hit a P-switch and all the hammer brothers die. Kill a random goomba and the floor below you all disappears.

    That's a really awesome idea! I'm glad you thought of it.

    /passiveaggressive :lol:

    ***

    I suppose I should actually contribute to the thread:

    Flying Fiery Fishmongers
    9A28-0000-003A-CEB6

    Wherein Kupi finds inspiration in the brain-tickling statement "Lakitu throws fish at you continually".

    My favorite musical instrument is the air-raid siren.
  • The Sneak!The Sneak! Registered User regular
    edited September 2015
    Okay, I went back the last ten pages (I'm so sorry for everyone who posted a stage earlier than that; I ran out of time!) and compiled a list of users and one level code for each of them. This should give everyone the opportunity to search for their level, follow them in game, and help them out by playing through their courses and starring them!

    I'm pretty slammed until the weekend, but I shall endeavor to get through a few of you each day. I will also try to keep the list as updated as possible, and perhaps it can be added to the OP?
    SyphonBlue: 386F-0000-0038-7EC2
    gjaustin: A1CA-0000-002F-59F5
    TimFiji: E7AB-0000-0038-B4C5
    ecco the dolphin: C2B0-0000-0038-BE3D
    Warlock82: 45FF-0000-0035-6B02
    Fireflash: 3658-0000-0037-5DF6
    UncleSporky: 1F2B-0000-0038-DFAA
    andywu: 9BE8-0000-0040-B62E
    Bobkins Flymo: 9F6D-0000-0039-5320
    Professor Snugglesworth: 3076-0000-0039-E884
    Taya: C0EB-0000-003A-20DD
    The Sauce: D070-0000-003A-608D
    Zilla360: 325C-0000-0039-E105
    The Sneak!: 1F5C-0000-0027-1961
    Figgy: 706E-0000-003A-E8FB
    Brainiac 8: FEF0-0000-0031-BE7C
    Ratsult2: 7453-0000-003B-2BB5
    agoaj: 284A-000-003B-497E
    jothki: F3D0-0000-003B-6ADB
    TDawg: A753-0000-003B-7029
    Conn: 1567-0000-0018-56CC
    Maz-: 8D77-0000-0032-26E8
    Figgy: C039-0000-003E-058B
    Tim is on the Internet: 3795-0000-003E-AE05
    Rami: 1078-0000-003E-2BBE
    Gennenalyse Rueben: 8EC8-0000-003B-DF9F
    Zombie Hero: 1DC6-0000-003F-23CC
    CGH: E86B-0000-003F-241F
    OneAngryPossum: 788C-0000-003F-36FB
    Skull2185: 0EA6-0000-003F-701B
    pirateluigi: 1D2B-0000-003F-8CCE
    Enlong: 1B9B-0000-003F-993C
    pablo_price: 4378-0000-003F-C8D5
    Malgaras: 2ED2-0000-0034-C8AD
    dresdenphile: 1D9E-0000-003F-C5B5
    ArcanisThelmp...: 96D3-0000-0041-DBFF
    King Riptor: 2BD2-0000-0042-2064
    MiserableMirth: F1F7-0000-0041-0607
    Mr_Grinch: 963B-0000-0042-BAA2
    carmofin: 50C9-0000-0043-3B08
    IceBurner: B1BF-0000-0034-B03A
    Kupi: 9A28-0000-003A-CEB6
    skeldare: 7C4A-0000-0040-4DB8
    Taramoor: 795F-0000-003B-25BE
    TelMarine: 3720-0000-002B-55A7
    The Wolfman: 605D-0000-0046-3DAE

    The Sneak! on
    Zombie HeroMiserableMirthBrainiac 8pirateluigiecco the dolphinKupiMaz-IceBurnerTim is on the InternetFleur de AlysSkull2185OneAngryPossumProfessor SnugglesworthSyphonBluedresdenphileMrMiscreant
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Somehow I am not on this list :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • The Sneak!The Sneak! Registered User regular
    I'm really sorry. Throw me one of your codes, and I'll get you added.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    The Sneak! wrote: »
    I'm really sorry. Throw me one of your codes, and I'll get you added.

    45FF-0000-0035-6B02

    :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • The Sneak!The Sneak! Registered User regular
    Added.

  • skeldareskeldare Gresham, ORRegistered User regular
    Apparently I'm invisible too

    My last course code 7C4A-0000-0040-4DB8

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • TaramoorTaramoor Storyteller Registered User regular
    My most recent one:

    795F-0000-003B-25BE

  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I deleted both my courses. Just not satisfied with them. Going to make some changes. I'm trying to create challenge in getting past obstacles without taking a hit, rather than without dying. And creating incentive to do so. It's tricky business.

    cs6f034fsffl.jpg
  • TelMarineTelMarine Registered User regular
    The Sneak! wrote: »
    Added.
    3720-0000-002B-55A7

    3ds: 4983-4935-4575
  • Skull2185Skull2185 Registered User regular
    Short, simple story-ish themed level wherein Peach realizes she don't need no man to save her.

    0285-0000-0043-B6C9

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • The Sneak!The Sneak! Registered User regular
    Updated.

  • Skull2185Skull2185 Registered User regular
    Really wish you could make the amiibo costumes act as default characters, instead of a powerup you can lose, though.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
    Warlock82LBD_Nytetrayn
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Skull2185 wrote: »
    Really wish you could make the amiibo costumes act as default characters, instead of a powerup you can lose, though.

    Yeah this would be nice.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • LucidLucid Registered User regular
    Springs... I hope I never see another spring as long as I live

    https://www.youtube.com/watch?v=OO-_LJZbG7E



    dresdenphileOneAngryPossum
  • TayaTaya Registered User regular
    I'm not scared; you're scared! 66ED-0000-0043-DF2F

    Originally I had an idea to give clues to the player via comments and then at the end you'd have to guess the "murderer". So maybe I'd say the killer can shoot fireballs and later I'd say the killer has wings and so on. Then there would be pipes with each enemy type next to it and you'd have to enter the right pipe to beat the level.

    But I scratched this idea because it's probably not as fun as it sounded in my head at first, and also people who don't read English won't be able to properly play my stage.

    So I made a regular-ass spooky house level instead.

    OneAngryPossumFleur de AlysDirk2112
  • OneAngryPossumOneAngryPossum Registered User regular
    edited September 2015
    Had a lot of fun making my first Castle level. Started as a pretty simple copy of 1-4, but then I decided to vary it up a little.

    SMB Meat and Potatoes Castle 1
    B05D-0000-0043-F684

    It's real, real easy to lose an hour just fooling around in the course maker.

    OneAngryPossum on
  • King RiptorKing Riptor Registered User regular
    Want to fightBowsers toughest most bishie Generals? Want Kanji made (poorly) out of coins ?
    here you go
    ED65-0000-0043-B23B

    I have a podcast now. It's about video games and anime!Find it here.
  • Skull2185Skull2185 Registered User regular
    Just played(and starred ;D) all of @SyphonBlue 's levels. Good stuff there! Actually completed all of them except Up and Down, and the NSMBU endless runner. I cannot walljump worth a damn...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Skull2185 wrote: »
    Just played(and starred ;D) all of @SyphonBlue 's levels. Good stuff there! Actually completed all of them except Up and Down, and the NSMBU endless runner. I cannot walljump worth a damn...

    Yeah the wall jump controls are counter to every other signal game I've ever played that has wall jump. Including Mario.

    XBL : Figment3 · SteamID : Figment
    Skull2185
  • UncleSporkyUncleSporky Registered User regular
    Snow Cone Summit

    D81E-0000-0044-070C


    wPUODkP.png

    This is intended to be a fairly standard Mario 3 ice level, but when you reach the end there is a little musical section. :)

    I don't expect it will be as popular as my other levels, I think it might end up being a little too difficult. Guess I will see.

    I've also learned something: even if you are extremely careful to block off all the green hill tiles in the background of your level, because you're making an ice level and you don't want any green showing, the level map preview will still show those green hills, because it doesn't draw them accurate to how they are in the actual level. The level itself is correct as I designed it though.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    Fleur de Alys
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Fire Lake Castle
    42A1-0000-0044-251D

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Skull2185Skull2185 Registered User regular
    Hold Left and Run is a really cool automatic level.

    Dude, thank you. That means a ton coming from you.

    I just played all your stuff. Hold Left and Run, and Just Hold Right are seriously mind blowing! Like, clockmaker levels of precision going on there. Had to play them both like, 3 times each. :D
    Just playing yours and Syphon's levels made me feel very inadequate... so creative! Can't wait to play more PA stuff.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • RamiRami Registered User regular
    Hey remember Super Mario Bros? Everyone loves World 1-1 right?

    Why not play a perfect recreation of it in SMM! Absolutely perfect replica, nothing went horribly wrong at all!

    494C-0000-0042-E3F1

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    SUPER MARIO MAKER CHALLENGE UPDATE!

    Theme: You against the world!
    Restrictions: No regular enemies except Bullet Bills and Chompers (Fire Bars, Grinders, etc are OK)
    Level Types: Any
    Contest date: 9/13-9/18 (Sun-Fri)
    Reward: Winner of this round chooses the next theme and winner!

    Submissions:

    ecco the dolphin [Tricky, SMMC] Race shell and star! ADE3-0000-002C-0425
    pirateluigi Wall Jump Master 38DA-0000-002E-2C63
    Maz SMMC - Fly! ...but not too high 9E3F-0000-002E-AA84
    mr_grinch SMCC - Collapsing Cave D51D-0000-0030-5CB5
    zombie hero Swim to Safety 01B0-0000-0030-BE0B
    Viskod No name submitted 8996-0000-0032-EEE6
    SyphonBlue The Torture Chamber 6B11-0000-0034-92AC
    Figgy Move that plumber butt!!! CEC8-0000-0035-0BA8
    Warlock Bowser's Munitions Factory 45FF-0000-0035-6B02
    Andywu SMMC P-Switch Puzzles [Easier] 9BE8-0000-0040-B62E
    Taramoor Zebes Escape 795F-0000-003B-25BE
    The Sauce SMMC - Ice Cavern Explore 58E8-0000-0042-5CAE

    Have I missed anyone?

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    IceBurner wrote: »
    Some new levels, the beginning of something perhaps a tad special.

    @MNC Dover I removed Cruel, Cruel Castle, please remove it from the sheet. I will repost what I hope is a better version, once I get more capacity to upload things.
    Back in 1990, in a notebook that used to have a green cover, I drew imagined game stages, enemies, power-ups and more. I still have that notebook and I've begun turning the series of 12 drawings for the imaginary sequel, "Super Mario Bros. 5" into real levels. The first few are a bit short, as I drew several them across the narrow dimension of a single notebook page, while the later ones each got their own page and were drawn down the length of it.

    High Hill Road: B1BF-0000-0034-B03A
    fri8feua7chu.jpg
    "Super Mario Bros. 5, Level 1 High Hill Road" is what I'd written. The original idea used the SMB3 grass tileset and slopes, because SMB3 course 1-2 was loads of fun. I had to compromise here, but if ever do get slopes (or even grass) I will remake the stage.

    The Factory: 461E-0000-0035-5E28
    3asbgqx3dlp3.jpg
    "Super Mario Bros. 5, Level 2 The Factory" is the what I'd written. This turned out more fun than the first level, High Hill Road. For "The Factory" I had all the tools needed to make a stage almost exactly like what I imagined 25 years ago.

    Kersplash: 0BEE-0000-0043-3492
    1pjsvhghu7pr.jpg
    "Super Mario Bros. 5, Level 3 Kersplash". I remember feeling clever about such a terrible name. The first of a few courses I drew with water. The original had a humongous piranha plant drawn mid-stage, something even bigger than Petery Piranha from later games. Since they don't get quite that big even with a super mushroom, I did what I could with what I had. There was also a giant whirlpool drawn at the end, meant to ultimately whisk you away to the next stage, where you'd arrive by tornado (don't ask about the logic of that). That doesn't exist, so there's a new obstacle for the finale.

    Coming up next: A re-interpreting of "Antigravity World" just as soon as I'm satisfied with it. I suppose I'll have to wait for Mario Galaxy Maker to build its original form :9.

    I don't control the google doc in the OP, just the OP itself. I honestly don't remember who's running the doc. Someone remind me and I'll add your name as a contact in the OP.
    The Sneak! wrote: »
    Okay, I went back the last ten pages (I'm so sorry for everyone who posted a stage earlier than that; I ran out of time!) and compiled a list of users and one level code for each of them. This should give everyone the opportunity to search for their level, follow them in game, and help them out by playing through their courses and starring them!

    I'm pretty slammed until the weekend, but I shall endeavor to get through a few of you each day. I will also try to keep the list as updated as possible, and perhaps it can be added to the OP?
    SyphonBlue: 386F-0000-0038-7EC2
    gjaustin: A1CA-0000-002F-59F5
    TimFiji: E7AB-0000-0038-B4C5
    ecco the dolphin: C2B0-0000-0038-BE3D
    Warlock82: 45FF-0000-0035-6B02
    Fireflash: 3658-0000-0037-5DF6
    UncleSporky: 1F2B-0000-0038-DFAA
    andywu: 9BE8-0000-0040-B62E
    Bobkins Flymo: 9F6D-0000-0039-5320
    Professor Snugglesworth: 3076-0000-0039-E884
    Taya: C0EB-0000-003A-20DD
    The Sauce: D070-0000-003A-608D
    Zilla360: 325C-0000-0039-E105
    The Sneak!: 1F5C-0000-0027-1961
    Figgy: 706E-0000-003A-E8FB
    Brainiac 8: FEF0-0000-0031-BE7C
    Ratsult2: 7453-0000-003B-2BB5
    agoaj: 284A-000-003B-497E
    jothki: F3D0-0000-003B-6ADB
    TDawg: A753-0000-003B-7029
    Conn: 1567-0000-0018-56CC
    Maz-: 8D77-0000-0032-26E8
    Figgy: C039-0000-003E-058B
    Tim is on the Internet: 3795-0000-003E-AE05
    Rami: 1078-0000-003E-2BBE
    Gennenalyse Rueben: 8EC8-0000-003B-DF9F
    Zombie Hero: 1DC6-0000-003F-23CC
    CGH: E86B-0000-003F-241F
    OneAngryPossum: 788C-0000-003F-36FB
    Skull2185: 0EA6-0000-003F-701B
    pirateluigi: 1D2B-0000-003F-8CCE
    Enlong: 1B9B-0000-003F-993C
    pablo_price: 4378-0000-003F-C8D5
    Malgaras: 2ED2-0000-0034-C8AD
    dresdenphile: 1D9E-0000-003F-C5B5
    ArcanisThelmp...: 96D3-0000-0041-DBFF
    King Riptor: 2BD2-0000-0042-2064
    MiserableMirth: F1F7-0000-0041-0607
    Mr_Grinch: 963B-0000-0042-BAA2
    carmofin: 50C9-0000-0043-3B08
    IceBurner: B1BF-0000-0034-B03A
    Kupi: 9A28-0000-003A-CEB6
    skeldare: 7C4A-0000-0040-4DB8
    Taramoor: 795F-0000-003B-25BE
    TelMarine: 3720-0000-002B-55A7

    You want me to add your list to the OP and can't even place me in the top spot?! I am highly offended good sir!
    MNC Dover: 7F97-0000-0012-E020

    I'll add it to the OP after you give me the go ahead.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • KupiKupi Registered User regular
    Man, looking at the heatmap for deaths in enlightening and slightly depressing. "Palutena's Piranha Peril" is apparently a bright red dividing line for people who can execute a short-hop vs. those who cannot. Almost all of the deaths are in the first little s-curve, with just a few later in the level, and almost none of those in the big crossfire areas that I would have assumed would be the major kills zones.

    I still don't plan to make levels with that caliber of player in mind, but... well, they exist I guess.

    My favorite musical instrument is the air-raid siren.
  • Zerozaki IshikiZerozaki Ishiki Registered User regular
    I have two levels with a small gap right after the starting location. Nothing else going on there, just a normal jump. Half the deaths on each course are people falling in that pit because???? They start running before they actually look at the screen? I dunno.

  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Mario Kart Maker anyone?

    Mario Kart Time Trial:

    10AD-0000-0044-6480

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
    Zombie Hero
  • SaraLunaSaraLuna Registered User regular
    SyphonBlue wrote: »
    Having different physics for each tile set would be terrible. It would be so needlessly confusing.
    eh, I think it's pretty confusing to drop like a rock as raccoon mario

  • The Sneak!The Sneak! Registered User regular
    MNC Dover wrote: »
    IceBurner wrote: »
    Some new levels, the beginning of something perhaps a tad special.

    @MNC Dover I removed Cruel, Cruel Castle, please remove it from the sheet. I will repost what I hope is a better version, once I get more capacity to upload things.
    Back in 1990, in a notebook that used to have a green cover, I drew imagined game stages, enemies, power-ups and more. I still have that notebook and I've begun turning the series of 12 drawings for the imaginary sequel, "Super Mario Bros. 5" into real levels. The first few are a bit short, as I drew several them across the narrow dimension of a single notebook page, while the later ones each got their own page and were drawn down the length of it.

    High Hill Road: B1BF-0000-0034-B03A
    fri8feua7chu.jpg
    "Super Mario Bros. 5, Level 1 High Hill Road" is what I'd written. The original idea used the SMB3 grass tileset and slopes, because SMB3 course 1-2 was loads of fun. I had to compromise here, but if ever do get slopes (or even grass) I will remake the stage.

    The Factory: 461E-0000-0035-5E28
    3asbgqx3dlp3.jpg
    "Super Mario Bros. 5, Level 2 The Factory" is the what I'd written. This turned out more fun than the first level, High Hill Road. For "The Factory" I had all the tools needed to make a stage almost exactly like what I imagined 25 years ago.

    Kersplash: 0BEE-0000-0043-3492
    1pjsvhghu7pr.jpg
    "Super Mario Bros. 5, Level 3 Kersplash". I remember feeling clever about such a terrible name. The first of a few courses I drew with water. The original had a humongous piranha plant drawn mid-stage, something even bigger than Petery Piranha from later games. Since they don't get quite that big even with a super mushroom, I did what I could with what I had. There was also a giant whirlpool drawn at the end, meant to ultimately whisk you away to the next stage, where you'd arrive by tornado (don't ask about the logic of that). That doesn't exist, so there's a new obstacle for the finale.

    Coming up next: A re-interpreting of "Antigravity World" just as soon as I'm satisfied with it. I suppose I'll have to wait for Mario Galaxy Maker to build its original form :9.

    I don't control the google doc in the OP, just the OP itself. I honestly don't remember who's running the doc. Someone remind me and I'll add your name as a contact in the OP.
    The Sneak! wrote: »
    Okay, I went back the last ten pages (I'm so sorry for everyone who posted a stage earlier than that; I ran out of time!) and compiled a list of users and one level code for each of them. This should give everyone the opportunity to search for their level, follow them in game, and help them out by playing through their courses and starring them!

    I'm pretty slammed until the weekend, but I shall endeavor to get through a few of you each day. I will also try to keep the list as updated as possible, and perhaps it can be added to the OP?
    MNC Dover: 7F97-0000-0012-E020
    SyphonBlue: 386F-0000-0038-7EC2
    gjaustin: A1CA-0000-002F-59F5
    TimFiji: E7AB-0000-0038-B4C5
    ecco the dolphin: C2B0-0000-0038-BE3D
    Warlock82: 45FF-0000-0035-6B02
    Fireflash: 3658-0000-0037-5DF6
    UncleSporky: 1F2B-0000-0038-DFAA
    andywu: 9BE8-0000-0040-B62E
    Bobkins Flymo: 9F6D-0000-0039-5320
    Professor Snugglesworth: 3076-0000-0039-E884
    Taya: C0EB-0000-003A-20DD
    The Sauce: D070-0000-003A-608D
    Zilla360: 325C-0000-0039-E105
    The Sneak!: 1F5C-0000-0027-1961
    Figgy: 706E-0000-003A-E8FB
    Brainiac 8: FEF0-0000-0031-BE7C
    Ratsult2: 7453-0000-003B-2BB5
    agoaj: 284A-000-003B-497E
    jothki: F3D0-0000-003B-6ADB
    TDawg: A753-0000-003B-7029
    Conn: 1567-0000-0018-56CC
    Maz-: 8D77-0000-0032-26E8
    Figgy: C039-0000-003E-058B
    Tim is on the Internet: 3795-0000-003E-AE05
    Rami: 1078-0000-003E-2BBE
    Gennenalyse Rueben: 8EC8-0000-003B-DF9F
    Zombie Hero: 1DC6-0000-003F-23CC
    CGH: E86B-0000-003F-241F
    OneAngryPossum: 788C-0000-003F-36FB
    Skull2185: 0EA6-0000-003F-701B
    pirateluigi: 1D2B-0000-003F-8CCE
    Enlong: 1B9B-0000-003F-993C
    pablo_price: 4378-0000-003F-C8D5
    Malgaras: 2ED2-0000-0034-C8AD
    dresdenphile: 1D9E-0000-003F-C5B5
    ArcanisThelmp...: 96D3-0000-0041-DBFF
    King Riptor: 2BD2-0000-0042-2064
    MiserableMirth: F1F7-0000-0041-0607
    Mr_Grinch: 963B-0000-0042-BAA2
    carmofin: 50C9-0000-0043-3B08
    IceBurner: B1BF-0000-0034-B03A
    Kupi: 9A28-0000-003A-CEB6
    skeldare: 7C4A-0000-0040-4DB8
    Taramoor: 795F-0000-003B-25BE
    TelMarine: 3720-0000-002B-55A7

    You want me to add your list to the OP and can't even place me in the top spot?! I am highly offended good sir!
    MNC Dover: 7F97-0000-0012-E020

    I'll add it to the OP after you give me the go ahead.

    Sorry Dover. :(

    Go ahead and add the list to the OP please! I'll keep updating it on here as often as I am able.

  • pirateluigipirateluigi Arr, it be me. Registered User regular
    New stage! Ride the Worm 780B-0000-0044-70CC

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
    Fleur de Alys
  • IncindiumIncindium Registered User regular
    Hey @The Sneak! The level code for SyphonBlue you have in your post didn't work for me...

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
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