As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Mario series] THIS THREAD IS DEAD! POST IN THE NEW ONE!

18384868889100

Posts

  • UncleSporkyUncleSporky Registered User regular
    Wow, I just saw this played on a stream, everybody should try this level.

    The Goomba: A Sad Tale of Madness

    BDAB-0000-0033-2697

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    I was going to step away from this for a couple days, but I just couldn't. I've made a lot of updates to this course, I actually hit the object limit on several categories. Without further adieu...

    WVW69iZOv-EaBmV5R4

    King Koopa Keep (v2) 2E62-0000-0044-7F08

    Can you dethrone the King of the Koopas? If you are looking for a challenge that isn't complete and total bullshit, I think you will be quite pleased. Let me know what you think!

    cs6f034fsffl.jpg
  • Super NamicchiSuper Namicchi Registered User regular
    The Basics 2: Electric Boogaloo
    C765-0000-0044-B939

    more messing around and unlocking tools really. trying to emulate classic Mario as much as possible while allowing the player to be rewarded for exploration.

    one of the hardest parts is figuring out placement of power ups.

  • TDawgTDawg Registered User regular
    I found the COOLEST level in 100-Mario Challenge, but had to get up and do something. I left my Gamepad plugged in so it wouldn't lose power, but my WiiU auto-powered down after an hour and now I can't get it back...I wanted to Star and Comment on it so I could come back later...

    It was a puzzle level based on manipulating turtle shells to access the next screen in SMB style (so no grabbing), and it was SO COOL. It wasn't perfect but, hey, I was impressed.

    NNID: ohnoTom || 3DS: 1762-3198-2019 || Steam || Take My Good Pokemon
    Let's Plays of Japanese Games
  • agoajagoaj Top Tier One FearRegistered User regular
    If you check your played levels on your profile you should be able to find it.

    ujav5b9gwj1s.png
  • WyvernWyvern Registered User regular
    I've been working on a set of four levels based on the premise of a Chain Chomp factory for the last few days, and I just uploaded stages 1 and 2:

    C-1: Chain Chomp Warehouse -- E450-0000-0044-AE63
    C-2: Chain Chomp Assembly Line -- 5B67-0000-0044-B519

    Chain Chomp Warehouse is a very unusual stage where my main focus was creating a strong and interesting theme. It's basically a ground-up re-envisioning of a previous stage, Chain Chomp Cargo Ship, where I think I really lost focus and failed to capitalize on the chief concept the way I should have. I'm especially proud of the main storage room, which was the original seed idea for the stage.

    Chain Chomp Assembly Line is probably the closest thing I've done to a conventional Mario stage so far, where I pose a specific mechanical challenge and then iterate on it a few times. The second half is maybe a little tacked on, but I really like the aesthetic of it. Plus I didn't want the stage to be too short, but the amount of spin-jumping the first half requires is already probably going to be near-impossible for the average player without ramping up the challenge even more. I'm sure the players here can handle it, though.

    Both stages have a little out-of-the-way secret if you want an extra challenge (although the one in the warehouse is kind of brutal...more of an easter egg than anything I expect a reasonable player to figure out and execute).

    Two down, two more to go! Well, one more to go, but the one that's already finished is C-4 and I don't want to upload them out of order.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • RamiRami Registered User regular
    hmm I've no inspiration for a new course now

    I feel like I need a theme for things, I can't just make a course

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • Super NamicchiSuper Namicchi Registered User regular
    Gotta Go Fast...?
    A178-0000-0044-D2D4

    a short castle. I actually rather enjoy the obstacles here. the 180 second timer makes you feel like you have to rush when all the obstacles are based around being patient. thought about pushing the timer even lower but my first thought is "how would a young kid enjoy this?"

  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Ok, four new levels.

    Fixer upper: 78B2-0000-0040-3E01

    Kamek's Castle: 5EA9-0000-0040-5ED3

    Too many cheep-cheeps: FFD8-0000-0044-A6C7

    My wife wanted to try her hand at a level, so here is her entry:

    Dangerous Waters: CC13-0000-0043-A710

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    New stage! Ride the Worm 780B-0000-0044-70CC

    This was a fantastic level. Simple concept and fun to play. :)

    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
  • StericaSterica Yes Registered User, Moderator mod
    I maxed out on enemies doing this: 1A2B-0000-0044-D8CC

    Dual paths are hard

    YL9WnCY.png
  • TaramoorTaramoor Storyteller Registered User regular
    I was going to step away from this for a couple days, but I just couldn't. I've made a lot of updates to this course, I actually hit the object limit on several categories. Without further adieu...

    WVW69iZOv-EaBmV5R4

    King Koopa Keep (v2) 2E62-0000-0044-7F08

    Can you dethrone the King of the Koopas? If you are looking for a challenge that isn't complete and total bullshit, I think you will be quite pleased. Let me know what you think!

    Done. I wanna say nine lives?

    AbsoluteZero
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2015
    God, I am so behind playing everyone's levels... maybe this weekend I can catch up :( I see so many cool new ones posted but I have no time to play.

    Side note, I think I am changing my song to another that is hopefully short enough to work. It's also a very complex one, so who the hell knows. I still wish I could do the original (I was going to do Portal 2's "Want You Gone"... the spitting Piranha Plants even make a really good approximation of the weird background instrument thing.. but I timed the auto scroll of an entire stage out to playing the song on my ipod and it barely got through one verse -_-)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • EnlongEnlong Registered User regular
    edited September 2015
    Okay! I've made a new stage.

    This time, I went for a more story-based level than a mechanic gimmick level. And I tried to make the obstacles follow less of one theme and be more Mario-ish.

    Anyway, here's "Infiltrate Bowser's Dreadnought!"

    B222-0000-0044-E3D4

    Just a warning; it's a long one. Actually ran out of ground tiles on one side.

    Enlong on
    Zombie Hero
  • Zombie HeroZombie Hero Registered User regular
    I have writers block today for new levels. aaahhhh.

    Its a good time to play other folks' levels then.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • TaramoorTaramoor Storyteller Registered User regular
    Agh! Tragedy!

    I had a great idea for a level and boss fight and it won't work.

    The Tomb of King Thwompunkomen

    But if you put a Thwomp on a track it won't return to the track after it thwomps.

  • MiserableMirthMiserableMirth Registered User regular
    So I'm a little disappointed in the fireballs you see in castles. The ones that jump up and down. They spawn when Mario is X distance, which seems logical, but it messed up my ideas that I just scratched them.

  • UncleSporkyUncleSporky Registered User regular
    One last musical level before I go to bed...really should've gone to bed ages ago.

    k1GblND.png

    Like I say in the Miiverse comment, I used up almost every object you possibly can on this. Enemies and objects like POW blocks are one pool, powerups are another, and they're just about all used up. Chords are expensive! As a result it is sadly pretty short, but I did what I could. :)

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    ecco the dolphinTaramoor
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    @TelMarine Just want you to know that Never Not Jumping has a far worse completion ratio now that I changed it :P

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Super NamicchiSuper Namicchi Registered User regular
    played some levels and left some comments. seeing your guys' work is inspiration so I made a more intricate level:

    Monty's Pipe Dream
    C1C1-0000-0044-F544

    this one went through a lot of editing passes because i made some parts way too hard. i like the winding path idea, it gives you a preview of the obstacles to come so you can plan ahead.

  • MiserableMirthMiserableMirth Registered User regular
    I had a great time making this level. It's a classic NES castle. You watch patterns, wait for an opening, and make your move. This is how I expect everyone to play it.

    What made it enjoyable is that it's also a speed run level. It may not look like it, but it can be beaten in about 10 seconds.

    "Scurry Castle"
    2AA7-0000-0044-FCBB

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2015
    Here's my finalized versions of Mushroom Gymnastics and Balloon Fight.

    Mushroom Gymnastics 2.0
    4E30-0000-0044-EDBA


    A short, tough romp. Give it some love!

    Balloon Fight Final
    C23E-0000-0044-F7B7


    Balloon Fight features the same tough, and accurate, Balloon Fight gameplay but now has coins for easier pathing and a hidden checkpoint to make it less frustrating.

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • TelMarineTelMarine Registered User regular
    SyphonBlue wrote: »
    @TelMarine Just want you to know that Never Not Jumping has a far worse completion ratio now that I changed it :P

    Damn. Maybe we dumbed it down too much.

    3ds: 4983-4935-4575
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    One last musical level before I go to bed...really should've gone to bed ages ago.

    k1GblND.png

    Like I say in the Miiverse comment, I used up almost every object you possibly can on this. Enemies and objects like POW blocks are one pool, powerups are another, and they're just about all used up. Chords are expensive! As a result it is sadly pretty short, but I did what I could. :)

    Yeah I think I give up trying to make a music level. I mapped out the notes you are allowed to do and it's really restrictive. Like, only an octave and a half really. On top of that, the song I wanted to do was really complex and I couldn't seem to get it to sound right. Maybe I couldn't do the right tempo.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • TelMarineTelMarine Registered User regular
    edited September 2015
    Just uploaded my fourth map:

    4DDB-0000-0045-4FB1 - Pipes 'n Piranhas

    Again, a fair amount of secrets. One secret leads to a bonus section that is a little tougher than the standard map. Enjoy! Feedback welcome

    TelMarine on
    3ds: 4983-4935-4575
  • Mr_GrinchMr_Grinch Registered User regular
    I really want to make a level where a hidden secret gives you a room which spells out in coins the code for another level.

    However I also know that random people get confused enough jumping on a Goomba. Writing down a code might be expecting a little much.

    Also it turns out letting a 2 year old create a level for you is a great way to unlock stuff. After a minute or so of her playing with the pad and randomly placing hundreds of blocks I had an unlock.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Mr_Grinch wrote: »
    I really want to make a level where a hidden secret gives you a room which spells out in coins the code for another level.

    However I also know that random people get confused enough jumping on a Goomba. Writing down a code might be expecting a little much.

    Also it turns out letting a 2 year old create a level for you is a great way to unlock stuff. After a minute or so of her playing with the pad and randomly placing hundreds of blocks I had an unlock.

    You could put a comment inside your level with the code!

    XBL : Figment3 · SteamID : Figment
  • carmofincarmofin Registered User regular
    I made a vid of my most recent level:
    https://www.youtube.com/watch?v=U7u1E7PGipo

    PSN | Steam
    ___
    NNID: carmofin
    3DS: 2852 6971 9745
    Throw me a PM if you add me
    IceBurner
  • Skull2185Skull2185 Registered User regular
    TelMarine wrote: »
    SyphonBlue wrote: »
    @TelMarine Just want you to know that Never Not Jumping has a far worse completion ratio now that I changed it :P

    Damn. Maybe we dumbed it down too much.

    I beat it! :D

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Mr_GrinchMr_Grinch Registered User regular
    edited September 2015
    Figgy wrote: »
    Mr_Grinch wrote: »
    I really want to make a level where a hidden secret gives you a room which spells out in coins the code for another level.

    However I also know that random people get confused enough jumping on a Goomba. Writing down a code might be expecting a little much.

    Also it turns out letting a 2 year old create a level for you is a great way to unlock stuff. After a minute or so of her playing with the pad and randomly placing hundreds of blocks I had an unlock.

    You could put a comment inside your level with the code!

    I haven't unlocked comments yet. That is much easier! I want to set up a treasure hunt now that bounces you between each :)

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • Dirk2112Dirk2112 Registered User regular
    You guys are turning out levels faster than I can play them all. Also, it sucks that I haven't unlocked anything cool yet, so my creations aren't up to snuff.

    I will definitely give the Darude level a shot tonight.

    NNID = Zepp914
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Mr_Grinch wrote: »
    Figgy wrote: »
    Mr_Grinch wrote: »
    I really want to make a level where a hidden secret gives you a room which spells out in coins the code for another level.

    However I also know that random people get confused enough jumping on a Goomba. Writing down a code might be expecting a little much.

    Also it turns out letting a 2 year old create a level for you is a great way to unlock stuff. After a minute or so of her playing with the pad and randomly placing hundreds of blocks I had an unlock.

    You could put a comment inside your level with the code!

    I haven't unlocked comments yet. That is much easier! I want to set up a treasure hunt now that bounces you between each :)

    You don't need to unlock em. Just play your level and press pause>comment at the spot you want your hint/comment.

    XBL : Figment3 · SteamID : Figment
  • Dirk2112Dirk2112 Registered User regular
    Figgy wrote: »

    You don't need to unlock em. Just play your level and press pause>comment at the spot you want your hint/comment.

    Thanks! I hadn't figured this out either.

    The comments are rather dangerous. I have died several times while reading the comments on various levels.

    NNID = Zepp914
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited September 2015
    Dirk2112 wrote: »
    Figgy wrote: »

    You don't need to unlock em. Just play your level and press pause>comment at the spot you want your hint/comment.

    Thanks! I hadn't figured this out either.

    The comments are rather dangerous. I have died several times while reading the comments on various levels.

    You can make it so comments are just on the gamepad and then the TV just shows little comment icons to show you to check the gamepad. Or you can go vice versa.

    Edit: while playing, hit pause, then there is a TV/gamepad icon you can toggle at the bottom.

    Figgy on
    XBL : Figment3 · SteamID : Figment
    Dirk2112
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Skull2185 wrote: »
    TelMarine wrote: »
    SyphonBlue wrote: »
    @TelMarine Just want you to know that Never Not Jumping has a far worse completion ratio now that I changed it :P

    Damn. Maybe we dumbed it down too much.

    I beat it! :D

    Yeah, I guess we did dumb it down too much.

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Skull2185Skull2185 Registered User regular
    Heyooo

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    BOOM

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Mr_GrinchMr_Grinch Registered User regular
    Figgy wrote: »
    Mr_Grinch wrote: »
    Figgy wrote: »
    Mr_Grinch wrote: »
    I really want to make a level where a hidden secret gives you a room which spells out in coins the code for another level.

    However I also know that random people get confused enough jumping on a Goomba. Writing down a code might be expecting a little much.

    Also it turns out letting a 2 year old create a level for you is a great way to unlock stuff. After a minute or so of her playing with the pad and randomly placing hundreds of blocks I had an unlock.

    You could put a comment inside your level with the code!

    I haven't unlocked comments yet. That is much easier! I want to set up a treasure hunt now that bounces you between each :)

    You don't need to unlock em. Just play your level and press pause>comment at the spot you want your hint/comment.

    D'oh. Of course, I've actually done this! I briefly thought you meant that there were hint blocks, like in SMW.

    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2015
    Nintendos Japanese Twitter-account just confirmed, that users uploaded over a million courses since release.
    https://twitter.com/Nintendo/status/644442442536583168

    To commemorate the milestone they released a 1 minute digest-video:
    https://www.youtube.com/watch?t=1&v=oCpyzpFhHHU

    Brainiac 8 on
    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
    pirateluigi
  • Super NamicchiSuper Namicchi Registered User regular
    got home from work, made a very short course for you jumping enthusiasts:

    Mind the Gap
    214B-0000-0046-26E0

    this feels super easy to me but I know some folks find bouncing off enemies for more air challenging and/or annoying. are people more forgiving of that sort of thing in shorter courses?

Sign In or Register to comment.