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[Mario series] THIS THREAD IS DEAD! POST IN THE NEW ONE!

18485878990100

Posts

  • The WolfmanThe Wolfman Registered User regular
    I took an amateurish crack at recreating the Reznor fight. Not entirely what I initially hoped for, mainly because I couldn't get blocks, tracks, and enemies to coordinate perfectly. But it was fun trying to work around the limitations. I was also going to make it a full level with the fight at the end, but I figured that might be a tad much at first. Better to just put the fight out there for now.

    Reznor Reincarnated
    605D-0000-0046-3DAE

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    I saw a short feature video yesterday on Koichi Hayashida's design strategy for Galaxy/Galaxy 2/Super Mario 3d world/land, and really appreciated it in terms of informing an approach to making SMM levels.

    https://www.youtube.com/watch?v=dBmIkEvEBtA

    redfield85
  • Fleur de AlysFleur de Alys Biohacker Registered User regular
    Last night I dreamed that Nintendo had made an update to Mario Maker, but it required deleting all the existing levels.

    But they got Patrick Stewart to make the announcement and explain things.

    So it was both horrifying and awesome.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • IncindiumIncindium Registered User regular
    Dirk2112 wrote: »
    Figgy wrote: »

    You don't need to unlock em. Just play your level and press pause>comment at the spot you want your hint/comment.

    Thanks! I hadn't figured this out either.

    The comments are rather dangerous. I have died several times while reading the comments on various levels.

    "try jumping"

    Ahaha Dark Souls trolling but in Mario.

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Zombie HeroZombie Hero Registered User regular
    I took an amateurish crack at recreating the Reznor fight. Not entirely what I initially hoped for, mainly because I couldn't get blocks, tracks, and enemies to coordinate perfectly. But it was fun trying to work around the limitations. I was also going to make it a full level with the fight at the end, but I figured that might be a tad much at first. Better to just put the fight out there for now.

    Reznor Reincarnated
    605D-0000-0046-3DAE

    I'm going to try this when i get home. I'm making a castle level now where i tried to put something in it like that, with giant pirahna plants, but you can't hit the blocks they are standing on, so i ended up just having a POW block end the fight. I'm curious to see what you did.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • gjaustingjaustin Registered User regular
    Incindium wrote: »
    Dirk2112 wrote: »
    Figgy wrote: »

    You don't need to unlock em. Just play your level and press pause>comment at the spot you want your hint/comment.

    Thanks! I hadn't figured this out either.

    The comments are rather dangerous. I have died several times while reading the comments on various levels.

    "try jumping"

    Ahaha Dark Souls trolling but in Mario.

    In the menu you can control where they appear. At the moment I have them set to appear on the gamepad, but not the TV.

  • TelMarineTelMarine Registered User regular
    got home from work, made a very short course for you jumping enthusiasts:

    Mind the Gap
    214B-0000-0046-26E0

    this feels super easy to me but I know some folks find bouncing off enemies for more air challenging and/or annoying. are people more forgiving of that sort of thing in shorter courses?

    @ArcanisTheImpotent

    Just played it. Yeah, too easy and short in my opinion. The first two jumps don't even need the koopatroopas to be cleared

    3ds: 4983-4935-4575
  • TelMarineTelMarine Registered User regular
    edited September 2015
    TelMarine wrote: »
    Taramoor wrote: »
    TelMarine wrote: »
    Note to all: If you have a level you feel is difficult, send it my way via private message. I'd like to play it.

    Are you the one person who cleared my Final Destination level?

    Wasn't me. I've only played 2 of your Icarus maps so far

    @Taramoor

    Ok now I beat it

    Btw I beat it without having Fox. At first I thought you had to bounce off the cheep cheeps over the wall, but I found if you hit the giant koopa off screen, it doesn't hit giant bowser and hits the wall creating a gap small enough for you to walk under

    TelMarine on
    3ds: 4983-4935-4575
  • TelMarineTelMarine Registered User regular
    The Sneak! wrote: »
    I bought this mainly to play levels, but damn, I am really enjoying making them. If you like challenging levels that don't involve

    -Leaps of Faith
    -Vast Bottomless Pits
    -Hazard Spam
    -Invisible Blocks
    -Enemy Ambush
    -Pixel Perfect Actions

    Then give my levels a try.

    "You Gotta Triple Jump" F1F7-0000-0041-0607
    "Spring It On" 492F-0000-0037-A6F6

    This was a lot of fun! While I didn't require them, I love how the coins were a subtle hint as to where to jump. :)

    @MiserableMirth the triple jump was a decent challenge. The last jump though doesn't need a triple jump to clear.

    3ds: 4983-4935-4575
  • MiserableMirthMiserableMirth Registered User regular
    TelMarine wrote: »
    The Sneak! wrote: »
    I bought this mainly to play levels, but damn, I am really enjoying making them. If you like challenging levels that don't involve

    -Leaps of Faith
    -Vast Bottomless Pits
    -Hazard Spam
    -Invisible Blocks
    -Enemy Ambush
    -Pixel Perfect Actions

    Then give my levels a try.

    "You Gotta Triple Jump" F1F7-0000-0041-0607
    "Spring It On" 492F-0000-0037-A6F6

    This was a lot of fun! While I didn't require them, I love how the coins were a subtle hint as to where to jump. :)

    @MiserableMirth the triple jump was a decent challenge. The last jump though doesn't need a triple jump to clear.

    Thanks for playing! Yeah, after the hardest jump, I started scaling back the difficulty. None of the jumps on top need a triple jump. My thinking is if they got that far, I wanted them to finish the level on strong note.

  • King RiptorKing Riptor Registered User regular
    Now even you can beat airman!
    E6CD-0000-0047-0728

    I have a podcast now. It's about video games and anime!Find it here.
  • Maz-Maz- 飛べ Registered User regular
    I've been randomly going through the list in the OP and the codes listed for both @TDawg and @pirateluigi are incorrect

    Add me on Switch: 7795-5541-4699
  • gjaustingjaustin Registered User regular
    MNC Dover wrote: »
    SUPER MARIO MAKER CHALLENGE UPDATE!

    Theme: You against the world!
    Restrictions: No regular enemies except Bullet Bills and Chompers (Fire Bars, Grinders, etc are OK)
    Level Types: Any
    Contest date: 9/13-9/18 (Sun-Fri)
    Reward: Winner of this round chooses the next theme and winner!

    Submissions:

    ecco the dolphin [Tricky, SMMC] Race shell and star! ADE3-0000-002C-0425
    pirateluigi Wall Jump Master 38DA-0000-002E-2C63
    Maz SMMC - Fly! ...but not too high 9E3F-0000-002E-AA84
    mr_grinch SMCC - Collapsing Cave D51D-0000-0030-5CB5
    zombie hero Swim to Safety 01B0-0000-0030-BE0B
    Viskod No name submitted 8996-0000-0032-EEE6
    SyphonBlue The Torture Chamber 6B11-0000-0034-92AC
    Figgy Move that plumber butt!!! CEC8-0000-0035-0BA8
    Warlock Bowser's Munitions Factory 45FF-0000-0035-6B02
    Andywu SMMC P-Switch Puzzles [Easier] 9BE8-0000-0040-B62E
    Taramoor Zebes Escape 795F-0000-003B-25BE
    The Sauce SMMC - Ice Cavern Explore 58E8-0000-0042-5CAE

    Have I missed anyone?
    @MNC Dover I have an entry

    Never Give Up! Never Surrender!: A1CA-0000-002F-59F5

  • UncleSporkyUncleSporky Registered User regular
    I assume by Chompers, @MNC Dover means Munchers? Because Chompers could be a pet name for Chain Chomps, for all I know.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    Warlock82
  • pirateluigipirateluigi Arr, it be me. Registered User regular
    Maz- wrote: »
    I've been randomly going through the list in the OP and the codes listed for both TDawg and @pirateluigi are incorrect

    Oooh, good catch. @MNC Dover , can you update the OP to use this code: (4B21-0000-0025-498A) ?

    Thanks!

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
  • UncleSporkyUncleSporky Registered User regular
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    pirateluigi
  • Zombie HeroZombie Hero Registered User regular
    I took an amateurish crack at recreating the Reznor fight. Not entirely what I initially hoped for, mainly because I couldn't get blocks, tracks, and enemies to coordinate perfectly. But it was fun trying to work around the limitations. I was also going to make it a full level with the fight at the end, but I figured that might be a tad much at first. Better to just put the fight out there for now.

    Reznor Reincarnated
    605D-0000-0046-3DAE

    Actually, this post got me thinking about how I am going to save my dumpster fire of a castle design. I'm going to abandon the reznor concept for something that actually ties in to the rest of the level. Whoooooo

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    I assume by Chompers, @MNC Dover means Munchers? Because Chompers could be a pet name for Chain Chomps, for all I know.

    This was the assumption I made :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • UncleSporkyUncleSporky Registered User regular
    Did you guys see this? Nintendo Life made a database for Mario Maker levels. You give them the name, the code, a summary, even the URL of the miiverse post and they grab the preview screenshot!

    Seems like a really good tool.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • RamiRami Registered User regular

    I originally messed around with a submarine level but couldn't get the track interactions to work. I don't see how the train in that picture is actually real, and the code linked goes to some other course. I think it's fake.

    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • TayaTaya Registered User regular
    Did you guys see this? Nintendo Life made a database for Mario Maker levels. You give them the name, the code, a summary, even the URL of the miiverse post and they grab the preview screenshot!

    Seems like a really good tool.

    This is pretty awesome. I added my levels and I'm going to use it to look for fun levels to play.

  • Jam WarriorJam Warrior Registered User regular
    Made something a bit different:

    Shroom Bopper Reflexes
    (0560-0000-0047-C6F7)

    WVW69iZXe5Qs4VJewv

    MhCw7nZ.gif
    Zilla360
  • StericaSterica Yes Registered User, Moderator mod
    I got the Waluigi costume, and let's leave it at that: 20D8-0000-0047-F339

    YL9WnCY.png
    pirateluigiFleur de Alys
  • UncleSporkyUncleSporky Registered User regular
    edited September 2015
    Rami wrote: »

    I originally messed around with a submarine level but couldn't get the track interactions to work. I don't see how the train in that picture is actually real, and the code linked goes to some other course. I think it's fake.

    You didn't finish the level, it's definitely in there and it's pretty awesome. I'm downloading it now to dismantle the train.

    I played around too and kinda figured out how it might work - bill shooters are physics enabled so you can alternate them between being tied to the track and simply resting on a platform that's attached to a lower piece of track.

    EDIT: Oh, I think I see...anything that leaves track becomes physics enabled, including solid blocks! The whole train is sort of "assembled" on the fly from pieces that rise upward and then rest on the ground, but they're being held together by the forward motion of the train. I think. Needs to be seen to believe.

    EDIT2: No, actually what happens is, the blocks leave their first track and actually join the other track, but they're now far more dense than you're allowed to place manually.

    tumblr_nuufk96UQo1svx1aeo1_500.jpg

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    OneAngryPossumZilla360
  • RamiRami Registered User regular
    edited September 2015
    I've edited and re-uploaded my PT inspired level to make it more obvious where the exit is.

    B5AF-0000-0047-F18E

    Not enough people seem to get that the blocks were always in the same places, just sometimes invisible blocks.


    e: yeah I just found it as well, it's as I first suspected it must be 'assembled' somehow.

    Unfortunately it doesn't make my submarine idea work because you can't actually build up walls or anything. It only works with a single thickness of blocks.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • skeldareskeldare Gresham, ORRegistered User regular
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    Man i wish there was another way to unlock costumes than playing these garbage 100 mario levels

    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • Zombie HeroZombie Hero Registered User regular
    I'm not too happy about this one. I feel like the design got away from me and its not a tight level at all. I tried making a castle with lots of alternate paths, also a few puzzles? Maybe im just being too hard on it because its not the party time Hammer Bro parade.

    Thwomp Training Ground: 20E1-0000-0048-8ADF

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • TDawgTDawg Registered User regular
    SyphonBlue wrote: »
    Man i wish there was another way to unlock costumes than playing these garbage 100 mario levels

    I've tacitly accepted that I will never have all of them. To me, they're just a fun bonus, and little else. Disappointing, though, to be sure. It would be nice if it had a Smash Bros.-esque multiple unlock scenario, where you can also unlock them based purely on number of levels played, or time spent in the course designer, etc.

    NNID: ohnoTom || 3DS: 1762-3198-2019 || Steam || Take My Good Pokemon
    Let's Plays of Japanese Games
  • EnlongEnlong Registered User regular
    edited September 2015
    How are you guys getting the pictures?

    So, I took in some of the criticisms of my last stage and touched it up a bit. The revised "Infiltrate Bowser's Dreadnought!" is here:

    5E35-0000-0048-9E9B

    I'll probably delete the old version if I run out of uploading room.

    edit:

    Ah, so that's where the pictures are.

    WVW69iZZbgU_KUYnRc

    Enlong on
  • Super NamicchiSuper Namicchi Registered User regular
    made my first themed level. restricted myself to one enemy type and a gimmick. hope people find this one enjoyable!

    Koopa Troopa's Bounce House
    A33F-0000-0048-B593

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2015
    Did you guys see this? Nintendo Life made a database for Mario Maker levels. You give them the name, the code, a summary, even the URL of the miiverse post and they grab the preview screenshot!

    Seems like a really good tool.

    There, I added all my levels to this... I wonder if there's a way to just like, link your page...

    Edit: Aha! http://www.nintendolife.com/super-mario-maker/users/warlock82

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited September 2015
    SUPER MARIO MAKER CHALLENGE UPDATE!

    Theme: You against the world!
    Restrictions: No regular enemies except Bullet Bills and Munchers (Fire Bars, Grinders, etc are OK)
    Level Types: Any
    Contest date: 9/13-9/18 (Sun-Fri)
    Reward: Winner of this round chooses the next theme and winner!

    Submissions:

    ecco the dolphin [Tricky, SMMC] Race shell and star! ADE3-0000-002C-0425
    pirateluigi Wall Jump Master 38DA-0000-002E-2C63
    Maz SMMC - Fly! ...but not too high 9E3F-0000-002E-AA84
    mr_grinch SMCC - Collapsing Cave D51D-0000-0030-5CB5
    zombie hero Swim to Safety 01B0-0000-0030-BE0B
    Viskod No name submitted 8996-0000-0032-EEE6
    SyphonBlue The Torture Chamber 6B11-0000-0034-92AC
    Figgy Move that plumber butt!!! CEC8-0000-0035-0BA8
    Warlock Bowser's Munitions Factory 45FF-0000-0035-6B02
    Andywu SMMC P-Switch Puzzles [Easier] 9BE8-0000-0040-B62E
    Taramoor Zebes Escape 795F-0000-003B-25BE
    The Sauce SMMC - Ice Cavern Explore 58E8-0000-0042-5CAE
    gjaustin Never Give Up! Never Surrender! A1CA-0000-002F-59F5
    ArcanisTheImpotent [SMMC] Kill (Bullet) Bill 0C98-0000-0049-0C4B
    Zython Spiky Skies A96A-0000-0049-2D18

    Have I missed anyone?

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • Dirk2112Dirk2112 Registered User regular
    Here is my wall jump level. I haven't unlocked much...

    FB5C-0000-0044-5E03

    NNID = Zepp914
  • UncleSporkyUncleSporky Registered User regular
    Well I made a new one...this one is definitely not as good as my other levels, but they can't all be winners. However, I say this and I see that it already has 3 people who played it and 3 stars, with a 60% clear rate. Go figure.

    Frostfall Caverns

    951B-0000-0048-F05F


    tumblr_nuutufs5H21svx1aeo1_500.jpg

    Ice blocks are raining down on you from above! But they're a little too fast to dodge easily and they feel random, like it's not your fault if you get hit. I spent all evening on it and I didn't want it to go to waste, so I put it up anyway, but it's not really fair to the player. However, it's still a fun idea at heart. I tried to compensate by giving out plenty of powerups.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • StericaSterica Yes Registered User, Moderator mod
    auhaYae.png

    So every often I'm going to go through the thread and grab some levels. Once I have, I will review them and offer some constructive commentary on the stage. There's no rhyme or reason to my selection: I may pick stages from many pages ago or grab the hot new things.

    Ice Cavern Explore by @The Sauce
    58E8-0000-0042-5CAE

    I really liked the how the theme was executed here, especially "unlocking" new powerups by having pipes spit them out once you access new areas.

    Bowser Jr.'s Haunted Mansion by @SyphonBlue
    57E0-0000-0042-AAB9

    I don't have much to say about this besides good use of hidden blocks and coins to signal them. Very solid all around.

    Spring It On by @MiserableMirth
    492F-0000-0037-A6F6

    My first stage was a spring stage, so this is close to my heart. Good design teaching players how to spring, and increasing the challenge while keeping things low-risk. Has the same issue as my stage in that the camera is super lazy, which made some jumps harder since you'd be well into your jump before the camera adjusted to see further up.

    Chain Chomp Assembly Line by @Wyvern
    5B67-0000-0044-B519

    I really like the tutorial area here. It's really clever in that it forces the player to spin jump on a spiny to teach them that it's safe, although I wonder if players will make the same connection to chain chomps. Also I tried spin jumping a grinder which might be more the game's fault for changing what you can spin jump on. I found it to be pretty fair despite a few possibly cheap cannon positionings, but you were very generous with mushrooms.

    Yeeaaahhhh! by @pablo_price
    6CE0-0000-0040-0B22

    This was too stupid not to like.

    PT by @Rami
    B5AF-0000-0047-F18E

    I think this was really well executed, although I'm stuck on the difficulty of completing. While I couldn't figure it out (in hindsight it was simple, but the gaps and P switch you left in some areas were red herrings), I think the stage having a vague exit is pretty much in tune with PT. And frankly there isn't much regarding the journey to the exit, so it isn't a huge loss should players skip it.

    Parkour by @Dirk2112
    FB5C-0000-0044-5E03

    I enjoy wall jumps, but this level felt kinda scattershot with things like the pit area and the random lakitu right before the goal. With a level this short, you should focus on the theme.

    Dangerous Waters by @Brainiac 8's Wife
    CC13-0000-0043-A710

    This was a decent water level, although the middle section with Bowser Jr. and such felt kinda "kitchen sink" to me. I liked the lack of an ocean floor: not many stages are doing that and it allows for some interesting play.

    YL9WnCY.png
    SyphonBlueMiserableMirthBrainiac 8Dirk2112Fleur de AlysZilla360
  • TDawgTDawg Registered User regular
    Was on the phone with Nintendo today to get my Mario Maker book (bought digitally), and the customer support girl commented, "Oh, I don't have a WiiU, but I really want that game...".

    Still having fun. Striving to make one level per night until I have all the components. I should focus on using newer stuff more to get used to it but I still haven't done any water stuff, probably because I never liked water levels.

    NNID: ohnoTom || 3DS: 1762-3198-2019 || Steam || Take My Good Pokemon
    Let's Plays of Japanese Games
  • Super NamicchiSuper Namicchi Registered User regular
    i have completed my contest entry

    as a bonus it is a difficult level. would love to hear feedback - the level is doable and fair but requires some Mario confidence.

    [SMMC] Kill (Bullet) Bill
    0C98-0000-0049-0C4B

  • EnlongEnlong Registered User regular
    I went and deleted my last stage and uploaded a fixed version, with 100% fewer embarassing exploits.

    5149-0000-0049-237A

  • ZythonZython Registered User regular
    MNC Dover wrote: »
    SUPER MARIO MAKER CHALLENGE UPDATE!

    Theme: You against the world!
    Restrictions: No regular enemies except Bullet Bills and Munchers (Fire Bars, Grinders, etc are OK)
    Level Types: Any
    Contest date: 9/13-9/18 (Sun-Fri)
    Reward: Winner of this round chooses the next theme and winner!

    Submissions:

    ecco the dolphin [Tricky, SMMC] Race shell and star! ADE3-0000-002C-0425
    pirateluigi Wall Jump Master 38DA-0000-002E-2C63
    Maz SMMC - Fly! ...but not too high 9E3F-0000-002E-AA84
    mr_grinch SMCC - Collapsing Cave D51D-0000-0030-5CB5
    zombie hero Swim to Safety 01B0-0000-0030-BE0B
    Viskod No name submitted 8996-0000-0032-EEE6
    SyphonBlue The Torture Chamber 6B11-0000-0034-92AC
    Figgy Move that plumber butt!!! CEC8-0000-0035-0BA8
    Warlock Bowser's Munitions Factory 45FF-0000-0035-6B02
    Andywu SMMC P-Switch Puzzles [Easier] 9BE8-0000-0040-B62E
    Taramoor Zebes Escape 795F-0000-003B-25BE
    The Sauce SMMC - Ice Cavern Explore 58E8-0000-0042-5CAE
    gjaustin Never Give Up! Never Surrender! A1CA-0000-002F-59F5
    ArcanisTheImpotent [SMMC] Kill (Bullet) Bill 0C98-0000-0049-0C4B

    Have I missed anyone?

    Yes, I would like to submit the course I just uploaded.

    Spiky Skies
    A96A-0000-0049-2D18

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
    Geth
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