I took an amateurish crack at recreating the Reznor fight. Not entirely what I initially hoped for, mainly because I couldn't get blocks, tracks, and enemies to coordinate perfectly. But it was fun trying to work around the limitations. I was also going to make it a full level with the fight at the end, but I figured that might be a tad much at first. Better to just put the fight out there for now.
Reznor Reincarnated
605D-0000-0046-3DAE
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I saw a short feature video yesterday on Koichi Hayashida's design strategy for Galaxy/Galaxy 2/Super Mario 3d world/land, and really appreciated it in terms of informing an approach to making SMM levels.
I took an amateurish crack at recreating the Reznor fight. Not entirely what I initially hoped for, mainly because I couldn't get blocks, tracks, and enemies to coordinate perfectly. But it was fun trying to work around the limitations. I was also going to make it a full level with the fight at the end, but I figured that might be a tad much at first. Better to just put the fight out there for now.
Reznor Reincarnated
605D-0000-0046-3DAE
I'm going to try this when i get home. I'm making a castle level now where i tried to put something in it like that, with giant pirahna plants, but you can't hit the blocks they are standing on, so i ended up just having a POW block end the fight. I'm curious to see what you did.
got home from work, made a very short course for you jumping enthusiasts:
Mind the Gap
214B-0000-0046-26E0
this feels super easy to me but I know some folks find bouncing off enemies for more air challenging and/or annoying. are people more forgiving of that sort of thing in shorter courses?
Btw I beat it without having Fox. At first I thought you had to bounce off the cheep cheeps over the wall, but I found if you hit the giant koopa off screen, it doesn't hit giant bowser and hits the wall creating a gap small enough for you to walk under
"You Gotta Triple Jump" F1F7-0000-0041-0607
"Spring It On" 492F-0000-0037-A6F6
This was a lot of fun! While I didn't require them, I love how the coins were a subtle hint as to where to jump.
@MiserableMirth the triple jump was a decent challenge. The last jump though doesn't need a triple jump to clear.
Thanks for playing! Yeah, after the hardest jump, I started scaling back the difficulty. None of the jumps on top need a triple jump. My thinking is if they got that far, I wanted them to finish the level on strong note.
Theme: You against the world!
Restrictions: No regular enemies except Bullet Bills and Chompers (Fire Bars, Grinders, etc are OK)
Level Types: Any
Contest date: 9/13-9/18 (Sun-Fri)
Reward: Winner of this round chooses the next theme and winner!
Submissions:
ecco the dolphin [Tricky, SMMC] Race shell and star!ADE3-0000-002C-0425
pirateluigi Wall Jump Master38DA-0000-002E-2C63
Maz SMMC - Fly! ...but not too high9E3F-0000-002E-AA84
mr_grinch SMCC - Collapsing CaveD51D-0000-0030-5CB5
zombie hero Swim to Safety01B0-0000-0030-BE0B
Viskod No name submitted8996-0000-0032-EEE6
SyphonBlue The Torture Chamber6B11-0000-0034-92AC
Figgy Move that plumber butt!!!CEC8-0000-0035-0BA8
Warlock Bowser's Munitions Factory45FF-0000-0035-6B02
Andywu SMMC P-Switch Puzzles [Easier]9BE8-0000-0040-B62E
Taramoor Zebes Escape795F-0000-003B-25BE
The Sauce SMMC - Ice Cavern Explore58E8-0000-0042-5CAE
I took an amateurish crack at recreating the Reznor fight. Not entirely what I initially hoped for, mainly because I couldn't get blocks, tracks, and enemies to coordinate perfectly. But it was fun trying to work around the limitations. I was also going to make it a full level with the fight at the end, but I figured that might be a tad much at first. Better to just put the fight out there for now.
Reznor Reincarnated
605D-0000-0046-3DAE
Actually, this post got me thinking about how I am going to save my dumpster fire of a castle design. I'm going to abandon the reznor concept for something that actually ties in to the rest of the level. Whoooooo
I originally messed around with a submarine level but couldn't get the track interactions to work. I don't see how the train in that picture is actually real, and the code linked goes to some other course. I think it's fake.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I originally messed around with a submarine level but couldn't get the track interactions to work. I don't see how the train in that picture is actually real, and the code linked goes to some other course. I think it's fake.
You didn't finish the level, it's definitely in there and it's pretty awesome. I'm downloading it now to dismantle the train.
I played around too and kinda figured out how it might work - bill shooters are physics enabled so you can alternate them between being tied to the track and simply resting on a platform that's attached to a lower piece of track.
EDIT: Oh, I think I see...anything that leaves track becomes physics enabled, including solid blocks! The whole train is sort of "assembled" on the fly from pieces that rise upward and then rest on the ground, but they're being held together by the forward motion of the train. I think. Needs to be seen to believe.
EDIT2: No, actually what happens is, the blocks leave their first track and actually join the other track, but they're now far more dense than you're allowed to place manually.
I've edited and re-uploaded my PT inspired level to make it more obvious where the exit is.
B5AF-0000-0047-F18E
Not enough people seem to get that the blocks were always in the same places, just sometimes invisible blocks.
e: yeah I just found it as well, it's as I first suspected it must be 'assembled' somehow.
Unfortunately it doesn't make my submarine idea work because you can't actually build up walls or anything. It only works with a single thickness of blocks.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I'm not too happy about this one. I feel like the design got away from me and its not a tight level at all. I tried making a castle with lots of alternate paths, also a few puzzles? Maybe im just being too hard on it because its not the party time Hammer Bro parade.
Man i wish there was another way to unlock costumes than playing these garbage 100 mario levels
I've tacitly accepted that I will never have all of them. To me, they're just a fun bonus, and little else. Disappointing, though, to be sure. It would be nice if it had a Smash Bros.-esque multiple unlock scenario, where you can also unlock them based purely on number of levels played, or time spent in the course designer, etc.
Theme: You against the world!
Restrictions: No regular enemies except Bullet Bills and Munchers (Fire Bars, Grinders, etc are OK)
Level Types: Any
Contest date: 9/13-9/18 (Sun-Fri)
Reward: Winner of this round chooses the next theme and winner!
Submissions:
ecco the dolphin [Tricky, SMMC] Race shell and star!ADE3-0000-002C-0425
pirateluigi Wall Jump Master38DA-0000-002E-2C63
Maz SMMC - Fly! ...but not too high9E3F-0000-002E-AA84
mr_grinch SMCC - Collapsing CaveD51D-0000-0030-5CB5
zombie hero Swim to Safety01B0-0000-0030-BE0B
Viskod No name submitted8996-0000-0032-EEE6
SyphonBlue The Torture Chamber6B11-0000-0034-92AC
Figgy Move that plumber butt!!!CEC8-0000-0035-0BA8
Warlock Bowser's Munitions Factory45FF-0000-0035-6B02
Andywu SMMC P-Switch Puzzles [Easier]9BE8-0000-0040-B62E
Taramoor Zebes Escape795F-0000-003B-25BE
The Sauce SMMC - Ice Cavern Explore58E8-0000-0042-5CAE
gjaustin Never Give Up! Never Surrender!A1CA-0000-002F-59F5
ArcanisTheImpotent [SMMC] Kill (Bullet) Bill0C98-0000-0049-0C4B
Zython Spiky SkiesA96A-0000-0049-2D18
Have I missed anyone?
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Well I made a new one...this one is definitely not as good as my other levels, but they can't all be winners. However, I say this and I see that it already has 3 people who played it and 3 stars, with a 60% clear rate. Go figure.
Frostfall Caverns
951B-0000-0048-F05F
Ice blocks are raining down on you from above! But they're a little too fast to dodge easily and they feel random, like it's not your fault if you get hit. I spent all evening on it and I didn't want it to go to waste, so I put it up anyway, but it's not really fair to the player. However, it's still a fun idea at heart. I tried to compensate by giving out plenty of powerups.
So every often I'm going to go through the thread and grab some levels. Once I have, I will review them and offer some constructive commentary on the stage. There's no rhyme or reason to my selection: I may pick stages from many pages ago or grab the hot new things.
Ice Cavern Explore by @The Sauce
58E8-0000-0042-5CAE
I really liked the how the theme was executed here, especially "unlocking" new powerups by having pipes spit them out once you access new areas.
Bowser Jr.'s Haunted Mansion by @SyphonBlue
57E0-0000-0042-AAB9
I don't have much to say about this besides good use of hidden blocks and coins to signal them. Very solid all around.
My first stage was a spring stage, so this is close to my heart. Good design teaching players how to spring, and increasing the challenge while keeping things low-risk. Has the same issue as my stage in that the camera is super lazy, which made some jumps harder since you'd be well into your jump before the camera adjusted to see further up.
Chain Chomp Assembly Line by @Wyvern
5B67-0000-0044-B519
I really like the tutorial area here. It's really clever in that it forces the player to spin jump on a spiny to teach them that it's safe, although I wonder if players will make the same connection to chain chomps. Also I tried spin jumping a grinder which might be more the game's fault for changing what you can spin jump on. I found it to be pretty fair despite a few possibly cheap cannon positionings, but you were very generous with mushrooms.
I think this was really well executed, although I'm stuck on the difficulty of completing. While I couldn't figure it out (in hindsight it was simple, but the gaps and P switch you left in some areas were red herrings), I think the stage having a vague exit is pretty much in tune with PT. And frankly there isn't much regarding the journey to the exit, so it isn't a huge loss should players skip it.
I enjoy wall jumps, but this level felt kinda scattershot with things like the pit area and the random lakitu right before the goal. With a level this short, you should focus on the theme.
Dangerous Waters by @Brainiac 8's Wife
CC13-0000-0043-A710
This was a decent water level, although the middle section with Bowser Jr. and such felt kinda "kitchen sink" to me. I liked the lack of an ocean floor: not many stages are doing that and it allows for some interesting play.
Was on the phone with Nintendo today to get my Mario Maker book (bought digitally), and the customer support girl commented, "Oh, I don't have a WiiU, but I really want that game...".
Still having fun. Striving to make one level per night until I have all the components. I should focus on using newer stuff more to get used to it but I still haven't done any water stuff, probably because I never liked water levels.
Theme: You against the world!
Restrictions: No regular enemies except Bullet Bills and Munchers (Fire Bars, Grinders, etc are OK)
Level Types: Any
Contest date: 9/13-9/18 (Sun-Fri)
Reward: Winner of this round chooses the next theme and winner!
Submissions:
ecco the dolphin [Tricky, SMMC] Race shell and star!ADE3-0000-002C-0425
pirateluigi Wall Jump Master38DA-0000-002E-2C63
Maz SMMC - Fly! ...but not too high9E3F-0000-002E-AA84
mr_grinch SMCC - Collapsing CaveD51D-0000-0030-5CB5
zombie hero Swim to Safety01B0-0000-0030-BE0B
Viskod No name submitted8996-0000-0032-EEE6
SyphonBlue The Torture Chamber6B11-0000-0034-92AC
Figgy Move that plumber butt!!!CEC8-0000-0035-0BA8
Warlock Bowser's Munitions Factory45FF-0000-0035-6B02
Andywu SMMC P-Switch Puzzles [Easier]9BE8-0000-0040-B62E
Taramoor Zebes Escape795F-0000-003B-25BE
The Sauce SMMC - Ice Cavern Explore58E8-0000-0042-5CAE
gjaustin Never Give Up! Never Surrender!A1CA-0000-002F-59F5
ArcanisTheImpotent [SMMC] Kill (Bullet) Bill0C98-0000-0049-0C4B
Have I missed anyone?
Yes, I would like to submit the course I just uploaded.
Posts
Reznor Reincarnated
605D-0000-0046-3DAE
But they got Patrick Stewart to make the announcement and explain things.
So it was both horrifying and awesome.
"try jumping"
Ahaha Dark Souls trolling but in Mario.
Nintendo ID: Incindium
PSN: IncindiumX
I'm going to try this when i get home. I'm making a castle level now where i tried to put something in it like that, with giant pirahna plants, but you can't hit the blocks they are standing on, so i ended up just having a POW block end the fight. I'm curious to see what you did.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
In the menu you can control where they appear. At the moment I have them set to appear on the gamepad, but not the TV.
@ArcanisTheImpotent
Just played it. Yeah, too easy and short in my opinion. The first two jumps don't even need the koopatroopas to be cleared
@Taramoor
Ok now I beat it
Btw I beat it without having Fox. At first I thought you had to bounce off the cheep cheeps over the wall, but I found if you hit the giant koopa off screen, it doesn't hit giant bowser and hits the wall creating a gap small enough for you to walk under
@MiserableMirth the triple jump was a decent challenge. The last jump though doesn't need a triple jump to clear.
Thanks for playing! Yeah, after the hardest jump, I started scaling back the difficulty. None of the jumps on top need a triple jump. My thinking is if they got that far, I wanted them to finish the level on strong note.
E6CD-0000-0047-0728
Never Give Up! Never Surrender!: A1CA-0000-002F-59F5
Oooh, good catch. @MNC Dover , can you update the OP to use this code: (4B21-0000-0025-498A) ?
Thanks!
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Actually, this post got me thinking about how I am going to save my dumpster fire of a castle design. I'm going to abandon the reznor concept for something that actually ties in to the rest of the level. Whoooooo
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
This was the assumption I made :P
Seems like a really good tool.
I originally messed around with a submarine level but couldn't get the track interactions to work. I don't see how the train in that picture is actually real, and the code linked goes to some other course. I think it's fake.
This is pretty awesome. I added my levels and I'm going to use it to look for fun levels to play.
Shroom Bopper Reflexes
(0560-0000-0047-C6F7)
You didn't finish the level, it's definitely in there and it's pretty awesome. I'm downloading it now to dismantle the train.
I played around too and kinda figured out how it might work - bill shooters are physics enabled so you can alternate them between being tied to the track and simply resting on a platform that's attached to a lower piece of track.
EDIT: Oh, I think I see...anything that leaves track becomes physics enabled, including solid blocks! The whole train is sort of "assembled" on the fly from pieces that rise upward and then rest on the ground, but they're being held together by the forward motion of the train. I think. Needs to be seen to believe.
EDIT2: No, actually what happens is, the blocks leave their first track and actually join the other track, but they're now far more dense than you're allowed to place manually.
B5AF-0000-0047-F18E
Not enough people seem to get that the blocks were always in the same places, just sometimes invisible blocks.
e: yeah I just found it as well, it's as I first suspected it must be 'assembled' somehow.
Unfortunately it doesn't make my submarine idea work because you can't actually build up walls or anything. It only works with a single thickness of blocks.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Thwomp Training Ground: 20E1-0000-0048-8ADF
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I've tacitly accepted that I will never have all of them. To me, they're just a fun bonus, and little else. Disappointing, though, to be sure. It would be nice if it had a Smash Bros.-esque multiple unlock scenario, where you can also unlock them based purely on number of levels played, or time spent in the course designer, etc.
Let's Plays of Japanese Games
So, I took in some of the criticisms of my last stage and touched it up a bit. The revised "Infiltrate Bowser's Dreadnought!" is here:
5E35-0000-0048-9E9B
I'll probably delete the old version if I run out of uploading room.
edit:
Ah, so that's where the pictures are.
Koopa Troopa's Bounce House
A33F-0000-0048-B593
There, I added all my levels to this... I wonder if there's a way to just like, link your page...
Edit: Aha! http://www.nintendolife.com/super-mario-maker/users/warlock82
Theme: You against the world!
Restrictions: No regular enemies except Bullet Bills and Munchers (Fire Bars, Grinders, etc are OK)
Level Types: Any
Contest date: 9/13-9/18 (Sun-Fri)
Reward: Winner of this round chooses the next theme and winner!
Submissions:
ecco the dolphin [Tricky, SMMC] Race shell and star! ADE3-0000-002C-0425
pirateluigi Wall Jump Master 38DA-0000-002E-2C63
Maz SMMC - Fly! ...but not too high 9E3F-0000-002E-AA84
mr_grinch SMCC - Collapsing Cave D51D-0000-0030-5CB5
zombie hero Swim to Safety 01B0-0000-0030-BE0B
Viskod No name submitted 8996-0000-0032-EEE6
SyphonBlue The Torture Chamber 6B11-0000-0034-92AC
Figgy Move that plumber butt!!! CEC8-0000-0035-0BA8
Warlock Bowser's Munitions Factory 45FF-0000-0035-6B02
Andywu SMMC P-Switch Puzzles [Easier] 9BE8-0000-0040-B62E
Taramoor Zebes Escape 795F-0000-003B-25BE
The Sauce SMMC - Ice Cavern Explore 58E8-0000-0042-5CAE
gjaustin Never Give Up! Never Surrender! A1CA-0000-002F-59F5
ArcanisTheImpotent [SMMC] Kill (Bullet) Bill 0C98-0000-0049-0C4B
Zython Spiky Skies A96A-0000-0049-2D18
Have I missed anyone?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
FB5C-0000-0044-5E03
Frostfall Caverns
951B-0000-0048-F05F
Ice blocks are raining down on you from above! But they're a little too fast to dodge easily and they feel random, like it's not your fault if you get hit. I spent all evening on it and I didn't want it to go to waste, so I put it up anyway, but it's not really fair to the player. However, it's still a fun idea at heart. I tried to compensate by giving out plenty of powerups.
So every often I'm going to go through the thread and grab some levels. Once I have, I will review them and offer some constructive commentary on the stage. There's no rhyme or reason to my selection: I may pick stages from many pages ago or grab the hot new things.
Ice Cavern Explore by @The Sauce
58E8-0000-0042-5CAE
I really liked the how the theme was executed here, especially "unlocking" new powerups by having pipes spit them out once you access new areas.
Bowser Jr.'s Haunted Mansion by @SyphonBlue
57E0-0000-0042-AAB9
I don't have much to say about this besides good use of hidden blocks and coins to signal them. Very solid all around.
Spring It On by @MiserableMirth
492F-0000-0037-A6F6
My first stage was a spring stage, so this is close to my heart. Good design teaching players how to spring, and increasing the challenge while keeping things low-risk. Has the same issue as my stage in that the camera is super lazy, which made some jumps harder since you'd be well into your jump before the camera adjusted to see further up.
Chain Chomp Assembly Line by @Wyvern
5B67-0000-0044-B519
I really like the tutorial area here. It's really clever in that it forces the player to spin jump on a spiny to teach them that it's safe, although I wonder if players will make the same connection to chain chomps. Also I tried spin jumping a grinder which might be more the game's fault for changing what you can spin jump on. I found it to be pretty fair despite a few possibly cheap cannon positionings, but you were very generous with mushrooms.
Yeeaaahhhh! by @pablo_price
6CE0-0000-0040-0B22
This was too stupid not to like.
PT by @Rami
B5AF-0000-0047-F18E
I think this was really well executed, although I'm stuck on the difficulty of completing. While I couldn't figure it out (in hindsight it was simple, but the gaps and P switch you left in some areas were red herrings), I think the stage having a vague exit is pretty much in tune with PT. And frankly there isn't much regarding the journey to the exit, so it isn't a huge loss should players skip it.
Parkour by @Dirk2112
FB5C-0000-0044-5E03
I enjoy wall jumps, but this level felt kinda scattershot with things like the pit area and the random lakitu right before the goal. With a level this short, you should focus on the theme.
Dangerous Waters by @Brainiac 8's Wife
CC13-0000-0043-A710
This was a decent water level, although the middle section with Bowser Jr. and such felt kinda "kitchen sink" to me. I liked the lack of an ocean floor: not many stages are doing that and it allows for some interesting play.
Still having fun. Striving to make one level per night until I have all the components. I should focus on using newer stuff more to get used to it but I still haven't done any water stuff, probably because I never liked water levels.
Let's Plays of Japanese Games
as a bonus it is a difficult level. would love to hear feedback - the level is doable and fair but requires some Mario confidence.
[SMMC] Kill (Bullet) Bill
0C98-0000-0049-0C4B
5149-0000-0049-237A
Yes, I would like to submit the course I just uploaded.
Spiky Skies
A96A-0000-0049-2D18
Steam: pazython