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[Chaos] CitOW Game 58 --- Creepy Death Takes it for Nurgle! Savant Wins!

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    TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    Leave it to rats to scatter whenever you turn on a light up there.

    Bloodbath to The Badlands.

    2/7 PP

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    peskypesky Registered User regular
    TomeWyrm wrote:
    Leave it to rats to scatter whenever you turn on a light up there.

    Bloodbath to The Badlands.

    2/7 PP

    Hah! Ur not even close!

    Why not go to the Empire and leave us poor rats alone. The heroes now prefer bluey and not you PLUS the card slots are filled up. Just pointing that out. :P


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    SavantSavant Simply Barbaric Registered User regular
    I'm worried about what Tzeentch might do this turn, he's sneaky.

    Warrior to the Border Princes

    4/6 PP

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    NoughtNought Registered User regular
    I summon an Acolyte to Kislev.

    2/6 PP

    On fire
    .
    Island. Being on fire.
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Round 2 Summoning Phase

    game58state17.png


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.

    Effects:
    Kislev is Warp Shocked, magic and warpstones here count as T domination value.
    Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
    The Badlands are due for some Bloodshed, K's kills place K's corruption.

    Nod. Get treat. PSN: Quippish
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    Magic GeekMagic Geek Registered User regular
    edited November 2011
    Cultist from pool to Estalia.

    0/6

    So...Is Ratty getting 3 successes this turn?
    Norsca+ Badlands + Bretonnia

    or maybe Khorne will triple?
    Tilea+ Kislev + (Norsca/B.P/ Empire)
    (Troll country is being evacuated)

    Magic Geek on
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    peskypesky Registered User regular
    Summon clan rat from Troll Country into the Badlands

    2/6PP

    Skitter, leap, run away!!!!

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    peskypesky Registered User regular
    edited November 2011
    Magic Geek wrote:
    Cultist from pool to Estalia.

    0/6

    So...Is Ratty getting 3 successes this turn?
    Norsca+ Badlands + Bretonnia

    or maybe Khorne will triple?
    Tilea+ Tilea + (Norsca/B.P/ Empire)
    (Troll country is being evacuated)

    You are forgetting the quiet newbie. Another Virulent Outbreak and he could even get 4! *hint* *cough* *hack* *hint* :)

    pesky on
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    peskypesky Registered User regular
    edited November 2011

    You are forgetting the quiet newbie. :)

    edit: Hard to single click with my little claws.....

    pesky on
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    SavantSavant Simply Barbaric Registered User regular
    pesky wrote:
    Magic Geek wrote:
    Cultist from pool to Estalia.

    0/6

    So...Is Ratty getting 3 successes this turn?
    Norsca+ Badlands + Bretonnia

    or maybe Khorne will triple?
    Tilea+ Tilea + (Norsca/B.P/ Empire)
    (Troll country is being evacuated)

    You are forgetting the quiet newbie. Another Virulent Outbreak and he could even get 4! *hint* *cough* *hack* *hint* :)

    I'm not sure if it would be prudent of me to double tick when it looks like witch hunters will be around for awhile.

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    Magic GeekMagic Geek Registered User regular
    edited November 2011
    pesky wrote:
    You are forgetting the quiet newbie. Another Virulent Outbreak and he could even get 4! *hint* *cough* *hack* *hint* :)


    I can see how he can get number 3 in the empire, with a cultist from the pool, and moving a cultist from Kislev. (but then Khorne can just kill one of two in Kislev)

    How does he get number four? (Six cultists / Two per region = 3 Provinces)
    Maybe Virulent Outbreak, and then a card to place 2 corruption... Thinks....

    1) Creeping death in BP
    2) Creeping death in BP
    3) Virulent Outbreak in Tilea
    4) Virulent Outbreak in Badlands

    Tilea, Bretonnia, The Empire, Kislev & Badlands = 5 !
    ** Shwing! **

    Magic Geek on
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    peskypesky Registered User regular
    edited November 2011
    Magic Geek wrote:
    pesky wrote:
    You are forgetting the quiet newbie. Another Virulent Outbreak and he could even get 4! *hint* *cough* *hack* *hint* :)


    I can see how he can get number 3 in the empire, with a cultist from the pool, and moving a cultist from Kislev. (but then Khorne can just kill one of two in Kislev)

    How does he get number four?
    Virulent Outbreak, and then a card to place 2 corruption... Thinks....

    It is possible but its HIGHLY unlikely. Creeping Death X 2 (or some combination with Filth/Festering Fever). There is something fishy about nurgle placing warriors in non populated regions. :P

    pesky on
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    TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    I don't like seeing Nurgle plotting stuff, and he has so many points left. But the rat is in the clearest position to get three this turn, and I just can't stand for that to happen without a bit of a fight.

    Bloodletter to Norsca.

    0/7 PP and rest.

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    peskypesky Registered User regular
    TomeWyrm wrote:
    I don't like seeing Nurgle plotting stuff, and he has so many points left. But the rat is in the clearest position to get three this turn, and I just can't stand for that to happen without a bit of a fight.

    Bloodletter to Norsca.

    0/7 PP and rest.

    You made us very sad. Now gramps is going to be laughing all the way to the DAC bank.

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    SavantSavant Simply Barbaric Registered User regular
    Sort of confused why you are bending over backwards to stay out of Tzeentch's way. Oh well.

    Cultist to Tilea

    3/6 PP

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    peskypesky Registered User regular
    Magic Geek wrote:
    pesky wrote:
    You are forgetting the quiet newbie. Another Virulent Outbreak and he could even get 4! *hint* *cough* *hack* *hint* :)


    I can see how he can get number 3 in the empire, with a cultist from the pool, and moving a cultist from Kislev. (but then Khorne can just kill one of two in Kislev)

    How does he get number four? (Six cultists / Two per region = 3 Provinces)
    Maybe Virulent Outbreak, and then a card to place 2 corruption... Thinks....

    1) Creeping death in BP
    2) Creeping death in BP
    3) Virulent Outbreak in Tilea
    4) Virulent Outbreak in Badlands

    Tilea, Bretonnia, The Empire, Kislev & Badlands = 5 !
    ** Shwing! **

    You are missing Festering Fever! Add more cards...more variables.....more possibilities! MORE!

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    NoughtNought Registered User regular
    I summon an Acolyte to The Empire.

    1/6 PP

    On fire
    .
    Island. Being on fire.
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    NoughtNought Registered User regular
    Savant wrote:
    Sort of confused why you are bending over backwards to stay out of Tzeentch's way. Oh well.

    Cultist to Tilea

    3/6 PP

    I would say that in a lot of ways Ratty is in the strongest position atm.

    Some of that will change next turn, but Skaven can get a lot of point faster then would seem fair :)

    On fire
    .
    Island. Being on fire.
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    Magic GeekMagic Geek Registered User regular
    i'm out , and so is Khorne...

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    peskypesky Registered User regular
    Summon Rat Orge to Bretonnia.

    0/6PP and rest.

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    peskypesky Registered User regular
    Nought wrote:
    Savant wrote:
    Sort of confused why you are bending over backwards to stay out of Tzeentch's way. Oh well.

    Cultist to Tilea

    3/6 PP

    I would say that in a lot of ways Ratty is in the strongest position atm.

    Some of that will change next turn, but Skaven can get a lot of point faster then would seem fair :)

    Strongest position? 2 regions are going to ruin this turn and I am nowhere near any. Die all u rat haters! :(

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Round 2 Summoning Phase

    game58state18.png


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.

    Effects:
    Kislev is Warp Shocked, magic and warpstones here count as T domination value.
    Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
    The Badlands are due for some Bloodshed, K's kills place K's corruption.

    Nod. Get treat. PSN: Quippish
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    SavantSavant Simply Barbaric Registered User regular
    Warrior to the Empire

    2/6 PP

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    NoughtNought Registered User regular
    I summon an Acolyte to The Empire.

    0/6 PP

    On fire
    .
    Island. Being on fire.
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    SavantSavant Simply Barbaric Registered User regular
    Let's see if this surprises anyone.

    I'll play Creeping Death not once, but twice! In the Border Princes to finish it off.

    0/6 PP

    Creeping Death - 1 - If you dominate this region, place one corruption token in each adjacent region.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited November 2011
    Oh sure, make me hate you as well.

    Round 2 Combat Phase

    game58state19.png


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.

    Effects:
    Kislev is Warp Shocked, magic and warpstones here count as T domination value.
    Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
    The Badlands are due for some Bloodshed, K's kills place K's corruption.
    The Border Princes is all kinds of Creeping Death, twice over in fact. When N dominates, he places 1 corruption in all adjacent regions (x2).

    Combat:
    Norsca: 2 dice
    Kislev: 2 dice
    Empire: 2 dice
    Bretonnia: 1 die
    Tilea: 2 dice
    The Border Princes: 2 dice

    Let's see some nice clean rolls over on orokos, being certain to get the campaign name right and labeling things with "Round 2, <Region Name>" type o things.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    peskypesky Registered User regular
    edited November 2011
    AHAH!!! Knew it....fishy warriors.

    double region ruining on round 2 and a third one on the way. gonna be a fast game. Khorne do something!

    pesky on
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    TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    I'll try!

    One hit in Norsca, and a rat bites the dust.

    Two hits in Kislev and two Acolytes go on to meet their maker.

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    SavantSavant Simply Barbaric Registered User regular
    One hit in the Empire, kill an acolyte.

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    NoughtNought Registered User regular
    So you trying is to give Nurgle a double tick? Try harder!

    On fire
    .
    Island. Being on fire.
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    TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    Nought wrote:
    So you trying is to give Nurgle a double tick? Try harder!

    It was risk his double tick or hand you both 9 VP this round when Kislev pops. Removing you from the region cuts down on your already substantial VP gain this round with dominance in both Kislev and the Empire and nets me second place in Kislev to boot. If I hit once in Tilea, Nurgle and I will tie for ticks this round.

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    peskypesky Registered User regular
    Whiff in Bretonnia.

    Sorry fellas all up to Khorne now to tie.

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    TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    A most necessary hit landed in Tilea, removing the Leper.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited November 2011
    Round 2 Combat Phase End

    game58state20.png


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.

    Effects:
    Kislev is Warp Shocked, magic and warpstones here count as T domination value.
    Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
    The Badlands are due for some Bloodshed, K's kills place K's corruption.
    The Border Princes is all kinds of Creeping Death, twice over in fact. When N dominates, he places 1 corruption in all adjacent regions (x2).

    Combat:
    Norsca: 2 dice a dead rat. DAC
    Kislev: 2 dice two dead acolytes. DAC
    Empire: 2 dice another dead acolyte.
    Bretonnia: 1 die Whiff.
    Tilea: 2 dice a leper succumbs to blood poisoning, DAC
    The Border Princes: 2 dice ???

    Hadn't actually intended on posting that yet but that's done with now.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    SavantSavant Simply Barbaric Registered User regular
    Hmmmm, orokos won't let me log in. What do you want me to do?

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    That is super weird. I can log in, try again and if you still have problems it will be your choice. I can roll for you or we can wait.

    Nod. Get treat. PSN: Quippish
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    SavantSavant Simply Barbaric Registered User regular
    Took a little while, but finally worked after quite a few tries to log in.

    One hit in Border Princes, kill the rat.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    I was so hoping the rat wouldn't die so I wouldn't have to redo these images, *sigh*. Luckily he had no impact on any of the calculation things. Everybody give this a good look over for mistakes if you please.

    Round 2 Corruption Phase

    game58state20.png


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.

    Effects:
    Kislev is Warp Shocked, magic and warpstones here count as T domination value.
    Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
    The Badlands are due for some Bloodshed, K's kills place K's corruption.
    The Border Princes is all kinds of Creeping Death, twice over in fact. When N dominates, he places 1 corruption in all adjacent regions (x2).

    Domination Step
    Norsca: Tie, no VP.
    Troll Country: K equals but does not exceed resistance.
    Kislev: +3 VP
    The Empire: +6 VP
    Bretonnia: +3 VP DAC
    Estalia: Nope.
    Tilea: +3 VP
    The Border Princes: +1 VP, 2 corruption to adjacent regions, DAC DAC
    The Badlands: +1 VP DAC

    Totals:
    4 + 0 = 4
    3 + 1 = 4
    5 + 9 = 14
    6 + 3 = 9
    4 + 4 = 8

    Corruption Step
    Kislev: +2, +3 DAC 1st RUINED! +3 VP +3 VP
    The Empire: +5 DAC
    Bretonnia: +1 +2 (Already DAC'd here this phase)
    Estalia: +1
    Tilea: +5 DAC 2nd RUINED! +4 VP +4 VP

    Totals:
    4 + 3 = 7
    4 + 7 = 11
    14 + 0 = 14
    9 + 4 = 13
    8 + 0 = 8

    Round 2 End of Turn Phase -Beginning Board State
    game58state21.png

    1. Remove Chaos Cards from the Board - no effect

    2. Hero Tokens are resolved - In the Empire two acolytes are felled by heroic blades, Bretonnia has an immigrant hero deport a bloodsworn.

    3. Resolve Old World cards - Heroes all look around for some depravity and decadence but once again find violence and disease, the V-chip is a success!

    4. Score Ruined Regions - Kislev +8 +4, Tilea +8, +4.

    Totals:
    7 + 4 = 11
    11 + 12 = 23
    14 + 0 = 14
    13 + 8 = 21
    8 + 0 = 8

    5. Advance Threat Dials - 10 DAC's but still only a single tick for each of you.

    Remove 1 Corruption
    Everybody else picks an Upgrade

    Board at End of Turn:
    game58state22.png

    Nod. Get treat. PSN: Quippish
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    SavantSavant Simply Barbaric Registered User regular
    Oh, it looks like you might have forgotten to let the big purple take a swing at that peasant in estalia. And forgot his corruption there.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Yep, I completely ignored the peasant. I did count the corruption in my run down but failed to update the board. I do not see anyway this changes what has already been done but Slaanesh should go ahead and take a swing and see if he can't clean up the rabble.

    So we're waiting on upgrade/tick result decisions and Slaanesh's combat in Estalia.

    I don't think I'll be around for awhile, further updates from me will probably have to wait until morning.

    Nod. Get treat. PSN: Quippish
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