Global economy means that people from countries with the lowest objective labor costs will be the ones making money from Diablo item sales. People from anywhere with a minimum wage will struggle to beat that amount of earning.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Lunatic Moon, that FFVII cover? Gives me tingles whenever I hear it.
I don't think it's unreasonable to say that any computer capable of running Diablo III will also have an internet connection. And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Lunatic Moon, that FFVII cover? Gives me tingles whenever I hear it.
And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Some countries it's probably much easier to buy a decent computer than find a good internet connection.
Anyway...
The thing I found interesting about this episode is when they said something along the lines of, "Normal people making a living by playing the game." It's of course too early to say whether this is true or not but I don't see how it will be possible. There are a few reasons for this.
1. Last I heard Blizzard has a fee for just posting an item. This may not be very large but it could add up if you aren't able to sell enough (see point 2). It's possible that the fee would go up significantly for how long you set the duration of the auction and the price you want to sell the item.
2. When I look at auction houses in other MMO's there's a vast amount of items that don't get sold. The majority of items that are sold are the good stuff that you might only find occasionally.
3. In addition to point #2, now that we are talking about real money I would imagine people would be much less likely to spend much at all on anything that isn't the good stuff.
Now I expect there will be some people that could make a living off of this for a while. However, they will have to be dedicated, clever, and probably lucky enough to find the best spots to grind all day*. In the beginning the market will probably be more open but over time I would be surprised if more than a few percent of the people would be making any significant money.
*I would rather spend half a day with a regular job and the other half enjoying games but that's just me.
Lunatic Moon, that FFVII cover? Gives me tingles whenever I hear it.
I don't think it's unreasonable to say that any computer capable of running Diablo III will also have an internet connection. And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Yes, it is pretty unreasonable to say that. Diablo III does not exactly require a top-of-the-line computer, but it does require a constant stable internet connection. Without even going into other countries, there are still places in the US that are stuck with dial-up or those crappy mobile modems that rely on cellphone signals. If high speed is not near universal in the country the game is being developed in, how do you think it is in other countries? And if you do have an internet connection but that connection fails for any amount of time, you are booted out of the game, sent back to town (or nearest checkpoint), and lose any items/progress they gained since whenever the server last decided to autosave (and if you were playing hardcore, you're probably dead and lost your character).
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Lunatic Moon, that FFVII cover? Gives me tingles whenever I hear it.
I don't think it's unreasonable to say that any computer capable of running Diablo III will also have an internet connection. And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Yes, it is pretty unreasonable to say that. Diablo III does not exactly require a top-of-the-line computer, but it does require a constant stable internet connection. Without even going into other countries, there are still places in the US that are stuck with dial-up or those crappy mobile modems that rely on cellphone signals. If high speed is not near universal in the country the game is being developed in, how do you think it is in other countries? And if you do have an internet connection but that connection fails for any amount of time, you are booted out of the game, sent back to town (or nearest checkpoint), and lose any items/progress they gained since whenever the server last decided to autosave (and if you were playing hardcore, you're probably dead and lost your character).
I live in a place that arbitrarily cuts off internet connection when you're outside city limits. And the local ISPs don't check where their ads are being mailed to, because we get ads based on the city address, but don't actually get service. So fuck them, for the record.
But yeah, always-online requirements are a bad thing because most of the country still isn't wired up to support that. And even in a lot of places that are wired up, the service is awful and you can get connection failures and all sorts of things. And so far, none of the ISPs, as far as I know, have stepped up to say, "You know what? We're gonna start making connections at least more stable." They sorta have, but it's in the wrong way - bandwidth caps. I guess if you make people hesitant to use the internet, the overall use drops and things get more stable? But the cost is on the user in a punishing way, it's not an inclusive measure, and that makes it wrong.
So to sum up - as a concept, I don't mind having to always be online, but the condition is that always being online has to be feasible.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2011
"We should talk about power creep more sometime later" - YES I WOULD LOVE THIS.
Just watched the episode and that was a very good talk. While listening, I decided that the real money auction house is analogous to legalizing pot. You take something that was a criminal action, make it legal and safe to engage in, and we also benefit from it.
The concept of truly free to play games that you don't pay to get access to, and that will run on player-run transactions, was also a nice turn from the typical, "OH GOD THEY'RE GONNA MAKE US PAY FOR EVERYTHIIIIIIIIIIIIING" stuff.
Edit - Oh, though I disagree with the sentiment about losing the fantasy / escapism. That assumes that all video games will cease to have it. It also assumes that everyone who plays the game will only play for the money, which is false. It's wrong to say what other people play video games for.
Lunatic Moon, that FFVII cover? Gives me tingles whenever I hear it.
And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Some countries it's probably much easier to buy a decent computer than find a good internet connection.
Anyway...
The thing I found interesting about this episode is when they said something along the lines of, "Normal people making a living by playing the game." It's of course too early to say whether this is true or not but I don't see how it will be possible. There are a few reasons for this.
1. Last I heard Blizzard has a fee for just posting an item. This may not be very large but it could add up if you aren't able to sell enough (see point 2). It's possible that the fee would go up significantly for how long you set the duration of the auction and the price you want to sell the item.
2. When I look at auction houses in other MMO's there's a vast amount of items that don't get sold. The majority of items that are sold are the good stuff that you might only find occasionally.
3. In addition to point #2, now that we are talking about real money I would imagine people would be much less likely to spend much at all on anything that isn't the good stuff.
Now I expect there will be some people that could make a living off of this for a while. However, they will have to be dedicated, clever, and probably lucky enough to find the best spots to grind all day*. In the beginning the market will probably be more open but over time I would be surprised if more than a few percent of the people would be making any significant money.
*I would rather spend half a day with a regular job and the other half enjoying games but that's just me.
There will probably be people buying and reselling items on there. People who will anticipate future patches and keep a stock of items they might be able to sell with profit later, that kind of thing. The great thing about a virtual market place is that there are no costs of shipping and keeping stock, making it more like a stock market than an auction house. The moment I could convince a bunch of kids that I am buying all their +n [skill] items for a set price of 1$ per skill level on the item I could make a profit once word comes out that said skill is being buffed next patch.
I wouldn't even have to play the game to do this, completely bypassing all the "is it fun to try and make profit in a game?" questions EC is trying to answer. I would treat the auction house as something completely different from the actual game.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
It's a hard system to keep track of. It takes a LOT of fucking effort. When I played WoW I generally spent time at the auction house fucking around with different item markets and teasing them out / controlling them, if I could.
I'm trying to do the same for City of Heroes, a WAY faster paced game with more ambiguous drops (as in one item can serve hundreds of purposes), and the markets are fucking out of CONTROL there. The spikes and demand are random as fuck.
So people trying to make a living on Diablo 3 may not find it so easy. I intend to mess around on it myself (buy low, sell high kids), but I'm not going to plan my life around it. Let alone any sort of real money investment. Not unless I can figure it all out.
Some countries it's probably much easier to buy a decent computer than find a good internet connection.
Like half of the US. Seriously, I can just imagine how much worse some of those other countries must have it when my broadband only works like 80% of the time and my ISP doesn't seem to feel the need to fix it. This is standard for my area.
So people trying to make a living on Diablo 3 may not find it so easy. I intend to mess around on it myself (buy low, sell high kids), but I'm not going to plan my life around it. Let alone any sort of real money investment. Not unless I can figure it all out.
With no subscription fee, and no account bannings for selling items, the `production' costs for farmers have gone way down - the only cost is a one-time set up fee, ongoing internet, and labor.
WOW Auction House was probably the most protected economy in world history.
No one is going to be able to make a living on this without literally making it their life, and very few people are going to be willing to put in that amount of effort. Whoever does, well more power to them I suppose.
Lunatic Moon, that FFVII cover? Gives me tingles whenever I hear it.
And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Some countries it's probably much easier to buy a decent computer than find a good internet connection.
This. It's only in the last two years that Steam became something other than a reason NOT to buy a game here in South Africa, simply because of the cost involved in getting a connection fast enough for it. Plus the southern half of the continent is only connected to the rest of the world by two undersea cables. if one of them breaks we're buggered because one of them on their own cannot handle the load. And it can, and has, taken almost a month for them to be fixed.
No one is going to be able to make a living on this without literally making it their life, and very few people are going to be willing to put in that amount of effort. Whoever does, well more power to them I suppose.
It depends on the size of transactions, to be fair.
This is still a very young marketplace. It may take years before we figure out if it's viable one. Many logistical problems still need to be ironed out, like any fledgling economic sector.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
This is still a very young marketplace. It may take years before we figure out if it's viable one. Many logistical problems still need to be ironed out, like any fledgling economic sector.
It's so young it hasn't even been born yet. It's a fetus.
I just wanted to pop in and say I have a $1000 rig collecting dust in Djibouti. I beat Just Cause 2 and Crysis Gold on it (Psycho is rather endearing). It took days of work to download those games and despite the convenience of the citywide wireless network, $16.50 for 12 hours of internet was a beast.
Africa's internet is quite buggered as the saying may go and while Dubai and much of the UAE sits on a shelf one or two levels less buggery.
I also wanted to share the story of how 5 years ago when I was working there, the internet was shot to hell after someone's anchor cut a central fiber optic cable in the ocean and fucked up the internet for most of Asian. That was a very painful month.
Man, I thought people got unnecessarily rabid with balance shifts before. Just imagine the rage we're going to face when nerfing the usefulness of Dex means people are going to lose real money. We're looking at lawsuit drama, at least. I predict a bodycount.
This was a good episode, but completely missed Eve Online's market in the discussion. It is an open economy that people can and do make money off of, and they have been doing it for years.
I look forward to my Blizzard account being hacked and wiped out because I acquire a legit SoJ for the first time in the history of the franchise.
Not to figuratively fictionally victim-blame, but if you honestly consider that a concern, you'd do well to either purchase a Blizzard Authenticator (aren't they like $6 in the US?) or at least get one of the apps that work on practically every phone made in the last 5 years?
Brute forcing one might be possible but it lowers the likelihood pretty heavily (as I understand it). They'd need to have a keylogger on your system and to strike within the ~1 minute window that the code was active for, and if that's the case then you have bigger problems than a compromised D3 account.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
After watching the episode, I think you guys (EC) really lowballed the numbers on how much Blizzard is going to take. I don't see the RMAH being able to support someone as between Blizzard and Paypal taking cuts of the money, I foresee that the average return to the customer on sales of an item will probably be around 33% or less. Likely what you're going to see is that between Blizzard and Paypal, converting the money out of the RMAH to actual usable money by the players is going to be a pittance of what the player sold the item for in the RMAH.
Remember, the whole reason Blizzard is doing this is not for the players' benefit, but for their own. The RMAH is going to be the profit generator going forward in all their games if it takes off in Diablo 3, this is just a test to see if consumers are willing to follow through with it to its logical conclusion.
Einstein said everything is Relative,
Heisenberg said everything is Uncertain,
Therefore, everything is relatively uncertain.
I sincerely doubt the return to the player will be only 33% unless they're trying to nickle and dime their way to riches by selling crap.
Given that Blizzard is using a flat rate instead of a scaling/percentage based model, that does mean that lower end sales (those close to the flat rate) will suffer heavy losses, but the more valuable/expensive things will see only a small fraction of their value lost to Blizzard.
Example: as a user of Paypal, it'd cost me 50 cents to withdraw my cash. Now, assuming Blizzard takes an equal or smaller cut then yes, selling something for $1.50 or less and expecting to see essentially anything after trying to put that money in the bank would be silly. However, if you just leave that money with the Blizzard account and either let it accumulate or use it on Blizzard store/services purchases (or other RMAH items) you're just losing whatever Blizzard's cut is.
Conversely, if you sold an Uber Bow Of Wrecking Shit In The Face Real Good for $150, after the same ~$1 in fees you'd walk away with nearly $149.
So yes, on extremely small sales where the amounts coming in are barely higher than the cost of the fees associated, people will risk gaining almost nothing (or even losing perhaps, but that would be dumb of them). On extremely valuable sales, they'll lose a mere fraction of the cost.
And honestly, I expect this is intended and expected behaviour. It will provide an incentive for people to use the gold based AH for 'regular' items; the lower end gear, levelling pieces and general odds and ends found in the game.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I just watched this and I have to strongly disagree with one point. The point being that they could have just made an offline and online mode like Diablo 2 and everything would be fine. I can only assume whomever wrote that hasn't played Diablo 2 in years. Diablo 2 has been full of hacks, dupes, bots, and spam for years. Another reason they gave is a lot of people played Diablo 2 single player first, went through and beat it and then went to go online only to find out they have to restart from the beginning. I was definitely one of those people. Now I wouldn't make the same mistake the second time around, but I imagine a lot of people who would be buying Diablo 3 as their first Diablo game would make that mistake.
Posts
I don't think it's unreasonable to say that any computer capable of running Diablo III will also have an internet connection. And really, what would someone be doing with a sweet ass rig that isn't connected to the internet?
Some countries it's probably much easier to buy a decent computer than find a good internet connection.
Anyway...
The thing I found interesting about this episode is when they said something along the lines of, "Normal people making a living by playing the game." It's of course too early to say whether this is true or not but I don't see how it will be possible. There are a few reasons for this.
1. Last I heard Blizzard has a fee for just posting an item. This may not be very large but it could add up if you aren't able to sell enough (see point 2). It's possible that the fee would go up significantly for how long you set the duration of the auction and the price you want to sell the item.
2. When I look at auction houses in other MMO's there's a vast amount of items that don't get sold. The majority of items that are sold are the good stuff that you might only find occasionally.
3. In addition to point #2, now that we are talking about real money I would imagine people would be much less likely to spend much at all on anything that isn't the good stuff.
Now I expect there will be some people that could make a living off of this for a while. However, they will have to be dedicated, clever, and probably lucky enough to find the best spots to grind all day*. In the beginning the market will probably be more open but over time I would be surprised if more than a few percent of the people would be making any significant money.
*I would rather spend half a day with a regular job and the other half enjoying games but that's just me.
Yes, it is pretty unreasonable to say that. Diablo III does not exactly require a top-of-the-line computer, but it does require a constant stable internet connection. Without even going into other countries, there are still places in the US that are stuck with dial-up or those crappy mobile modems that rely on cellphone signals. If high speed is not near universal in the country the game is being developed in, how do you think it is in other countries? And if you do have an internet connection but that connection fails for any amount of time, you are booted out of the game, sent back to town (or nearest checkpoint), and lose any items/progress they gained since whenever the server last decided to autosave (and if you were playing hardcore, you're probably dead and lost your character).
I live in a place that arbitrarily cuts off internet connection when you're outside city limits. And the local ISPs don't check where their ads are being mailed to, because we get ads based on the city address, but don't actually get service. So fuck them, for the record.
But yeah, always-online requirements are a bad thing because most of the country still isn't wired up to support that. And even in a lot of places that are wired up, the service is awful and you can get connection failures and all sorts of things. And so far, none of the ISPs, as far as I know, have stepped up to say, "You know what? We're gonna start making connections at least more stable." They sorta have, but it's in the wrong way - bandwidth caps. I guess if you make people hesitant to use the internet, the overall use drops and things get more stable? But the cost is on the user in a punishing way, it's not an inclusive measure, and that makes it wrong.
So to sum up - as a concept, I don't mind having to always be online, but the condition is that always being online has to be feasible.
Just watched the episode and that was a very good talk. While listening, I decided that the real money auction house is analogous to legalizing pot. You take something that was a criminal action, make it legal and safe to engage in, and we also benefit from it.
The concept of truly free to play games that you don't pay to get access to, and that will run on player-run transactions, was also a nice turn from the typical, "OH GOD THEY'RE GONNA MAKE US PAY FOR EVERYTHIIIIIIIIIIIIING" stuff.
Edit - Oh, though I disagree with the sentiment about losing the fantasy / escapism. That assumes that all video games will cease to have it. It also assumes that everyone who plays the game will only play for the money, which is false. It's wrong to say what other people play video games for.
There will probably be people buying and reselling items on there. People who will anticipate future patches and keep a stock of items they might be able to sell with profit later, that kind of thing. The great thing about a virtual market place is that there are no costs of shipping and keeping stock, making it more like a stock market than an auction house. The moment I could convince a bunch of kids that I am buying all their +n [skill] items for a set price of 1$ per skill level on the item I could make a profit once word comes out that said skill is being buffed next patch.
I wouldn't even have to play the game to do this, completely bypassing all the "is it fun to try and make profit in a game?" questions EC is trying to answer. I would treat the auction house as something completely different from the actual game.
I'm trying to do the same for City of Heroes, a WAY faster paced game with more ambiguous drops (as in one item can serve hundreds of purposes), and the markets are fucking out of CONTROL there. The spikes and demand are random as fuck.
So people trying to make a living on Diablo 3 may not find it so easy. I intend to mess around on it myself (buy low, sell high kids), but I'm not going to plan my life around it. Let alone any sort of real money investment. Not unless I can figure it all out.
Like half of the US. Seriously, I can just imagine how much worse some of those other countries must have it when my broadband only works like 80% of the time and my ISP doesn't seem to feel the need to fix it. This is standard for my area.
WOW Auction House was probably the most protected economy in world history.
This. It's only in the last two years that Steam became something other than a reason NOT to buy a game here in South Africa, simply because of the cost involved in getting a connection fast enough for it. Plus the southern half of the continent is only connected to the rest of the world by two undersea cables. if one of them breaks we're buggered because one of them on their own cannot handle the load. And it can, and has, taken almost a month for them to be fixed.
STEAM
It depends on the size of transactions, to be fair.
It's so young it hasn't even been born yet. It's a fetus.
Africa's internet is quite buggered as the saying may go and while Dubai and much of the UAE sits on a shelf one or two levels less buggery.
I also wanted to share the story of how 5 years ago when I was working there, the internet was shot to hell after someone's anchor cut a central fiber optic cable in the ocean and fucked up the internet for most of Asian. That was a very painful month.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Not to figuratively fictionally victim-blame, but if you honestly consider that a concern, you'd do well to either purchase a Blizzard Authenticator (aren't they like $6 in the US?) or at least get one of the apps that work on practically every phone made in the last 5 years?
Brute forcing one might be possible but it lowers the likelihood pretty heavily (as I understand it). They'd need to have a keylogger on your system and to strike within the ~1 minute window that the code was active for, and if that's the case then you have bigger problems than a compromised D3 account.
Remember, the whole reason Blizzard is doing this is not for the players' benefit, but for their own. The RMAH is going to be the profit generator going forward in all their games if it takes off in Diablo 3, this is just a test to see if consumers are willing to follow through with it to its logical conclusion.
Heisenberg said everything is Uncertain,
Therefore, everything is relatively uncertain.
Given that Blizzard is using a flat rate instead of a scaling/percentage based model, that does mean that lower end sales (those close to the flat rate) will suffer heavy losses, but the more valuable/expensive things will see only a small fraction of their value lost to Blizzard.
Example: as a user of Paypal, it'd cost me 50 cents to withdraw my cash. Now, assuming Blizzard takes an equal or smaller cut then yes, selling something for $1.50 or less and expecting to see essentially anything after trying to put that money in the bank would be silly. However, if you just leave that money with the Blizzard account and either let it accumulate or use it on Blizzard store/services purchases (or other RMAH items) you're just losing whatever Blizzard's cut is.
Conversely, if you sold an Uber Bow Of Wrecking Shit In The Face Real Good for $150, after the same ~$1 in fees you'd walk away with nearly $149.
So yes, on extremely small sales where the amounts coming in are barely higher than the cost of the fees associated, people will risk gaining almost nothing (or even losing perhaps, but that would be dumb of them). On extremely valuable sales, they'll lose a mere fraction of the cost.
And honestly, I expect this is intended and expected behaviour. It will provide an incentive for people to use the gold based AH for 'regular' items; the lower end gear, levelling pieces and general odds and ends found in the game.