I'm fucking DYING to see what this game's story is like after all the maturing Rockstar's been through since the last one, Red Dead Redemption fucking killed me
it's gorgeous, McCaffrey does the best work I've ever heard him do, the forced bullet time action sequences were always really cool and I didn't have many control issues, everything felt pretty tight
also what little New York stuff there was was pretty fantastic, although I think the game peaks at about Chapter VI (of XIV) or so
so onto the gripes
first of all, and most importantly, it is too goddamn fucking hard
there are firefights that took me ten tries and demanded that I a) stay in cover for the majority of it and b) made my fucking headshots
Max, in short, cannot take the sort of beating you expect from him in previous games, while the enemies routinely take four or five body shots to fall down, not to mention stay down
this kind of leads me to the biggest issue with the game, which is that it doesn't understand what Max Payne is, gameplay-wise
the bullet time is there, sure, but I found the only way to use it effectively was to make sure I was nailing my headshots, and I generally did that from behind cover, only used the shoot-dodge for style or when there were a couple of dudes left
the game just does not want you to be diving everywhere and dumping into dudes, it's a huge bummer
it's also quite a departure tonally, which actually fits quite well for a lot of Max's dialogue work, but the story in general suffers for it. there are a few plot threads that are barely explained or glossed over, to the point where Max himself even says something along the lines of 'I was just some guy in the middle of it, I couldn't expect to keep informed of everything', and the villains in particular suffer for that
minor story spoilers here
the main villains, such as they are, are established far too late and aren't paid nearly enough due, it just doesn't seem worth it for Max to risk his life so much to go after them in the tail end of the game
also, there's a character that acts as both a huge info dump and as Max's bro after your original bro kind of falls off the game, and I was neeeeevvveeerrr able to work out who he was really supposed to be or how he knew Max
if I was paying attention, and I think I was, he shows up once in the first mission, says nothing, and then immediately recognizes Max after he shaves his head and lays out the entire second half of the plot for him and Max just accepts it
it just struck me as sloppy writing, and there were more than a few instances where I felt like the story had similar sloppiness and unearned moments
and the ending, finally, is too perfect and too happy
so! there's YaYa's thoughts
I'mma take this back under the 7 Day return thing EB's got going on and buy me some clickgame
Posts
who the fuck decided that the glitch/lighting effects were needed, dang
The first more than the second, which seemed really short to me
meeeehhhhh
Meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehhhhhh
Satans..... hints.....
but Not Max Payne
it's gorgeous, McCaffrey does the best work I've ever heard him do, the forced bullet time action sequences were always really cool and I didn't have many control issues, everything felt pretty tight
also what little New York stuff there was was pretty fantastic, although I think the game peaks at about Chapter VI (of XIV) or so
so onto the gripes
first of all, and most importantly, it is too goddamn fucking hard
there are firefights that took me ten tries and demanded that I a) stay in cover for the majority of it and b) made my fucking headshots
Max, in short, cannot take the sort of beating you expect from him in previous games, while the enemies routinely take four or five body shots to fall down, not to mention stay down
this kind of leads me to the biggest issue with the game, which is that it doesn't understand what Max Payne is, gameplay-wise
the bullet time is there, sure, but I found the only way to use it effectively was to make sure I was nailing my headshots, and I generally did that from behind cover, only used the shoot-dodge for style or when there were a couple of dudes left
the game just does not want you to be diving everywhere and dumping into dudes, it's a huge bummer
it's also quite a departure tonally, which actually fits quite well for a lot of Max's dialogue work, but the story in general suffers for it. there are a few plot threads that are barely explained or glossed over, to the point where Max himself even says something along the lines of 'I was just some guy in the middle of it, I couldn't expect to keep informed of everything', and the villains in particular suffer for that
minor story spoilers here
also, there's a character that acts as both a huge info dump and as Max's bro after your original bro kind of falls off the game, and I was neeeeevvveeerrr able to work out who he was really supposed to be or how he knew Max
if I was paying attention, and I think I was, he shows up once in the first mission, says nothing, and then immediately recognizes Max after he shaves his head and lays out the entire second half of the plot for him and Max just accepts it
it just struck me as sloppy writing, and there were more than a few instances where I felt like the story had similar sloppiness and unearned moments
and the ending, finally, is too perfect and too happy
so! there's YaYa's thoughts
I'mma take this back under the 7 Day return thing EB's got going on and buy me some clickgame
sars boy owns this game on xbox
i do too
we played with graves some days ago
we killed brazillians
i got a golden rocket launcher