Oh, I'm not sure if it's been posted in this thread yet. But it's been leaked by someone in the dev team: Sony is doing their own version of Smash Bros.
I'm trying to picture what that roster would even be.
Ratchet
Sly
Jak
Kratos
Nathan Drake
...
um...
Gran Turismo car...?
Clank, Daxter, the other guys from Sly who I now forget, Helgast, dude from resistance? I'm sure they could net in things like Old Snake and such if they wanted, too.
Also...
Sackboy from LBP
Shibito from Siren series
Ape from Ape Escape
Arc from Arc the Lad
Fat Princess from Fat Princess
Nariko from Heavenly Sword
Jeanne from Jeanne D'arc
Rau from Mark of Kri
Locoroco from Locoroco
Sir Daniel Fortesque from Medieval
Ari + Stan from Okage: Shadow King
Parappa & Lammy from Parappa series
Kat from Gravity Daze
Throw in a few characters from some 3rd party games closely aligned to Sony platforms, and you've got yourself a potentially cool and strange cast of characters.
The one big issue with that list is... who the hell are half of those characters? If you're going to make a fighting game made up of famous characters, shouldn't they be... y'know famous? I mean they're totally free to do so. But it kinda says something when you have to pad your roster with a bunch of B-listers.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Yeah. Thing about Smash Bros for Nintendo is Nintendo is pretty cyclical with their game titles so most of their flagship characters stay in people's eyes. Like even if you're not a big fan of Nintendo products you probably know most of their characters.
Sony on the other hand tends to drop series after a while, which I'm not saying is a bad thing, but doesn't exactly make a lot of their characters all that memorable.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Kinect just saw its one year anniversary in the Japanese market. It was November 21 of last year that chief Xboxer Takashi Sensui appeared with SKE48 members Jurina and Rena Matsui and pro wrestler Keiji Mutou at the Akihabara Yodobashi Camera to launch the hands free gaming device.
So how has the system performed over the year? This month's issue of Famitsu Xbox 360 provides some stats.
Through November 13, Kinect has sold 114,000 units in the Japanese market. Month by month, the breakdown is:
November 2010: 27,800
December 2010: 43,200
January 2011: 14,800
February 2011: 5,040
March 2011: 3,160
April 2011: 2,100
May 2011: 1,910
June 2011: 3,470
July 2011: 2,980
August 2011: 2,460
September 2011: 1,900
October 2011: 3,333
Novemebr 2011: 1,980
The top selling Kinect compatible game is Kinect Adventure!, which is bundled with the system and thus has 114,000 sales. Here's the full top 10:
01. Kinect Adventure! 114,000
02. Forza Motorsport 4: 24,900
03. DanceEvolution: 22,400
04. Kinect Sports: 13,000
05. You Shape Fitness Evolved: 12,300
06. Dance Central: 8,690
07. Kinect Animals: 5,350
08. New Brain Training 4,930
09. Sonic Free Riders: 4,160
10. Fighters Uncaged: 3,470
To be fair, Tatsunoko is pretty big in Japan, you know, where the game was made and such. I watched most of those shows when I was growing up, even! Obscure, pah.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Hooah, I hope MS was expecting that for Japan, that's dismal.
To be fair, Tatsunoko is pretty big in Japan, you know, where the game was made and such. I watched most of those shows when I was growing up, even! Obscure, pah.
So if Sony launches this game in Japan only, they'll have a better shot at having it be a success.
Though I'm not sure how much stronger all those characters are overseas. I just know that in America when people think of video game icons, they pretty much think of Nintendo. I'm not saying it's a right / wrong thing, it's just the way it is, and that's the special circumstance that lead to Nintendo being able to make these games. Square doing it with Final Fantasy also had that special general recognition. So for Sony to step up and pretend their characters have it is preposterous.
Here's what Sony is known for: Their hardware.
They would have a better game if they had their hardware fight. Blu-Ray vs. UMD, ROUND 1, FIGHT.
Also until this Sony Vs. game popped up I forgot about that horrible looking Twisted Metal game they have coming.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Meh. MvC3 pretty much adopted most of the meaningful things from CvT. Heck, I can even tell you which characters are mostly a reskin of the CvT characters.
Except for the failures in which the localization team won't put the work in to localize a game that's already been translated into English for Europe to send it to the US?
You'd be surprised at the things they'd want to change. Even though you'd think that we don't care about the differences between British English and American English, some developers, publishers, retailers etc. do care.
And you'd be surprised at the differences between British/American localizations. Luke from Professor Layton has a different voice actress, for God's sake! Why the hell! I've also read that in a number of cases, the European localization of certain games has ended up terrible/stilted in comparison to the American one, just due to different teams. Changes to the plot, changes to the dialogue, there are generally way more differences between versions than you might expect.
As much as we like to think it doesn't matter and they should just release a game like Xenoblade here as it is, Nintendo would want to re-voice the entire game and possibly even retranslate the entire script (of which there is a lot of, every item has a description), which isn't cheap.
This isn't a defense of it. I think they could get away with releasing it in its current state here, wholesale. I just wanted to point out that more care is taken in localization than you might think, even when it's already in English.
Fun fact to illustrate this:
Advance Wars: Dark Conflict for the DS is supposedly quite different from its American counterpart, with the entire cast having different names between the two versions, for example.
Alright and in this next scene all the animals have AIDS.
Oh, I'm not sure if it's been posted in this thread yet. But it's been leaked by someone in the dev team: Sony is doing their own version of Smash Bros.
I'm trying to picture what that roster would even be.
Ratchet
Sly
Jak
Kratos
Nathan Drake
...
um...
Gran Turismo car...?
Clank, Daxter, the other guys from Sly who I now forget, Helgast, dude from resistance? I'm sure they could net in things like Old Snake and such if they wanted, too.
Also...
Sackboy from LBP
Shibito from Siren series
Ape from Ape Escape
Arc from Arc the Lad
Fat Princess from Fat Princess
Nariko from Heavenly Sword
Jeanne from Jeanne D'arc
Rau from Mark of Kri
Locoroco from Locoroco
Sir Daniel Fortesque from Medieval
Ari + Stan from Okage: Shadow King
Parappa & Lammy from Parappa series
Kat from Gravity Daze
Throw in a few characters from some 3rd party games closely aligned to Sony platforms, and you've got yourself a potentially cool and strange cast of characters.
The one big issue with that list is... who the hell are half of those characters? If you're going to make a fighting game made up of famous characters, shouldn't they be... y'know famous? I mean they're totally free to do so. But it kinda says something when you have to pad your roster with a bunch of B-listers.
Which is why they won't use 90% of my suggestions. My list was "Hey, here are some cool characters that they could use from various Sony owned properties" not "who are they mostly likely to use."
You could easily get a dozen characters just out of the better known characters, pay for the rights to a few iconic characters associated with Sony like Crash Bandicoot & Lara Croft, and then throw in a few cool more obscure characters like Parappa to fill out the roster.
Most of those characters I
1) don't know
2) don't remember
3) don't care about.
This idea is like, REALLY reaching.
That's on you though. I didn't know who Pit, Game and Watch, Ice Climbers or R.O.B were, or a lot of the secondary/villain characters of franchises (Dedede, Meta Knight) in Brawl, but they're fun to play as.
Sony Computer Entertainment Worldwide Studios (SCE WWS) is a subsidiary of Sony Computer Entertainment, it is a group of video game developers which are fully owned by Sony Computer Entertainment.
Sony Computer Entertainment Worldwide Studios (SCE WWS)
Internally Owned Studios
Asia
SCE Japan Studio – Ape Escape, Siren, LocoRoco, Patapon, Ico, Shadow of the Colossus, The Last Guardian
Polyphony Digital – Gran Turismo series, Motor Toon Grand Prix 2, Tourist Trophy, Omega Boost
North America
Naughty Dog – Crash Bandicoot series, Jak and Daxter series, Uncharted series
SCE Santa Monica Studio – Kinetica, God of War series, Warhawk with Incognito Entertainment
SCE San Diego Studio – NBA: The Inside, MLB: The Show, ModNation Racers
SCE Bend Studio – Syphon Filter, Resistance: Retribution, Uncharted: Golden Abyss
SCE Foster City Studio - acts as a supported studio for Sony Computer Entertainment Worldwide Studios
Zipper Interactive – SOCOM: U.S. Navy SEALs series, MAG
Sucker Punch Productions[3] – Infamous series, Sly Cooper series
Europe
SCE London Studio (includes Team Soho) – SingStar, EyeToy, PlayStation Home with SCE Studio Cambridge
SCE Cambridge Studio – MediEvil, PlayTV, Killzone PS Vita, PlayStation Home with SCE London Studio
SCE Studio Liverpool – Wipeout, F1
Evolution Studios – MotorStorm series, World Rally Championship
Bigbig Studios – Pursuit Force, MotorStorm: Arctic Edge, Little Deviants
Guerrilla Games – Killzone series
Media Molecule – LittleBigPlanet series
Sony Computer Entertainment Worldwide Studios (SCE WWS)
Second Party Studio Partners
Asia
Clap Hanz – Everybody's Golf series
Cellius – Ridge Racer Vita
North America
ThatGameCompany – Flow, Flower, Journey
Ready at Dawn Studios – God of War: Chains of Olympus, Daxter
Eat Sleep Play – Twisted Metal, Calling All Cars!
LightBox Interactive – Starhawk
Sanzaru Games - Secret Agent Clank, The Sly Collection, Sly Cooper: Thieves in Time
Idol Minds – Pain, Ruin
Nihilistic Software - PlayStation Move Heroes, Resistance: Burning Skies
Insomniac Games – Spyro series, Resistance series, Ratchet & Clank series
Zindagi Games – Sports Champions, Medieval Moves: Deadmund's Quest
Fun Bits - Escape Plan
SuperBot Entertainment - Title Fight[21]
Europe
Quantic Dream – Heavy Rain
Tarsier Studios – Rag Doll Kung Fu: Fists of Plastic, LittleBigPlanet PS Vita
Double Eleven Limited – LittleBigPlanet PS Vita
Novarama – Invizimals, Reality Fighters
Sony Computer Entertainment Worldwide Studios (SCE WWS)
Third Party Studio Partners
Asia
Level-5 – White Knight Chronicles, Dark Cloud
Q-Games – PixelJunk series
North America
Slant Six Games – SOCOM: U.S. Navy SEALs series
United Front Games – ModNation Racers
Bluepoint Games - God of War Collection, The Ico & Shadow of the Colossus Collection
High Impact Games – Ratchet & Clank: Size Matters, Secret Agent Clank, Jak and Daxter: The Lost Frontier
The Workshop - Sorcery
Europe
Ninja Theory – Heavenly Sword
Housemarque - Super Stardust HD, Dead Nation
Relentless Software – Buzz! series
Zen Studios – Zen Pinball, Planet Minigolf
Owned franchises and properties
Ape Escape
Arc the Lad
Buzz!
Calling All Cars!
Carnival Island
Colony Wars
Cool Boarders
Dark Cloud
Dark Mist
Demon's Souls
Dead Nation
Destruction Derby
Discworld
Dog's Life
Downhill Domination
Dropship: United Peace Force
Eight Days
Extermination
EyePet
EyeToy
FantaVision
Folklore
Fat Princess
Gangs of London
Genji
Getaway, The
Ghosthunter
Gran Turismo
God of War
G-Police
Hardware
Heavenly Sword
Hot Shots Golf
Ico
inFamous
Intelligent Qube
Invizimals
Jak and Daxter
Jeanne d'Arc
Jet Moto
Jumping Flash!
Killzone
Kinetica
Kung Fu Rider
Lair
Last Guardian, The
Legend of Dragoon, The
Legend of Legaia
Lemmings[22]
LittleBigPlanet
LocoRoco
MAG
Mark of Kri, The
MediEvil
Medieval Moves: Deadmund's Quest
ModNation Racers
Motor Toon Grand Prix
MotorStorm
Okage: Shadow King
PaRappa the Rapper
Patapon
PlayStation Move Heroes
PoPoLoCrois
Primal
Pursuit Force
Rally Cross
Ratchet & Clank
Rise of the Kasai
Resistance
Rogue Galaxy
Ruin
Shadow of the Colossus
SingStar
Siren
Sly Cooper
Sports Champions
SOCOM: U.S. Navy SEALs
Sorcery
Syphon Filter
The Fight: Lights Out
The Shoot
Tourist Trophy
Twisted Metal
Uncharted
UmJammer Lammy
Warhawk
War of the Monsters
White Knight Chronicles
Wild Arms
Wipeout
If you can't make a good fighting game roster with all that material, you're just not trying.
I knew there was something I was forgetting to post.
Sony has declined to comment on a rumour that it is making a PlayStation 3 exclusive Smash Bros. rival.
The console manufacturer told Eurogamer "we do not comment on rumour or speculation" when quizzed about the game, reportedly in the works at US developer SuperBot Entertainment.
Word of the mystery brawler first emerged on The Paul Gale Network, which claimed it featured a number of Sony mascots, including Parappa the Rappa (Parappa the Rapper), Kratos (God of War), Sly Cooper (Sly Cooper), Nathan Drake (Uncharted), Sweet Tooth (Twisted Metal), Colonel Mael Radec (Killzone) and Fat Princess (Fat Princess).
The report also mentioned a Sandover Village stage (from Jak & Daxter), Hot Shots Golf characters in stage backgrounds, a LittleBigPlanet stage and a Buzz! trivia mini-game. A James Bond character is also mentioned.
Current speculation points to SuperBot Entertainment, a Culver City, California-based studio confirmed to be working on a "very amazing PS3 game" for Sony Computer Entertainment America, as developer of the game.
SuperBot's website describes the company as "an exclusive developer of Sony Computer Entertainment America" and reveals it is "currently in production of a yet-to-be announced PS3 title".
According to a job advert, SuperBot is after a senior combat designer with "a strong familiarity with fighting games and fighting game theory".
Another job advert asks for a lead designer with "a strong familiarity with online mode and matchmaking design as they apply to console gaming".
On SuperBot's website are pictures of arcade fighting sticks.
Most of those characters I
1) don't know
2) don't remember
3) don't care about.
This idea is like, REALLY reaching.
That's on you though. I didn't know who Pit, Game and Watch, Ice Climbers or R.O.B were, or a lot of the secondary/villain characters of franchises (Dedede, Meta Knight) in Brawl, but they're fun to play as.
This is another important factor actually. Thanks for bringing it up, Shen.
Generation gap.
Plenty of us here grew up with an NES or prior.
But there's an entirely new set of video game players who have grown up with the Playstation (and hell, the PS2 at this point) in the same fashion.
That second set is the only one who has a shot at looking on this Sony idea as, "Wow, iconic characters I've grown to love!"
To be fair, Tatsunoko is pretty big in Japan, you know, where the game was made and such. I watched most of those shows when I was growing up, even! Obscure, pah.
So if Sony launches this game in Japan only, they'll have a better shot at having it be a success.
Though I'm not sure how much stronger all those characters are overseas. I just know that in America when people think of video game icons, they pretty much think of Nintendo. I'm not saying it's a right / wrong thing, it's just the way it is, and that's the special circumstance that lead to Nintendo being able to make these games. Square doing it with Final Fantasy also had that special general recognition. So for Sony to step up and pretend their characters have it is preposterous.
Here's what Sony is known for: Their hardware.
They would have a better game if they had their hardware fight. Blu-Ray vs. UMD, ROUND 1, FIGHT.
Final Boss
A new challenger approaches!
Walkman
"Ohhh shit bitches!"
Everyone has a price. Throw enough gold around and someone will risk disintegration.
The problem is Sony has few lasting franchise characters. They're often dead within a generation, or on serious decline by the next. Kratos is probably their one signature character that's still very relevant and widely known that wasn't created this generation.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
To be fair, Tatsunoko is pretty big in Japan, you know, where the game was made and such. I watched most of those shows when I was growing up, even! Obscure, pah.
So if Sony launches this game in Japan only, they'll have a better shot at having it be a success.
Though I'm not sure how much stronger all those characters are overseas. I just know that in America when people think of video game icons, they pretty much think of Nintendo. I'm not saying it's a right / wrong thing, it's just the way it is, and that's the special circumstance that lead to Nintendo being able to make these games. Square doing it with Final Fantasy also had that special general recognition. So for Sony to step up and pretend their characters have it is preposterous.
Here's what Sony is known for: Their hardware.
They would have a better game if they had their hardware fight. Blu-Ray vs. UMD, ROUND 1, FIGHT.
Final Boss
A new challenger approaches!
Walkman
"Ohhh shit bitches!"
It's like the giant hand from Smash Bros.
Also I hope I'm not the only one who owned a walkman.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
It's not really that you can't. It's just that if you fill your fighting game with a bunch of niche characters, you're going to get a niche fighting game. And half of Smash Bros. appeal was the "Oh snap, I know a bunch of these characters!" factor.
I think maybe you could use the Persona fighting game as a sort of litmus test for this. People who know the characters will eat that up. Everybody else will just blink twice and move on.
edit: Either everybody is posting fast or I'm too slow. :P That was in regards to the massive list of Sony games.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
It's not really that you can't. It's just that if you fill your fighting game with a bunch of niche characters, you're going to get a niche fighting game. And half of Smash Bros. appeal was the "Oh snap, I know a bunch of these characters!" factor.
I think maybe you could use the Persona fighting game as a sort of litmus test for this. People who know the characters will eat that up. Everybody else will just blink twice and move on.
Posts
1) don't know
2) don't remember
3) don't care about.
This idea is like, REALLY reaching.
Not any worse than all of the Capcom vs. games.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
The one big issue with that list is... who the hell are half of those characters? If you're going to make a fighting game made up of famous characters, shouldn't they be... y'know famous? I mean they're totally free to do so. But it kinda says something when you have to pad your roster with a bunch of B-listers.
Sony on the other hand tends to drop series after a while, which I'm not saying is a bad thing, but doesn't exactly make a lot of their characters all that memorable.
Are you kidding me? It's catastrophically worse when you compare it to the Capcom vs. games! The only one I'll grant you is Capcom vs. Tatsunoko.
That being said I am a fighting game fan so I may just be more aware of what characters come from what titles.
I mean people were having issues with space over here, and american living rooms are like aircraft hangers compared to the japanese.
So if Sony launches this game in Japan only, they'll have a better shot at having it be a success.
Though I'm not sure how much stronger all those characters are overseas. I just know that in America when people think of video game icons, they pretty much think of Nintendo. I'm not saying it's a right / wrong thing, it's just the way it is, and that's the special circumstance that lead to Nintendo being able to make these games. Square doing it with Final Fantasy also had that special general recognition. So for Sony to step up and pretend their characters have it is preposterous.
Here's what Sony is known for: Their hardware.
They would have a better game if they had their hardware fight. Blu-Ray vs. UMD, ROUND 1, FIGHT.
Fun fact to illustrate this:
Advance Wars: Dark Conflict for the DS is supposedly quite different from its American counterpart, with the entire cast having different names between the two versions, for example.
I got a little excited when I saw your ship.
Which is why they won't use 90% of my suggestions. My list was "Hey, here are some cool characters that they could use from various Sony owned properties" not "who are they mostly likely to use."
You could easily get a dozen characters just out of the better known characters, pay for the rights to a few iconic characters associated with Sony like Crash Bandicoot & Lara Croft, and then throw in a few cool more obscure characters like Parappa to fill out the roster.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
That's on you though. I didn't know who Pit, Game and Watch, Ice Climbers or R.O.B were, or a lot of the secondary/villain characters of franchises (Dedede, Meta Knight) in Brawl, but they're fun to play as.
If you can't make a good fighting game roster with all that material, you're just not trying.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://www.eurogamer.net/articles/2011-11-25-what-is-superbots-very-amazing-playstation-3-exclusive
On the one hand, a Sony Smash Bros. could be a lot of fun.
On the other, the Move game where Sly, Ratchet and Jak teamed up was utter, utter shit, and we have no idea who these SuperBot dudes are.
This is another important factor actually. Thanks for bringing it up, Shen.
Generation gap.
Plenty of us here grew up with an NES or prior.
But there's an entirely new set of video game players who have grown up with the Playstation (and hell, the PS2 at this point) in the same fashion.
That second set is the only one who has a shot at looking on this Sony idea as, "Wow, iconic characters I've grown to love!"
Final Boss
A new challenger approaches!
Walkman
"Ohhh shit bitches!"
It's like the giant hand from Smash Bros.
Also I hope I'm not the only one who owned a walkman.
What creepy white cat.
I think maybe you could use the Persona fighting game as a sort of litmus test for this. People who know the characters will eat that up. Everybody else will just blink twice and move on.
edit: Either everybody is posting fast or I'm too slow. :P That was in regards to the massive list of Sony games.
If the thought of kick, punching your way to victory as Parappa doesn't bring a smile to your face, you have no soul.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Sony should have that dude from the Italian Jesus ad as a playable character.
It does but he's like one guy out of three total who qualify for icon status on par with Nintendo. :P
You know, I'm baffled they made a medieval game with swordfighting skeletons and didn't bother to make it a MediEvil.
Edit: Damn you Sporky, I had just finished scrubbing my brain of that monstrosity.