As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Video Game Industry Thread: November's done, post in the new thread

1151618202199

Posts

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    It's not really that you can't. It's just that if you fill your fighting game with a bunch of niche characters, you're going to get a niche fighting game. And half of Smash Bros. appeal was the "Oh snap, I know a bunch of these characters!" factor.

    I think maybe you could use the Persona fighting game as a sort of litmus test for this. People who know the characters will eat that up. Everybody else will just blink twice and move on.

    qrkQ7.jpg

    OH GOD I HAD FORGOTTEN.

    THIS is why we're not getting anymore Castlevania games.

  • Xenogears of BoreXenogears of Bore Registered User regular
    Castlevania Judgement is a surprisingly fun game destroyed by terribly ill fitting art.

    3DS CODE: 3093-7068-3576
  • RakaiRakai Registered User regular
    Boomerang controller useable weapon.

    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • chocoboliciouschocobolicious Registered User regular
    That creepy white Sony cat will have to be in it, of course. At least in Japan, we wont get him obviosuly.

    What creepy white cat.

    http://dokodemo.wikia.com/wiki/Doko_Demo_Issyo_Wiki

    steam_sig.png
  • ArcSynArcSyn Registered User regular
    ArcSyn wrote:
    Except for the failures in which the localization team won't put the work in to localize a game that's already been translated into English for Europe to send it to the US?

    You'd be surprised at the things they'd want to change. Even though you'd think that we don't care about the differences between British English and American English, some developers, publishers, retailers etc. do care.

    And you'd be surprised at the differences between British/American localizations. Luke from Professor Layton has a different voice actress, for God's sake! Why the hell! I've also read that in a number of cases, the European localization of certain games has ended up terrible/stilted in comparison to the American one, just due to different teams. Changes to the plot, changes to the dialogue, there are generally way more differences between versions than you might expect.

    As much as we like to think it doesn't matter and they should just release a game like Xenoblade here as it is, Nintendo would want to re-voice the entire game and possibly even retranslate the entire script (of which there is a lot of, every item has a description), which isn't cheap.

    This isn't a defense of it. I think they could get away with releasing it in its current state here, wholesale. I just wanted to point out that more care is taken in localization than you might think, even when it's already in English.

    Ok, but that's a really nice explanation. Thanks!

    4dm3dwuxq302.png
  • StericaSterica Yes Registered User, Moderator mod
    The Sony game will have a serious clash of art styles that will take a crazy talented team to pull off.

    HAL found a really nice compromise between the more serious style of Zelda/Star Fox/Metal Gear and cartoony styles of Mario/Kirby/Earthbound and so on.

    But shit like Twisted Metal or Uncharted goes way beyond that, to the point where it'll feel really weird when next to PaRappa or Crash.

    YL9WnCY.png
  • Skull2185Skull2185 Registered User regular
    They could even put a story mode element in there and have The Walkman be Akuma to Discman's Ryu.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Xenogears of BoreXenogears of Bore Registered User regular
    NOA normally does a hell of a lot better then NOE when it comes to English localizations.

    Xenoblade is more or less the best job they've ever done.

    3DS CODE: 3093-7068-3576
  • Jobless AnarchistJobless Anarchist Hug me!!! VantaaRegistered User regular
    What, no Legend of dragoon characters included?

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited November 2011
    Demon's Souls is owned by Sony. Maybe The Maiden In Black?
    What, no Legend of dragoon characters included?

    Here's hoping. I'd prefer Rose, but Dart has the best shot.

    vagrant_winds on
    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • RainbowDespairRainbowDespair Registered User regular
    NOA normally does a hell of a lot better then NOE when it comes to English localizations.

    Xenoblade is more or less the best job they've ever done.

    NoA helped with the English version of Xenoblade. Not sure how extensively they helped though (whether they helped with the translation or just helped with Q&A).

    Makes the fact that they passed on releasing it here even worse.

  • Jobless AnarchistJobless Anarchist Hug me!!! VantaaRegistered User regular
    Wait a minute I got it:
    You start out as a nameless moog fighting other nameless generic moogs and Kratos and pals are paid dlc on the disc that you first unlock to purchase with ingame points afterwhich you pay real money to actually get to play with them.

  • CadeCade Eppur si muove.Registered User regular
    Gaming, still cheaper than crack....for now.
    When you grudgingly put your money down for the proprietary PS Vita memory card you'll need, muttering under your breath about how absurd it is that neither an industry-standard SD card nor Sony's own Memory Stick will work, how much money will you grudgingly put down?

    Up to a hundred and twenty damn dollars, according to GameStop. The retailer has posted listings for four sizes of Vita memory card, including a 4GB card for $29.99, 8GB for $44.99, 16GB for $69.99, and 32GB for the aforementioned $119.99.

    That's perfectly in line with the Japanese pricing for the memory cards -- and it's also a strong argument in favor of getting a small card for save data and just buying all your games retail, like you did on the PlayStation 1. Welcome to the future!

  • Skull2185Skull2185 Registered User regular
    edited November 2011
    Wait a minute I got it:
    You start out as a nameless moog fighting other nameless generic moogs and Kratos and pals are paid dlc on the disc that you first unlock to purchase with ingame points afterwhich you pay real money to actually get to play with them.

    Unless you get the DLC codes that are under every Coca Cola cap!

    Edit: Crack is super cheap

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited November 2011
    I can only think of two instances in Xenoblade in which the British English localization struck me. At one point Reyn used a slang phrase that was obscure enough that even my British buddies hadn't heard of it... it was "topped on the knacker" or something like that. I understood perfectly well what he meant due to intonation and context, I just thought it was a rather charming turn of phrase. Later, the characters started talking about a geyser, but they pronounced it "geezer." I hadn't heard that pronunciation before!

    Still, Xenoblade would hardly be the first game to be voiced by a British cast that came out here. I never heard anybody complain about the localization in Dragon Quest VIII. In fact, most people loved Yangus. I just think NoA decided to be needlessly stubborn about the game, and unfortunately the strong sales of Skyward Sword (as much as it deserves them) will probably only convince NoA that it should stick with Nintendo core franchises and "casual" games on its home consoles.

    SwashbucklerXX on
    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
  • AuburnTigerAuburnTiger Registered User regular
    Spoit wrote:
    I can run Crysis on max settings.

    *FLEX*
    It's 4 years old now...

    That's why it was a joke. :)

    XBL: Flex MythoMass
  • ShenShen Registered User regular
    Rorus Raz wrote:
    The Sony game will have a serious clash of art styles that will take a crazy talented team to pull off.

    HAL found a really nice compromise between the more serious style of Zelda/Star Fox/Metal Gear and cartoony styles of Mario/Kirby/Earthbound and so on.

    But shit like Twisted Metal or Uncharted goes way beyond that, to the point where it'll feel really weird when next to PaRappa or Crash.

    They could use the cutesy sort of characters as assists, like Pokeballs.

    Ah, all this talk is reminding me of Jump Ultimate Stars. That used 1 panel stickers for buffs, 2-3 panel stickers for summons and 4-8 panel characters be actual fighting characters, if memory serves.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • LockedOnTargetLockedOnTarget Registered User regular
    Ketar wrote:
    shryke wrote:
    http://www.amazon.com/Sony-Memory-Stick-Media-MSMT32G/dp/B002TOL3QA

    I'm not sure how those prices are causing such an issue. We've had to pay more for less on previous consoles and such and it never killed anyone. It'll run the cost of a game, oh well, not huge loss.

    You realise your link lists the price of 32GB of memory as $123 right?

    Even at like $40, I can't think of when a system has gouged people that badly for basic functionality.

    What were the prices on a hard drive and the wi-fi adapter for the 360 at launch again? $80-$100 or so for a 20gb hard drive, and $99 for the adapter?

    We've all seen systems gouge people this badly for basic functionality before...

    Except every single 360 console, right out of the box, could save your game and connect to the internet.

    The costs of improving this functionality were ridiculous, but the basic functionality was there.

    As far as I'm concerned, selling a new gaming device today, that doesn't come packaged with the very basic ability to save your games, is unacceptable. The need to buy something extra just to save games is something that should have bee done away with, yet Sony seems to be the only company not getting with the fucking times. I just got a 3DS on Black Friday. Guess what? I can save my games and even have space to do a little downloading!

  • RainbowDespairRainbowDespair Registered User regular
    Except every single 360 console, right out of the box, could save your game and connect to the internet.

    That's not true. You had to buy a hard drive or memory card to save your game on the launch 360s.

  • ZiggymonZiggymon Registered User regular
    edited November 2011
    Ziggymon wrote:
    With regards to the PSVita memory card prices and the 360 HDD prices there was only 2-3 titles on the 360 that actually required the HDD to run where as the Vita already has titles that require the Memory card to actually run which is bad practice from Sony. You want to sell memory cards fine I have no problem with that but I do have a problem with denying customers who purchase you're machine to not be able to play any games on the machine. If it was just you couldn't save you're game then thats fine but it isn't.
    I have not heard them requiring the cards just to run. Only to save. Which is still pretty big, but I was addressing your contention specifically.
    Oh and I have plenty of complaints about Skyward Sword but the graphics aren't one of them. Would it look better in 1080p with AA and other bells & whistles? Sure. However, even at 480p, it still looks better than the vast majority of 360 & PS3 games thanks to its fantastic art design. Art design trumps technology.

    My girlfriend was watching me play and commented that "Zelda looks worse" and was convinced that Twilight Princess looked better. Admittedly this was following my playthrough of Assassin's Creed Brotherhood, so perceptions can be colored. After hunting down some screenshots, I could see someone preferring TP to SS graphically, though I like the bolder colors of SS.





    Sorry its late reply.

    I thought it was pretty common knowledge but several sources have confirmed that there are 3 tiers of PSVita games;

    First will not even boot or run without a memory card.
    Second will run but not allow game saves without a memory card.
    Third will save to the game card.

    Which means that anyone buying a Vita without a memory card are going to have to do research as to which games they can actually play. Something no other console has done at launch.

    Edit: It was Famistu.

    Ziggymon on
  • JihadJesusJihadJesus Registered User regular
    Except every single 360 console, right out of the box, could save your game and connect to the internet.

    That's not true. You had to buy a hard drive or memory card to save your game on the launch 360s.
    I thought the 360s without HHDs came with 256 meg cards? I know mine came with that amount of memory, although I bought it after they dropped the cards for internal storage. The lack of wireless still pisses me off, though. I have wifi on my fucking phone, get it together already.

  • LockedOnTargetLockedOnTarget Registered User regular
    Except every single 360 console, right out of the box, could save your game and connect to the internet.

    That's not true. You had to buy a hard drive or memory card to save your game on the launch 360s.

    I could have sworn the Arcade came with a memory card, because I got one with my launch console.

    But thinking about it a little more, it might have been some sort of store bundle thing cause I remember getting a game, too.

    So okay, yeah, it happened with the 360 then. Still doesn't change my opinion that now, in 2011/2012, it just plain shouldn't happen anymore, and that I don't feel that "past systems have done it" is a good excuse.

  • The WolfmanThe Wolfman Registered User regular
    Checking Wikipedia...

    At launch was the Core 360, with no hard drive and no memory unit. In 2007 the Core was replaced with the Arcade, which did include a 256 meg unit. Later on the Arcade was upgraded as well, first having 256 internal storage, and 512 later after that.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • ZiggymonZiggymon Registered User regular
    Except every single 360 console, right out of the box, could save your game and connect to the internet.

    That's not true. You had to buy a hard drive or memory card to save your game on the launch 360s.

    I could have sworn the Arcade came with a memory card, because I got one with my launch console.

    But thinking about it a little more, it might have been some sort of store bundle thing cause I remember getting a game, too.

    So okay, yeah, it happened with the 360 then. Still doesn't change my opinion that now, in 2011/2012, it just plain shouldn't happen anymore, and that I don't feel that "past systems have done it" is a good excuse.

    The 360 Core (the launch 'bare bones' console) Had no memory storage. This was discontinued and replaced with the Arcade which came with a memory card and HDMI port a few years later then eventually dropped with the pro system becoming the standard until the redesign.

  • KyouguKyougu Registered User regular
    And now the Vita won't play PSOne games at launch.

    Oh Sony. You're the worst.

  • RainbowDespairRainbowDespair Registered User regular
    Kyougu wrote:
    And now the Vita won't play PSOne games at launch.

    Oh Sony. You're the worst.

    Is that a new story or is that just a continuation of the mistranslation of the Japanese PS Vita FAQ that happened several weeks ago?

  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2011
    Personally I think Microsofts biggest mistake was no hard drive inherent in the machine. It was always a pants on head retarded idea not to have it that way and they should correct that next generation.

    Returning to "gimmicks", because Sporky bought this up I have to disagree vehemently with you that 3D isn't just a dumb gimmick to get people to buy overpriced hardware, TVs and movie tickets. Thus far, I've not seen any real benefit to using 3D even when I can tolerate it for the limited amount of times I have tried it. To move away from the 3DS, my experience with Killzone 3 in 3D was mostly wondering "Why did we activate the smear poop on all the textures and blur everything mode?". So I am not solely attacking the 3DS - albeit it is infuriatingly built in with a 3D gimmick inherently and yes, I view this as a critical flaw in the system - but 3D in general. I've said it before and I'll say it again, I hope 3D dies in a god damn fire and goes away forever (or until someone comes up with a very clever, useful and non-ugly way of implementing it). I'll fully admit that I am 100% biased here, because 3D literally makes me feel physically ill (ever had a migraine? It's so not fun) but even when I have been able to tolerate it I still can't see what it adds whatsoever.

    To take a tangent, I may hate many of the ways motion controls were added on the Wii. In fact there are several games I outright enjoyed far less due to idiotic waggles replacing standard more effective button presses. Only some Nintendo games and lightgun rail shooters (EG: Dead Space Extraction) really felt like that they were any genuine fun or were added to by motion controls. I don't really think of it as a gimmick because the technology did do things that clearly added to games (indisputably). Being able to point at the screen let me play awesome lightgun shooters, without needing further specific hardware - just the standard controller. I really appreciated that and I had much fun with those games (things I hadn't played outside an arcade in years). Dance Central on the Kinect* has added an entirely new experience for me in Dance Central - arguably the one game I sit back and think to myself "I honestly couldn't have this experience with a standard controller". It's still unique to me in that sense and in fact, the game has even taught me how to bloody dance. Now that's an achievement. So I see great merit in motion controls and where they might go with the next generation - even if I don't actually like the overall concept very much in general.

    Returning to the 3DS specifically, the 3D IMO and high price point didn't help sell it at all but it has picked up since the drop in price. Are games that use 3D selling the system, or is it just some exceptionally good releases that are now moving it? I may hate 3D, but even I am sorely tantalized by the new Mario game. From what I've played - bear in mind I can only say inherently my playtime with 3D on is limited - I can't see it doing jack shit to the gameplay in any meaningful manner. I am willing to be corrected on that if you have it and can say otherwise, but for me after 10 minutes or so I was pretty jack of it. Playing with 0 3D felt just the same and it wasn't painful. I can't see, for example how I couldn't have the same game on the Vita, same sort of experience and enjoy it just as much. 3D simply isn't adding a damn thing that I can tell, making it by definition a "gimmick". Nobody is rushing out to buy the new 3DS mario because it's in 3D, they're buying it because it's a damn quality Mario game. Unless we consider adding "Gives you a migraine" as a feature - certainly have me on that point.

    *Everything else on the Kinect has been shit that I've tried.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • pirateluigipirateluigi Arr, it be me. Registered User regular
    Aegeri wrote:
    Returning to the 3DS specifically, the 3D IMO and high price point didn't help sell it at all but it has picked up since the drop in price. Are games that use 3D selling the system, or is it just some exceptionally good releases that are now moving it? I may hate 3D, but even I am sorely tantalized by the new Mario game. From what I've played - bear in mind I can only say inherently my playtime with 3D on is limited - I can't see it doing jack shit to the gameplay in any meaningful manner. I am willing to be corrected on that if you have it and can say otherwise, but for me after 10 minutes or so I was pretty jack of it. Playing with 0 3D felt just the same and it wasn't painful. I can't see, for example how I couldn't have the same game on the Vita, same sort of experience and enjoy it just as much. 3D simply isn't adding a damn thing that I can tell, making it by definition a "gimmick". Nobody is rushing out to buy the new 3DS mario because it's in 3D, they're buying it because it's a damn quality Mario game. Unless we consider adding "Gives you a migraine" as a feature - certainly have me on that point.

    While I can't say that 3D truly changes the gameplay in all cases (or even most), for me at least, it improved the Mario experience. Being able to accurately judge depth makes a monumental difference in platformers. On the other hand, even though I've suffered from excrutiatingly painful chronic migraines for decades, I've never experienced any pain or discomfort from the 3DS. Maybe I'm just lucky?

    http://www.danreviewstheworld.com
    Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
    G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
  • KyouguKyougu Registered User regular
    Kyougu wrote:
    And now the Vita won't play PSOne games at launch.

    Oh Sony. You're the worst.

    Is that a new story or is that just a continuation of the mistranslation of the Japanese PS Vita FAQ that happened several weeks ago?

    Not sure, saw the news item up on Joystiq.
    The Japanese Vita FAQ, which initially noted that the Vita will play all downloadable PSP games except for Archives releases, cemented that in an answer to the direct question of whether or not the device will support old downoaded games. According to the FAQ, Game Archives games will not be compatible with the device at launch. "Plans for future measures will be announced shortly," the (Google-translated) FAQ notes.

    http://www.joystiq.com/2011/11/28/psone-classics-and-other-game-archives-wont-work-on-vita-at-lau/

  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    On the other hand, even though I've suffered from excrutiatingly painful chronic migraines for decades, I've never experienced any pain or discomfort from the 3DS. Maybe I'm just lucky?

    Only a minority of people have my reaction. I can't even figure out why because I've never had problems like this with any game in my entire life, so it's as equally as frustrating simply because I don't know why it happens as the fact it happens in the first place.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ArchsorcererArchsorcerer Registered User regular
    Anyone knows when Skyrim is gonna be released in Japan? Some pages point to December 8th.

    Thoughts on how will it do.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • ZiggymonZiggymon Registered User regular
    Anyone knows when Skyrim is gonna be released in Japan? Some pages point to December 8th.

    Thoughts on how will it do.

    Very well id predict, most high profile western releases have been doing quite well in Japan for a few years now.

  • GaslightGaslight Registered User regular
    Does that apply to Western RPGs? :?

  • ArchsorcererArchsorcerer Registered User regular
    The Fallout games had a modest following and I think Oblivion did better with the PS3 version.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Xenogears of BoreXenogears of Bore Registered User regular
    NOA normally does a hell of a lot better then NOE when it comes to English localizations.

    Xenoblade is more or less the best job they've ever done.

    NoA helped with the English version of Xenoblade. Not sure how extensively they helped though (whether they helped with the translation or just helped with Q&A).

    Makes the fact that they passed on releasing it here even worse.

    Its not even the first time. DIZASTAH was done completely by Treehouse.

    3DS CODE: 3093-7068-3576
  • SpoitSpoit *twitch twitch* Registered User regular
    Aegeri wrote:
    Returning to the 3DS specifically, the 3D IMO and high price point didn't help sell it at all but it has picked up since the drop in price. Are games that use 3D selling the system, or is it just some exceptionally good releases that are now moving it? I may hate 3D, but even I am sorely tantalized by the new Mario game. From what I've played - bear in mind I can only say inherently my playtime with 3D on is limited - I can't see it doing jack shit to the gameplay in any meaningful manner. I am willing to be corrected on that if you have it and can say otherwise, but for me after 10 minutes or so I was pretty jack of it. Playing with 0 3D felt just the same and it wasn't painful. I can't see, for example how I couldn't have the same game on the Vita, same sort of experience and enjoy it just as much. 3D simply isn't adding a damn thing that I can tell, making it by definition a "gimmick". Nobody is rushing out to buy the new 3DS mario because it's in 3D, they're buying it because it's a damn quality Mario game. Unless we consider adding "Gives you a migraine" as a feature - certainly have me on that point.

    While I can't say that 3D truly changes the gameplay in all cases (or even most), for me at least, it improved the Mario experience. Being able to accurately judge depth makes a monumental difference in platformers. On the other hand, even though I've suffered from excrutiatingly painful chronic migraines for decades, I've never experienced any pain or discomfort from the 3DS. Maybe I'm just lucky?
    Something something takes time for devs to figure out how to use new features, something something canvas curse after more than a year

    steam_sig.png
  • lionheart_mlionheart_m Registered User regular
    edited November 2011
    Has this been posted yet?

    EDIT: snip...yes it has!

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • UncleSporkyUncleSporky Registered User regular
    3D will only ever be able to affect gameplay on a personal level, in an intangible way that's difficult to describe. This is why it's the perfect target for critics - they can continue to clamor for it to be used "meaningfully," secure in the knowledge that it never will be.

    I mean, prove me wrong. Come up with something you can do with 3D that could never be done without it and is also pretty damn fun and worthwhile.

    The main reason it can never affect gameplay significantly is because it can only ever be utilized exclusively as long as nothing is moving on the screen. As soon as the camera moves, you notice that closer objects move faster than farther away objects (parallax) and the visual effect is not needed.

    But 3D honestly does have an overall positive effect on gameplay, just like it does in real life. You don't typically talk to people who've lost one eye who say "pshhh, two are overrated, I can't fathom wanting both eyes again."

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • agoajagoaj Top Tier One FearRegistered User regular
    You could have a game that violates all the normal perspective rules, some kind of anti-echochrome.

    ujav5b9gwj1s.png
  • UncleSporkyUncleSporky Registered User regular
    agoaj wrote:
    You could have a game that violates all the normal perspective rules, some kind of anti-echochrome.

    It would take some testing but I have a feeling this would cause some visual and mental dissonance. If you want a small taste of what this might look like, tilt the 3DS a few degrees right or left to see the 3D effect inverted. It's weird stuff. The background's further forward than objects in the foreground, which are sort of cut out from it.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
This discussion has been closed.