I wouldn't mind going through the game headless actually.
Also I would like to know if anyone knows anything about my spoiler.
I also found him. He was at a graveyard where a few duagar and skeletons attacked me. There was some minor loot there (it would have been good early game), but other than that it was lack luster.
Last thread, I asked about him too. Somebody said he's supposed to lead you to that graveyard for the loot. I suppose I just got lucky and found him while he was there. But even so, I feel like he should have a more prominent role than "Hey bro, there's some really kind of cool stuff over this way!". We'll see.
Man, waiting until level 22 to do Labrynthian might have been a mistake. Kind of anti-climatic.
How so? I wasn't far off from that level, and the final boss was a doozy for me.
Well it helps that by the time I finally did Labrynthian (I heard it was hard so I wanted to wait) I had moved away from magic and used a shield and mace so anything this dude did to my mana I gave no damns about. So I casted a Call to Arms scroll on Lydia, casted Oakflesh on myself, summoned a storm atronach and then whacked at the boss with my health stealing sword until he died. That was it. I am playing on normal, though.
Specific quest spoilers:
Then when the Thalmor arrived I was like you idiot, and then killed him with flame breath and one hit of my sword.
I just finished Labrynthian and I was level 17 when I went in.
I didn't really find it that hard, I'm a one handed/flame battlemage mostly. The hardest part was keeping Lydia alive, she died constantly and I was always having to park her somewhere while I cleaned everything out.
The bone dragon was more of a challenge than the boss, I didn't die to the boss at all. Once I killed his atronach I just chased him around and hit him with my mace.
Yeah but there's no incentive to not do them unless you're "roleplaying."
A single character can complete every quest in the game (with the exception of picking sides in the war I suppose) and will come out as a fairly evil sonofabitch. Doing an evil quest does not preclude you from doing a good quest most of the time. Some sort of Templar assassinkiller quest chain would have been cool or something. In Oblivion if you were evil you had to go cleanse yourself to do the "good" quests at least. Even the Companions aren't really a "good" organization.
Wait wait wait. Are you trying to tell me, that the experience you get playing this roleplaying game depends on if and how you roleplay?
Way to fuck up, Bethesda.
Well take other roleplaying games. Mass Effect for instance. You can choose to be a renegade, or a paragon. These options both offer different rewards and choices. In Skyrim, the only rewards and choices you have are arbitrary limitations you set on yourself, not part of the game world.
Man, waiting until level 22 to do Labrynthian might have been a mistake. Kind of anti-climatic.
How so? I wasn't far off from that level, and the final boss was a doozy for me.
Well it helps that by the time I finally did Labrynthian (I heard it was hard so I wanted to wait) I had moved away from magic and used a shield and mace so anything this dude did to my mana I gave no damns about. So I casted a Call to Arms scroll on Lydia, casted Oakflesh on myself, summoned a storm atronach and then whacked at the boss with my health stealing sword until he died. That was it. I am playing on normal, though.
Specific quest spoilers:
Then when the Thalmor arrived I was like you idiot, and then killed him with flame breath and one hit of my sword.
I just finished Labrynthian and I was level 17 when I went in.
I didn't really find it that hard, I'm a one handed/flame battlemage mostly. The hardest part was keeping Lydia alive, she died constantly and I was always having to park her somewhere while I cleaned everything out.
The bone dragon was more of a challenge than the boss, I didn't die to the boss at all. Once I killed his atronach I just chased him around and hit him with my mace.
I didn't have any companions, did it at lvl 15 or so and that sunuvabitch was hard
The Large Address Aware mod is no longer functional it seems as it's author took it down. Does that mean the memory issue it resolves was fixed or did a patch break it and he is removing it until he works on it?
Steam patched the Skyrim exe so it can no longer be made LAA. So you have to grab the older version of the exe if you want to make it LAA. I think there's one on nexus?
theres a laa launcher which is a port of the new vegas one, works just fine with the latest patch.
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
I played close to 80 hours and I don't even know where Labyrinthian IS.
Man, waiting until level 22 to do Labrynthian might have been a mistake. Kind of anti-climatic.
How so? I wasn't far off from that level, and the final boss was a doozy for me.
Well it helps that by the time I finally did Labrynthian (I heard it was hard so I wanted to wait) I had moved away from magic and used a shield and mace so anything this dude did to my mana I gave no damns about. So I casted a Call to Arms scroll on Lydia, casted Oakflesh on myself, summoned a storm atronach and then whacked at the boss with my health stealing sword until he died. That was it. I am playing on normal, though.
Specific quest spoilers:
Then when the Thalmor arrived I was like you idiot, and then killed him with flame breath and one hit of my sword.
I just finished Labrynthian and I was level 17 when I went in.
I didn't really find it that hard, I'm a one handed/flame battlemage mostly. The hardest part was keeping Lydia alive, she died constantly and I was always having to park her somewhere while I cleaned everything out.
The bone dragon was more of a challenge than the boss, I didn't die to the boss at all. Once I killed his atronach I just chased him around and hit him with my mace.
Moral of the story: The Mage College questline bosses are a reasonable challenge if you don't actually play a mage.
- The Four Horsemen of the Apocalypse (2017, colorized)
0
General PengwinThe Last of a Dying FanbaseLong IslandRegistered Userregular
Yeah but there's no incentive to not do them unless you're "roleplaying."
A single character can complete every quest in the game (with the exception of picking sides in the war I suppose) and will come out as a fairly evil sonofabitch. Doing an evil quest does not preclude you from doing a good quest most of the time. Some sort of Templar assassinkiller quest chain would have been cool or something. In Oblivion if you were evil you had to go cleanse yourself to do the "good" quests at least. Even the Companions aren't really a "good" organization.
Wait wait wait. Are you trying to tell me, that the experience you get playing this roleplaying game depends on if and how you roleplay?
Way to fuck up, Bethesda.
Well take other roleplaying games. Mass Effect for instance. You can choose to be a renegade, or a paragon. These options both offer different rewards and choices. In Skyrim, the only rewards and choices you have are arbitrary limitations you set on yourself, not part of the game world.
You also have to remember, Mass Effect is a more linear game. I mean sure you can run around doing a few side missions or something. But the game won't progress unless you keep pushing on the main story. And aside from that, the side quests kind of stink half the time.
Man, waiting until level 22 to do Labrynthian might have been a mistake. Kind of anti-climatic.
How so? I wasn't far off from that level, and the final boss was a doozy for me.
Well it helps that by the time I finally did Labrynthian (I heard it was hard so I wanted to wait) I had moved away from magic and used a shield and mace so anything this dude did to my mana I gave no damns about. So I casted a Call to Arms scroll on Lydia, casted Oakflesh on myself, summoned a storm atronach and then whacked at the boss with my health stealing sword until he died. That was it. I am playing on normal, though.
Specific quest spoilers:
Then when the Thalmor arrived I was like you idiot, and then killed him with flame breath and one hit of my sword.
I just finished Labrynthian and I was level 17 when I went in.
I didn't really find it that hard, I'm a one handed/flame battlemage mostly. The hardest part was keeping Lydia alive, she died constantly and I was always having to park her somewhere while I cleaned everything out.
The bone dragon was more of a challenge than the boss, I didn't die to the boss at all. Once I killed his atronach I just chased him around and hit him with my mace.
Moral of the story: The Mage College questline bosses are a reasonable challenge if you don't actually play a mage.
True story bro.
0
General PengwinThe Last of a Dying FanbaseLong IslandRegistered Userregular
I find more excitement traveling from Riften to Winterhold than I did playing several hours of ME2. Bears fighting Spriggans before being attacked by Dragons, running away and stumbling into a cave with two saber cats just hangin out. Yeah. Thats the stuff.
A single character can complete every quest in the game (with the exception of picking sides in the war I suppose) and will come out as a fairly evil sonofabitch. Doing an evil quest does not preclude you from doing a good quest most of the time. Some sort of Templar assassinkiller quest chain would have been cool or something. In Oblivion if you were evil you had to go cleanse yourself to do the "good" quests at least. Even the Companions aren't really a "good" organization.
It's not a chain quest but if you kill the old lady to start the Dark Brotherhood questline and then kill the head of the DB who tries to recruit you, the quest line turns into "Destroy the Dark Brotherhood".
Yeah but there's no incentive to not do them unless you're "roleplaying."
A single character can complete every quest in the game (with the exception of picking sides in the war I suppose) and will come out as a fairly evil sonofabitch. Doing an evil quest does not preclude you from doing a good quest most of the time. Some sort of Templar assassinkiller quest chain would have been cool or something. In Oblivion if you were evil you had to go cleanse yourself to do the "good" quests at least. Even the Companions aren't really a "good" organization.
Wait wait wait. Are you trying to tell me, that the experience you get playing this roleplaying game depends on if and how you roleplay?
Way to fuck up, Bethesda.
Well take other roleplaying games. Mass Effect for instance. You can choose to be a renegade, or a paragon. These options both offer different rewards and choices. In Skyrim, the only rewards and choices you have are arbitrary limitations you set on yourself, not part of the game world.
You also have to remember, Mass Effect is a more linear game. I mean sure you can run around doing a few side missions or something. But the game won't progress unless you keep pushing on the main story. And aside from that, the side quests kind of stink half the time.
Mass Effect is a very different kind of RPG than the Elder Scrolls games. In Mass Effect you have to play as Commander Shepard, and you have to save the universe. You are given some wiggle room about what kind of person Shepard is, regarding looks and attitude, but it is a very controlled experience telling a specific story.
Skyrim is way more like playing D&D. You make a character from scratch, and can give them any kind of backstory, motivations, and morality you want. You could make a housewife that, once escaping Helgen, just sits in town and cooks food for 80 hours. There is no wrong way to play. I think putting a specific morality system in would hurt the sandbox nature of the game, and I'm glad there isn't one.
Who's to say you don't do all the evil quests and then have a religious awakening, or do good, get jaded / powerhungry, and turn evil? Its up to the player.
0
General PengwinThe Last of a Dying FanbaseLong IslandRegistered Userregular
The Elder Scrolls games, and now Fallout, are one of the few games where I actually come up with a small back story and motivations for how I play my character.
Yeah but there's no incentive to not do them unless you're "roleplaying."
A single character can complete every quest in the game (with the exception of picking sides in the war I suppose) and will come out as a fairly evil sonofabitch. Doing an evil quest does not preclude you from doing a good quest most of the time. Some sort of Templar assassinkiller quest chain would have been cool or something. In Oblivion if you were evil you had to go cleanse yourself to do the "good" quests at least. Even the Companions aren't really a "good" organization.
Wait wait wait. Are you trying to tell me, that the experience you get playing this roleplaying game depends on if and how you roleplay?
Way to fuck up, Bethesda.
Well take other roleplaying games. Mass Effect for instance. You can choose to be a renegade, or a paragon. These options both offer different rewards and choices. In Skyrim, the only rewards and choices you have are arbitrary limitations you set on yourself, not part of the game world.
Basically you want to do everything, but don't want to feel morally conflicted when doing everything entails doing some unambiguously underhanded/evil stuff. Nothing wrong with that, but this just isn't that kind of game, and I don't think that qualities as "untapped potential".
Don't want to join the Thieves Guild because they're not a bunch of touchy-feely happy-go-lucky Robin Hoods designed to not offend anyone? Then tell Brynjolf to go screw off.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I've done the Inner Sanctum quest but I'm having difficulties triggering the Guild Master quest. Apparently there is supposed to be an event where Brynjolf crowns? you as GM? I never got that. All he says is that I'm the new GM and everything should change. Didn't give me new armor or the key to the tribute chest.
Can someone describe a successful transition to Guild Master? =[
Also, I can't seem to sell off the Falmer eyes to Devlin even though I have both in my inventory. What gives?
Yeah but there's no incentive to not do them unless you're "roleplaying."
A single character can complete every quest in the game (with the exception of picking sides in the war I suppose) and will come out as a fairly evil sonofabitch. Doing an evil quest does not preclude you from doing a good quest most of the time. Some sort of Templar assassinkiller quest chain would have been cool or something. In Oblivion if you were evil you had to go cleanse yourself to do the "good" quests at least. Even the Companions aren't really a "good" organization.
Wait wait wait. Are you trying to tell me, that the experience you get playing this roleplaying game depends on if and how you roleplay?
Way to fuck up, Bethesda.
Well take other roleplaying games. Mass Effect for instance. You can choose to be a renegade, or a paragon. These options both offer different rewards and choices. In Skyrim, the only rewards and choices you have are arbitrary limitations you set on yourself, not part of the game world.
Basically you want to do everything, but don't want to feel morally conflicted when doing everything entails doing some unambiguously underhanded/evil stuff. Nothing wrong with that, but this just isn't that kind of game, and I don't think that qualities as "untapped potential".
Don't want to join the Thieves Guild because they're not a bunch of touchy-feely happy-go-lucky Robin Hoods designed to not offend anyone? Then tell Brynjolf to go screw off.
No, I want the option to join the City Guard and root out the thieves guild. Things like that. Is the (dark Brotherhood spoiler)
Option to kill the Dark Brotherhood a fleshed out quest chain, or simply a single "go to the cave and kill everyone" quest? One is obviously more fleshed out than the other.
It feels like a lot of development time went into the evil quests, but no one ever spoke up and said "What if you want to roleplay a not-douche?" I DON'T want to do everything. That's what you can do currently. I want to have different paths to take a character down.
edit: I want to be able to complete every story in the game while roleplaying without having to just ignore sections. Don't want to join the Thieves guild? There should be an alternative option, not "just don't go to Riften." If you're arbitrarily limiting yourself, an Evil character has way more gameplay available to him.
If you enchant, is there any reason not to wear heavy armour for mages? I can just rip the +magic stuffs from my robes and put them on my heavy armour of doom, right?
Well, of course players can set limits for themselves (aka roleplaying).
It would be nice to have some other options on certain things. For example, arresting the leaders of the Thieves guild, shutting down the Mage's guild, etc. Right now those are not options. The only option is to just not do the quests, which is a bit dull, obviously.
MaratastikJust call me Mara, please!Registered Userregular
Man, despite the fact that my character is not a thief in any way, all the guards in skyrim greet me with "I've got my eye on you sneak thief." I assume they are all just racist because I'm a Khajiit.
I've done the Inner Sanctum quest but I'm having difficulties triggering the Guild Master quest. Apparently there is supposed to be an event where Brynjolf crowns? you as GM? I never got that. All he says is that I'm the new GM and everything should change. Didn't give me new armor or the key to the tribute chest.
Can someone describe a successful transition to Guild Master? =[
Also, I can't seem to sell off the Falmer eyes to Devlin even though I have both in my inventory. What gives?
To do the spoiler, you need to
do five jobs for each major hold, then do the big job for the holds. When you finish all that, you get formally awarded Thief Guild Master, along with a chest with the grandmaster armor in it.
- The Four Horsemen of the Apocalypse (2017, colorized)
Man, despite the fact that my character is not a thief in any way, all the guards in skyrim greet me with "I've got my eye on you sneak thief." I assume they are all just racist because I'm a Khajiit.
Lockpick above 25 (50?), herp.
All my picking is legitimately stolen from ancient sacred burial grounds.
Man, despite the fact that my character is not a thief in any way, all the guards in skyrim greet me with "I've got my eye on you sneak thief." I assume they are all just racist because I'm a Khajiit.
I find that people will react to the stone you've chosen.
Posts
True story.
- The Four Horsemen of the Apocalypse (2017, colorized)
I also found him. He was at a graveyard where a few duagar and skeletons attacked me. There was some minor loot there (it would have been good early game), but other than that it was lack luster.
Last thread, I asked about him too. Somebody said he's supposed to lead you to that graveyard for the loot. I suppose I just got lucky and found him while he was there. But even so, I feel like he should have a more prominent role than "Hey bro, there's some really kind of cool stuff over this way!". We'll see.
Also a picture for reference:
I just finished Labrynthian and I was level 17 when I went in.
The bone dragon was more of a challenge than the boss, I didn't die to the boss at all. Once I killed his atronach I just chased him around and hit him with my mace.
XBL |Steam | PSN | last.fm
Well take other roleplaying games. Mass Effect for instance. You can choose to be a renegade, or a paragon. These options both offer different rewards and choices. In Skyrim, the only rewards and choices you have are arbitrary limitations you set on yourself, not part of the game world.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
theres a laa launcher which is a port of the new vegas one, works just fine with the latest patch.
Moral of the story: The Mage College questline bosses are a reasonable challenge if you don't actually play a mage.
- The Four Horsemen of the Apocalypse (2017, colorized)
You also have to remember, Mass Effect is a more linear game. I mean sure you can run around doing a few side missions or something. But the game won't progress unless you keep pushing on the main story. And aside from that, the side quests kind of stink half the time.
Did you do the mage school quest line?
True story bro.
It's:
Why do half the towns in this game start with an M anyway?
Man, whatever. I played mage all the way.
When I roleplay I roleplay hardcore.
Morrowind is quite pretty when you glam it up with all the graphics mods, but unfortunately you just can't mod in physics and facial animations.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
That's about the broadest criticism you could possibly make.
Twitter 3DS: 0860 - 3257 - 2516
Damn guy! I feel like im playing slow, but you sir.... you take the blood pudding. Or whatever weird food your people take.
Mass Effect is a very different kind of RPG than the Elder Scrolls games. In Mass Effect you have to play as Commander Shepard, and you have to save the universe. You are given some wiggle room about what kind of person Shepard is, regarding looks and attitude, but it is a very controlled experience telling a specific story.
Skyrim is way more like playing D&D. You make a character from scratch, and can give them any kind of backstory, motivations, and morality you want. You could make a housewife that, once escaping Helgen, just sits in town and cooks food for 80 hours. There is no wrong way to play. I think putting a specific morality system in would hurt the sandbox nature of the game, and I'm glad there isn't one.
Who's to say you don't do all the evil quests and then have a religious awakening, or do good, get jaded / powerhungry, and turn evil? Its up to the player.
Glorious.
If only the timing was a little better.
Basically you want to do everything, but don't want to feel morally conflicted when doing everything entails doing some unambiguously underhanded/evil stuff. Nothing wrong with that, but this just isn't that kind of game, and I don't think that qualities as "untapped potential".
Don't want to join the Thieves Guild because they're not a bunch of touchy-feely happy-go-lucky Robin Hoods designed to not offend anyone? Then tell Brynjolf to go screw off.
- The Four Horsemen of the Apocalypse (2017, colorized)
Can someone describe a successful transition to Guild Master? =[
Also, I can't seem to sell off the Falmer eyes to Devlin even though I have both in my inventory. What gives?
Streaming 8PST on weeknights
No, I want the option to join the City Guard and root out the thieves guild. Things like that. Is the (dark Brotherhood spoiler)
It feels like a lot of development time went into the evil quests, but no one ever spoke up and said "What if you want to roleplay a not-douche?" I DON'T want to do everything. That's what you can do currently. I want to have different paths to take a character down.
edit: I want to be able to complete every story in the game while roleplaying without having to just ignore sections. Don't want to join the Thieves guild? There should be an alternative option, not "just don't go to Riften." If you're arbitrarily limiting yourself, an Evil character has way more gameplay available to him.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
It would be nice to have some other options on certain things. For example, arresting the leaders of the Thieves guild, shutting down the Mage's guild, etc. Right now those are not options. The only option is to just not do the quests, which is a bit dull, obviously.
That is somewhat nitpicky though.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
To do the spoiler, you need to
- The Four Horsemen of the Apocalypse (2017, colorized)
Now why would anyone do that.
Necromancy woo?
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Lockpick above 25 (50?), herp.
All my picking is legitimately stolen from ancient sacred burial grounds.
I find that people will react to the stone you've chosen.
Screw necromancy.
I summon creatures from unspeakable realms that mortals can't comprehend.
http://www.youtube.com/watch?NR=1&v=zeLT-kKkVZI
One guy was sitting on the other's lap
Streaming 8PST on weeknights
Holy christ.