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[Skyrim] & [The Elder Scrolls] Skyrim's second update may bork the game! Be wary!

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Posts

  • HappylilElfHappylilElf Registered User regular
    My only gripe with the game thus far?

    I can't put an arrow in the head of ever Daedra who sends me on a quest for a worthless trinket, err, I mean artifact that I have no use for or desire to have cluttering up my storage space. This item I just recieved? I just wish I could spend two hours of my gametime as an Argonian burying it in the deepest part of the ocean I can get to along with your precious beacon and possibly a fresh pile of fecal matter.

    I have 100 sneak, 100 archery, 100 smithing and am closing in on 100 alchemy and enchanting. Your artifacts are worthless and I could one shot you drunk with one eye closed (which I may need in order to hit you at that point). And even if I couldn't? you'd just wander around impotently for awhile until you got bored wondering why there was an arrow sticking out of your left eye socket, shortly after which there'd be an arrow sticking out of your right eye socket.

  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    ?.jpg

  • ZzuluZzulu Registered User regular
    You're angry with the daedra quests? They're some of the best quests

    t5qfc9.jpg
  • interrobanginterrobang kawaii as  hellRegistered User regular
    "- Increased cost of Zerg Spawning Pool to 200. "

    heh

  • SurikoSuriko AustraliaRegistered User regular
    edited December 2011
  • TorgaironTorgairon Registered User regular
    My only gripe with the game thus far?

    I can't put an arrow in the head of ever Daedra who sends me on a quest for a worthless trinket, err, I mean artifact that I have no use for or desire to have cluttering up my storage space. This item I just recieved? I just wish I could spend two hours of my gametime as an Argonian burying it in the deepest part of the ocean I can get to along with your precious beacon and possibly a fresh pile of fecal matter.

    I have 100 sneak, 100 archery, 100 smithing and am closing in on 100 alchemy and enchanting. Your artifacts are worthless and I could one shot you drunk with one eye closed (which I may need in order to hit you at that point). And even if I couldn't? you'd just wander around impotently for awhile until you got bored wondering why there was an arrow sticking out of your left eye socket, shortly after which there'd be an arrow sticking out of your right eye socket.

    I respect your sadism and love of eye socket violation but also respectfully query why you would powergame to the point of making artifacts useless. you can't replace the daedra in their own pantheon and then complain their quests are pointless!

  • XeddicusXeddicus Registered User regular
    edited December 2011
    Suriko wrote:
    Seguer wrote:
    ?.jpg

    Holy shit.

    Also are there any real patchnotes for 1.2?

    They're about as useful over all when all is taken into account, but here you go.

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Torgairon wrote:
    My only gripe with the game thus far?

    I can't put an arrow in the head of ever Daedra who sends me on a quest for a worthless trinket, err, I mean artifact that I have no use for or desire to have cluttering up my storage space. This item I just recieved? I just wish I could spend two hours of my gametime as an Argonian burying it in the deepest part of the ocean I can get to along with your precious beacon and possibly a fresh pile of fecal matter.

    I have 100 sneak, 100 archery, 100 smithing and am closing in on 100 alchemy and enchanting. Your artifacts are worthless and I could one shot you drunk with one eye closed (which I may need in order to hit you at that point). And even if I couldn't? you'd just wander around impotently for awhile until you got bored wondering why there was an arrow sticking out of your left eye socket, shortly after which there'd be an arrow sticking out of your right eye socket.

    I respect your sadism and love of eye socket violation but also respectfully query why you would powergame to the point of making artifacts useless. you can't replace the daedra in their own pantheon and then complain their quests are pointless!

    Hold on there. It takes almost zero effort to make items way better than the Daedric artifacts. If simply practicing a crafting skill classifies as powergaming in your book then that word doesn't mean what you think it means :) The artifacts in Skyrim are super weak, especially when you look at their incarnations in Morrowind and Oblivion.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • TorgaironTorgairon Registered User regular
    edited December 2011
    100 of smithing, alchemy and enchanting screams powergame to me, but that's subjective for sure. I guess the only reason I find artifacts useful is because I've avoided all iterations of the alchemy/smithing/enchanting loop and haven't done anything but smithing; in my experience, daedric artifacts should still be more than viable in that case. (especially dawnbreaker, which I assume he's referring to, I always took it to be one of the best daedric quests had to offer.)

    Torgairon on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Agreed. I have 100 smithing and enchanting, but tbh: I don't need to loop or even combine the two. Individually those skills make better items than the artifacts, and that's kind of silly.

    I also just realised some old favourites didn't make it into Skyrim :( Umbra, Bloodwurm Helm, Helm of Oreyn Bearclaw..and that there are no bow artifacts. Sigh.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • TorgaironTorgairon Registered User regular
    edited December 2011
    Lanrutcon wrote:
    Agreed. I have 100 smithing and enchanting, but tbh: I don't need to loop or even combine the two. Individually those skills make better items than the artifacts, and that's kind of silly.

    I also just realised some old favourites didn't make it into Skyrim :( Umbra, Bloodwurm Helm, Helm of Oreyn Bearclaw..and that there are no bow artifacts. Sigh.

    no umbra was a sad one to weather, especially when you find that encounter and are like OHMIGOD and then you spend 5 minutes scrambling around the area to unearth the weapon you know is there somewhere and then you walk away a sadder dovahkiin.

    can you keep and then enchant the jagged crown, by chance? it'd make a good bearclaw stand-in, I just handed it in both times.

    edit: bloodwurm too, why da fuck not

    Torgairon on
  • SyrionusSyrionus Registered User regular
    Wasn't there a story explaining why Umbra wasn't in? I would have swore someone said that something happened in a book or in Oblivion, that explained why Umbra was no more.

  • HappylilElfHappylilElf Registered User regular
    I haven't powergamed anything yet I don't think. I mean beyond the Bethesda will apparently never find a way to not make sneaking so so broken thing ;-)

    I mean, I'm going to but without 100 enchanting 100 alchemy I don't think you can actually break the game in that sense.

    My complaint is more along the lines of after doing a half dozen of the deadra artifact quests? Nothing I've gain has been of any use to me other then to maybe throw it on my pack mule. My bow is better, my arrows are better and my sneak is damn near infallible which, due to the loveable AI (And that's not sarcasm, my custom bow is named "Just Your Imagination" for a reason) basically makes me invincible. Well, that and the Legendary Dragon Scale I'm wearing (Yay being able to craft dragon armor but needing to spend way too many perks if I want to modify an ebony bow). Ok two gripes... the sheer number of perks it takes to master even a single crafting skill on top of the time and resource investment is ridiculous but that's another topic entirely.

    Anyways- basically I've broken the game without actually trying to break the game. I've killed countless dragons (let alone other high value targets which shall remain nameless) and I've done it all virtually without being detected. And yet the great Daedra lords want me to do extended quests so that they can reward me with items which barely qualify as something I would leave on the rotting corpse of a bandit I killed so I wouldn't have to roll my eyes before killing him/her :P

    Don't get me wrong, I've enjoyed going through every one of the quests because the dungeons in this game have been refreshingly unique. Really a lot of the just random dungeons have left me wandering around simply looking at things. It's just that after spending an hour doing a quest for a Daedra Lord who then rewards me with something worth 500 septims my reaction is "Fuck you. I have enough dragon bits and pieces to smith enough armor to buy you and your, apparently, shit-tastic realm filled with incompetent smiths and enchanters."

  • ProhassProhass Registered User regular
    Do quests for their own sake, I mean sure it would be nice if every reward was more fantastic than the last, but thats impossible, when you think about it.

  • Garret DoriganGarret Dorigan "Why can't I be DLC for UMvC3?"Registered User regular
    But there are Daedra artifacts that have no counterpart in either their use or coolness (though I understand that that is a sliding scale) in enchanted gear. Ebony mail? Dawnbreaker?

    "Never Hit"
  • BrilliantInsanityBrilliantInsanity Charleston, WVRegistered User regular
    NEO|Phyte wrote:
    So has http://skyrimpatchnotes.com/ been posted yet?

    - Fixed a physics bug where Giants were able to catapult the player into the air. Upon being struck players will now fall through the world correctly.
    This one got me.

    steam_sig.png

    Sixty -40- on Origin for some ME3 goodness.
    http://steamcommunity.com/id/brilliantinsanity/
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    But there are Daedra artifacts that have no counterpart in either their use or coolness (though I understand that that is a sliding scale) in enchanted gear. Ebony mail? Dawnbreaker?

    Ebony Mail is pretty silly. The poison damage is tiny and the armor noise reduction becomes unnecessary later on because you a) get Dark Brotherhood footwear (there are 3 kinds, if you want to experiment) that muffle permanently or b) get silly amounts of sneak. With 100 sneak and 2 +40% sneak enchantments (note: all it takes is 100 enchantment to do +40% sneak enchants, you don't have to loop or anything) you are invisible. Anything that isn't within 5 feet of you literally cannot see you in anything short of bright broad daylight with direct line of sight facing you while you're moving around.

    Oh, and Ebony Mail has drawbacks. The radial poison damage will mess with your attempts to disengage from combat or fight in a non-lethal fashion. Trust me on this: I have the bounties to prove it :(

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Renegade WolfRenegade Wolf Registered User regular
    What's all this hate for Daedric artifacts?

    Spoilers about most of them
    I mean you have the Wabbajack which isn't really meant to be consistently helpful anyway but is still pretty fun.

    The Sanguine Rose summons a Dremora which is pretty damn useful for a non- conjuration character.

    There is the pretty terrible Skull of Corruption, but its fun stealing dreams with it even if I don't use it for combat on account of it being rather weak.

    I got some book which raised all my stealth levels by one and gained me 2 levels overall which was nice.

    Mehrunes Razor which I use a lot with my stealth dude, its chance to instant kill has gotten me out of a few situations where I would have died otherwise.

    Azura's star or the black star is very useful for anyone basically.

    Spellbreaker is great, being able to take no damage from dragon breath while blocking with it is awesome.

    Namira's ring is pretty gross but is quite useful to anyone willing to eat bodies for buffs.

    I haven't used Dawnbreaker much (It hangs on my wall) but I have heard good things about it.

    The mace of Molag Bal gets rather outclassed by other weapons but it looks very cool and I switch to it occasionally to land the killing blow for the soul steal effect. This one can be replaced by enchanting weapons quite easily I suppose but I enjoyed the twisted quest to get it and how it looks.

    Ebony Mail is great, I don't care if its heavy armour and I'm trained in light. Or that it doesn't have that great a defence rating. Or even that the buffs it gives are pretty average. It just looks so awesome when I go into stealth and thick smoke pours out and my character becomes entirely black, I just love it, definitely my favourite reward so far. Watching my character carry out a stealth animation looking like some dark demon then turning normal again while slitting some dude's throat is just amazing.

    And I have really enjoyed the quests for them.

  • RadioElectricRadioElectric Registered User regular
    NEO|Phyte wrote:
    So has http://skyrimpatchnotes.com/ been posted yet?

    - Fixed a physics bug where Giants were able to catapult the player into the air. Upon being struck players will now fall through the world correctly.
    This one got me.
    Fixed issue causing Lydia to renounce vow to carry burdens.

  • korodullinkorodullin What. SCRegistered User regular
    The patch made my y-axis sensitivity go way up. WOW GJ BETHESTA Y U NO HIRE BETTER PROGRAMMERS HUH? WASTE OF MY HARDEARNED 60 USD. Also, I have a quest to go back to the Jarl of Riften but she doesn't have any new dialog. NOW I CAN'T 100% PERFECT COMPELTE >:[

    Let me guess, you got the quest to buy the Riften house for the Jarl so you can become Thane, and then you bought not only the house but the upgrades.

    Gotta buy the house and no upgrades, then talk to the Jarl. Buying any upgrades before doing so breaks the quest.

    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    korodullin wrote:
    The patch made my y-axis sensitivity go way up. WOW GJ BETHESTA Y U NO HIRE BETTER PROGRAMMERS HUH? WASTE OF MY HARDEARNED 60 USD. Also, I have a quest to go back to the Jarl of Riften but she doesn't have any new dialog. NOW I CAN'T 100% PERFECT COMPELTE >:[

    Let me guess, you got the quest to buy the Riften house for the Jarl so you can become Thane, and then you bought not only the house but the upgrades.

    Gotta buy the house and no upgrades, then talk to the Jarl. Buying any upgrades before doing so breaks the quest.

    100% complete an ES game before it's been patched for a year or two :P dude. I have some bad news for you.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    What's all this hate for Daedric artifacts?

    Spoilers about most of them
    I mean you have the Wabbajack which isn't really meant to be consistently helpful anyway but is still pretty fun.

    The Sanguine Rose summons a Dremora which is pretty damn useful for a non- conjuration character.

    There is the pretty terrible Skull of Corruption, but its fun stealing dreams with it even if I don't use it for combat on account of it being rather weak.

    I got some book which raised all my stealth levels by one and gained me 2 levels overall which was nice.

    Mehrunes Razor which I use a lot with my stealth dude, its chance to instant kill has gotten me out of a few situations where I would have died otherwise.

    Azura's star or the black star is very useful for anyone basically.

    Spellbreaker is great, being able to take no damage from dragon breath while blocking with it is awesome.

    Namira's ring is pretty gross but is quite useful to anyone willing to eat bodies for buffs.

    I haven't used Dawnbreaker much (It hangs on my wall) but I have heard good things about it.

    The mace of Molag Bal gets rather outclassed by other weapons but it looks very cool and I switch to it occasionally to land the killing blow for the soul steal effect. This one can be replaced by enchanting weapons quite easily I suppose but I enjoyed the twisted quest to get it and how it looks.

    Ebony Mail is great, I don't care if its heavy armour and I'm trained in light. Or that it doesn't have that great a defence rating. Or even that the buffs it gives are pretty average. It just looks so awesome when I go into stealth and thick smoke pours out and my character becomes entirely black, I just love it, definitely my favourite reward so far. Watching my character carry out a stealth animation looking like some dark demon then turning normal again while slitting some dude's throat is just amazing.

    And I have really enjoyed the quests for them.

    I've found the daedric quests fun, but the great thing was how naturally I came across them. Half the time I was surprised to find a random side quest had turned into a daedric one, as compared to just going to the shrine like in oblivion.

  • XagarXagar Registered User regular
    - Fixed issue where natural language processing engine occasionally allowed high-level Destruction magic to destroy magic itself, leaving the game boring and soulless.

  • Jimmy MarkuJimmy Marku LondonRegistered User regular
    edited December 2011
    You know what guys, I think I enjoy reading about your in game stories more than actually playing myself.

    I played the crap out of Oblivion, F3 and Morrowind but I feel like with Skyrim, i've seen it all before. Maybe not so polished and pretty but ultimately every play session for me comes down to: Walk across some wilderness, kill a wolf/bear, find a bandit castle/necromancer cave, kill 'em all with shield bash and hack/sneak arrow to the head, steal their stuff, put on my heavy lifting boots and run back to Whiterun to sell all the shit. It really doesn't help that mechanically (how your player moves and interacts with things) it still feels so detached - the character kind of floats through the world. Bloody Gamebryo.

    If the story was good it would still drag me in, but so far (just visited the Greybeards and finished the Companions) it's all too predictable and bland without any sense of urgency.

    Most of the side quests are pretty unoriginal too, take the one where you get drunk:
    Immediately obvious that it's the Hangover inspired quest, so some wacky shit is going to happen! Woo!

    And then there's the way you get the quests: I'm ~35 hours in and i've only visited a few cities because I know that as soon as I go somewhere new, i'll be deluged with side quests and then it just becomes about checking off as many of the millions of notes in my journal as possible, rather than enjoying each little story in itself.

    Ugh, I don't know. I wish I could enjoy it more. I'm probably just playing it wrong, or maybe I need more time to put into it in each session. Two hours at a time doesn't really cut it.

    Jimmy Marku on
  • GokerzGokerz Registered User regular
    What are everyone's opinion on the damage and armour sweetpoints for master difficulty?
    I.e. not so damaging and not so tough to make the game boring.
    I tried out a few weapon/armour combinations with my sword&board char and around 50-70 1h weapon damage and ~500 armour (a bit under the cap) feels about right at level 46. Might have to adjust for your access to healing/stamina potions.

    causality.png
  • HeisenbergHeisenberg Registered User regular
    Well Jimmy that sure is an opinion. For one, you're the first I've heard from who says it still feels like you float through the world. That was one of the biggest things that was fixed in this game. And if you hate "hauling shit back" just fast travel. Maybe exploration isn't for you. And if you find hacking and slashing or shooting arrows to be boring, use magic.

    And if you actually didn't enjoy the hangover quest, uh... take a break from gaming, maybe. You're coming off as a jaded gamer.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    You don't even need 100 alchemy to make weapons better than anything else you will find. 100 Smithing and Enchanting are plenty by themselves.

    Though I will say that Meridia's and Peryite's artifacts are still super good. You can't do what they do.

    Battletag: Threeve#1501
    PSN: Threeve703
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    In Fallout 3 and New Vegas, when enemies were near, you'd see a little red indicator on your compass at the top. Is that feature gone in Skyrim? I know there's no Perception attribute to base it off of, but not knowing where enemies are can be kind of disorienting sometimes. Is there any way to enable that feature in the menus? If not, it's not a huge deal. It just feels strange not to have it.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    - Fixed issue where natural language processing engine occasionally allowed high-level Destruction magic to destroy magic itself, leaving the game boring and soulless.

    A Capellan's favorite sheath for any blade is your back.
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    Gokerz wrote:
    What are everyone's opinion on the damage and armour sweetpoints for master difficulty?
    I.e. not so damaging and not so tough to make the game boring.
    I tried out a few weapon/armour combinations with my sword&board char and around 50-70 1h weapon damage and ~500 armour (a bit under the cap) feels about right at level 46. Might have to adjust for your access to healing/stamina potions.

    I'm looking forward to Master difficulty. I was a little disappointed that this game didn't have any achievements related to difficulty, because I like playing games on the hardest difficulties. It's nice to have a reason to do that to myself sometimes, lol. I'm just doing standard Adept difficulty at the moment. My next playthrough will either be a Master difficulty playthrough, or an Unarmed playthrough. Haven't decided which yet. Although, I could turn it all the way up to 11 and do a Master difficulty Unarmed playthrough.

  • MechMantisMechMantis Registered User regular
    edited December 2011
    milk ducks wrote:
    In Fallout 3 and New Vegas, when enemies were near, you'd see a little red indicator on your compass at the top. Is that feature gone in Skyrim? I know there's no Perception attribute to base it off of, but not knowing where enemies are can be kind of disorienting sometimes. Is there any way to enable that feature in the menus? If not, it's not a huge deal. It just feels strange not to have it.

    It's...

    it's on by default. If there are hostile enemies nearby, they show up as red dots in the compass.

    MechMantis on
    dkj3oHf.jpg
  • MechMantisMechMantis Registered User regular
    Syrionus wrote:
    Wasn't there a story explaining why Umbra wasn't in? I would have swore someone said that something happened in a book or in Oblivion, that explained why Umbra was no more.

    See: Daedric Quest for Clavicus Vile in Oblivion.
    You give up Umbra for the Masque of Clavicus Vile in-game.

    dkj3oHf.jpg
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    MechMantis wrote:
    milk ducks wrote:
    In Fallout 3 and New Vegas, when enemies were near, you'd see a little red indicator on your compass at the top. Is that feature gone in Skyrim? I know there's no Perception attribute to base it off of, but not knowing where enemies are can be kind of disorienting sometimes. Is there any way to enable that feature in the menus? If not, it's not a huge deal. It just feels strange not to have it.

    It's...

    it's on by default. If there are hostile enemies nearby, they show up as red dots in the compass.

    No, I mean, I know that. When enemies have entered "attack mode", a little red blip shows up on my compass, but before that, there's nothing. It doesn't really help me once they're already hostile, you know? Because I know where they are at that point (trying to get up in my shit). It would help me in times when I can hear enemies shuffling around nearby, or guys talking in the next room. It would be nice to have some indication of how many people might be there, or where about I'm supposed to be aiming when I come around a corner. It's not a big deal. It's just something I grew accostomed to in Fallout 3.

  • RedDawnRedDawn Registered User regular
    edited December 2011
    If you sneak they don't show up until they are looking for you.

    Any tips on how to raise my 1h skill? I think I may have gotten myself into a bit of a corner. My sneak, pickpocket and lock-picking are all in the low to mid 70s, but my 1h is only about 40, I'm at level 23. I just don't get the feeling that I'm doing much damage.

    I'm trying to go through this play through without a companion so maybe that is my problem. I'm trying not to go enchanting this time around, but I guess I should pick up blacksmithing.

    @milk ducks, I believe there is a spell that will let you detect them, but I can't remember the name of it right now.

    RedDawn on
  • MechMantisMechMantis Registered User regular
    Learn to count distinct voices, also, note their positions. It's surprisingly effective given the diversity in voice actors.

    Perception's now a player thing rather than a character thing, personally I prefer it that way.

    dkj3oHf.jpg
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    milk ducks wrote:
    MechMantis wrote:
    milk ducks wrote:
    In Fallout 3 and New Vegas, when enemies were near, you'd see a little red indicator on your compass at the top. Is that feature gone in Skyrim? I know there's no Perception attribute to base it off of, but not knowing where enemies are can be kind of disorienting sometimes. Is there any way to enable that feature in the menus? If not, it's not a huge deal. It just feels strange not to have it.

    It's...

    it's on by default. If there are hostile enemies nearby, they show up as red dots in the compass.

    No, I mean, I know that. When enemies have entered "attack mode", a little red blip shows up on my compass, but before that, there's nothing. It doesn't really help me once they're already hostile, you know? Because I know where they are at that point (trying to get up in my shit). It would help me in times when I can hear enemies shuffling around nearby, or guys talking in the next room. It would be nice to have some indication of how many people might be there, or where about I'm supposed to be aiming when I come around a corner. It's not a big deal. It's just something I grew accostomed to in Fallout 3.

    There's something you get that helps with this sort of thing.

  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    edited December 2011
    MechMantis wrote:
    Learn to count distinct voices, also, note their positions. It's surprisingly effective given the diversity in voice actors.

    Perception's now a player thing rather than a character thing, personally I prefer it that way.

    Like I said, it's really not a big deal. I'm not "struggling" with not having it. I'm doing perfectly fine. It's not an issue of difficulty, it's more or less just a matter of comfort and convenience. I don't know if Oblivion had it or not. To be honest, I've never liked the Elder Scrolls series until Skyrim. My biggest experience with the Gamebryo engine is with the new Fallout series; 3 and New Vegas. So I'm accostomed to all the features they use.

    Again, it's not a big deal. I was just wondering if there's a way to enable that feature.

    milk ducks on
  • RedDawnRedDawn Registered User regular
    Here they are I'll spoil the spells to be on the safe side:
    Detect Dead Nearby dead and undead can be seen through walls.

    Detect Life Nearby living creatures, but not undead, machines or daedra, can be seen through walls .

  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    My only issue with enemies only showing up when they aggro is that sometimes it isn't clear if someone is an enemy. I've accidently killed several random NPCs on the road, and unless it was a bard I feel the need to reload my save.

  • RedDawnRedDawn Registered User regular
    jackal wrote:
    My only issue with enemies only showing up when they aggro is that sometimes it isn't clear if someone is an enemy. I've accidently killed several random NPCs on the road, and unless it was a bard I feel the need to reload my save.

    In my last play though I would kill Lydia all the time. I kinda felt bad, but she seemed to charge me out of nowhere then bam, lighting bolt to the face.

This discussion has been closed.