Otogi 1 and 2. Regular Xbox. Nuff said. If anyone even knew what I was talking about I'd be highly amazed.
Own them both, incredibly disappointed that they are not compatible on the 360.
So awesome! And I share your feelings. Out of all the games they made b/c, they forgot those two....
Pray for the Lost; Rejoice for the Saved; Cry for the Damned.
There are creatures out there who want your soul, creatures that are willing to rip away your husk of a body in order to obtain it. They hunger in darkness and hunt in blood. Will you be lost...saved...or damned? Your choice.
Otogi 1 and 2. Regular Xbox. Nuff said. If anyone even knew what I was talking about I'd be highly amazed.
Own them both, incredibly disappointed that they are not compatible on the 360.
And Panzer Dragoon Orta. Why does Microsoft hate SEGA so much? I mean other than them being SEGA.
I dunno man, drives me crazy.
Pray for the Lost; Rejoice for the Saved; Cry for the Damned.
There are creatures out there who want your soul, creatures that are willing to rip away your husk of a body in order to obtain it. They hunger in darkness and hunt in blood. Will you be lost...saved...or damned? Your choice.
Tepid reaction from critics basically relegated it to bargain bins, which is where I picked it up - but damn if this isn't one of the best platformers on the current gen, and a near-flawless modernization of the original. It's a fun-as-hell, skill-based platformer with some standard third-person shooting added for good measure. Mastering the bionic arm for traversal is absolutely thrilling, but when it's combined with combat it becomes absolutely spectacular.
In this game, you will swing for your life across pillar-islands in the middle of a forest, desperate to make some room between you and the gigantic power-armored monster powering its way after you. You'll slam into the ground, latch your bionic arm onto a nearby rock and heave it off the ground just in time to chuck it into the head of the Brute as it slaps into the grass next to you. As it recovers, you leap into the air, fire your bionic arm onto a nearby tree and swing off into space - turning around in mid-air to fire a grenade into its face.
Blade Runner.
For, well, everything. The graphics, the sound, the eight thousand endings based on player decisions, the Voigt-Kampff, the image enhancer, the plot...all in 1997.
Oh, and Starflight 2. For being one of the first properly 'Open World' games. In the 80's.
ETA: It appears @Ultimanecat has already given a shout-out to Starflight; I preferred the sequel, which had a bit more raw humour coursing through it, along with the surprisingly bleak storyline.
These threads always dredge up a few more things to collect. I see gog has starflight 1 + 2. They also have both of the "Crusader" games now. I'll have to see if I can get the "Prisoner of Ice" and "Shadow of the Comet" games for a decent price.
Tepid reaction from critics basically relegated it to bargain bins, which is where I picked it up - but damn if this isn't one of the best platformers on the current gen, and a near-flawless modernization of the original. It's a fun-as-hell, skill-based platformer with some standard third-person shooting added for good measure. Mastering the bionic arm for traversal is absolutely thrilling, but when it's combined with combat it becomes absolutely spectacular.
In this game, you will swing for your life across pillar-islands in the middle of a forest, desperate to make some room between you and the gigantic power-armored monster powering its way after you. You'll slam into the ground, latch your bionic arm onto a nearby rock and heave it off the ground just in time to chuck it into the head of the Brute as it slaps into the grass next to you. As it recovers, you leap into the air, fire your bionic arm onto a nearby tree and swing off into space - turning around in mid-air to fire a grenade into its face.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited November 2011
I love this game. I love this series. I cherish it very dearly. This game was an incredibly solid and fun platformer that also felt like a love-letter to the fans of the very first installment back in 1991. Even now, 20 years down the road, I boot up the original and have just as fun and challenging a time as I did two decades ago. I have fond memories of the third installment, memories of the brief time my brother owned an original Xbox before trading it away for a Gamecube, and then trading that away for a PS2.
It is a criminal shame that this game is not backwards compatible. I check every now and then to see if it was added but I'm disappointed every time. The aesthetic, the nostalgia, the sheer feeling of fun this game delivered felt like the original delivered into the world of 3D gaming. I wasn't disappointed at all.
Unlimited Saga on the PS2. That game was a masterpiece but was weird as all hell with an unforgiving learning curve that no game to date has yet beaten.
Phantom Dust.
Imagine if MtG were a third person shooter with completely destructible terrain, and that said terrain was awesome ruined bridges and such. http://www.youtube.com/watch?v=OccEANEpiDI
The person playing in this video is terrible, and has a terrible deck, but you can get the idea.
It's basically an upgraded Double Dragon clone? HEAR THEM SOUNDS?! That shit was magic back in the day! I always pimp out this game when one of these threads roll around.
A 1997 adventure/FPS/FMV horror game. The last sentence is probably why it didn't sell well(The US version being published by Interplay didn't help). It was awsome, with limited ammunition, monsters that teleported into existence(always behind you) and a compelling story containing gnostic philosophy.
I also nominate the Two Cate Archer(No one lives forever) games with the second one A spy in Harms way as the best. Been trying to get it to work, but the sound craps out.
The sky was full of stars, every star an exploding ship. One of ours.
For me, that game has to be either Baten Kaitos on the GC or Mischief Makers on the N64.
Shake shake!
Baten Kaitos was holy shit amazing. The backgrounds were some of the most beautiful in any RPG.
A-Fucking-Greed.
The voicework was hilariously awful, though the joke there is that the worst offending voices are actually explained as a plot twist later on in the game. The music's great, and the card based combat never gets old, and halfway through the game the main character even becomes likeable.
Dat candy.
woah, that looks awesome!
which game is that? there were two of them according to my google-fu .... are they both worth picking up?
It's basically an upgraded Double Dragon clone? HEAR THEM SOUNDS?! That shit was magic back in the day! I always pimp out this game when one of these threads roll around.
FUCK. YES.
Edit: Although that guy in the gameplay video is terrible.
I'm not going to claim this is 'the greatest game', but it's a game from my childhood that I absolutely adored. I've yet to find anyone else who knows about the game, so I imagine it counts.
Classic jRPG for the SNES that I clearly played at the right age, as the story isn't much more hard-hitting than an average pokemon game (unless I'm not remembering correctly), but it was really fun and inventive (ha!) because you were playing as a budding inventor who could build robots to do your battles for you. It's kind of like pokemon before pokemon in that you did absolutely none of the battling and instead threw your robot (who pops out of a capsule, somehow) onto the field to hack or shoot (depending on what you've equipped on it) whatever stood in your way to death. You had up to three robots and if one broke down, the next in your queue popped out unless there were no more, in which case your game was over.
Through the game, you end up having to put your inventing skills to the test by finding recipes for key items (as well as non-key items; scattered through the game were books that you could use to learn how to make new equips for your bots) that you'd end up having to use at least once for one puzzle or the like which was and still is pretty damn cool.
It was just a really fun, neat little RPG that I always think of when I think of SNES-era RPGs or just SNES games in general (basically I always think of Chrono Trigger, Link to the Past and this), which is why it bugs me that nobody else seems to have played it.
Played and beaten. Awesome game, but it sucked if you lost the manual which had the special attacks in it.
Hell yeah! I don't know another game that lets you train a monster that disguises itself as Michael Jordan. My favorite monster was the Gali types. As awesome as that one was, the second one was it, and then some. The third one was... okay, but it starts to drop in quality after that. Never played the fifth one released. I'm desperate for a similar game to come out.
Does Killer7 fall under the "no one played" heading still? I know it tanked when it came out, but it seems like it's built of a cult following in the years since. It's a favorite of mine. It's an easy game to critique, and the mixed (at best) reviews have dissected its many flaws as a game, but as an experience that could only be achieved within the gaming medium it still holds up incredibly well even today. The offbeat (but workable) controls, acid trip of a story, warped but hilarious sense of humor, and flawless atmosphere easily made ti the most memorable game of last generation for me.
Does Paladin's Quest (aka Lennus in Japan) count? It's a SNES RPG from Enix. I get the impression that only about hundred people played it and I'm the only one who loved it. Had really weird music & graphics (pastel colors galore!) but the gameplay was really good with stuff like a magic system where spell types got more powerful with use and dozens of playable mercenaries you could recruit to your team.
I can't remember the name of the game, but it was an old PC shooter (third person I think) where you controlled infantry, tank or a helicopter. It had some epic orchestral song as it's intro music.
Codename Eagle maybe? That game was awesome, I sat at my computer for hours playing the demo over and over.
This was the best fucking game ever. When I was only just in high school my brother used to have all his friends over for LANs every holidays and they'd spend over half the time playing this.
Turns out they didn't like a kid several years younger than them beating them all the time though- because damn I was good in those biplanes.
Every now and then Dad and I fire it up and have some dogfighting on the map with the two carriers.
EDIT: One of my alltime favorite old games was Wing Commander Privateer though. I don't even want to try and count up how many hours I lost to that game as a kid.
For me, that game has to be either Baten Kaitos on the GC or Mischief Makers on the N64.
Shake shake!
Baten Kaitos was holy shit amazing. The backgrounds were some of the most beautiful in any RPG.
A-Fucking-Greed.
The voicework was hilariously awful, though the joke there is that the worst offending voices are actually explained as a plot twist later on in the game. The music's great, and the card based combat never gets old, and halfway through the game the main character even becomes likeable.
Dat candy.
woah, that looks awesome!
which game is that? there were two of them according to my google-fu .... are they both worth picking up?
That's from the first game, Baten kaitos: Eternal Wings and the Lost Ocean; the other game is Baten Kaitos Origins.
Baten Kaitos Origins is actually a prequel, and it has a totally different battle system.
I would recommend both games, but play them in order so you can appreciate the references to the first game; played and loved them both.
Does Paladin's Quest (aka Lennus in Japan) count? It's a SNES RPG from Enix. I get the impression that only about hundred people played it and I'm the only one who loved it. Had really weird music & graphics (pastel colors galore!) but the gameplay was really good with stuff like a magic system where spell types got more powerful with use and dozens of playable mercenaries you could recruit to your team.
Does Paladin's Quest (aka Lennus in Japan) count? It's a SNES RPG from Enix. I get the impression that only about hundred people played it and I'm the only one who loved it. Had really weird music & graphics (pastel colors galore!) but the gameplay was really good with stuff like a magic system where spell types got more powerful with use and dozens of playable mercenaries you could recruit to your team.
I played that game to death. I never finished it but I still must have spent 70+ hours on it.
I loved the game as well. A sequel was made very late into the SF's life that was even better and rivaled FF6. It was never localized for NA but it's completely worth tracking down and playing.
It was a two part top down space action game, a little similar in gameplay to the Escape Velocity series, but with a greater emphasis on storyline and less on freedom and trading. It felt and had the style a lot like a paperback sci fi novel or an episode of original series star trek. It was awesome.
This is mine. And unless Activision decides it merits a sequel or another company produces a decent RTS-Action sci-fi game I will wallow in sorrow, crying myself to sleep next to my copy of Red Odyssey.
Yeah, I was interviewed on G4, Morgan Webb called it out as an RTS game and everything. It was late, but we definitely got it out there. When we pitched the game a lot of publishers were fearful of the letters "RTS" and when we were with Vivendi the marketing plans were never going to say RTS ever. At first we weren't sure how we felt about that, but as our game developed and we started changing it, simplifying it and removing RTS elements we started to feel okay about that because we realized that if players come to the game with the expectation of it being an RTS and look for RTS controls, it would actually make the game less fun. So from a creative position we were totally fine with not releasing that info first. In the very first pitches for the game, publishers didn't want to talk about heavy metal or roadies at all, they thought it should be about something more popular. Like country.
When we showed the game to EA, they were interested but wanted to test the concept. In focus tests, the stage battles rated high. What's interesting is the people in those groups aren't told anything about the game and have no expectations for it. One of the things you notice looking at Metacritic ratings is that the highest scores come from those who really enjoyed the stage battles, and when you get down to the critics who didn't like the stage battles those reviews often center around their expectations about what we were going to make, instead of looking at the stage battles for what they are in a fresh way.
Brutal Legend should have resurrected the genre, instead it almost shut down Tim Schafer. Activision, and later EA, intentionally promoting the game as a single player generic hack n slash mess might have had something to do with it. There are some fantastic derivatives out there though, such as Trenched and Monday Night Combat.
Posts
http://www.youtube.com/watch?v=fMzCxJAEnG4
Ah-may-ziiiiiiing
So awesome! And I share your feelings. Out of all the games they made b/c, they forgot those two....
There are creatures out there who want your soul, creatures that are willing to rip away your husk of a body in order to obtain it. They hunger in darkness and hunt in blood. Will you be lost...saved...or damned? Your choice.
I dunno man, drives me crazy.
There are creatures out there who want your soul, creatures that are willing to rip away your husk of a body in order to obtain it. They hunger in darkness and hunt in blood. Will you be lost...saved...or damned? Your choice.
2009's Bionic Commando, easily.
Tepid reaction from critics basically relegated it to bargain bins, which is where I picked it up - but damn if this isn't one of the best platformers on the current gen, and a near-flawless modernization of the original. It's a fun-as-hell, skill-based platformer with some standard third-person shooting added for good measure. Mastering the bionic arm for traversal is absolutely thrilling, but when it's combined with combat it becomes absolutely spectacular.
In this game, you will swing for your life across pillar-islands in the middle of a forest, desperate to make some room between you and the gigantic power-armored monster powering its way after you. You'll slam into the ground, latch your bionic arm onto a nearby rock and heave it off the ground just in time to chuck it into the head of the Brute as it slaps into the grass next to you. As it recovers, you leap into the air, fire your bionic arm onto a nearby tree and swing off into space - turning around in mid-air to fire a grenade into its face.
It's fucking awesome.
-amateur review-
And, for the record, so is Resonance of Fate.
This game is so obscure, there are no YouTube videos of it that I can find.
However, it was the first arcade game to my memory that let you use a shoulder-mounted machine gun to destroy your enemies.
Sadly, it was buried by the success of Time Crisis and I know of no one else who knows this game but my brother and I.
Thread isn't "games everyone played but forgot about" --
Agreed on that. The Bouncer is one the biggest wastes of potential in gaming history. Such a pretty game. Such poorly implemented gameplay.
For, well, everything. The graphics, the sound, the eight thousand endings based on player decisions, the Voigt-Kampff, the image enhancer, the plot...all in 1997.
http://www.youtube.com/watch?v=acBnLMRIAD0
Oh, and Starflight 2. For being one of the first properly 'Open World' games. In the 80's.
ETA: It appears @Ultimanecat has already given a shout-out to Starflight; I preferred the sequel, which had a bit more raw humour coursing through it, along with the surprisingly bleak storyline.
Goodreads
SF&F Reviews blog
Really?! I've never met anyone that played The Bouncer other than me and my two friends that used to play it together...
I agree with every word here.
Every word.
Possibly needs more awesome added.
I love this game. I love this series. I cherish it very dearly. This game was an incredibly solid and fun platformer that also felt like a love-letter to the fans of the very first installment back in 1991. Even now, 20 years down the road, I boot up the original and have just as fun and challenging a time as I did two decades ago. I have fond memories of the third installment, memories of the brief time my brother owned an original Xbox before trading it away for a Gamecube, and then trading that away for a PS2.
It is a criminal shame that this game is not backwards compatible. I check every now and then to see if it was added but I'm disappointed every time. The aesthetic, the nostalgia, the sheer feeling of fun this game delivered felt like the original delivered into the world of 3D gaming. I wasn't disappointed at all.
http://www.youtube.com/watch?v=Xu_2nq-bjRg
I fucking LOVED that game.
Imagine if MtG were a third person shooter with completely destructible terrain, and that said terrain was awesome ruined bridges and such.
http://www.youtube.com/watch?v=OccEANEpiDI
The person playing in this video is terrible, and has a terrible deck, but you can get the idea.
and Total Annihilation which did not deserve to be overshadowed by Starcraft
I played the demos for both, it's a shame they aren't BC.
I know I did. Until I gave up and just watched the ending cinematics on Youtube.
And holy shit, did Renegade have some godawful box art.
Runnin' Shootin' Drivin' Zappin'
http://www.youtube.com/watch?v=lpoRlaIwhxQ&feature=related
http://www.youtube.com/watch?v=EYkChIGEI9c
It's basically an upgraded Double Dragon clone? HEAR THEM SOUNDS?! That shit was magic back in the day! I always pimp out this game when one of these threads roll around.
That's odd, every Playstation mag hyped the shit outta that stinkbomb. I know I bought into it and picked the game up blindly.
Yuck...
For my money, the one game I loved, purchased, and then had no one to play with because they thought it was boring:
Nuh uh:
A 1997 adventure/FPS/FMV horror game. The last sentence is probably why it didn't sell well(The US version being published by Interplay didn't help). It was awsome, with limited ammunition, monsters that teleported into existence(always behind you) and a compelling story containing gnostic philosophy.
I also nominate the Two Cate Archer(No one lives forever) games with the second one A spy in Harms way as the best. Been trying to get it to work, but the sound craps out.
woah, that looks awesome!
which game is that? there were two of them according to my google-fu .... are they both worth picking up?
FUCK. YES.
Edit: Although that guy in the gameplay video is terrible.
Played and beaten. Awesome game, but it sucked if you lost the manual which had the special attacks in it.
Hell yeah! I don't know another game that lets you train a monster that disguises itself as Michael Jordan. My favorite monster was the Gali types. As awesome as that one was, the second one was it, and then some. The third one was... okay, but it starts to drop in quality after that. Never played the fifth one released. I'm desperate for a similar game to come out.
http://www.youtube.com/watch?v=p9okMZOsXF0
One of the best games on the NES! A two-player RPG with actiony combat taken from Kung Fu Heroes. (Made by the same company) I love this game so much.
http://www.youtube.com/watch?v=Z9O9LWp8Kmw
Flying Warriors, GO! Combines side-scrolling action, one on one duels, RPG lite, and awesome music. Can't tell you how awesome this game was.
http://www.youtube.com/watch?v=PMPRWGmmQ7o
Fuckawesome Ninja Gaiden clone. Watch out for the final boss, that fucker is nasty. YOU KILL PEOPLE WITH YOUR FLOWING MANE.
I had that one!
It was dumb...
http://www.youtube.com/watch?v=hB59gej0rZ4
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
This was the best fucking game ever. When I was only just in high school my brother used to have all his friends over for LANs every holidays and they'd spend over half the time playing this.
Turns out they didn't like a kid several years younger than them beating them all the time though- because damn I was good in those biplanes.
Every now and then Dad and I fire it up and have some dogfighting on the map with the two carriers.
EDIT: One of my alltime favorite old games was Wing Commander Privateer though. I don't even want to try and count up how many hours I lost to that game as a kid.
http://www.youtube.com/watch?v=nVLCc11EAqU
That's from the first game, Baten kaitos: Eternal Wings and the Lost Ocean; the other game is Baten Kaitos Origins.
Baten Kaitos Origins is actually a prequel, and it has a totally different battle system.
I would recommend both games, but play them in order so you can appreciate the references to the first game; played and loved them both.
Edit.- Also the music is awesome.
I played that game to death. I never finished it but I still must have spent 70+ hours on it.
I loved the game as well. A sequel was made very late into the SF's life that was even better and rivaled FF6. It was never localized for NA but it's completely worth tracking down and playing.
It was a two part top down space action game, a little similar in gameplay to the Escape Velocity series, but with a greater emphasis on storyline and less on freedom and trading. It felt and had the style a lot like a paperback sci fi novel or an episode of original series star trek. It was awesome.
http://www.youtube.com/watch?v=HypxJ1_uwMQ
Activision DID start one, but.....
http://www.youtube.com/watch?v=3YxHzOy3UkE
Brutal Legend should have resurrected the genre, instead it almost shut down Tim Schafer. Activision, and later EA, intentionally promoting the game as a single player generic hack n slash mess might have had something to do with it. There are some fantastic derivatives out there though, such as Trenched and Monday Night Combat.