Battlefield 3 (commonly abbreviated to BF3) is a first-person shooter action video game developed by EA Digital Illusions CE and published by Electronic Arts. The game was released in the USA on October 25, 2011 on Microsoft Windows, PlayStation 3, Xbox 360[4] and EA Mobile confirmed a port for the iOS platform. It does not support versions of Windows prior to Windows Vista. It is a direct sequel to 2005's Battlefield 2, and the eleventh installment in the Battlefield franchise. The PC release is exclusive to EA's Origin platform.
http://www.ea.com/battlefield3 SERVERS
We have 2 servers up for the Penny Arcade Community to use.
We are usually in Mumble when playing. Why don't you join us?
Download:
http://mumble.sourceforge.net/
address: mbl7.gameservers.com
port: 10047
Penny Arcade: The Angry DomePenny Arcade: The Chamber of UnderstandingPICTURES!
Gameplay Trailers!
It looks really great. It took 6 years but we finally have a proper sequel to Battlefield 2 and it happens to look amazing. The graphics and animation are all a step above any competition and the shooty bits look fun as hell. Can't wait!
Posts
I just unlocked frag rounds for one of my shotguns (yeah, that long, I know). And I discovered first hand how hilarious they are. Then, a little later, a round where people rocked USAS+frag+IRNV. ALT+F4, play something less aggravating instead, like Super Meat Boy.
So much good stuff just wrapped in a goop of pure refined bullshit, that is Battlefield.
If you're that bothered go for Hardcore servers; your weapons are almost as deadly as the unlockables.
But higher-level players in vehicles...you'd be fucked in a stand up fight.
got all the punkbuster services running? sometimes punkbstrB or something like that will not feel like starting on bootup
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Yeah i got it working, downloaded the auto updater and ran it. Restarted my computer. Finally did the trick.
A little over a week from now right? You guys better not be too busy killing dragons to go back to kirkland with me.
It will be glorious. I hope you and the other 360 dudes will be ready to play!
see my post in the last thread around page 95.
or maybe spoiler it in the OP?
If you roll around on the PA server, we're typically pretty good about not Derpsasing it up. Plus, if someone is being a douche with it you can always just yell at them on Vent.
Says the dude with 42+ hours spent killing dragons.
Does anyone remember what that one with the big hill in the middle with the tunnels to a constructionish site was called?
Man, they should remake that map too.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Also about the shotguns, I don't know if it's just us Finnish folks, but I almost never see anyone use a shotgun on the Finnish servers.
I play on whatever Euro server is available. I have a few favorites but don't remember their names.
What's your name on Battlelog?
I sometimes play on random Euro servers too, but mainly I try to keep on my favourites list.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Also how are helicopters vs MAA in the new patch? The notes indicate they toned down the bulldozer-like impact of the AA cannons, is it better? I've been slaying dragons for what feels like the last decade.
It is called the Skyrim effect...
After hijacking the enemy MAA with a silenced pistol outside their base (caspian), I turned the guns on the attack chopper they had hovering around there. It didn't move at all until 5 seconds later when it was disabled and fell out of the sky. This happened twice. Never managed that before the patch, so no idea if that would be any different.
- Starter guns are all surprisingly effective
- Almost every gun is good
- Gun unlocks, weapon/class/vehicle service stars, ribbons, and medals keep things rewarding
- Great CQ Large maps: Caspian, Firestorm, Noshahr w/32, Kharg, Tehran Highway w/32, Grand Bazaar w/32
- Battlelog is useful, fast, and reliable
- Air battles mostly separate from ground battles
- M16s and M4s with Red Dot sight look great when aiming
- Regular grenades are nicely balanced
- IR smoke is being used more, hooray!
- Tanks and IFVs are fun
- Good squad coordination is so awesome
Things that are really bugging me in BF3 right now:
- Still no solutions for one-sided stompings and spawn camping. (Come on programmers, let's see some attempt to fix the basic flaws in team FPSes!)
- If you are not using IRNV and Spec Ops Camo, you are at a disadvantage
- Spawn and die still waaaaay too frequent
- Footsteps and bullet direction sounds are missing, inaudible, or ineffective
- Explosive spam: USAS frag rounds especially, but also RPGs and less so 320s too
- Tac lights: brain-meltingly dumb design and irritatingly over-effective
- Only the starter dumbfire launchers are useful for Engineers
- Mortars are not fun
- Bipods a great idea but not well-implemented
- Still no server queues
- Squad management took one step forward, one step back in latest patch
- Bullet damage too high, not enough time for low-twitch players to react
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
In both cases, BF3 is a step backwards from the sound design in BC2. And listening for footsteps to find an enemy is, you know, incredibly helpful.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
I have 40 with the PKP Pacheng.
At least the LMGs rounds don't explode...
I agree with this whole heartedly. A big part of the reason I was a terror in BC2 was my surround sound system and the fantastic audio positioning in that game. I could locate the precise location of people with just their footsteps. Each gun had its own distinctive sound. You could even tell the difference between the 870, SPAS12 and the Neostead 2000 despite them all having nearly identical attributes. You could judge whether to engage an enemy or not just by listening to the gunshots. USAS 12? Fuck that noise, go for a player running around with an AR instead. The sound levels were superb, you could toss a grenade into a house and know exactly where someone was by the player AI warning teammates of the grenade. Most guns in BF3 don't even really have a particular ring to them. The .44 magnum just sounds like a burst of noise, not a defined gunshot. Probably the worst aspect of BF3's sound is that all the sound settings are so similar that there no reason to use anything but War Tapes, since it is the most clear sounding one of the lot. In BC2, War Tapes was awesome but a hindrance at the same time, since the immense bass from explosions would cancel out footsteps. What sound setting you preferred was dependent on your style of play. You can't even hear footsteps in BF3 so you can just use War Tapes all the time without ever needing to experiment.
Typically, you can't hear footsteps above all the explosions and gunfire anyway. Some maps even have.. fake jets screaming overhead (was it Metro? Or Grand Bazaar?)
USAS frag rounds are indeed bullshit. Every other gun including the F2000, the M249 etc you tend to die if outnumbered. With the USAS however.... Couple of days ago I just watched one guy clear out 4 people at point B without breaking a sweat. He just went BAM BAM BAM and everyone went flopping around on the floor.
And btw, my record so far is 10 kills on one USAS extended clip...
I'm just killing time with Virtua Fighter (Sarah and Pai FTW!). A little burned out thanks to some bad BF3 games lately.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
If I knew how to lime it I would. The return of BC2 levels of destruction will be a godsend. I'll probably never go back to the vanilla maps.
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