http://www.freebirdgames.com/to_the_moon/http://freebirdgames.bandcamp.com/album/to-the-moon-ost
Currently PC-Only and now on steam!
http://store.steampowered.com/app/206440/?snr=1_7_suggest__13
Website reviews/thoughts:
Wot I Think: To The MoonGamepro 100/100Eurogamer 90/100
To The Moon is an indie adventure game/RPG made in RPG Maker. No wait, don't go! Even though it's made in RPG Maker, it has some high-quality spritework, an amazing OST and one of the best stories I've experienced in a long time. I'm a fan of games like Nier, and this was definitely up there for me!
The game is played like a classic adventure game: You have to explore various areas for places to investigate in order to go further. In-between sequences there is a short puzzle that involves flipping portions of a picture in order to make everything match up. These are generally not hard and are just a way to break up the game a bit. There is also the occasional minigame or two, but the bulk of the game is spent walking around and clicking on things.
The story itself is hard to talk about without going deep into spoilers. You play as Dr. Neil Watts and Dr. Eva Rosalene, scientists who give people their last dying wish. They go into their memories and rewrite them so that they can achieve whatever dream they may have and die peacefully. The patient you have to work with is named Johnny and, apt to the game title, his dying dream is to go to the moon. I will say this: considering the topics that the game manages to cover it did so very well.
There's a 1-hour demo on their website, and you can buy it for $12 dollars. It's a bit expensive, but despite that I thought it was entirely worth it.
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"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
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Sorry, I'll edit that into the OP. It's PC-only right now, but there has been talks of porting over to a different RPG Maker-esque engine that would be more multiplatform friendly, and they're trying to get it on Steam.
And damn. This looks like something that would work well on Ios. I'm going on vacation in a couple weeks and I'm looking for some games with a certain amount of depth (that isn't just fucking angry birds) to take with me.
I'll keep an eye on this games progress though.
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In regards to what happens after the apex: I think thats kind of the point? I mean the game builds up a lot as its heading along and I kind of felt everything after the big reveal was more just to let you sift through the implications of what they are doing and the importance of peoples memories. Whether they know it or not. I mean the game was just rife with subtext and gave you a lot to mull over. The simple idea of what the rabbit actually meant seems to have so many varying opinions as to show that the game gives you plenty to read in to.
I think I'd have enjoyed it less if the ending was somehow made stronger. I think it ended as it should have. I mean, in the end, its just a job that they finished, right? No reason for it to be anything overly thrilling.
Now I want to play it again, so good. Hnng.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I dunno....
I mean, the entire premise of the game is that he takes over Joey's life and doesn't even remember his own childhood, except in a vague way that attracts him to River and later fuels his desire to go to the Moon, even if he doesn't know why. While he doesn't show any overt emotion about it due to not remembering Joey directly, it definitely shapes a lot of what he later turns out to be.
course, again, open to interpretation at that point.
That's how I felt too.
That's what makes it such a major tragedy with River as well, he forgot his first meeting and, when he mentioned how he soured his original meeting River knew something was wrong. She tried as hard as possible to make him remember but was unable to reach through.
I also was yelling at the monitor "No no no no" when
I saw the movie Hugo before I saw this, and I felt some of the storytelling elements are similar. There are all of these enigmatic elements in both that you think are going to lead to something along the lines of Fantasy (Alice in Wonderland or Narnia or something like that), but they turn out to be much more mundane and poignant. The story takes a LONG time to build up, and they spool out these tiny bread crumbs of details as you go along, leaving you wanting for more, for some sort of resolution. It lets you fill in the details, and when you get to the reveal, you are just blown away and stunned.
I cried at the opening sequence of "Up", and the relationship of John and River evoked the same feelings for me. An old (wo)man who is alone and lost because of the death of the spouse is one of the saddest things ever.
The game is one of those things like The Stanley Parable where the less you know going in, the better off you'll be. Unlike the Stanley Parable, this isn't about branching plot lines or bizarre tangents. It's told in an unconventional manner, though (cue "Memento" and "Eternal Sunshine of the Spotless Mind" references here).
I don't think I'll look at the Moon, or rabbits, or platypuses in the same way again.
I'd like to briefly mention (since it's not in this thread) that some of the themes were written by Laura Shigihara of Plants Versus Zombies fame. And the soundtrack is another one of those amazing video game soundtracks that will probably take a permanent slot in your video game music playlists.
EDIT: Also, the actual video game elements are horrible and bland. But they are very minimal, and they don't matter. Like, at all. The story is just that good. Play it with the same mindset as an interactive novel and bring some tissues along. Unless you are a jaded gamer robot who doesn't cry, which is okay too, I guess.
/Right then/. Like a baby. I will freely admit this.
Hopefully that won't hurt the odds of it getting on Steam too.
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just depends on how much you enjoy visual novels
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I played Recettear: an item shop story
I think the fact that it's made in RPG Maker squandered any chances it had with making it on Steam. It's a pretty stupid reason, but from what I heard getting on Steam is pretty hard.
Gemini Rue was made in Adventure Game Studio which is a sort of similar circumstance. It had a long road just to get on steam, but I think all the positive press helped it. That's why I'm optimistic for To The Moon.
It's just that I saw it on so many GOTY lists, especially the guests they had on Giant Bomb. They talked about how it was heart wrenching and "to talk about it anymore would be to ruin the game" etc etc.
edit: Also didn't help that they all vastly understated the length of the game. I stayed up all night cause I thought it was going to get good, and then it sort of...never did. So I was tired and disappointed.
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I played Digital: A Love Story and found it to be okay, but I wasn't a fan of the message nor writing as it approached the end. To The Moon hit me much harder and the writing was tighter, especially in regards to the ending where it doesn't cheapen out. It's also about fourish hours long, so it's easily completable in one sitting.
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To The Moon among other great indie OSTs like Tower of Heaven are in this bundle!
I've been playing this for near three hours straight and if it wasn't 2am I'd still be going. Goddamn weak human need for sleep keeping me from finding out what happens next.
Holy crap!
I assume:
I'm glad I was able to get more people to play it!
And as far as I know, yes.
But goddamn. I ended up buying the game and just played through it. And guys, what are these droplets of moisture coming from my eyes. I can't stop them.
It's been a long time, but it's finally up on Steam for $7.99 (9.99 with OST), if you were waiting to give it a shot now is your chance!