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[WOW] [CHAT] Thread. Female Panderen Revealed. Yiffing already?

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Posts

  • NobodyNobody Registered User regular
    Buddies wrote:
    Now I know that Paladins got some DPS buffs in 4.3. But now where my friend and I were always very even on DPS, he ALWAYS beats me now. No questions. I just can't sustain the same amount of DPS he can on his Prot Paladin. And the better my gear gets, the less damage I do. Cause nothing hits me, or doesn't do enough damage to give me enough rage to kill shit. Maybe it hasn't changed THAAT much, but now that I have looked into it I notice every single time he pulls aggro from me on Trash or at the beginning of a boss fight. Half of the Ultraxxion Pulls last night he would start with aggro despite me getting misdirected, because I would miss my first Shield slam and then I would dodge the bosses first 2 attacks. So I'm sitting there on my hands doing jack shit.

    It makes me feel almost useless. He does more damage and takes less damage* now. What's the point in being a Warrior if I could have been a Paladin and done my job better? Woe is me.

    *Prolly not really true. We are both Unhittable, but he has a couple more cooldowns that he can weave to great effect where I have to save my Shield Wall and Last Stand/Regen for specific times or save it just in case.

    And right now you can see Ghostcrawler chortling and saying "See! I told you you'd want threat stats!" :P

    It's all about the frontloading, which Pallies can do much better than Warriors. Divine Plea for a full HoPo bar, pop wings, and SotR (or Captain America first on the way in to fish for a Sacred Duty proc) means he's going to take it and you likely aren't going to get it back.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Wow, petition times have increased tenfold since the patch. I guess every other LFR member raging about lost loot and 4.3 returnee is queuing up a smorgasbord of requests for the GMs.

    To be fair, people like me have legitimate gripes re: LFR loot.

    I spent half of yesterday trying Madness trying to get a successful group and when I finally did it told me I had already completed th boss and was locked out of loot.

    It was horseshit on an epic scale.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
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  • ToddJewellToddJewell Registered User regular
    I feel like I do crap damage on my prot pally, wonder what I am doing wrong.. I think I was only around 13k on ultraxion last night according to recount.

  • BuddiesBuddies Registered User regular
    forty wrote:
    Damn, warriors are passively unhittable now too?
    Buddies wrote:
    What's the point in being a Warrior if I could have been a Paladin and done my job better?
    Didn't you start wondering this back in WotLK? :X

    Edit: Is he tanking more of the time? Because more Vengeance would at least count for some of the 30% difference.

    Warriors get Unhittable at about 385-388 iLvL Range. I finally hit it last night. Yea, he is actively
    Nobody wrote:
    Buddies wrote:

    And right now you can see Ghostcrawler chortling and saying "See! I told you you'd want threat stats!" :P

    It's all about the frontloading, which Pallies can do much better than Warriors. Divine Plea for a full HoPo bar, pop wings, and SotR (or Captain America first on the way in to fish for a Sacred Duty proc) means he's going to take it and you likely aren't going to get it back.

    Recklessness gives me great burst also. But thats also a sore subject with me because I take extra damage while using it, while Paladins are all "LOL WINGS! WOOO" If I don't miss my first three attacks then I'm in a pretty damn good position. I'm pretty sure he pops his shit on the pull, but I'll have to check to be 100%.

    It's just the difference between 70k shield slam, 20k Devastate, 20k Heroic Strike, 70k Shield Slam and Miss, Dodge, Miss is infuriating. Cause something like 37% of the time the boss attacks me now, I get 0 rage. YAY

  • OptyOpty Registered User regular
    Thsi is how LFR loot works:
    Step 1) Apply class-specific gear type lockouts: this locks out rolling need on armor types and weapon types that the class in question cannot equip.
    Step 2) Apply role-specific gear type bonuses: this adds 100 to the roll of anyone who queued as a role that the item is marked as belonging to.

    As to how a Warrior (any warrior) can roll need and win an agi staff: Step 1 says they can roll need on it since they can equip it, Step 2 says they get +100 since agi staves are marked as belonging to both tanks and dps.

  • JoshmviiJoshmvii Registered User regular
    Yep, that's why hunters can roll need and win stuff like the 2h STR weapons. It sucks, but it seems like they're content with it the way it is now, saving changing it to actually work based on class/spec until MoP. My defense against it will be to queue for LFR with as many friends as I can and we all need on anything we can use and just trade it.

  • OscrethOscreth Registered User regular
    Nobody wrote:
    I've seen Paladins roll need and win on the Int trinket from Dragon Soul that has a proc on damage done. :P
    I don't know what trinket or what effect procs, but holy paladins judge regularly for the haste and, before 4.3, for the regen. I'm still in a habit of judging almost on cooldown even after the change. No reason to actually roll need on that trinket. But somewhere, in someone's mind, they have justification.

    Old man, family, works too hard, locked into a routine, but still plays with army men and video games.

    If you want to play League of Legends, here is my refer a friend: So I get points
  • MercadeMercade Registered User regular
    For server merges, they could give a one-year advance timetable of servers they plan on merging. That'd be plenty of time for the players/guilds being absorbed to think of a new name and get over it. Then whip up some drake/bear recolor and some murloc pet, call it an Exclusive(!) Special Realm Merger Reward-o-rama and call it good.

  • fortyforty Registered User regular
    edited December 2011
    Opty wrote:
    Thsi is how LFR loot works:
    Step 1) Apply class-specific gear type lockouts: this locks out rolling need on armor types and weapon types that the class in question cannot equip.
    Step 2) Apply role-specific gear type bonuses: this adds 100 to the roll of anyone who queued as a role that the item is marked as belonging to.

    As to how a Warrior (any warrior) can roll need and win an agi staff: Step 1 says they can roll need on it since they can equip it, Step 2 says they get +100 since agi staves are marked as belonging to both tanks and dps.
    Again, I'm like 90% sure my DK can't roll on, say, a caster necklace with int on it, even though he can equip it. I don't think the "can click need" check is quite as simple as "is correct armor type and able to equip?"

    forty on
    Officially the unluckiest CCG player ever.
  • EmporiumEmporium Registered User regular
    I think its an appropriate time to bring this back - pretty accurately summarizes both loot rules and raider mentality in LFR.

  • sumwarsumwar Registered User regular
    So I saw something very interesting on mmo champion today. Disc priests are getting another bubble. In the end of wrath it made sense to nonstop bubble in a 25man raid because it just made a lot of sense, now it might make sense to stack mastery at the expense of all other stats and bubble/penance because wow penance is so good no matter what. I actually like having another bubble. I wouldn't mind being a pure bubble healer.

    Spirit Shell - Creates an absorption shield on the target for 3864 damage lasting 8 sec. If the shield is untouched and expires, the target is healed for 80% of the amount.

  • fortyforty Registered User regular
    They mentioned it in the Blizzcon info. I'm not sure if they talked about the "heals for most of its value if it wasn't touched" mechanic, but they did talk about giving a cast time shield spell to Disc so the spec regained some of its shieldy feel from WotLK.

    Officially the unluckiest CCG player ever.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Emporium wrote:
    I think its an appropriate time to bring this back - pretty accurately summarizes both loot rules and raider mentality in LFR.
    I was feared into the fire and cursed and knocked back and my tears didn't work for some reason. I read somewhere that they fail sometimes when that happens. Man it sucks when we just wipe cuz of bad luck huh guys

    oh my god I miss learning archimonde

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • JarsJars Registered User regular
    archimonde was easy*

    *as long as you were the the tremor totem shaman getting fed fear wards

  • sumwarsumwar Registered User regular
    so far the 4.3 dungeons haven't provided too much difficulty but I just had a group where we wiped 5 times. Everyone was hard to heal, the dps was low, I kept standing in front of Echo of Tyrande as a healer and kept getting stunned. Man that was a nightmare.

    I'm gearing up my new lvl 1 hunter with all the BOA's I can. I've got shoulders/chest and the helm/cloak. Still need a bow, 2 daggers for dual wielding (Hunters can dual weild daggers right?), and I'm not sure if I will pick up the trinkets. Usually as you level up you get trinkets which are competitive if not better than the BOA trinkets and they are a lot of justice points. I might get one trinket, maybe two not sure.

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited December 2011
    sumwar wrote:
    so far the 4.3 dungeons haven't provided too much difficulty but I just had a group where we wiped 5 times. Everyone was hard to heal, the dps was low, I kept standing in front of Echo of Tyrande as a healer and kept getting stunned. Man that was a nightmare.

    I'm gearing up my new lvl 1 hunter with all the BOA's I can. I've got shoulders/chest and the helm/cloak. Still need a bow, 2 daggers for dual wielding (Hunters can dual weild daggers right?), and I'm not sure if I will pick up the trinkets. Usually as you level up you get trinkets which are competitive if not better than the BOA trinkets and they are a lot of justice points. I might get one trinket, maybe two not sure.

    The trinkets are a waste. Don't bother. You'll level so fast you'll wish you'd saved those justice points for some BoE bracers or something. My Paladin is at level 71 (wearing Helm, Cloak, Chest, Shoulders, and the heirloom 2h Axe) with 1 day, 18 hours played and that wasn't even trying that hard. I wouldn't even bother with the daggers if I were you. Just grab the bow.

    Esh on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    sumwar wrote:
    so far the 4.3 dungeons haven't provided too much difficulty but I just had a group where we wiped 5 times. Everyone was hard to heal, the dps was low, I kept standing in front of Echo of Tyrande as a healer and kept getting stunned. Man that was a nightmare.

    I'm gearing up my new lvl 1 hunter with all the BOA's I can. I've got shoulders/chest and the helm/cloak. Still need a bow, 2 daggers for dual wielding (Hunters can dual weild daggers right?), and I'm not sure if I will pick up the trinkets. Usually as you level up you get trinkets which are competitive if not better than the BOA trinkets and they are a lot of justice points. I might get one trinket, maybe two not sure.

    Yup. Don't make the same mistake I did though and try to buy two Dal'Rends :) Because the Heirloom is MH only :P Luckly the GM was able to swap one of them for a Heartseeker. Still think it's goofy for my hunter to be DWing a sword and dagger tho - I'm not a combat rogue :D Also WTB heirloom polearm!

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Jubal77Jubal77 Registered User regular
    2nd attempt kill for spine. Buff wasnt too bad.

  • sumwarsumwar Registered User regular
    Esh wrote:
    sumwar wrote:
    so far the 4.3 dungeons haven't provided too much difficulty but I just had a group where we wiped 5 times. Everyone was hard to heal, the dps was low, I kept standing in front of Echo of Tyrande as a healer and kept getting stunned. Man that was a nightmare.

    I'm gearing up my new lvl 1 hunter with all the BOA's I can. I've got shoulders/chest and the helm/cloak. Still need a bow, 2 daggers for dual wielding (Hunters can dual weild daggers right?), and I'm not sure if I will pick up the trinkets. Usually as you level up you get trinkets which are competitive if not better than the BOA trinkets and they are a lot of justice points. I might get one trinket, maybe two not sure.

    The trinkets are a waste. Don't bother. You'll level so fast you'll wish you'd saved those justice points for some BoE bracers or something. My Paladin is at level 71 (wearing Helm, Cloak, Chest, Shoulders, and the heirloom 2h Axe) with 1 day, 18 hours played and that wasn't even trying that hard. I wouldn't even bother with the daggers if I were you. Just grab the bow.

    Hmm yea the trinkets aren't very useful, but I am absolutely obsessed with BOA's so I will still get the daggers but no trinkets.

  • sumwarsumwar Registered User regular
    Oh yea I did the 5-8 bosses in LFR today. The first 4 made me laugh but the last 3 did not. We wiped a few times on each of the last 3 bosses a few times. I also pugged normal 10 man dragon soul and only killed the first boss. The second boss murdered me as a healer. I don't know if it was the tanks being poorly geared, dps not paying attention, the other 2 healers, or maybe me, but it was just too hard to heal.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited December 2011
    Honestly? Just get the trinkets anyways IMO. Justice Points are SO easy to get, and trinkets are ridiculously rare at low levels anyways - those that even exist also tend to suck.

    The Eye of the Beast one in particular is great for casters - I had two on my Druid while leveling her and she absolutely could not run out of mana. Swift Hand of Justice is kind of worthless, at least for hunters (your pet takes all the dmg :P), but it does provide a nice haste bonus so it's better than nothing.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited December 2011
    Yeah trinkets are totally worth it if you have JP to spare because they scale up to the equivalent of ilvl 200 blues at level 80 and you won't find a better trinket until you get them in Cata zones.

    80 levels is nice for those slots and they are far and away better than any other option for them. Their only downside is that there is no xp bonus. But the extra int and/or haste are really nice for most classes. I suppose if you're only going to be tanking or something, maybe not. But even then the haste wouldn't hurt.

    But I suppose it just depends on you. For me, with 10 alts I'm accruing VP on, I've already got all the JP items to fill slots that I won't get drops for in the dungeons. So I'm about to have a plethora of JP that I'll just use to buy the heirlooms I don't already have.

    I'm kinda debating if I want to just buy them on one faction though since I have this misguided belief that someday (maybe with MoP) we'll see truly BoA heirlooms and I don't need double of everything.

    Still sad though that 4.3 didn't come with any heirlooms. Maybe there'll be a 4.4 leadin to 5.0 with stuff like that since it won't have raids.

    The Dude With Herpes on
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    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
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  • sumwarsumwar Registered User regular
    edited December 2011
    Yea new heirlooms would be nice. I think they should make heirlooms scale to current max level once a new expansion is out. Of course they'd have to wait a while after the release of the expansion. But I find it silly I will be leveling alts in MOP with 1-80 heirlooms.

    edit: I'm surprised anyone here says trinket BOA's are useful. I found them not very useful on a previous server when leveling alts with them because a lot of the item level goes to the "2% more HP after death of a monster" which I find useless when I'm leveling with totally overpowered gear. The haste is a little nice I guess.

    sumwar on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    sumwar wrote:
    edit: I'm surprised anyone here says trinket BOA's are useful. I found them not very useful on a previous server when leveling alts with them because a lot of the item level goes to the "2% more HP after death of a monster" which I find useless when I'm leveling with totally overpowered gear. The haste is a little nice I guess.

    Compared to what? Very few trinkets drop while leveling, and decent ones don't really show up in quests until at least Wrath. +Haste is better than most of the alternatives while leveling. And it's not like you are raiding old raids to get the actually ok trinkets.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • sumwarsumwar Registered User regular
    Alright alright, I'll get the trinkets haha. Wowhead has a slider that shows just how much % haste the haste rating is from lvl 1-80. At lower levels its anywhere from 2.7-5% haste but after lvl 20 or so its 2% per trinket. I was expecting the haste to be about 1% per trinket at best. And I'll eventually level a rogue who will want these trinkets.

  • naengwennaengwen Registered User regular
    Oh hey, that patch thing came out while I was playing Skyrim.

    So Garrosh was struck by a rogue shot of the Dragon Soul by Thrall and vaporized instantly right?

  • DacDac Registered User regular
    edited December 2011
    Thrall has been pushed even farther out to pasture.

    Garrosh decided to not be a reckless idiot for once (convenient!) and wasn't on Orgim's Hammer when it asploded.

    Dac on
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  • Doctor DetroitDoctor Detroit Registered User regular
    Still cannot finish Madness on LFR to save my life.

    Usually it's the damn Blistering Tentacles, because groups always want to save Kal for last.

    Was in one earlier today where some goose was calling out people to kick because they didn't switch to tentacles. I apparently was so honored, even though I was taking down bloods and did switch to tentacles. Of course, I was lagging like crazy, so I may have been below a healer for Damage Done. :(

    This evening, I had my total DPS over 30k (was just in & out of top 10), but still couldn't get past the Tentacles on Kal.

    Remember, this is with my kitty druid slightly cheesing the ilvl to get in (370 equipped, with a 346 weapon and no PVP gear).

    I said "Screw it, let's try and get my DPS up," and queue for Well of Eternity...wind up with 2 Pallies, a Warrior, and a Mage. Boom, Peroth'arn's Belt! Boom, Thornwood Staff! Boom, Leather shoulders for off-spec!

    This probably means if I do finish Madness this week, I'll probably win the freakin' polearm. :p

  • SmrtnikSmrtnik job boli zub Registered User regular
    Warlord tentacle rape is either super hard mode or we are doing something very wrong. As soon as tentacle phase starts the whole raid just melts.

    steam_sig.png
  • RizziRizzi Sydney, Australia.Registered User regular
    I have the mail shoulders, chest, cloak, daggers and the heirloom gun for my level 10 hunter. I wish I had the helmet, but eh. Already super overpowered as it is. I can't use the second dagger until level 20 though, which sucks.

  • Jubal77Jubal77 Registered User regular
    edited December 2011
    LOL just did both LFRs in pugs in a matter of 2 hours. Only drop i missed was LootshipV2. Spine and Deathwing fights were easymode.

    Jubal77 on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    in fairness the intellect trinkets are a lot more useful than the haste trinkets. 5-10 ish percent haste isn't nothing, but when you kill a mob in two hits anyway it's not so consequential.

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • StericaSterica Yes Registered User, Moderator mod
    How'd I fix some of the community shit.

    1. Remove LFD from Heroic dungeons.
    2. Introduce an LFD difficulty to dungeons. Normal is whatever the regular level range is for that dungeon, and LFD would be a level-cap run that is basically Wrath's mouthbreather mode. Give the morons some Valor points for demonstrating that they can press the Fireball button.
    3. Introduce a broader range of instances than the standard five-man. That way people aren't forced into scrounging so much for players when doing difficult content. Is Blizzard is already doing this with scenarios?
    4. Give the same skeleton as LFD for heroics, but limit it to the server. Offer nice rewards, maybe a reputation system?

    I dunno. It's hard to fix stupid, and I can hardly blame Blizzard for their drooling fanbase.

    YL9WnCY.png
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited December 2011
    I haven't had much problems with LFD heroics, although I wish they'd split the old and the new heroics like they did last patch. Back then you could do Random Heroic or Random Zulroic, and the former wouldn't queue you for either ZA or ZG. But now they have Random Heroic and Random Hour of Twilight Heroic, and if you queue for Random Heroic it can still drop you in one of the three new ones. After farming those three fifty times in a week I'd rather relax in Stonecore or Shadowfang Keep to get my satchel of goods.

    SabreMau on
  • KainyKainy Pimpin' and righteous Registered User regular
    Smrtnik wrote:
    Warlord tentacle rape is either super hard mode or we are doing something very wrong. As soon as tentacle phase starts the whole raid just melts.

    When he enters the tentacle phase you want the whole raid to stack on the boss's ass and AoE heal your hearts out. It is actually somewhat intensive, so I can see it causing problems for raids that forgot to bring their 100% stellar healer team.

    Now if only we could do the same for our tank/DPS squads...

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • DibbyDibby I'll do my best! Registered User regular
    Hey speaking of Zon'ozz, how many times are you supposed to bounce the ball in 10m? My guild's first kill on Wednesday, we did 5 the first time then 3 every other time, Heroism on the 3rd aoe phase. And while it ended up working, we cut it pretty close to the berserk timer. We originally tried 5 every time but healers were struggling.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • RizziRizzi Sydney, Australia.Registered User regular
    How do I go about setting up a RAF account with this sale? Just buy the game and add it to a starter account?

  • KainyKainy Pimpin' and righteous Registered User regular
    Dibby wrote:
    Hey speaking of Zon'ozz, how many times are you supposed to bounce the ball in 10m? My guild's first kill on Wednesday, we did 5 the first time then 3 every other time, Heroism on the 3rd aoe phase. And while it ended up working, we cut it pretty close to the berserk timer. We originally tried 5 every time but healers were struggling.

    It's up to what your healers can handle, basically. We did 10 the first time and then 7 every other, but as previously mentioned our healers are ridiculous.

    Also we were going for the achievement. I think we'll probably just stick to 7-8 from here out.

    IcyLiquid wrote: »
    There's anti-fuckery code in there now :) Sorry :)
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited December 2011
    we did 7-7-7-dead on our first kill, but it's easier to just do five. Tank damage starts to become a little spikey after five.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • OricalmOricalm MDRegistered User regular
    edited December 2011
    There never was "old school camaraderie and community"

    I think there's a lot of rose-colored nostalgia going on in regards to this topic. Maybe you're remembering something from your old guilds and projecting it onto the server. Maybe your view of MMO's or WoW was less cynical and jaded that things seemed better back then. This happens all the time in the real world and elsewhere. The idea of the "good old days" is almost universally verifiable false and typically what people are remembering as better was dismissing the entirety of reality.

    Oh, I won't lie and say there wasn't problems. The top guild on the (PVP) server required everyone to have 2 accounts so they could be the top guilds on both factions. They then proceeded to farm each other for weeks in AV. In no way shape or form do I want that back. But being able to recognize some of the people I ran dungeons with or leveled with was something I enjoyed.
    Naming Stuff with regards to mergers

    Oh, I agree with both the method and about the reasoning/justification. I just remember this same topic (and method) coming up before and having the pitchfork-and-torch-toting mob come out.

    Edit: Though to be fair, when doesn't that mob come out

    Oricalm on
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This discussion has been closed.