I've seen Paladins roll need and win on the Int trinket from Dragon Soul that has a proc on damage done. :P
I don't know what trinket or what effect procs, but holy paladins judge regularly for the haste and, before 4.3, for the regen. I'm still in a habit of judging almost on cooldown even after the change. No reason to actually roll need on that trinket. But somewhere, in someone's mind, they have justification.
From memory, it was the one that had +int and the proc was shadowbolts on spell damage.
In other news, completed my Ultramarine battle tank last night, so I can feel I can finally get the fuck off Kalimdor for arch (the only thing left is the crawling claw, and I'm not nearly as concerned about that).
We also used the lock for our 25 man run, and tried to kill Madness on 10 (with me tanking instead of DPSing). We really need to work out handling phase 2, because we could get there, kill the first round of tentacles and elementals, then the second round of elementals have their way with the tanks and we wipe (best attempt we had Deathwing down to 3%).
What we were doing was (pally and bear tank) tank the elementals in the time zone, and everybody focuses down the bear's add first while I rotated cooldowns. As soon as his debuff was low enough, he moved far out and taunted my add off, and it was finished off while the healers did their damndest to keep me alive.
The problem is I don't have the cooldowns all back up by the time we get to the second round of elementals.
Warlord tentacle rape is either super hard mode or we are doing something very wrong. As soon as tentacle phase starts the whole raid just melts.
When he enters the tentacle phase you want the whole raid to stack on the boss's ass and AoE heal your hearts out. It is actually somewhat intensive, so I can see it causing problems for raids that forgot to bring their 100% stellar healer team.
Now if only we could do the same for our tank/DPS squads...
On heroic? Don't we have to kill off all the tentacles?
Warlord tentacle rape is either super hard mode or we are doing something very wrong. As soon as tentacle phase starts the whole raid just melts.
When he enters the tentacle phase you want the whole raid to stack on the boss's ass and AoE heal your hearts out. It is actually somewhat intensive, so I can see it causing problems for raids that forgot to bring their 100% stellar healer team.
Now if only we could do the same for our tank/DPS squads...
On heroic? Don't we have to kill off all the tentacles?
Not gonna try this dude on heroic anytime soon. Seems like Blizz saw alot of FL 10's 2 healing heroics so they decided to fuck healers even harder this tier.
We wasted alot of time trying to 2 heal Morchok. We ended up 4 healing with ALTs and killed it with less yhan 20k dps avg dps without meeting an enrage timer. It seems ridiculous for a 10m to need 4 healers so maybe we're doing it wrong.
Warlord tentacle rape is either super hard mode or we are doing something very wrong. As soon as tentacle phase starts the whole raid just melts.
When he enters the tentacle phase you want the whole raid to stack on the boss's ass and AoE heal your hearts out. It is actually somewhat intensive, so I can see it causing problems for raids that forgot to bring their 100% stellar healer team.
Now if only we could do the same for our tank/DPS squads...
On heroic? Don't we have to kill off all the tentacles?
Oh, didn't realize you were talking about heroic! Haven't gotten to take a crack at that yet, so I have no idea.
Gah.. i thought my account would expire on the 12 and it expired on the 5th. Now i have mail thats full of stuff like epic gems, mats, some epics and MONEY!.. i dont want to pay 15 for something that i wont play, though cuz of my screw up i didnt say bye to my fav guildies. sigh.
It disappears. I unsubbed way back when BoAs were new with a full set in transit from one character to another, and they were gone when I resubbed a few months later. Couldn't ticket them back either, the GM was basically QQ run some heroix.
GC's newest blog post about talents and so on is pretty interesting. Won't reproduce it cause it's long, but it's up on mmo-champion.
I typically try to avoid the official forums at all costs, so most of my blue posts come from the bluetracker.
I do find it interesting when I read articles like this one, some of the watercoolers, etc...what kind of comments players make that the devs "have" to respond to.
It's just mind boggling how deluded some people are. I mean, do they believe the shit they are typing? And often it seems like players saying these things aren't just noob idiots. They're HM raiders and such and it just makes my head explode.
I realize that what GC is responding to aren't actual quotes; but I have no doubt people actually said these things. Like..."there weren't cookie cutter builds"...
what
How the fuck can someone even say that. What planet are they living on. How far up your own ass does your head have to be in order to believe what you're typing when one says something to this effect.
Every time I feel like the devs are idiots with some things they do, I just have to remind myself of the players they have to put up with more often than I ever will. And it starts to make sense.
I've seen Paladins roll need and win on the Int trinket from Dragon Soul that has a proc on damage done. :P
I don't know what trinket or what effect procs, but holy paladins judge regularly for the haste and, before 4.3, for the regen. I'm still in a habit of judging almost on cooldown even after the change. No reason to actually roll need on that trinket. But somewhere, in someone's mind, they have justification.
From memory, it was the one that had +int and the proc was shadowbolts on spell damage.
In other news, completed my Ultramarine battle tank last night, so I can feel I can finally get the fuck off Kalimdor for arch (the only thing left is the crawling claw, and I'm not nearly as concerned about that).
We also used the lock for our 25 man run, and tried to kill Madness on 10 (with me tanking instead of DPSing). We really need to work out handling phase 2, because we could get there, kill the first round of tentacles and elementals, then the second round of elementals have their way with the tanks and we wipe (best attempt we had Deathwing down to 3%).
What we were doing was (pally and bear tank) tank the elementals in the time zone, and everybody focuses down the bear's add first while I rotated cooldowns. As soon as his debuff was low enough, he moved far out and taunted my add off, and it was finished off while the healers did their damndest to keep me alive.
The problem is I don't have the cooldowns all back up by the time we get to the second round of elementals.
Have you tried just going balls to the wall on Deathwing after first sets of adds. I mean just ignore 2nd set except for someone calling out when to use Dream on the sharpnel cast and having tank on elementals for a few secs while all dps stay on boss.
Well mail will auto return to the sender in 30 days, so all you're missing out on is saying goodbye.
It was AH stuff. I dump a lot of stuff on the AH, so im assuming that its all gone unless im spending $15. Luckily the ones i want to speak to are either on FB or i have them as battlenet friends, so i think i can talk to them via Diablo
I read the GC TLDR post about MoP talents last night. It's good, but frankly 90% of it is stuff they've already said or is easily derived from stuff they've said and application of their general design philosophies. I get that they did this since geese on the forums are still honking up a storm about the new system, but it seems futile since this post isn't going to change any goose's mind.
I guess it's nice to have it all in one place, though, instead of scattered across Blizzcon slides, transcripts, Q&As, forum posts, etc.
I've seen Paladins roll need and win on the Int trinket from Dragon Soul that has a proc on damage done. :P
I don't know what trinket or what effect procs, but holy paladins judge regularly for the haste and, before 4.3, for the regen. I'm still in a habit of judging almost on cooldown even after the change. No reason to actually roll need on that trinket. But somewhere, in someone's mind, they have justification.
From memory, it was the one that had +int and the proc was shadowbolts on spell damage.
In other news, completed my Ultramarine battle tank last night, so I can feel I can finally get the fuck off Kalimdor for arch (the only thing left is the crawling claw, and I'm not nearly as concerned about that).
We also used the lock for our 25 man run, and tried to kill Madness on 10 (with me tanking instead of DPSing). We really need to work out handling phase 2, because we could get there, kill the first round of tentacles and elementals, then the second round of elementals have their way with the tanks and we wipe (best attempt we had Deathwing down to 3%).
What we were doing was (pally and bear tank) tank the elementals in the time zone, and everybody focuses down the bear's add first while I rotated cooldowns. As soon as his debuff was low enough, he moved far out and taunted my add off, and it was finished off while the healers did their damndest to keep me alive.
The problem is I don't have the cooldowns all back up by the time we get to the second round of elementals.
Have you tried just going balls to the wall on Deathwing after first sets of adds. I mean just ignore 2nd set except for someone calling out when to use Dream on the sharpnel cast and having tank on elementals for a few secs while all dps stay on boss.
That's generally what we tried on our best attempt. The problem was that both tanks were targeted for Shrapnel while the adds were wailing on us so...it wasn't pretty.
So does anybody have thoughts on the fastest way I could farm infinite dust, from wrath? I dropped mining on my Paladin and I'm going to just go JC/Enchanting, but I hit a wall after I bought up all the mats up to wrath level. There is nobody selling infinite dust on my stupid server, so I'm going to have to farm a lot of it.
I still have a lot of unfinished quests in wrath, so I could do them and shard the rewards, or I can just solo or 2 man 5 mans for greens. I'm not sure which would be faster dust accumulation, though i'm leaning toward farming instances. I guess I would probably farm heroics since they're level 80 and will give me higher ilvl drops so hopefully more dust.
So the sudden and apparently massive drop in population on my horde server has resulted in completely unreasonable prices for materials and stuff. Greater Celestials for 300g. Inferno Rubys, Uncut for 400-500g, and everything is pretty much in that same 3-5x the price two weeks ago range.
the initial jump of things like Bold Infernos from 130 to 250 was that.
The jump in the last few days from 250 to 600 is just completely unreasonable.
EDIT: My alliance server hasn't had this issue it seems. It also isn't as dead, at least alliance side either though.
My horde server, Sen'jin, its usually a good 50/50 afaik...at least it used to be. If anything it favored horde even though one of wow's major raid guilds is on alliance. But right now it feels like I'm playing horde on Windrunner i.e. 5 people at peak.
For all the talk about LFD hurting the community and stuff like server merges recently here, if anything LFD is saving me from giving up on horde entirely and please god yes I would kill for a server merge right now.
What you're probably seeing is the end of people selling off their stockpiles. I sold off a fair number of red gems once the price got up to 200 or so and I'm sure I wasn't alone. Demand won't go down that much between week one and week two of a new patch, especially considering how much new gear is available.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
The problem is Blizzard makes it a bitch to farm for the various raw mats. A lot of people are probably just sick of doing the same old fucking farming anymore compared to what they would tolerate in years past. Another huge factor is that Blizzard didn't give a reasonable currency->gems conversion this expansion. Finally, the amount of stuff needed for gems/enchants in comparison to the supply is just pretty high.
So the sudden and apparently massive drop in population on my horde server has resulted in completely unreasonable prices for materials and stuff. Greater Celestials for 300g. Inferno Rubys, Uncut for 400-500g, and everything is pretty much in that same 3-5x the price two weeks ago range.
I refuse to enchant/gem my gear with this shit.
It's the same price on my server. It really makes me want to just quit the game for a couple of months purely because of how ridiculous it is.
I'm not paying 400g per gem. I'd delete my chars before I started paying these guys that much.
I really do not like the way this system works right now; I've always hated gemming and having to rely on the shitty WoW market. I guess I'm gonna have to go farm for a couple of hours and hope the Blizz lottery gives me the only two useful gems in the game if you're not a tank: Carnelian (if you have access to an alchemist) and Inferno ruby.
Sucks that they took all the non-Deathwing weapons out of LFR.
All of them? Because while I'm looking at the Wowhead list of new patch weapons, with Raid Finder 384-level versions existing of the regular-difficulty boss weapons, three of them are recorded as actually having dropped in LFR difficulty off of non-Deathwing bosses.
Well, from what I've seen, the Dungeon Guide doesn't list any of the non-Deathwing weapons in the LFR loot tables.
I'd hope they change this. Or at least explain the reasoning. Why should characters running LFR be forced into only one weapon upgrade? Every Ret/Warrior/DK has to get a 2-handed sword?
The problem is Blizzard makes it a bitch to farm for the various raw mats. A lot of people are probably just sick of doing the same old fucking farming anymore compared to what they would tolerate in years past. Another huge factor is that Blizzard didn't give a reasonable currency->gems conversion this expansion. Finally, the amount of stuff needed for gems/enchants in comparison to the supply is just pretty high.
Did they ever fix the bullshit with phasing and gathering nodes. Because fuck that. Also it was bullshit that finishing the questlines in some zones was actually more of a detriment, like twilight highlands and the canyon near grim batol that before quests is a glorious place filled with ore and herbs free for the taking and after quests is a hellhole filled with a million mobs.
Well, from what I've seen, the Dungeon Guide doesn't list any of the non-Deathwing weapons in the LFR loot tables.
I'd hope they change this. Or at least explain the reasoning. Why should characters running LFR be forced into only one weapon upgrade? Every Ret/Warrior/DK has to get a 2-handed sword?
They wanted to continue the fantastic loot placement of the rest of the expansion presumably. Like how at the start there was one throwing weapon for rogues pre raid or zero magic dps staves apart from a single archaeology one. Or having the only dps wand be a zone drop in a raid with fuck all trash, same for enh shaman axes.
Or how firelands just said "Y'know what? FUCK priests" and had zero spirit cloth in it at all!
Unfortunate side effect of the LFR system. People roll need on everything they can. I have seen this in several instances where people with same level or better gear rolling need and winning items.
Ran my first LFR (Siege) the other night on my fury warrior, having watched/read basic strats. One-shot each boss in maybe an hour total, even with people dying/dropping left and right. FPS dropped to 3-5 during fights for some reason. The game was barely playable but still managed to stay in the top 5 dps and not die, and got two pieces of loot. I don't want to say LFR is a joke, because I enjoy it, but yeah. Now if only bold infernos weren't selling for 400g a piece...
Man, I thought it was just my server being the one with fucked up prices. Well okay then.
That being said, I don't even buy gems/enchants/whatever from the AH, because of said fucked up prices. So instead I make my own stuff. I've got a Skinner/Miner, an Herbalist/Alchemist, a Jewelcrafter/Enchanter... etc etc. Yeah it took a bit of time to get them up to 85 and max their professions, but goddamn is the payoff worth it.
the ICD is apparently only 60 seconds with a pretty high proc rate, so it'll be up somewhere between a third and a quarter of the time. Math on how much agility it effective is a little complicated and probably depends on the class, but conservatively estimating it's worth 200 or so agility, that's worth a few hundred points of random rating.
Also it's ridiculous for bears; armor on a weapon blizzard? I thought you realized how silly that was back in BC
we killed normal madness tonight and I was sad it didn't drop for my bear
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I almost wonder if you couldn't encourage a bit of self-moderation by giving people a 5 point roll bonus per boss they don't need roll on any items for. Like, a bonus small enough to not severely tip the scales, but large enough to encourage people to back off tier tokens and such if they wanted to say, focus on a weapon or trinket instead.
Unfortunate side effect of the LFR system. People roll need on everything they can. I have seen this in several instances where people with same level or better gear rolling need and winning items.
You mean a side effect of anything with dice. I lost three tanking pieces in a row to three separate DKs the other night, and that shit is ridiculous. Why not implement LFR rolling rules into LFD? As it is, there's no real way to roll "OS need" and I don't know if it's because everyone is trying to inflate their iLvl but shit is getting jacked right and left.
Posts
From memory, it was the one that had +int and the proc was shadowbolts on spell damage.
In other news, completed my Ultramarine battle tank last night, so I can feel I can finally get the fuck off Kalimdor for arch (the only thing left is the crawling claw, and I'm not nearly as concerned about that).
We also used the lock for our 25 man run, and tried to kill Madness on 10 (with me tanking instead of DPSing). We really need to work out handling phase 2, because we could get there, kill the first round of tentacles and elementals, then the second round of elementals have their way with the tanks and we wipe (best attempt we had Deathwing down to 3%).
What we were doing was (pally and bear tank) tank the elementals in the time zone, and everybody focuses down the bear's add first while I rotated cooldowns. As soon as his debuff was low enough, he moved far out and taunted my add off, and it was finished off while the healers did their damndest to keep me alive.
The problem is I don't have the cooldowns all back up by the time we get to the second round of elementals.
Not gonna try this dude on heroic anytime soon. Seems like Blizz saw alot of FL 10's 2 healing heroics so they decided to fuck healers even harder this tier.
We wasted alot of time trying to 2 heal Morchok. We ended up 4 healing with ALTs and killed it with less yhan 20k dps avg dps without meeting an enrage timer. It seems ridiculous for a 10m to need 4 healers so maybe we're doing it wrong.
Oh, didn't realize you were talking about heroic! Haven't gotten to take a crack at that yet, so I have no idea.
Or, shit, one of his other characters?
It disappears. I unsubbed way back when BoAs were new with a full set in transit from one character to another, and they were gone when I resubbed a few months later. Couldn't ticket them back either, the GM was basically QQ run some heroix.
that's why we call it the struggle, you're supposed to sweat
I typically try to avoid the official forums at all costs, so most of my blue posts come from the bluetracker.
I do find it interesting when I read articles like this one, some of the watercoolers, etc...what kind of comments players make that the devs "have" to respond to.
It's just mind boggling how deluded some people are. I mean, do they believe the shit they are typing? And often it seems like players saying these things aren't just noob idiots. They're HM raiders and such and it just makes my head explode.
I realize that what GC is responding to aren't actual quotes; but I have no doubt people actually said these things. Like..."there weren't cookie cutter builds"...
what
How the fuck can someone even say that. What planet are they living on. How far up your own ass does your head have to be in order to believe what you're typing when one says something to this effect.
Every time I feel like the devs are idiots with some things they do, I just have to remind myself of the players they have to put up with more often than I ever will. And it starts to make sense.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Have you tried just going balls to the wall on Deathwing after first sets of adds. I mean just ignore 2nd set except for someone calling out when to use Dream on the sharpnel cast and having tank on elementals for a few secs while all dps stay on boss.
It was AH stuff. I dump a lot of stuff on the AH, so im assuming that its all gone unless im spending $15. Luckily the ones i want to speak to are either on FB or i have them as battlenet friends, so i think i can talk to them via Diablo
I guess it's nice to have it all in one place, though, instead of scattered across Blizzcon slides, transcripts, Q&As, forum posts, etc.
That's generally what we tried on our best attempt. The problem was that both tanks were targeted for Shrapnel while the adds were wailing on us so...it wasn't pretty.
I still have a lot of unfinished quests in wrath, so I could do them and shard the rewards, or I can just solo or 2 man 5 mans for greens. I'm not sure which would be faster dust accumulation, though i'm leaning toward farming instances. I guess I would probably farm heroics since they're level 80 and will give me higher ilvl drops so hopefully more dust.
also remember that abyss crystals shatter into dust/essence, not dream shards; sometimes there are some of those on the AH for cheap.
that's why we call it the struggle, you're supposed to sweat
And guess who won the polearm? Not me! It went to a hunter who already had an ilvl 391 equipped. o_O
I refuse to enchant/gem my gear with this shit.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The jump in the last few days from 250 to 600 is just completely unreasonable.
EDIT: My alliance server hasn't had this issue it seems. It also isn't as dead, at least alliance side either though.
My horde server, Sen'jin, its usually a good 50/50 afaik...at least it used to be. If anything it favored horde even though one of wow's major raid guilds is on alliance. But right now it feels like I'm playing horde on Windrunner i.e. 5 people at peak.
For all the talk about LFD hurting the community and stuff like server merges recently here, if anything LFD is saving me from giving up on horde entirely and please god yes I would kill for a server merge right now.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
that's why we call it the struggle, you're supposed to sweat
Yeah, but outside of real raiding (as opposed to LFR) the upgrade path from the Thornwood Staff is pretty sparse.
Sucks that they took all the non-Deathwing weapons out of LFR.
1k agility is terrible? Buh?
Steam: pazython
It's the same price on my server. It really makes me want to just quit the game for a couple of months purely because of how ridiculous it is.
I'm not paying 400g per gem. I'd delete my chars before I started paying these guys that much.
I really do not like the way this system works right now; I've always hated gemming and having to rely on the shitty WoW market. I guess I'm gonna have to go farm for a couple of hours and hope the Blizz lottery gives me the only two useful gems in the game if you're not a tank: Carnelian (if you have access to an alchemist) and Inferno ruby.
All of them? Because while I'm looking at the Wowhead list of new patch weapons, with Raid Finder 384-level versions existing of the regular-difficulty boss weapons, three of them are recorded as actually having dropped in LFR difficulty off of non-Deathwing bosses.
PSN: ShogunGunshow
Origin: ShogunGunshow
I'd hope they change this. Or at least explain the reasoning. Why should characters running LFR be forced into only one weapon upgrade? Every Ret/Warrior/DK has to get a 2-handed sword?
Did they ever fix the bullshit with phasing and gathering nodes. Because fuck that. Also it was bullshit that finishing the questlines in some zones was actually more of a detriment, like twilight highlands and the canyon near grim batol that before quests is a glorious place filled with ore and herbs free for the taking and after quests is a hellhole filled with a million mobs.
They wanted to continue the fantastic loot placement of the rest of the expansion presumably. Like how at the start there was one throwing weapon for rogues pre raid or zero magic dps staves apart from a single archaeology one. Or having the only dps wand be a zone drop in a raid with fuck all trash, same for enh shaman axes.
Or how firelands just said "Y'know what? FUCK priests" and had zero spirit cloth in it at all!
That being said, I don't even buy gems/enchants/whatever from the AH, because of said fucked up prices. So instead I make my own stuff. I've got a Skinner/Miner, an Herbalist/Alchemist, a Jewelcrafter/Enchanter... etc etc. Yeah it took a bit of time to get them up to 85 and max their professions, but goddamn is the payoff worth it.
Battle.net Tag: Dibby#1582
it's a proc. you seem to be confusing it with something that is always up and at max stacks. it also has zero crit/mastery on it.
anyway
riding around on a turtle mount with a turtle pet and a turtle companion is my kind of thing
Also it's ridiculous for bears; armor on a weapon blizzard? I thought you realized how silly that was back in BC
we killed normal madness tonight and I was sad it didn't drop for my bear
that's why we call it the struggle, you're supposed to sweat
Gratz on the mount.
Yeah, I guess I misread it. So you proc it, and then each attack gives you the agi while the proc is up?
If it's as bad as you say, that's kind of unfair. Ive heard the strength sword's proc is ridiculously good.
Steam: pazython
You mean a side effect of anything with dice. I lost three tanking pieces in a row to three separate DKs the other night, and that shit is ridiculous. Why not implement LFR rolling rules into LFD? As it is, there's no real way to roll "OS need" and I don't know if it's because everyone is trying to inflate their iLvl but shit is getting jacked right and left.