But..they did make two separate versions for Europe.
Physical versions. I don't think it's possible for them to have made two seperate digital versions is it? Can games be blocked on a per country basis in Europe? Or on Steam?
0
Warlock82Never pet a burning dogRegistered Userregular
But..they did make two separate versions for Europe.
Physical versions. I don't think it's possible for them to have made two seperate digital versions is it? Can games be blocked on a per country basis in Europe? Or on Steam?
Yes, Steam can do this. Otherwise for physical, you just ship a different copy to Germany. Not a huge deal.
But..they did make two separate versions for Europe.
Physical versions. I don't think it's possible for them to have made two seperate digital versions is it? Can games be blocked on a per country basis in Europe? Or on Steam?
But..they did make two separate versions for Europe.
Physical versions. I don't think it's possible for them to have made two seperate digital versions is it? Can games be blocked on a per country basis in Europe? Or on Steam?
Yep, that's possible.
Then the only reason they did it was that they had to then; either because of obscure laws or cost. Why bother with even doing a different version if it was so easy to get the one you're not supposed to anyway?
Finished it today, along with all the sidequests except finding the Kindergarteners. I really enjoyed this game. Might be the best licensed game Ive ever played.
Nintendo Network ID: Strummer72
XBL Gamertag: evilive7
Playstation ID: evilive7
3DS: 4699-7349-0534
I don't think grind necessarily implies challenge. To me grind just implies lots of tedious repetitive time-consuming encounters to farm XP.
It's the opposite currently. There's close to no encounter that require you to farm xp in the first place. So, no. They didn't go down from a super-grindy game.
All things I mentioned. And it's not even everything I've heard, seen and noticed. (Among other things, it would also explain why systems don't match up)
Again the question: Is this the case, or does it even seem remotly the case, for South Park?
I don't think grind necessarily implies challenge. To me grind just implies lots of tedious repetitive time-consuming encounters to farm XP.
Yeah, this.
Or, like, the combat is scaled such that the enemies will never actually win, but they have huuuuuuuuuuge buckets of hit points that you just have to wade through.
If an RPG ever has "grindy combat," then to me that implies a level of challenge that forces the player to grind to meet it, which clearly this game does not have. If they meant "We cut a bunch of non-avoidable fighting that we thought didn't add anything to the game," that tells me they weren't confident in the combat system. I mean, I'd have much rather had a more challenging game that required you to take advantage of the systems that are in place instead of one where most combats end in a couple turns, and you hit a level cap well before you finish the game without even trying.
It is supposed to be an RPG after all.
Definitely don't take this to mean I didn't really enjoy the game. I did. They did a great job with the humor, the art, the voice acting, the different scenarios it puts you through are fun and funny. But as an RPG it falls flat, especially given the pedigree of the developer. Obsidian is better than the gameplay we got in this game, at least at their best they are.
I remember being concerned that something was very wrong. But what was really going on behind the scenes?
"I..." there's a pause, and Urquhart reluctantly clams shut, telling me he can't talk about it. He tells me nothing he'd say would conflict with "stuff that was coming out about those things, it's just hard to go into any detail".
I press: Did the game change considerably when Ubisoft took over?
"I can't answer that one either. Sorry."
Yeeeeeeah, doesn't make me feel better. (And it's accompanied by the fact that some devs lamented a *design change* a few months ago on twitter)
Eh, at least the game made it to release. That's the important thing. I can still hope for a re-balance patch down the line, considering the negative reception towards the game's difficulty.
Edit: That article makes me love the South Park guys though.
I don't know, i've been killed a few times in the game. I think it's prety tough sometimes.
Honestly, by what though? The Al Gore fight in the side quest to me was the only time I even had to use anything resembling a strategy to win a fight in the entire game. Like, every other fight in the game I think I could've won using abilities at random and missing all the block timings.
In the end, bad (as well as good) publisher based decision changes happen through the entirty of game development. And since its THEIR money the publisher certainly has the right to influence design, regardless of the outcome.
Thankfully now that we have alternate venues like Kickstarter I can be excited for pillars of eternity showing off Obsidian's chops and just be glad South Park and other games still release and the quality, despite shortcomings, still shines through.
The toughest parts for me so far were the tutorials. They were not intuitive. A friend mentioned that he'd had the same problem when he was playing the other day (both playing on pc). Otherwise have no issues, which must be a first for Obsidian, surely.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
+1
Warlock82Never pet a burning dogRegistered Userregular
The toughest parts for me so far were the tutorials. They were not intuitive. A friend mentioned that he'd had the same problem when he was playing the other day (both playing on pc). Otherwise have no issues, which must be a first for Obsidian, surely.
Yeah, the tutorials were pretty bad. And the dumbest part was that for most of them, you used/activated the move completely differently than the more complex way the tutorial made you do it. If the Sneaky Squeaker tutorial used the same controls as the rest if the game maybe I wouldn't have been stuck failing it for a half an hour...
The toughest parts for me so far were the tutorials. They were not intuitive. A friend mentioned that he'd had the same problem when he was playing the other day (both playing on pc). Otherwise have no issues, which must be a first for Obsidian, surely.
Yeah, the tutorials were pretty bad. And the dumbest part was that for most of them, you used/activated the move completely differently than the more complex way the tutorial made you do it. If the Sneaky Squeaker tutorial used the same controls as the rest if the game maybe I wouldn't have been stuck failing it for a half an hour...
The toughest parts for me so far were the tutorials. They were not intuitive. A friend mentioned that he'd had the same problem when he was playing the other day (both playing on pc). Otherwise have no issues, which must be a first for Obsidian, surely.
Yeah, the tutorials were pretty bad. And the dumbest part was that for most of them, you used/activated the move completely differently than the more complex way the tutorial made you do it. If the Sneaky Squeaker tutorial used the same controls as the rest if the game maybe I wouldn't have been stuck failing it for a half an hour...
KEE-YAH! You call that a fart?
Now when I hear this phrase, I blackout and wakeup covered in blood. I don't know what horrible things I've done, but I know South Park is to blame.
Beat the game. And gotta echo the same opinion: Loved the South Park experience. Didn't hate the actual gameplay, but I have absolutely no desire to ever play through it again. I'd rather just watch all the scenes cut together into an episode. The UI was serviceable, but item organization was a fucking mess. Made worse by the game's tendency to just change all your gear at will. And combat may as well have been a non-entity once you realize how easy it is to break.
And every tutorial was fucking terrible. Not one was indicative of how the action was actually performed. Nagasaki just flat out lies to you how to do it.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
+2
Warlock82Never pet a burning dogRegistered Userregular
I didn't have a problem with the tutorials, then again I played on a controller. It was basically the same minigame there other games used.
I did too. But the tutorial prompts aren't very clear. I think that one specifically, my problem was the left stick. The tutorial shows it moving all over the place but you needed to keep it super steady for a long time until the right stick prompt comes back up, which is not obvious.
Edit: Yeah, item management was bad. I would have KILLED for a sort feature. "lvl 1 item, lvl 12 item, lvl 3 item, lvl 9 item, lvl 8 item".. impossible to find anything :P
I didn't hate the gameplay though. It was too easy, but it was still fun.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I never got Nagasaki to work in battle, and most of the time I didn't have enough mana for it anyways. 9 times out of 10 if I tried using a potion to get my mana up high enough, I just shit my pants and lost all my mana. The large mana potions are 100% useless, it's a guaranteed pants shitting.
Aside from that, the fart attacks never felt powerful enough to bother with anyways.
People saying this game is like an entire season of South Park or whatever are full of shit. There are enough scenes in the game that actually advance the plot to make maybe two episodes, and I feel like that's being somewhat generous. The rest of the game is wandering around town, fucking around with your inventory, and trying to get the fuck out of battles as fast as possible.
I never used farts in battle once. Just seemed like a waste of an action.
I never had mana to do any for the entire game, because for whatever reason it's the one thing that doesn't regenerate after battle. I would use an item to heal to full, but then it would just be... gone again later.
I'm still cheesed about the Nagasaki tutorial, even though I know it's stupidly irrational to be so. But... fuck.
The tutorial:
-Hold R stick down
-Rotate L stick and find the frequency
-Let go of L stick
-Tilt R stick up, and the rock explodes
The reality:
-Hold R stick down
-Tilt R stick up and hold it
-Rotate L stick until everything starts shaking violently
-Hold both sticks for several seconds until the object explodes
Just what a waste of time.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
People saying this game is like an entire season of South Park or whatever are full of shit. There are enough scenes in the game that actually advance the plot to make maybe two episodes
Kind of agreed with the caveat that there's enough potential in the game that it could spanned a dozen episodes. Or, preferably, three full on films (when you factor in musical numbers that are astoundingly better than they have any right to be)
I never got Nagasaki to work in battle, and most of the time I didn't have enough mana for it anyways. 9 times out of 10 if I tried using a potion to get my mana up high enough, I just shit my pants and lost all my mana. The large mana potions are 100% useless, it's a guaranteed pants shitting.
Not for me, at least late game. Was playing a mage and used the potion when I didn't have mana to begin with, then immediatly farted.
Battle Farts in general though are another mechanic that is rendered useless by the game's screwed difficulty/balance.
Maybe I'm alone in this, but I'm glad the game isn't challenging at all. I don't play most games for challenge, and I certainly am not playing a South Park game for it. I played this to be entertained and amused, and it succeeds admirably at that, while not at any point interfering with my enjoyment of the humor by say, forcing me to replay a battle over and over because someone thought it'd be more "fun" if it were a challenging, strategic game.
I'm perfectly happy to have my strategy-heavy RPGs and lighter-fare RPGs be separate things.
Maybe I'm alone in this, but I'm glad the game isn't challenging at all. I don't play most games for challenge, and I certainly am not playing a South Park game for it. I played this to be entertained and amused, and it succeeds admirably at that, while not at any point interfering with my enjoyment of the humor by say, forcing me to replay a battle over and over because someone thought it'd be more "fun" if it were a challenging, strategic game.
I'm perfectly happy to have my strategy-heavy RPGs and lighter-fare RPGs be separate things.
Increasing the difficulty does add a bit of challenge to the game for those that want it. If you put it on easy the game is unbelievably simple.
I remember being concerned that something was very wrong. But what was really going on behind the scenes?
"I..." there's a pause, and Urquhart reluctantly clams shut, telling me he can't talk about it. He tells me nothing he'd say would conflict with "stuff that was coming out about those things, it's just hard to go into any detail".
I press: Did the game change considerably when Ubisoft took over?
"I can't answer that one either. Sorry."
Yeeeeeeah, doesn't make me feel better. (And it's accompanied by the fact that some devs lamented a *design change* a few months ago on twitter)
Eh, at least the game made it to release. That's the important thing. I can still hope for a re-balance patch down the line, considering the negative reception towards the game's difficulty.
Edit: That article makes me love the South Park guys though.
Holy moly, Ubisoft had to turn the game on its head in September 2013 when they got it? That's 6 months before release.....It's no wonder the game has some of the issues it does. It's probably a miracle it came out in the state of quality it did, issues or not.
Maybe I'm alone in this, but I'm glad the game isn't challenging at all. I don't play most games for challenge, and I certainly am not playing a South Park game for it. I played this to be entertained and amused, and it succeeds admirably at that, while not at any point interfering with my enjoyment of the humor by say, forcing me to replay a battle over and over because someone thought it'd be more "fun" if it were a challenging, strategic game.
I'm perfectly happy to have my strategy-heavy RPGs and lighter-fare RPGs be separate things.
See from my perspective, a better video game, especially an RPG, would have combat that isn't a total joke, and people like you can put the game on easy difficulty if all you're trying to do is watch a 10 hour episode of South Park and not really have to think about the gameplay.
I'm totally fine with SOME games not presenting challenge. Telltale's Walking Dead/Wolf Among Us for example. They're basically point and click adventure stories. That's fine. And I'm not saying I think Stick of Truth should've been like a Souls game or something where it's going to beat down the average player. But do you really think the game would've been worse if there was a chance to fail on normal(or even hardcore) difficulty that required people who like to dig deep into the RPG elements and use the different debuffs/combat systems in place to actually work for it a bit? When you could've put it on easy difficulty and gotten the same no-challenge experience you got on normal difficulty?
I am almost done, and have to agree on the difficulty. I think I died once, and it was because I just wasn't paying attention and got alpha'd or something. The final mage ability usually kills everything on the screen in the first attack now, which is kind of a bummer. I don't use farts in battle unless it's on the weapon swing addition. The tutorials are maddening using a keyboard, I dont know how that left QA.
I love the game, I know the above sounds really negative. I would really like to see more than 1 party member, the complexity could be ramped up a little bit.
Maybe I'm alone in this, but I'm glad the game isn't challenging at all. I don't play most games for challenge, and I certainly am not playing a South Park game for it. I played this to be entertained and amused, and it succeeds admirably at that, while not at any point interfering with my enjoyment of the humor by say, forcing me to replay a battle over and over because someone thought it'd be more "fun" if it were a challenging, strategic game.
I'm perfectly happy to have my strategy-heavy RPGs and lighter-fare RPGs be separate things.
See from my perspective, a better video game, especially an RPG, would have combat that isn't a total joke, and people like you can put the game on easy difficulty if all you're trying to do is watch a 10 hour episode of South Park and not really have to think about the gameplay.
I'm totally fine with SOME games not presenting challenge. Telltale's Walking Dead/Wolf Among Us for example. They're basically point and click adventure stories. That's fine. And I'm not saying I think Stick of Truth should've been like a Souls game or something where it's going to beat down the average player. But do you really think the game would've been worse if there was a chance to fail on normal(or even hardcore) difficulty that required people who like to dig deep into the RPG elements and use the different debuffs/combat systems in place to actually work for it a bit? When you could've put it on easy difficulty and gotten the same no-challenge experience you got on normal difficulty?
No, I don't think having a better "hard" difficulty would be a bad thing at all. But I mean, I've been using the debuffs and other systems because they're fun. Generally, I'm a big proponent of more RPGs that feature minimal combat except for important, challenging fights. So long as RPGs continue to insist on fights every few minutes, I have no interest in them being more than speed bumps.
That's fine. I definitely don't understand people who prefer their games to mostly be movies where they have to hit a play button every few seconds instead of actually requiring reaction, timing, strategy, etc., but I can respect it. My point remains that pretty much any game can achieve this by being a good and challenging game first, and having an easy difficulty for people who don't want to really engage with the game that much.
The entire fart magic aspect of the game feels pretty half-baked to me. It's pretty clear they wanted to have some kind of counterpart to Skyrim's shouts as a box to be checked and never put much thought into it beyond that in terms of making it interesting, useful, or connected to the gameplay.
Gaslight on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
So the game got me interested in watching more South Park. Then I found out they took it off of Netflix instant streaming.
Posts
Physical versions. I don't think it's possible for them to have made two seperate digital versions is it? Can games be blocked on a per country basis in Europe? Or on Steam?
Yep, that's possible.
Then the only reason they did it was that they had to then; either because of obscure laws or cost. Why bother with even doing a different version if it was so easy to get the one you're not supposed to anyway?
XBL Gamertag: evilive7
Playstation ID: evilive7
3DS: 4699-7349-0534
Had to do it, since it was boiling up inside me a bit.
It's the opposite currently. There's close to no encounter that require you to farm xp in the first place. So, no. They didn't go down from a super-grindy game.
All things I mentioned. And it's not even everything I've heard, seen and noticed. (Among other things, it would also explain why systems don't match up)
Again the question: Is this the case, or does it even seem remotly the case, for South Park?
Yeah, this.
Or, like, the combat is scaled such that the enemies will never actually win, but they have huuuuuuuuuuge buckets of hit points that you just have to wade through.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
It is supposed to be an RPG after all.
Definitely don't take this to mean I didn't really enjoy the game. I did. They did a great job with the humor, the art, the voice acting, the different scenarios it puts you through are fun and funny. But as an RPG it falls flat, especially given the pedigree of the developer. Obsidian is better than the gameplay we got in this game, at least at their best they are.
Yeeeeeeah, doesn't make me feel better. (And it's accompanied by the fact that some devs lamented a *design change* a few months ago on twitter)
Eh, at least the game made it to release. That's the important thing. I can still hope for a re-balance patch down the line, considering the negative reception towards the game's difficulty.
Edit: That article makes me love the South Park guys though.
What the hell is wrong with this site? Why are random words blanked out?
I'm not seeing any.
Honestly, by what though? The Al Gore fight in the side quest to me was the only time I even had to use anything resembling a strategy to win a fight in the entire game. Like, every other fight in the game I think I could've won using abilities at random and missing all the block timings.
In the end, bad (as well as good) publisher based decision changes happen through the entirty of game development. And since its THEIR money the publisher certainly has the right to influence design, regardless of the outcome.
Thankfully now that we have alternate venues like Kickstarter I can be excited for pillars of eternity showing off Obsidian's chops and just be glad South Park and other games still release and the quality, despite shortcomings, still shines through.
Nothing's forgotten, nothing is ever forgotten
But the instructions are so pants-on-the-head stupid that I got stuck on that part and quit the game for several days because of it.
KEE-YAH! You call that a fart?
Took me... 7-10 hours, maybe? Only got 54% (27/50) of the achievements.
$60 was waaay too much for a The Walking Dead / The Wolf Among Us length game.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Now when I hear this phrase, I blackout and wakeup covered in blood. I don't know what horrible things I've done, but I know South Park is to blame.
And every tutorial was fucking terrible. Not one was indicative of how the action was actually performed. Nagasaki just flat out lies to you how to do it.
I did too. But the tutorial prompts aren't very clear. I think that one specifically, my problem was the left stick. The tutorial shows it moving all over the place but you needed to keep it super steady for a long time until the right stick prompt comes back up, which is not obvious.
Edit: Yeah, item management was bad. I would have KILLED for a sort feature. "lvl 1 item, lvl 12 item, lvl 3 item, lvl 9 item, lvl 8 item".. impossible to find anything :P
I didn't hate the gameplay though. It was too easy, but it was still fun.
Aside from that, the fart attacks never felt powerful enough to bother with anyways.
People saying this game is like an entire season of South Park or whatever are full of shit. There are enough scenes in the game that actually advance the plot to make maybe two episodes, and I feel like that's being somewhat generous. The rest of the game is wandering around town, fucking around with your inventory, and trying to get the fuck out of battles as fast as possible.
I never had mana to do any for the entire game, because for whatever reason it's the one thing that doesn't regenerate after battle. I would use an item to heal to full, but then it would just be... gone again later.
I'm still cheesed about the Nagasaki tutorial, even though I know it's stupidly irrational to be so. But... fuck.
The tutorial:
-Hold R stick down
-Rotate L stick and find the frequency
-Let go of L stick
-Tilt R stick up, and the rock explodes
The reality:
-Hold R stick down
-Tilt R stick up and hold it
-Rotate L stick until everything starts shaking violently
-Hold both sticks for several seconds until the object explodes
Just what a waste of time.
Kind of agreed with the caveat that there's enough potential in the game that it could spanned a dozen episodes. Or, preferably, three full on films (when you factor in musical numbers that are astoundingly better than they have any right to be)
Not for me, at least late game. Was playing a mage and used the potion when I didn't have mana to begin with, then immediatly farted.
Battle Farts in general though are another mechanic that is rendered useless by the game's screwed difficulty/balance.
Loved the audio logs.
I'm perfectly happy to have my strategy-heavy RPGs and lighter-fare RPGs be separate things.
Increasing the difficulty does add a bit of challenge to the game for those that want it. If you put it on easy the game is unbelievably simple.
Holy moly, Ubisoft had to turn the game on its head in September 2013 when they got it? That's 6 months before release.....It's no wonder the game has some of the issues it does. It's probably a miracle it came out in the state of quality it did, issues or not.
See from my perspective, a better video game, especially an RPG, would have combat that isn't a total joke, and people like you can put the game on easy difficulty if all you're trying to do is watch a 10 hour episode of South Park and not really have to think about the gameplay.
I'm totally fine with SOME games not presenting challenge. Telltale's Walking Dead/Wolf Among Us for example. They're basically point and click adventure stories. That's fine. And I'm not saying I think Stick of Truth should've been like a Souls game or something where it's going to beat down the average player. But do you really think the game would've been worse if there was a chance to fail on normal(or even hardcore) difficulty that required people who like to dig deep into the RPG elements and use the different debuffs/combat systems in place to actually work for it a bit? When you could've put it on easy difficulty and gotten the same no-challenge experience you got on normal difficulty?
I love the game, I know the above sounds really negative. I would really like to see more than 1 party member, the complexity could be ramped up a little bit.
No, I don't think having a better "hard" difficulty would be a bad thing at all. But I mean, I've been using the debuffs and other systems because they're fun. Generally, I'm a big proponent of more RPGs that feature minimal combat except for important, challenging fights. So long as RPGs continue to insist on fights every few minutes, I have no interest in them being more than speed bumps.