As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Kingdoms of Amalur: Reckoning] Game is out! Push A to brutally murder pixies!

1848587899098

Posts

  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    Klyka wrote:
    House of Valor.

    Challenge board.

    Sprite Challenge.

    FUCKING SPRITES HOLY SHIT.

    Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.


    Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.

    I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?

    Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?

    steam_sig.png
    Origin: Viycktor
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Vicktor wrote:
    Klyka wrote:
    House of Valor.

    Challenge board.

    Sprite Challenge.

    FUCKING SPRITES HOLY SHIT.

    Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.


    Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.

    I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?

    Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?

    Well, it absorbs like, what, 10% of ALL damage you receive on highest level? But it costs you 30% of your entire manapool.
    I guess it's ok, I don't use it, i just got points in it to push my sorcery skill up :(

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Gaming-FreakGaming-Freak Registered User regular
    reckoning mode in general just feels too strong

    it's not necessarily the increased damage, it's the fact that all your enemies get slower

    so if you run faeblades like i do you can just dart around the battlefield hitstun-locking dudes one after the other until you eventually kill everyone

    I one-shotted a big boss with Meteor in Reckoning mode. True Story. I mean, Meteor alone can do 1k damage, so multiply that by Reckoning mode's damage multipliers and... well, you get the picture.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • Gaming-FreakGaming-Freak Registered User regular
    Vicktor wrote:
    Klyka wrote:
    House of Valor.

    Challenge board.

    Sprite Challenge.

    FUCKING SPRITES HOLY SHIT.

    Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.


    Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.

    I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?

    Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?

    For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.

    Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.

    Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • VicktorVicktor Infidel Castro Rancho ChupacabraRegistered User regular
    edited February 2012
    My thinking was that with conservative casting maxed, and the further mana cost reduction from the pure sorcery fate, that the 30% reduction won't mean quite as much.

    But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.

    But then again, I'm not exactly sure how the mechanics even work yet.

    Vicktor on
    steam_sig.png
    Origin: Viycktor
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    It is oddly appropriate the first achievement in KoA I got was streaker. Did the entire first part of the game on hard while completely naked. Just for the amusement of it.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    Anyone, off the top of their head, know any trainers in the first 'zone'? I've found a locksmith, blacksmith and persuasion trainer, but maybe I've missed others?

  • captainkcaptaink TexasRegistered User regular
    http://www.ign.com/wikis/kingdoms-of-amalur-reckoning?objectid=64690

    Good guide, I've been using it for trainers and stones.

  • NabobNabob Registered User regular
    Vicktor wrote:
    My thinking was that with conservative casting maxed, and the further mana cost reduction from the pure sorcery fate, that the 30% reduction won't mean quite as much.

    But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.

    But then again, I'm not exactly sure how the mechanics even work yet.

    I got the shield spell expecting to use it as might/sorc, but with only 4 abilities I find myself just using damage spells. I wish there was some easier way to use infrequent abilities like that or the summon than mapping them to a button and then mapping it back to your damage ability.

    3DS Friend Code: 3325-2367-6821
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Nabob wrote:
    Vicktor wrote:
    My thinking was that with conservative casting maxed, and the further mana cost reduction from the pure sorcery fate, that the 30% reduction won't mean quite as much.

    But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.

    But then again, I'm not exactly sure how the mechanics even work yet.

    I got the shield spell expecting to use it as might/sorc, but with only 4 abilities I find myself just using damage spells. I wish there was some easier way to use infrequent abilities like that or the summon than mapping them to a button and then mapping it back to your damage ability.

    You on PC or Console?

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • KrathoonKrathoon Registered User regular
    edited February 2012
    The main complaint Giant Bomb has leveled at the game is that there are too many boring side quests. Still that does not seem that bad.

    Krathoon on
  • NabobNabob Registered User regular
    Console :( I assume pc has tons of mapping options and console has none?

    3DS Friend Code: 3325-2367-6821
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Nabob wrote:
    Console :( I assume pc has tons of mapping options and console has none?

    You can put abilities on the number keys, so you can just put your sustained abilities there to turn them on/off.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Vicktor wrote:
    Klyka wrote:
    House of Valor.

    Challenge board.

    Sprite Challenge.

    FUCKING SPRITES HOLY SHIT.

    Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.


    Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.

    I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?

    Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?

    For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.

    Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.

    Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
    Elemental Rage is obscenely mana inefficient, FWIW. It's 2.3dpm. Tempest is 3.25 dpm, but does require that charge. The shock line actually makes Storm Bolt obscenely efficient at 4.62dpm, although its actual damage is pretty low.

    Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.

    Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.

    XNnw6Gk.jpg
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    Thanks!

    I still can't figure out how to get this book without alerting everyone around me. I mean, I guess I can kill them, I've done their quests but I'd prefer to not murder people.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Magus` wrote:
    Thanks!

    I still can't figure out how to get this book without alerting everyone around me. I mean, I guess I can kill them, I've done their quests but I'd prefer to not murder people.

    Which book?

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    In Vorm's Lodge. There's non-moving NPCs all up on the bookshelf.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Magus` wrote:
    In Vorm's Lodge. There's non-moving NPCs all up on the bookshelf.

    Oh, that book. I think I just stealthed somewhere and took it.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    Maybe if I get a really high stealth level I can do it, since NPCs are like 10 feet from it at all times.

  • DashuiDashui Registered User regular
    edited February 2012
    I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
    I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    Dashui wrote:
    I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
    I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.

    The game is actually pretty good about that kind of stuff.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    Eh, just swing away tiger. The game isn't so difficult that you need to go crazy with min/maxing. Just don't rely too h
    Dashui wrote:
    I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
    I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.

    It's too bad there isn't more aftermath to that. You can talk to some of the npcs still but that's about it.

    PSN: Ubeltanzer Blizzard: Ubel#1258
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Dashui wrote:
    I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
    I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
    Something else interesting to think about:
    Magwyr mentions that she's not Summer Court, she's *Winter* Court. From a resource denial perspective, you should absolutely not kill her, since she'll respawn and probably get thralled by those Tuatha jerks, whereas her current incarnation is absolutely someone you can work with.

    XNnw6Gk.jpg
  • DashuiDashui Registered User regular
    edited February 2012
    Spectrum wrote:
    Dashui wrote:
    I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
    I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
    Something else interesting to think about:
    Magwyr mentions that she's not Summer Court, she's *Winter* Court. From a resource denial perspective, you should absolutely not kill her, since she'll respawn and probably get thralled by those Tuatha jerks, whereas her current incarnation is absolutely someone you can work with.
    She's definitely not an evil woman. I'm glad the game didn't paint her as a black and white vilain. She now talks of singing new tales and having new heroes instead of the repetition of the past.

    She's also my hot queen and I'm down with that as king.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • warbanwarban Who the Hoof do you think we are? Registered User regular
    ACE ✰ PONY ✰ DETECTIVE!
  • Gaming-FreakGaming-Freak Registered User regular
    Spectrum wrote:
    Vicktor wrote:
    Klyka wrote:
    House of Valor.

    Challenge board.

    Sprite Challenge.

    FUCKING SPRITES HOLY SHIT.

    Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.


    Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.

    I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?

    Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?

    For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.

    Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.

    Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
    Elemental Rage is obscenely mana inefficient, FWIW. It's 2.3dpm. Tempest is 3.25 dpm, but does require that charge. The shock line actually makes Storm Bolt obscenely efficient at 4.62dpm, although its actual damage is pretty low.

    Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.

    Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.

    Of course Elemental Rage isn't the most mana efficient spell, however, it draws enemies in, similar to the Staff's block attack, and does 3 magic attacks with a fair amount of damage; and like Quake, you can stop it before chaining on the next attack. Tempest is nice, but that's only one element, and it only shines out once you get more points into it, when the charge is a little less than a second at that point.

    And besides all of that, the point is to NOT spam out tons of mana as a Might/Sorcerer. That's what your Might Tree is for: Kicking ass with weapons. Though you could use Relentless Assault w/ any charge spell for the sake of not being interrupted, but you take more damage as a result.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • SoulGateSoulGate Registered User regular
    warban wrote:

    That's the Gamespot preorder bonus, isn't it?

    Surprised EA is even bothering with games and DLC on steam, since they made a big hullabaloo about it a while back.

    steam_sig.png
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    SoulGate wrote:
    warban wrote:

    That's the Gamespot preorder bonus, isn't it?

    I don't think it is. At least, none of that looks familiar...

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    captaink wrote:
    http://www.ign.com/wikis/kingdoms-of-amalur-reckoning?objectid=64690

    Good guide, I've been using it for trainers and stones.

    Argh. When/where can I redo my skills? My first two levels I took Detect Hidden, now I see there's a trainer in the first city.

  • warbanwarban Who the Hoof do you think we are? Registered User regular
    Esh wrote:
    SoulGate wrote:
    warban wrote:

    That's the Gamespot preorder bonus, isn't it?

    Surprised EA is even bothering with games and DLC on steam, since they made a big hullabaloo about it a while back.

    I don't think it is. At least, none of that looks familiar...

    Na its another New/Different pre-level 10 armour/weapons set that is separate to the pre order sets. Stats are comparable to what the pre orders offer.

    Not a big deal. I guess its really for people who didn't preorder and want something extra.

    ACE ✰ PONY ✰ DETECTIVE!
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited February 2012
    Spectrum wrote:
    Vicktor wrote:
    I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?

    Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?

    For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.

    Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.

    Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
    Elemental Rage is obscenely mana inefficient, FWIW. It's 2.3dpm. Tempest is 3.25 dpm, but does require that charge. The shock line actually makes Storm Bolt obscenely efficient at 4.62dpm, although its actual damage is pretty low.

    Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.

    Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.

    Of course Elemental Rage isn't the most mana efficient spell, however, it draws enemies in, similar to the Staff's block attack, and does 3 magic attacks with a fair amount of damage; and like Quake, you can stop it before chaining on the next attack. Tempest is nice, but that's only one element, and it only shines out once you get more points into it, when the charge is a little less than a second at that point.

    And besides all of that, the point is to NOT spam out tons of mana as a Might/Sorcerer. That's what your Might Tree is for: Kicking ass with weapons. Though you could use Relentless Assault w/ any charge spell for the sake of not being interrupted, but you take more damage as a result.
    I'm approaching it from the opposite perspective: Because you have less mana compared to pure Sorcery and ostensibly less mana regen (seriously Robes blow, don't wear them), you need to be concerned about your mana efficiency. Beyond which, as a 3 magic attack finisher, Elemental Rage occupies the same space as Quake (although obviously better at AoE).

    On top of that, if you just go Tempest, you can then stat only for +Lightning damage instead of omnistatting.

    Spectrum on
    XNnw6Gk.jpg
  • AchireAchire Isn't life disappointing? Yes, it is. Registered User regular
    edited February 2012
    Klyka wrote:
    Of course my repair costs are about 100000 every time I repair, but meh, I can get that back quickly :D

    If you have blacksmithing, buy repair kits. They cost 60 gold and it doesn't scale with the cost of the item. I'm pretty sure that one kit fully repairs any item at master level smithing. Most weaponsmith type vendors sell repair kits in stacks of 10.

    Achire on
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Using the wiki for trainers...bye bye gold, I hardly knew you.

    I really need to respec at least once to get some of the trainers I couldn't get before, but eh. Need to open up access to Ysa first

    XNnw6Gk.jpg
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    Any reliable supply of repair kits in this game? I can't seem to find a vendor that stocks them, but then I've just finished Dalentarth and am now working on Detyre. Or can you make them maybe? Or something? Paying a hundred thousand gold to repair my shit is getting old.

    B6yM5w2.gif
  • Gaming-FreakGaming-Freak Registered User regular
    You know what, at level 24, I'm just gonna stick with the main quest right now.... possibly for the rest of the game. I'm just too freaking powerful right now. Seriously. If I get hit too much, then I start to get into trouble, but otherwise... I'm a force to be reckoned with. I laugh at mobs now, simply because I use Tempest and mop up with Chakrams.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    harvest wrote:
    Any reliable supply of repair kits in this game? I can't seem to find a vendor that stocks them, but then I've just finished Dalentarth and am now working on Detyre. Or can you make them maybe? Or something? Paying a hundred thousand gold to repair my shit is getting old.
    Bounce back and forth between Gorhart, Didenhill, and that town in Webwood. Between those three, you shouldn't run out of kits by the time the vendors restock. If so, hit up the Warsworn keep vendor and the one in Ettinmere.

    XNnw6Gk.jpg
  • ArkadyArkady Registered User regular
    I am calling shenanigans on some QA people taking 200 hours to speedrun the game. I am at 66 with most of Kilukon done. I have done, to the best of my knowledge, every damn quest up to this point that I possibly could. Unless there is a whole new map to clear out after Alabastra it would shock the pants off of me if I needed more than 30 hours to finish up what's left.

    untitled-1.jpg
    LoL: failboattootoot
  • interrobanginterrobang kawaii as  hellRegistered User regular
    i really should replace my house of ballads armor

    but it looks so fucking RAD

  • BlackjackBlackjack Registered User regular
    Chakrams are so much fun. Them and Faeblades.

    camo_sig2.png

    3DS: 1607-3034-6970
  • Gaming-FreakGaming-Freak Registered User regular
    Man, if people were impressed by the House of Ballads quest-line, the House of Sorrows quest-line will BLOW THEIR MIND. Well, maybe not, but it's pretty awesome.

    jagobannerpic.jpg
    XBL: GamingFreak5514
    PSN: GamingFreak1234
Sign In or Register to comment.