Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.
Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
Origin: Viycktor
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.
Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
Well, it absorbs like, what, 10% of ALL damage you receive on highest level? But it costs you 30% of your entire manapool.
I guess it's ok, I don't use it, i just got points in it to push my sorcery skill up
it's not necessarily the increased damage, it's the fact that all your enemies get slower
so if you run faeblades like i do you can just dart around the battlefield hitstun-locking dudes one after the other until you eventually kill everyone
I one-shotted a big boss with Meteor in Reckoning mode. True Story. I mean, Meteor alone can do 1k damage, so multiply that by Reckoning mode's damage multipliers and... well, you get the picture.
Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.
Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.
Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.
Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
My thinking was that with conservative casting maxed, and the further mana cost reduction from the pure sorcery fate, that the 30% reduction won't mean quite as much.
But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.
But then again, I'm not exactly sure how the mechanics even work yet.
Vicktor on
Origin: Viycktor
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
It is oddly appropriate the first achievement in KoA I got was streaker. Did the entire first part of the game on hard while completely naked. Just for the amusement of it.
Magus`The fun has been DOUBLED!Registered Userregular
Anyone, off the top of their head, know any trainers in the first 'zone'? I've found a locksmith, blacksmith and persuasion trainer, but maybe I've missed others?
My thinking was that with conservative casting maxed, and the further mana cost reduction from the pure sorcery fate, that the 30% reduction won't mean quite as much.
But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.
But then again, I'm not exactly sure how the mechanics even work yet.
I got the shield spell expecting to use it as might/sorc, but with only 4 abilities I find myself just using damage spells. I wish there was some easier way to use infrequent abilities like that or the summon than mapping them to a button and then mapping it back to your damage ability.
3DS Friend Code: 3325-2367-6821
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
My thinking was that with conservative casting maxed, and the further mana cost reduction from the pure sorcery fate, that the 30% reduction won't mean quite as much.
But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.
But then again, I'm not exactly sure how the mechanics even work yet.
I got the shield spell expecting to use it as might/sorc, but with only 4 abilities I find myself just using damage spells. I wish there was some easier way to use infrequent abilities like that or the summon than mapping them to a button and then mapping it back to your damage ability.
Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.
Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.
Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.
Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
Elemental Rage is obscenely mana inefficient, FWIW. It's 2.3dpm. Tempest is 3.25 dpm, but does require that charge. The shock line actually makes Storm Bolt obscenely efficient at 4.62dpm, although its actual damage is pretty low.
Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.
Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.
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Magus`The fun has been DOUBLED!Registered Userregular
Thanks!
I still can't figure out how to get this book without alerting everyone around me. I mean, I guess I can kill them, I've done their quests but I'd prefer to not murder people.
I still can't figure out how to get this book without alerting everyone around me. I mean, I guess I can kill them, I've done their quests but I'd prefer to not murder people.
Which book?
SC2 EU ID Klyka.110
0
Magus`The fun has been DOUBLED!Registered Userregular
In Vorm's Lodge. There's non-moving NPCs all up on the bookshelf.
I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
The game is actually pretty good about that kind of stuff.
I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
It's too bad there isn't more aftermath to that. You can talk to some of the npcs still but that's about it.
PSN: Ubeltanzer Blizzard: Ubel#1258
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
Something else interesting to think about:
Magwyr mentions that she's not Summer Court, she's *Winter* Court. From a resource denial perspective, you should absolutely not kill her, since she'll respawn and probably get thralled by those Tuatha jerks, whereas her current incarnation is absolutely someone you can work with.
I believe I just finished the House of Ballads quest line, or at least I'm near the end of it, and I'm glad they let me do this.
I didn't dislike the Maid of Windemere at all. The Fae lock themselves in an ever repeating cycle of specific heroes, villains and stories, killing each other in their tellings. The Maid wanted to free herself from all of that, to stop being the villain, and so I didn't want to fight her. When I had the choice to join her instead, I happily took it. I was fully expecting the game to make her kill her; it surprised me when it gave me an alternative choice.
Something else interesting to think about:
Magwyr mentions that she's not Summer Court, she's *Winter* Court. From a resource denial perspective, you should absolutely not kill her, since she'll respawn and probably get thralled by those Tuatha jerks, whereas her current incarnation is absolutely someone you can work with.
She's definitely not an evil woman. I'm glad the game didn't paint her as a black and white vilain. She now talks of singing new tales and having new heroes instead of the repetition of the past.
She's also my hot queen and I'm down with that as king.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
warbanWho the Hoof do you think we are?Registered Userregular
Also, I am pretty sure that 90% of the people who say the game is too easy are speccing tons of might and getting those crazy abilities that give you tons of defense and make you stronger when you kill dudes.
Welcome to my world. Sprites can really fuck you up if you aren't careful. And yeah, I'm a mage who dies VERY EASILY.... luckily I can hit 10x the amount I can take, lol.
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.
Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.
Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
Elemental Rage is obscenely mana inefficient, FWIW. It's 2.3dpm. Tempest is 3.25 dpm, but does require that charge. The shock line actually makes Storm Bolt obscenely efficient at 4.62dpm, although its actual damage is pretty low.
Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.
Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.
Of course Elemental Rage isn't the most mana efficient spell, however, it draws enemies in, similar to the Staff's block attack, and does 3 magic attacks with a fair amount of damage; and like Quake, you can stop it before chaining on the next attack. Tempest is nice, but that's only one element, and it only shines out once you get more points into it, when the charge is a little less than a second at that point.
And besides all of that, the point is to NOT spam out tons of mana as a Might/Sorcerer. That's what your Might Tree is for: Kicking ass with weapons. Though you could use Relentless Assault w/ any charge spell for the sake of not being interrupted, but you take more damage as a result.
Surprised EA is even bothering with games and DLC on steam, since they made a big hullabaloo about it a while back.
I don't think it is. At least, none of that looks familiar...
Na its another New/Different pre-level 10 armour/weapons set that is separate to the pre order sets. Stats are comparable to what the pre orders offer.
Not a big deal. I guess its really for people who didn't preorder and want something extra.
ACE ✰ PONY ✰ DETECTIVE!
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.
Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.
Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
Elemental Rage is obscenely mana inefficient, FWIW. It's 2.3dpm. Tempest is 3.25 dpm, but does require that charge. The shock line actually makes Storm Bolt obscenely efficient at 4.62dpm, although its actual damage is pretty low.
Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.
Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.
Of course Elemental Rage isn't the most mana efficient spell, however, it draws enemies in, similar to the Staff's block attack, and does 3 magic attacks with a fair amount of damage; and like Quake, you can stop it before chaining on the next attack. Tempest is nice, but that's only one element, and it only shines out once you get more points into it, when the charge is a little less than a second at that point.
And besides all of that, the point is to NOT spam out tons of mana as a Might/Sorcerer. That's what your Might Tree is for: Kicking ass with weapons. Though you could use Relentless Assault w/ any charge spell for the sake of not being interrupted, but you take more damage as a result.
I'm approaching it from the opposite perspective: Because you have less mana compared to pure Sorcery and ostensibly less mana regen (seriously Robes blow, don't wear them), you need to be concerned about your mana efficiency. Beyond which, as a 3 magic attack finisher, Elemental Rage occupies the same space as Quake (although obviously better at AoE).
On top of that, if you just go Tempest, you can then stat only for +Lightning damage instead of omnistatting.
Spectrum on
0
AchireIsn't life disappointing? Yes, it is.Registered Userregular
Of course my repair costs are about 100000 every time I repair, but meh, I can get that back quickly
If you have blacksmithing, buy repair kits. They cost 60 gold and it doesn't scale with the cost of the item. I'm pretty sure that one kit fully repairs any item at master level smithing. Most weaponsmith type vendors sell repair kits in stacks of 10.
Achire on
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Using the wiki for trainers...bye bye gold, I hardly knew you.
I really need to respec at least once to get some of the trainers I couldn't get before, but eh. Need to open up access to Ysa first
Any reliable supply of repair kits in this game? I can't seem to find a vendor that stocks them, but then I've just finished Dalentarth and am now working on Detyre. Or can you make them maybe? Or something? Paying a hundred thousand gold to repair my shit is getting old.
You know what, at level 24, I'm just gonna stick with the main quest right now.... possibly for the rest of the game. I'm just too freaking powerful right now. Seriously. If I get hit too much, then I start to get into trouble, but otherwise... I'm a force to be reckoned with. I laugh at mobs now, simply because I use Tempest and mop up with Chakrams.
XBL: GamingFreak5514
PSN: GamingFreak1234
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Any reliable supply of repair kits in this game? I can't seem to find a vendor that stocks them, but then I've just finished Dalentarth and am now working on Detyre. Or can you make them maybe? Or something? Paying a hundred thousand gold to repair my shit is getting old.
Bounce back and forth between Gorhart, Didenhill, and that town in Webwood. Between those three, you shouldn't run out of kits by the time the vendors restock. If so, hit up the Warsworn keep vendor and the one in Ettinmere.
I am calling shenanigans on some QA people taking 200 hours to speedrun the game. I am at 66 with most of Kilukon done. I have done, to the best of my knowledge, every damn quest up to this point that I possibly could. Unless there is a whole new map to clear out after Alabastra it would shock the pants off of me if I needed more than 30 hours to finish up what's left.
Man, if people were impressed by the House of Ballads quest-line, the House of Sorrows quest-line will BLOW THEIR MIND. Well, maybe not, but it's pretty awesome.
Posts
I've a question for someone maging it up. I'm pretty low level right now, and have been going down a might/mage path (trying to figure out the damage taken->mana mechanic and how to make use of it) but does the sphere of protection do you much good? I'd imagine that with all the mana efficiency talents, keeping it up wouldn't be too bad, but am I wrong?
Basically, is barrier too hard/expensive to use, or necessary and not nearly enough?
Origin: Viycktor
Well, it absorbs like, what, 10% of ALL damage you receive on highest level? But it costs you 30% of your entire manapool.
I guess it's ok, I don't use it, i just got points in it to push my sorcery skill up
I one-shotted a big boss with Meteor in Reckoning mode. True Story. I mean, Meteor alone can do 1k damage, so multiply that by Reckoning mode's damage multipliers and... well, you get the picture.
XBL: GamingFreak5514
PSN: GamingFreak1234
For a pure sorcerer, it may do more harm than good, because the sphere upgrades drain mana like crazy, I think.... or just the lack of mana hurts. For a Might/Sorcery character, however, they gain a percentage of the damage they take back as mana, so it's actually more useful in that regard.
Take it from my experience, you're better off being a defensive character as a Might/Sorcery spec. Focus on the weapons aspect, summon a Fae Gorta, use barrier (and level it up to use the spheres). Elemental Rage would be your best offensive spell, since it's only 30pts to unlock, and it's good with combos.
Otherwise, if you were wanting to own everything with spells, just go pure Sorcery.
XBL: GamingFreak5514
PSN: GamingFreak1234
But I need to test out some scenarios with the might/sorc build. I don't know if damage taken-> mana is before or after mitigation. Basically, does taking a 10 damage hit and blocking 8 of it give em as much mana as just taking the hit? If it has to be damage taken, I may try to make an 'edge of the seat' build where I focus on relentless assault to prevent interruption and adrenaline surge so keep me from going dead and use healing to basically give me infinite mana.
But then again, I'm not exactly sure how the mechanics even work yet.
Origin: Viycktor
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Good guide, I've been using it for trainers and stones.
I got the shield spell expecting to use it as might/sorc, but with only 4 abilities I find myself just using damage spells. I wish there was some easier way to use infrequent abilities like that or the summon than mapping them to a button and then mapping it back to your damage ability.
You on PC or Console?
You can put abilities on the number keys, so you can just put your sustained abilities there to turn them on/off.
Quake runs into the same issue. Efficient at 3.03dpm, but bottoms out low in actual damage.
Made a Hammer to go with the ridiculous Chakrams I had, back onto Might/Sorcery over pure Sorcery for now. Hammer's attack, attack, guard->attack, attack, attack, quake->quake->quake combo is just SO good on humanoid enemies.
I still can't figure out how to get this book without alerting everyone around me. I mean, I guess I can kill them, I've done their quests but I'd prefer to not murder people.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Which book?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Oh, that book. I think I just stealthed somewhere and took it.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
The game is actually pretty good about that kind of stuff.
It's too bad there isn't more aftermath to that. You can talk to some of the npcs still but that's about it.
She's also my hot queen and I'm down with that as king.
http://store.steampowered.com/app/204600/
Of course Elemental Rage isn't the most mana efficient spell, however, it draws enemies in, similar to the Staff's block attack, and does 3 magic attacks with a fair amount of damage; and like Quake, you can stop it before chaining on the next attack. Tempest is nice, but that's only one element, and it only shines out once you get more points into it, when the charge is a little less than a second at that point.
And besides all of that, the point is to NOT spam out tons of mana as a Might/Sorcerer. That's what your Might Tree is for: Kicking ass with weapons. Though you could use Relentless Assault w/ any charge spell for the sake of not being interrupted, but you take more damage as a result.
XBL: GamingFreak5514
PSN: GamingFreak1234
That's the Gamespot preorder bonus, isn't it?
Surprised EA is even bothering with games and DLC on steam, since they made a big hullabaloo about it a while back.
I don't think it is. At least, none of that looks familiar...
Argh. When/where can I redo my skills? My first two levels I took Detect Hidden, now I see there's a trainer in the first city.
Na its another New/Different pre-level 10 armour/weapons set that is separate to the pre order sets. Stats are comparable to what the pre orders offer.
Not a big deal. I guess its really for people who didn't preorder and want something extra.
On top of that, if you just go Tempest, you can then stat only for +Lightning damage instead of omnistatting.
If you have blacksmithing, buy repair kits. They cost 60 gold and it doesn't scale with the cost of the item. I'm pretty sure that one kit fully repairs any item at master level smithing. Most weaponsmith type vendors sell repair kits in stacks of 10.
I really need to respec at least once to get some of the trainers I couldn't get before, but eh. Need to open up access to Ysa first
XBL: GamingFreak5514
PSN: GamingFreak1234
LoL: failboattootoot
but it looks so fucking RAD
tumblr | instagram | twitter | steam
3DS: 1607-3034-6970
XBL: GamingFreak5514
PSN: GamingFreak1234