So I finally crafted a decent dagger, and a full set of very current armor (I'm somewhere in the low 20s) to go with it. I have like 55% crit from the armor alone, it's absolutely disgusting. Once I get the destiny perk for mana restoration on crits, I won't even know what to do with myself. I'm already murdering the fuck out of everything, and I have 40% more passive critical damage to go from that buff I've yet to fully max out.
Finesse / Sorcery is a total blast, just a crazy poison assassin blinking all over the place, poisoning everything and then murdering the stragglers one at a time. Very very satisfying playstyle to me.
Honestly, I hated her guts from the first moment I saw her. True, theres a lot to be said for the House being painted as cowardly / stuck in the old ways, especially as the plotline progresses, but I just had this innate, natural loathing for the woman. The condescension, the whole fact that she uses the 'child of dust' line so often. I was delighted to rip her apart with fate shredding powers. To say nothing of all the brainwashing. Seriously, she mass encorceled a towns worth of wild fae, and a bunch of fairly moderate-high powered nobles. Way, way too dangerous to be left alive, especially as a Winter. It just strikes me that everything in the game is building, slowly, towards DA WAR, and I honestly want to minmax every region to be as toughened and ready to slap the Tuatha's shit right up. It's got a very "So you left WHO alive, Shepard? Really?" kind of feel to me.
Speaking of - am I the only one convinced by that point in the game that the Fate kills MUST interfere with their resurrection cycle?
Kick At The Darkness Until It Bleeds Daylight
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Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
Man, if people were impressed by the House of Ballads quest-line, the House of Sorrows quest-line will BLOW THEIR MIND. Well, maybe not, but it's pretty awesome.
Agree. The faction quest stories I've done so far have been far and away better than the main story.
Honestly, I hated her guts from the first moment I saw her. True, theres a lot to be said for the House being painted as cowardly / stuck in the old ways, especially as the plotline progresses, but I just had this innate, natural loathing for the woman. The condescension, the whole fact that she uses the 'child of dust' line so often. I was delighted to rip her apart with fate shredding powers. To say nothing of all the brainwashing. Seriously, she mass encorceled a towns worth of wild fae, and a bunch of fairly moderate-high powered nobles. Way, way too dangerous to be left alive, especially as a Winter. It just strikes me that everything in the game is building, slowly, towards DA WAR, and I honestly want to minmax every region to be as toughened and ready to slap the Tuatha's shit right up. It's got a very "So you left WHO alive, Shepard? Really?" kind of feel to me.
Speaking of - am I the only one convinced by that point in the game that the Fate kills MUST interfere with their resurrection cycle?
All the Fae basically refer to you as a child of dust.
Anyway, Windemere only wanted freedom. Her fate, her entire life was to play a specific role in a story. She was cast as the villain, and was destined to die again and again in everlasting battle. But she wanted to end that cycle; she no longer wanted to be the villain, and instead lead the Fae to look forward instead of backward. I couldn't dislike her for that. That's not to say she was perfect, but I think her goals were worthy.
The world is changing, and the Fae along with it, regardless of letting her live or not. The Fae won't be able to stay as they are. She realized what was happening sooner than most and fought for that freedom instead of being innocent and bewildered like the rest of her people in the face of the inevitable change. Maybe that's the kind of leader the House of Ballads needs now.
What I love about that whole quest line, for me at least, is that it reversed the roles of the protagonist and antagonist somewhat (though neither were black and white good and evil). I started that quest working for the House of Ballads, thinking they were the heroes, but in the end I started to realize I didn't want to fight and kill Windemere. I wanted to support her quest to free herself from those who would keep her chained.
And if you let her live and talk to her again back at the House of Ballads, she's a lot more down-to-earth. She talks of singing new songs and creating new heroes, and no one is being brainwashed.
Dashui on
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So I finally crafted a decent dagger, and a full set of very current armor (I'm somewhere in the low 20s) to go with it. I have like 55% crit from the armor alone, it's absolutely disgusting. Once I get the destiny perk for mana restoration on crits, I won't even know what to do with myself. I'm already murdering the fuck out of everything, and I have 40% more passive critical damage to go from that buff I've yet to fully max out.
I don't own the game but this seems horribly imbalanced...? Unless I'm missing something like the lower damage of daggers offsets the amount of crits?
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Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
So I finally crafted a decent dagger, and a full set of very current armor (I'm somewhere in the low 20s) to go with it. I have like 55% crit from the armor alone, it's absolutely disgusting. Once I get the destiny perk for mana restoration on crits, I won't even know what to do with myself. I'm already murdering the fuck out of everything, and I have 40% more passive critical damage to go from that buff I've yet to fully max out.
I don't own the game but this seems horribly imbalanced...? Unless I'm missing something like the lower damage of daggers offsets the amount of crits?
No, it's just exactly as unbalancing as it sounds. The game is many things, but difficult is not one of them. Still, even when you break it, the combat is so dynamic and pretty it remains fun for a while longer - even after all challenge has disappeared.
This game is addicting. As said by me, Oleander Sinclair. Who is me.
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
Little annoying thing, but I hate that you can't pick up a stackable item if your inventory is full (i.e., you're at 80/80 and go to pick up a lockpick to add to your existing stack, using no more inventory slots). Wonder if that's intentional.
I've been avoiding this thread moment, but I did want to leave my feelings on what I've seen so far from the House of Ballads. I wouldn't be surprised if others have mentioned this before as well, but hey.
The House of Ballads is just... disturbing. Interesting, but disturbing. It's one thing to pay proper respect to the past, it's quite another to be so stuck in it. Generation after generation of Fae whose lives are nothing but theatre, who do what they do solely because their stories say that's what they do.
They don't go anywhere and are proud of it. The only change they've made is invent a better way of preserving their stories so that they can be changeless actors forever more and never actually live.
That said, I guess they make a nice contrast to someone who has no Fate.
I know you have to do them in order, but do you hold down A as the cursor is going round, can you only do 1 glyph at one time?
You don't have to do them in order, actually. When the cursor is over one of the glyphs, press A. The little bar that goes around a "clicked" glyph shows how long until that glyph resets.
I've been avoiding this thread moment, but I did want to leave my feelings on what I've seen so far from the House of Ballads. I wouldn't be surprised if others have mentioned this before as well, but hey.
The House of Ballads is just... disturbing. Interesting, but disturbing. It's one thing to pay proper respect to the past, it's quite another to be so stuck in it. Generation after generation of Fae whose lives are nothing but theatre, who do what they do solely because their stories say that's what they do.
They don't go anywhere and are proud of it. The only change they've made is invent a better way of preserving their stories so that they can be changeless actors forever more and never actually live.
That said, I guess they make a nice contrast to someone who has no Fate.
I really like how they present the house of ballads, makes the choice at the end of the questline rather good actually.
Letting the maid live is arguably the good choice, as she just wants freedom from her eternal cycle of defeat. I chose to kill her, but in retrospect I kind of wish I let her live instead. Seeing as how I fateweaved her out of existence she won't be coming back anyway. Or well, that's my take on it.
Windamere fight is fucking bullshit. Anything less than full HP and she one shots you with her purple blast. Which is great, given that there are like a hundred other enemies trying to murder you at the same time.
As far as I can tell, she summons things based on her health total. First it's a nymph and a sprite. She'll summon two more sprites before the end of the first phase (after each one dies). Phase two seems to be like 5 sprites and a sprite champion, and phase 3 is a thresh. Not sure about beyond that.
The phases are VERY health sensitive, so god help you if you do incidental damage to her while trying to whittle the adds down (very easy to do as heavy finesse with chakrams). Also, GG if you get knocked down by a sprite charge or one of the plants trying to eat you on the walls.
I know you have to do them in order, but do you hold down A as the cursor is going round, can you only do 1 glyph at one time?
You don't have to do them in order, actually. When the cursor is over one of the glyphs, press A. The little bar that goes around a "clicked" glyph shows how long until that glyph resets.
Oh so it's just hit A when it's over them? Guess I was overthinking it.
Windamere fight is fucking bullshit. Anything less than full HP and she one shots you with her purple blast. Which is great, given that there are like a hundred other enemies trying to murder you at the same time.
As far as I can tell, she summons things based on her health total. First it's a nymph and a sprite. She'll summon two more sprites before the end of the first phase (after each one dies). Phase two seems to be like 5 sprites and a sprite champion, and phase 3 is a thresh. Not sure about beyond that.
The phases are VERY health sensitive, so god help you if you do incidental damage to her while trying to whittle the adds down (very easy to do as heavy finesse with chakrams). Also, GG if you get knocked down by a sprite charge or one of the plants trying to eat you on the walls.
For some reason she started that fight at ~60% health against me, which made it hellishly hard. What I did was stunlock her until the sidhe+tresh spawned, spamming dodge all over. Then fateweaving to clean up all the adds, and the fight her normally as it's rather easy to avoid her attacks when she is alone. I use faeblades though, which make any 1v1 fight with a caster a joke as they interuppt everything. I also popped a ton of pots at the start of the fight to make sure I didn't get comboed down.
Windamere fight is fucking bullshit. Anything less than full HP and she one shots you with her purple blast. Which is great, given that there are like a hundred other enemies trying to murder you at the same time.
As far as I can tell, she summons things based on her health total. First it's a nymph and a sprite. She'll summon two more sprites before the end of the first phase (after each one dies). Phase two seems to be like 5 sprites and a sprite champion, and phase 3 is a thresh. Not sure about beyond that.
The phases are VERY health sensitive, so god help you if you do incidental damage to her while trying to whittle the adds down (very easy to do as heavy finesse with chakrams). Also, GG if you get knocked down by a sprite charge or one of the plants trying to eat you on the walls.
For some reason she started that fight at ~60% health against me, which made it hellishly hard. What I did was stunlock her until the sidhe+tresh spawned, spamming dodge all over. Then fateweaving to clean up all the adds, and the fight her normally as it's rather easy to avoid her attacks when she is alone. I use faeblades though, which make any 1v1 fight with a caster a joke as they interuppt everything. I also popped a ton of pots at the start of the fight to make sure I didn't get comboed down.
Yeah, the same thing happened to me. She starts the fight at ~50% hp, so if I hit her ONCE it spawns the next wave of sprites. Basically I had to kill the nymph, then try to kill one of her summon sprites at a time, then clear the next wave of sprites. Then Chakram her down until she summons the thresh which I honestly could not beat without reckoning - it's just way too much ranged attack coming in at once.
Windamere fight is fucking bullshit. Anything less than full HP and she one shots you with her purple blast. Which is great, given that there are like a hundred other enemies trying to murder you at the same time.
As far as I can tell, she summons things based on her health total. First it's a nymph and a sprite. She'll summon two more sprites before the end of the first phase (after each one dies). Phase two seems to be like 5 sprites and a sprite champion, and phase 3 is a thresh. Not sure about beyond that.
The phases are VERY health sensitive, so god help you if you do incidental damage to her while trying to whittle the adds down (very easy to do as heavy finesse with chakrams). Also, GG if you get knocked down by a sprite charge or one of the plants trying to eat you on the walls.
For some reason she started that fight at ~60% health against me, which made it hellishly hard. What I did was stunlock her until the sidhe+tresh spawned, spamming dodge all over. Then fateweaving to clean up all the adds, and the fight her normally as it's rather easy to avoid her attacks when she is alone. I use faeblades though, which make any 1v1 fight with a caster a joke as they interuppt everything. I also popped a ton of pots at the start of the fight to make sure I didn't get comboed down.
Yeah, the same thing happened to me. She starts the fight at ~50% hp, so if I hit her ONCE it spawns the next wave of sprites. Basically I had to kill the nymph, then try to kill one of her summon sprites at a time, then clear the next wave of sprites. Then Chakram her down until she summons the thresh which I honestly could not beat without reckoning - it's just way too much ranged attack coming in at once.
I absolutely loved this fight. It was the first actually hard fight in the game. I hope there are many more like it as the game progresses. Finally beating her on the 14th (?) attempt without using Reckoning felt amazing.
Grey Paladin on
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
I am calling shenanigans on some QA people taking 200 hours to speedrun the game. I am at 66 with most of Kilukon done. I have done, to the best of my knowledge, every damn quest up to this point that I possibly could. Unless there is a whole new map to clear out after Alabastra it would shock the pants off of me if I needed more than 30 hours to finish up what's left.
Oh it's absolutely a lie. But I'm surprised you didn't know that as soon as you read it. What game doesn't BS you when talking about how much content there is?
100 hours for everything in the game is pretty good, though. A speedrun of the essentials would be what, 15-20 hours mmmmaybe? I think the PR spin comes from them not exactly understanding the term "speedrun."
On the one hand, that's a little disappointing the game isn't harder, on the other hand, Oblivion and Skyrim let you become literally unkillable as well, with the right custom spells/enchantments.
Maybe it's just a problem of the very customizable very open ended gameplay.
Not sure what good fixes are. I can see them releasing a 'nightmare mode'. I don't really see them going back in and nerfing the might tree for a single player game. Has that ever happened before? Pretty sure post release balance changes only happen in subscription/ multiplayer MMOs.
There are very hard fights in the game. Very very very hard fights that, without reckoning, will crush you pretty easily.
You can tell you are meant to use buff potions and all kinds of stuff for those fights.
Sadly, there are some specs in this game that are hilariously broken and they just destroy all difficulty. And then you of course have Reckoning mode and some people then use the Fate potions too so they have EVEN MORE RECKONING.
That's why people are screaming "oh god so easy lawwwl".
Also, most of them are not even out of Dalentarth.
Seriously, that Sprite Fight challenge in the arena alone is fucking HARSH without Reckoning/Might spec.
Edit: And before someone says "You just suck Klyka". No, I'm pretty good at vidya gaems.
I had a fight like that. The big nikasaur when you are hunting the nikasaurs for the first Warsworn quest. My normal attacks and abilities weren't doing anything to him, and he was hitting me for 1/3 of my life. His fireballs had a bit of a homing device built in so it wasn't trivially easy to dodge them.
I am trying to not use reckoning mode as much as possible, because it makes things too easy. Also, if you abuse the exp potions and reckoning mode you can really, really, really level fast.
I guess since the game isn't super hard I don't have to focus on min/maxing
I think the difference is in what you think is 'to the best of my knowledge every damn quest' and what actually is every damn quest.
Well, I've gotten every exclamation mark that can be got, and 100% map completion thus far, so if there are quests I haven't done they are exceedingly well-hidden.
Check out this baby.
I think it actually is a baby. Or was one. Or ATE one.
I'm really starting to hate how cool the unique weapons look, since for the most part the generic stuff I can craft just renders them completely useless. Not that the prismere set is bad looking, it's actually pretty cool. But it's the last suit I'll ever wear, the last sword I'll ever need...
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
Blacksmithing is laughable and I'd never use it cause seriously, so dumb and broken.
As is the Might tree.
"OLOLOL I AM A WARRIOR GAME SO EASY LAWWWLS"
Blacksmithing is laughable and I'd never use it cause seriously, so dumb and broken.
As is the Might tree.
"OLOLOL I AM A WARRIOR GAME SO EASY LAWWWLS"
Yeah, high armor ratings really do break the game. Why dodge and block all the time when you take only chip damage?
I don't know. My Finesse character rarely even takes damage as long as I don't get bored and wade into melee. I can just shoot everything down. I bet warriors actually do this thing called getting hit.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
Warrior/Finesse is so different from Finesse/Magic it's freaky. I'm still getting to know the former, but knowing how the latter of the two developes... it is blowing my mind. The combat and the diversity offered to players continues to be a pleasant surprise.
Also, looking at the three skill destinies is boneriffic. Pair that with the gems that raise all unlocked skills and I suddenly feel like breaking the game all over the place. Not to mention... oh wow the passives and sustained...
I've stopped using most crafted gear as I really enjoy using unique looking equipment. This has helped balance the difficulty slightly but it's still too easy even on hard
Blacksmithing is laughable and I'd never use it cause seriously, so dumb and broken.
As is the Might tree.
"OLOLOL I AM A WARRIOR GAME SO EASY LAWWWLS"
Yeah, high armor ratings really do break the game. Why dodge and block all the time when you take only chip damage?
Take chip damage and have socketed passive health regen so they don't care
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Anyone have a problem with having items flagged as Quest items so you can't junk them or even stash them long after their use is done?
House of Ballad Robes and Hood for me, along with an extra copy of that plant for the Vorm's Lodge quest in the Sidhe.
I've stopped using most crafted gear as I really enjoy using unique looking equipment. This has helped balance the difficulty slightly but it's still too easy even on hard
I've found it's a lot like Dark Souls (trash mobs) in that once you know enemy patterns they're really easy, but if you aren't paying attention or start fucking around it's really easy to get smushed.
Then there are just some encounters (like the Maid of Windmere) that are just a huge pain in the ass, at least as Finesse.
I've stopped using most crafted gear as I really enjoy using unique looking equipment. This has helped balance the difficulty slightly but it's still too easy even on hard
I've found it's a lot like Dark Souls (trash mobs) in that once you know enemy patterns they're really easy, but if you aren't paying attention or start fucking around it's really easy to get smushed.
Then there are just some encounters (like the Maid of Windmere) that are just a huge pain in the ass, at least as Finesse.
For pure sorcery builds there's a fun trick to make the Maid of Windemere easy. If you have a summon active before you talk to her, she attracts his aggro, and can't drop it. He'll chase her down and smack her out of the deathray every time. She still gets to summon more stuff and heal minions, but no one shot kill on you.It's still tough due to the threshes and other things that pop up, but manageable.
I had to do it without reckoning on hard.
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FiggyFighter of the night manChampion of the sunRegistered Userregular
I think the difference is in what you think is 'to the best of my knowledge every damn quest' and what actually is every damn quest.
Fair enough, and going back and reading the actual quote from Frazier:
We recently had a content completion play through about two months ago… so, QA guys, they’ve been playing the game for years, they know all there is to know about it, it’s ins and outs, etc… their goal is to play everything. Do every quest, every dungeon, everything possible, but as fast as possible.
That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere that’s sprintable, fast travel everywhere you can, don’t do any combat you don’t need to do… that all took around 200 hours, and that was a speed run.
There's going to be problems with people referring to that statement because what he is describing is not a "speed run" in the sense that you'll usually find a speed run recorded on the net. Speed runs don't typically hit up every last ounce of content. If I were to tell you it took me "three hours to sprint from my house to the library, making sure to visit every shop along the way and eat an ice cream sandwich" but people only quoted me on the first clause of that statement, there would be some shenanigans called.
Still, what would your estimate be of someone who plays through the exact amount of content at a first-playthrough, casual pace? If it apparently took 200 hours for someone who knows all the ins and outs, what are we talking about, here? 500 hours?
And keep in mind, saying I could get through every bit of content in your game at a regular pace in 100 hours is in no way a negative remark. That is a lot of content. But over-exaggerating the amount of content on the part of the developers isn't anything new, and I imagine there is at least a bit of that going on, here.
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Finesse / Sorcery is a total blast, just a crazy poison assassin blinking all over the place, poisoning everything and then murdering the stragglers one at a time. Very very satisfying playstyle to me.
Speaking of - am I the only one convinced by that point in the game that the Fate kills MUST interfere with their resurrection cycle?
Agree. The faction quest stories I've done so far have been far and away better than the main story.
Anyway, Windemere only wanted freedom. Her fate, her entire life was to play a specific role in a story. She was cast as the villain, and was destined to die again and again in everlasting battle. But she wanted to end that cycle; she no longer wanted to be the villain, and instead lead the Fae to look forward instead of backward. I couldn't dislike her for that. That's not to say she was perfect, but I think her goals were worthy.
The world is changing, and the Fae along with it, regardless of letting her live or not. The Fae won't be able to stay as they are. She realized what was happening sooner than most and fought for that freedom instead of being innocent and bewildered like the rest of her people in the face of the inevitable change. Maybe that's the kind of leader the House of Ballads needs now.
What I love about that whole quest line, for me at least, is that it reversed the roles of the protagonist and antagonist somewhat (though neither were black and white good and evil). I started that quest working for the House of Ballads, thinking they were the heroes, but in the end I started to realize I didn't want to fight and kill Windemere. I wanted to support her quest to free herself from those who would keep her chained.
And if you let her live and talk to her again back at the House of Ballads, she's a lot more down-to-earth. She talks of singing new songs and creating new heroes, and no one is being brainwashed.
I don't own the game but this seems horribly imbalanced...? Unless I'm missing something like the lower damage of daggers offsets the amount of crits?
No, it's just exactly as unbalancing as it sounds. The game is many things, but difficult is not one of them. Still, even when you break it, the combat is so dynamic and pretty it remains fun for a while longer - even after all challenge has disappeared.
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
I know you have to do them in order, but do you hold down A as the cursor is going round, can you only do 1 glyph at one time?
They don't go anywhere and are proud of it. The only change they've made is invent a better way of preserving their stories so that they can be changeless actors forever more and never actually live.
That said, I guess they make a nice contrast to someone who has no Fate.
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I really like how they present the house of ballads, makes the choice at the end of the questline rather good actually.
As far as I can tell, she summons things based on her health total. First it's a nymph and a sprite. She'll summon two more sprites before the end of the first phase (after each one dies). Phase two seems to be like 5 sprites and a sprite champion, and phase 3 is a thresh. Not sure about beyond that.
The phases are VERY health sensitive, so god help you if you do incidental damage to her while trying to whittle the adds down (very easy to do as heavy finesse with chakrams). Also, GG if you get knocked down by a sprite charge or one of the plants trying to eat you on the walls.
Oh so it's just hit A when it's over them? Guess I was overthinking it.
I show how to do it in this video.
The only bad part is that they made the damage modifier large enough you can basically kill anything during reckoning mode, at least so far :P.
Currently playing: GW2 and TSW
I think it actually is a baby. Or was one. Or ATE one.
Oh it's absolutely a lie. But I'm surprised you didn't know that as soon as you read it. What game doesn't BS you when talking about how much content there is?
100 hours for everything in the game is pretty good, though. A speedrun of the essentials would be what, 15-20 hours mmmmaybe? I think the PR spin comes from them not exactly understanding the term "speedrun."
I had a fight like that. The big nikasaur when you are hunting the nikasaurs for the first Warsworn quest. My normal attacks and abilities weren't doing anything to him, and he was hitting me for 1/3 of my life. His fireballs had a bit of a homing device built in so it wasn't trivially easy to dodge them.
I am trying to not use reckoning mode as much as possible, because it makes things too easy. Also, if you abuse the exp potions and reckoning mode you can really, really, really level fast.
I guess since the game isn't super hard I don't have to focus on min/maxing
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Well, I've gotten every exclamation mark that can be got, and 100% map completion thus far, so if there are quests I haven't done they are exceedingly well-hidden.
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So THAT's how warriors compensate for the lack of shiny spells.
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I'm really starting to hate how cool the unique weapons look, since for the most part the generic stuff I can craft just renders them completely useless. Not that the prismere set is bad looking, it's actually pretty cool. But it's the last suit I'll ever wear, the last sword I'll ever need...
As is the Might tree.
"OLOLOL I AM A WARRIOR GAME SO EASY LAWWWLS"
Yeah, high armor ratings really do break the game. Why dodge and block all the time when you take only chip damage?
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PSN: GamingFreak1234
Also, looking at the three skill destinies is boneriffic. Pair that with the gems that raise all unlocked skills and I suddenly feel like breaking the game all over the place. Not to mention... oh wow the passives and sustained...
*Goes to try it.*
I want to know more PA people on Twitter.
House of Ballad Robes and Hood for me, along with an extra copy of that plant for the Vorm's Lodge quest in the Sidhe.
I've found it's a lot like Dark Souls (trash mobs) in that once you know enemy patterns they're really easy, but if you aren't paying attention or start fucking around it's really easy to get smushed.
Then there are just some encounters (like the Maid of Windmere) that are just a huge pain in the ass, at least as Finesse.
For pure sorcery builds there's a fun trick to make the Maid of Windemere easy. If you have a summon active before you talk to her, she attracts his aggro, and can't drop it. He'll chase her down and smack her out of the deathray every time. She still gets to summon more stuff and heal minions, but no one shot kill on you.It's still tough due to the threshes and other things that pop up, but manageable.
I had to do it without reckoning on hard.
Fair enough, and going back and reading the actual quote from Frazier:
There's going to be problems with people referring to that statement because what he is describing is not a "speed run" in the sense that you'll usually find a speed run recorded on the net. Speed runs don't typically hit up every last ounce of content. If I were to tell you it took me "three hours to sprint from my house to the library, making sure to visit every shop along the way and eat an ice cream sandwich" but people only quoted me on the first clause of that statement, there would be some shenanigans called.
Still, what would your estimate be of someone who plays through the exact amount of content at a first-playthrough, casual pace? If it apparently took 200 hours for someone who knows all the ins and outs, what are we talking about, here? 500 hours?
And keep in mind, saying I could get through every bit of content in your game at a regular pace in 100 hours is in no way a negative remark. That is a lot of content. But over-exaggerating the amount of content on the part of the developers isn't anything new, and I imagine there is at least a bit of that going on, here.