So I tried it again, staying at range, then realized I had the Drainspell bow from one of the chumps. Given the right amount of cheesing (stay at range, pop arrows, sneak and hide if he starts coming near), I actually put enough arrows into him to drain his magika completely. Then Lydia stands up from her previous perma-stagger and just wails on the fucker and he can't do shit about it. It was epic. I want to marry her.
I haven't seen this mentioned yet, but there are several Daedra Hearts that you can get besides the ones you get for killing demons. There's one in the leader of the companions' room, in a basket. It respawns on the same timer as other stolen items. I haven't found others myself, but there's a list on the wiki. Way faster than killing for them. http://elderscrolls.wikia.com/wiki/Daedra_Heart_(Skyrim)
alchemy vendors usualy have 1-2 each for sale in my game, way easier than waiting around for items to regen.
Even better!
Sceptre: Penny Arcade, where you get starcraft AND marriage advice.
3clipse: The key to any successful marriage is a good mid-game transition.
0
L Ron HowardThe duckMinnesotaRegistered Userregular
I had more fun in Divinity II prior to being a dragon. I actually gave up after a bit of playing around as a dragon. I don't know what it is, but being a dragon wasn't as fun as I thought it was going to be.
Also, sneak+archery is pretty boss. I'm on the second most hard level, and I can still pluck a few arrows into something before it sees me. Of course, I'm in fully enchanted armor from quests that pretty much assure I'm all but invisible, but it's still good. On the default difficulty setting, you can actually shoot an enemy with an arrow from one spot and kill him before he gets to you. On Expert, I think it is, you at least have to run around a bunch before they see you. Sitting in one spot will guarantee they'll find you. On normal, they're all blind and stupid once you get more than a 90 Sneak skill.
So, I'm getting tons of weird texture bugs now. I quick-traveled to a lighthouse by Dawnstar and about half the snow textures didn't load, appearing like black voids. The blowing snow was represented by bluish-white squares that sped across the landscape, and my companion's eyes were black pits. Another time I quick traveled to windhelm, and the Khajiit caravan was there, only... all their tails were bright purple. As was one of their tents. Yet another time, I loaded an autosave, and my character model was metallic.
Is this patch shenanigans, or has something seriously fucked my game? All of these things happen at random, and go away when I load up a save, or, if that doesn't work, restarting the game and then loading.
Question is there any negative effects for accepting the dawnbreaker sword and doing that ladys will?
Daedra=/=demons.
Some of them are straight up in their dealings with the little ants they play with.
Meridia is one of those.
The difference between the Daedra and the Aedra is that the Aedra helped to create the world and the Daedra didn't. Some of the Daedra are jerks, but so are some of the divines. The Daedra are also more powerful since they did not invest themselves into the world.
Question is there any negative effects for accepting the dawnbreaker sword and doing that ladys will?
There aren't any negative effects associated with any of the daedric artifacts. They are not cursed items. Chances are, if you can stomach whatever quest was involved in obtaining it, your character should be pretty content to use the artifact. For Meridia, that means slaughtering undead.
For most of the other princes it involves being a completely horrid person.
My no magic warrior keeps finding amazing magic/enchanting items all the time (unlike my Spellsword). I think it is the game taunting me.
My archer has never seen a single item with Bow damage on it that is disenchantable. Meanwhile, they're everywhere on my Conjurer/Destruction pure mage.
However, Helm of Winterhold quest-related question:
I went to Yngvild and killed Arondil, the aforementioned NecRomancer, to retrieve the Helm of Winterhold for the Jarl. Along the way, of course, I found all four of Arondil's journals (the sicko).
Upon picking up the last one, I had an objective pop up telling me to "Return Arondil's journals to Vekel." Being unable to recall ever meeting anybody named Vekel or ever hearing of Arondil and his journals before I crossed paths with him looking for the Helm, I was perplexed.
This objective is now in the Miscellaneous section of my quest journal, and when I have it show me the objective location on the map...it tells me to go to Riften. I have yet to ever visit Riften in this playthrough, but somehow I got a quest from somebody there.
Is this a sequence-break where the quest gets added automatically when you pick up the journals or is there something else going on here I'm missing?
Probably the game being nice to you, it would stink to have to come all the way back.
Hopefully it'll react something like when you get the Dragonstone early.
You're not missing anything by picking up those journals now, he only asks you to get them, that's about it. However, don't bother trying to turn it in, since it's bugged. If you try to turn it in, the journals stay in your inventory, the quests stay in your log, and while you don't actually get the reward for the quest, you do get about 4 invisible pounds in your inventory.
So I tried it again, staying at range, then realized I had the Drainspell bow from one of the chumps. Given the right amount of cheesing (stay at range, pop arrows, sneak and hide if he starts coming near), I actually put enough arrows into him to drain his magika completely. Then Lydia stands up from her previous perma-stagger and just wails on the fucker and he can't do shit about it. It was epic. I want to marry her.
Awesome.
That guy is one tough mofo. I can't imagine how melee warriors handle him. But then again, they might not have to.
I finally found some boots with + carry weight ...which is just about the only useful exploring enchant for boots I've seen.
That would be a nice one to not have completely random. But I had just come across the stone that gives +100 carry weight and no equipped armor weight, so it's probably the game taunting me.
Question is there any negative effects for accepting the dawnbreaker sword and doing that ladys will?
Daedra=/=demons.
Some of them are straight up in their dealings with the little ants they play with.
Meridia is one of those.
The difference between the Daedra and the Aedra is that the Aedra helped to create the world and the Daedra didn't. Some of the Daedra are jerks, but so are some of the divines. The Daedra are also more powerful since they did not invest themselves into the world.
Exactly.
Daedra=/=demons. :P
Also Meridia's one of the Daedra with some clouded origin story, at least from out of game references.
This PSA brought to you by your friendly local ninja clan.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
So is there some sort of invisible limit on how far away arrows can actually hit people? Because I've taken shots from long distances that should've absolutely landed, yet seem to pass through the target. I've even quicksaved/quickloaded at certain spots to try over and over again and it just doesn't seem like you can hit targets past a certain distance regardless of your aim.
So is there some sort of invisible limit on how far away arrows can actually hit people? Because I've taken shots from long distances that should've absolutely landed, yet seem to pass through the target. I've even quicksaved/quickloaded at certain spots to try over and over again and it just doesn't seem like you can hit targets past a certain distance regardless of your aim.
Yes. There's some fix somewhere I think. Maybe.
I do know that this is an issue.
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
So is there some sort of invisible limit on how far away arrows can actually hit people? Because I've taken shots from long distances that should've absolutely landed, yet seem to pass through the target. I've even quicksaved/quickloaded at certain spots to try over and over again and it just doesn't seem like you can hit targets past a certain distance regardless of your aim.
Yes. There's some fix somewhere I think. Maybe.
I do know that this is an issue.
Oh good, that actually makes me feel better. I thought maybe I was just missing by some miniscule degree or something. I had a real problem with it in one spot, but I solved it be just summoning a dremora behind the target a couple hundred feet away.
Definitely enjoyed watching my buddy wail on the Forsworn jerk. Watching the body slide off that tower is one of the little things that make situations perfect.
However, Helm of Winterhold quest-related question:
I went to Yngvild and killed Arondil, the aforementioned NecRomancer, to retrieve the Helm of Winterhold for the Jarl. Along the way, of course, I found all four of Arondil's journals (the sicko).
Upon picking up the last one, I had an objective pop up telling me to "Return Arondil's journals to Vekel." Being unable to recall ever meeting anybody named Vekel or ever hearing of Arondil and his journals before I crossed paths with him looking for the Helm, I was perplexed.
This objective is now in the Miscellaneous section of my quest journal, and when I have it show me the objective location on the map...it tells me to go to Riften. I have yet to ever visit Riften in this playthrough, but somehow I got a quest from somebody there.
Is this a sequence-break where the quest gets added automatically when you pick up the journals or is there something else going on here I'm missing?
To Answer your question:
It's the bartender in the Thieves' Guild in Riften that starts the quests for those books.
So is there some sort of invisible limit on how far away arrows can actually hit people? Because I've taken shots from long distances that should've absolutely landed, yet seem to pass through the target. I've even quicksaved/quickloaded at certain spots to try over and over again and it just doesn't seem like you can hit targets past a certain distance regardless of your aim.
Yes. There's some fix somewhere I think. Maybe.
I do know that this is an issue.
It isn't time based, at least. I've seen a video of someone making an absurdly high arc shot from the gates of Dragonsreach that hit the Talos preacher like a minute later.
So is there some sort of invisible limit on how far away arrows can actually hit people? Because I've taken shots from long distances that should've absolutely landed, yet seem to pass through the target. I've even quicksaved/quickloaded at certain spots to try over and over again and it just doesn't seem like you can hit targets past a certain distance regardless of your aim.
Yes. There's some fix somewhere I think. Maybe.
I do know that this is an issue.
It isn't time based, at least. I've seen a video of someone making an absurdly high arc shot from the gates of Dragonsreach that hit the Talos preacher like a minute later.
I have recently discovered that Skyrim actually uses the CPU for shadows instead of the GPU, so this is responsible for most of the performance issues people are having
Oh fuck me, that explains so goddamn much about how this game runs.
So I'm locked in Cidhna Mine for asking too many questions and talking to Madanach. And I go through the whole bit and listen to Madanach's story and feel bad for the guy and his cause and start feeling like he was the wronged party here, kinda the same way the start of the game makes you feel about the Stormcloaks. So I help him escape (even though he wants me to shiv that one poor unlucky bastard). And just as we pass through the tunnels and we're about to get to the city and the whole Forsworn crew starts gearing up, I realize "wait a minute, when they get into the city here they're just going to fucking murder everyone!"
And then they do. Silver-Bloods, guards, blacksmiths, bards, and beggars, everyone they can find they kill on their way out. And I realize of course that was what was going to happen, and maybe siding with oppressors on this one isn't so bad if they're not actively murdering the entire city's population. I mean, yeah, the Silver-Bloods are sons of bitches but they're not starting a door-to-door murder festival.
(sidenote: "natives"? so they were here "first"? Suuuuuuuure. That doesn't look like "native of the Reach" stonework; those guys are just squatting where the Dwarves used to live, just like everyone else here.)
So instead I load up a previous save where I'm still in the mine/prison and I go werewolf and kill off Madanach and his orc bodyguard and any other Forsworn who aren't smart enough to run away when I start roaring. I don't kill that unlucky bastard who I was supposed to shiv, though; he didn't sign up for this shit.
0
Seguerof the VoidSydney, AustraliaRegistered Userregular
So I'm locked in Cidhna Mine for asking too many questions and talking to Madanach. And I go through the whole bit and listen to Madanach's story and feel bad for the guy and his cause and start feeling like he was the wronged party here, kinda the same way the start of the game makes you feel about the Stormcloaks. So I help him escape (even though he wants me to shiv that one poor unlucky bastard). And just as we pass through the tunnels and we're about to get to the city and the whole Forsworn crew starts gearing up, I realize "wait a minute, when they get into the city here they're just going to fucking murder everyone!"
And then they do. Silver-Bloods, guards, blacksmiths, bards, and beggars, everyone they can find they kill on their way out. And I realize of course that was what was going to happen, and maybe siding with oppressors on this one isn't so bad if they're not actively murdering the entire city's population. I mean, yeah, the Silver-Bloods are sons of bitches but they're not starting a door-to-door murder festival.
(sidenote: "natives"? so they were here "first"? Suuuuuuuure. That doesn't look like "native of the Reach" stonework; those guys are just squatting where the Dwarves used to live, just like everyone else here.)
So instead I load up a previous save where I'm still in the mine/prison and I go werewolf and kill off Madanach and his orc bodyguard and any other Forsworn who aren't smart enough to run away when I start roaring. I don't kill that unlucky bastard who I was supposed to shiv, though; he didn't sign up for this shit.
I killed both of the primary people involved in that quest as a big "fuucckkkk yyooooouuuu" to both sides
I have recently discovered that Skyrim actually uses the CPU for shadows instead of the GPU, so this is responsible for most of the performance issues people are having
Oh fuck me, that explains so goddamn much about how this game runs.
Christ, is there a way to fix that? It's probably why my cpu hits 100% and locks up for a few seconds every now and then. I remember some noob friendly ini adjustor mod thing someone here was nice/awesome enough to make. I suppose it can be used to just turn shadows off? Short of that, is there anything else that can be done?
3DS Pokemon Y Friend Code: 0645 5780 8920
Please shoot me a PM if you add me so I know to add you back.
I had more problems as a Destro mage than I ever did as a stealth archer. I crafted myself a set of glass armour and was unstoppable for 25 levels, then hit 100 smithing/enchanting and literally became unstoppable.
*Boss encounter with a brightly lit room and waves of enemies? I'd kill 80% of them crouched in the middle of the room before they even discovered them, then just backpedalled and killed the rest. At the end of the game I had to dump most of my healing pots, because I was carrying over 100 pounds of them at that point.
I can see the start being rough on +normal difficulties, but if you just focus on Archery, Stealth and Smithing you should be able to get back to one-shotting minions and 3-shotting bosses right quick.
*this was my glass set experience. Dragon scale + double enchants = you don't give a shit about anything any more.
Thieve's guild guy and alllll the merchants in RIften permanently just stand around the marketplace, and never leave. I guess the game glitched form that quest when Thief guy was all like "I'mma distract everyone" and now no one moves. Can't buy anything in Riften, and now Thieve's guild is not doable at all...
I tried screaming at them with Fus Ro Dah, but that just got me thrown in jail. Plus side is, I got the "break out of jail" achievement.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
so i found this fort yesterday that was crawling with forsworn, and i killed everyone i could find, but it didn't pop up as cleared, i felt like i was missing something but i kept getting lost though my map showed all areas found.
also i have this perpetual horse that keeps walking back to the stormcloak camp i got him from. it didn't pop up as stolen so whenever I fast travel he appears, but then he acts like a stolen horse and walks away. i feel kind of bad for him, he is probably chowing on some oats watching the game when all of sudden he gets teleported out to some abandoned fort and shot in the butt with an arrow, only to have him have to walk back to his crib
so i found this fort yesterday that was crawling with forsworn, and i killed everyone i could find, but it didn't pop up as cleared, i felt like i was missing something but i kept getting lost though my map showed all areas found.
There may be an associated quest with that particular fort that would prevent you getting the "cleared" status. Good luck finding out what it is though!
What's the easiest way to get to the Skyborn Altar? Do I go through Labyrinthinian, or what?
That fuckng dragon has been up there too long.
iirc you come at it from the south and can avoid going through labyrintihian. If you're coming at lab from the south there will be a "path" into the mountains before you make it into the main area. And by "path" i mean "a snowbank you can climb up on"
0
MaratastikJust call me Mara, please!Registered Userregular
I have recently discovered that Skyrim actually uses the CPU for shadows instead of the GPU, so this is responsible for most of the performance issues people are having
Oh fuck me, that explains so goddamn much about how this game runs.
Can you post your reference on that one (curious where you found that)? If it's true I think I'm just gonna disable shadows entirely, see if it smooths things out. That explains why it chugs so bad in towns. While there have always been performance drops in towns in elder scrolls games due to the increased scripting of the ai associated with towns, the extra overhead of shadowing rendering would make it even worse in skyrim. For example, on my rig, vanilla oblivion gets 80+ fps in wilderness and 60+ fps in towns. In skyrim, it's about 60-70+ fps in wilderness and 30 fps in towns. That really sucks for modding, since you have less overhead to add extra scripts, if you are already barely getting 30 fps in towns.
Why in the bloody hell, though, would you do shadowing rendering with the CPU?
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Thanks, guys. I now have two quests there, so I'm anxious to clamber up and pull that Dragon's soul out.
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
I have recently discovered that Skyrim actually uses the CPU for shadows instead of the GPU, so this is responsible for most of the performance issues people are having
Oh fuck me, that explains so goddamn much about how this game runs.
Can you post your reference on that one (curious where you found that)? If it's true I think I'm just gonna disable shadows entirely, see if it smooths things out. That explains why it chugs so bad in towns. While there have always been performance drops in towns in elder scrolls games due to the increased scripting of the ai associated with towns, the extra overhead of shadowing rendering would make it even worse in skyrim. For example, on my rig, vanilla oblivion gets 80+ fps in wilderness and 60+ fps in towns. In skyrim, it's about 60-70+ fps in wilderness and 30 fps in towns. That really sucks for modding, since you have less overhead to add extra scripts, if you are already barely getting 30 fps in towns.
Why in the bloody hell, though, would you do shadowing rendering with the CPU?
Same reason you would do almost all the graphical stuff on the CPU in Morrowind.
...because Bethesda isn't the brightest, I suppose.
Posts
Even better!
3clipse: The key to any successful marriage is a good mid-game transition.
Also, sneak+archery is pretty boss. I'm on the second most hard level, and I can still pluck a few arrows into something before it sees me. Of course, I'm in fully enchanted armor from quests that pretty much assure I'm all but invisible, but it's still good. On the default difficulty setting, you can actually shoot an enemy with an arrow from one spot and kill him before he gets to you. On Expert, I think it is, you at least have to run around a bunch before they see you. Sitting in one spot will guarantee they'll find you. On normal, they're all blind and stupid once you get more than a 90 Sneak skill.
Is this patch shenanigans, or has something seriously fucked my game? All of these things happen at random, and go away when I load up a save, or, if that doesn't work, restarting the game and then loading.
There aren't any negative effects associated with any of the daedric artifacts. They are not cursed items. Chances are, if you can stomach whatever quest was involved in obtaining it, your character should be pretty content to use the artifact. For Meridia, that means slaughtering undead.
For most of the other princes it involves being a completely horrid person.
Places to find them other than vendors:
Keep checking Alchemy vendors. Although you might need to be a higher level before they start having them, I'm not sure.
I swear I have 15-20 of these stockpiled for when I make my next round of weapons and armour.
My archer has never seen a single item with Bow damage on it that is disenchantable. Meanwhile, they're everywhere on my Conjurer/Destruction pure mage.
You're not missing anything by picking up those journals now, he only asks you to get them, that's about it. However, don't bother trying to turn it in, since it's bugged. If you try to turn it in, the journals stay in your inventory, the quests stay in your log, and while you don't actually get the reward for the quest, you do get about 4 invisible pounds in your inventory.
Awesome.
That guy is one tough mofo. I can't imagine how melee warriors handle him. But then again, they might not have to.
That would be a nice one to not have completely random. But I had just come across the stone that gives +100 carry weight and no equipped armor weight, so it's probably the game taunting me.
Exactly.
Daedra=/=demons. :P
Also Meridia's one of the Daedra with some clouded origin story, at least from out of game references.
http://cloud.steampowered.com/ugc/631858500904023341/83A4CFDC60284CBDEA4BEB4E64DAB790CE68A519/
http://cloud.steampowered.com/ugc/631858500904026666/F4C1CFDFD5ACDF27EB86ABA4C051C33864A66753/
http://cloud.steampowered.com/ugc/631858500904028727/E35E96D2D1232CA3F6C0071B25AF81C0E3227C39/
http://cloud.steampowered.com/ugc/631858500904030168/34DD2DCFB4BC2F9527EEF9A935C62CAC78A6DCF0/
http://cloud.steampowered.com/ugc/631858500904031874/E78D46A79C4CD49C82E509097920D862F9B0A7C2/
http://cloud.steampowered.com/ugc/631858500904033662/CB60CABCA36D1D6766019F7C79DC2ED0D8CDA2A9/
http://cloud.steampowered.com/ugc/631858500904035686/E9391D39499BA83C7F4709CD454C38F6F02FA6D5/
This PSA brought to you by your friendly local ninja clan.
Yes. There's some fix somewhere I think. Maybe.
I do know that this is an issue.
Oh good, that actually makes me feel better. I thought maybe I was just missing by some miniscule degree or something. I had a real problem with it in one spot, but I solved it be just summoning a dremora behind the target a couple hundred feet away.
Definitely enjoyed watching my buddy wail on the Forsworn jerk. Watching the body slide off that tower is one of the little things that make situations perfect.
Clearly you took the time to scout the area and set up a clean kill without being spotted. You seem to possess adequate skill.
To Answer your question:
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It isn't time based, at least. I've seen a video of someone making an absurdly high arc shot from the gates of Dragonsreach that hit the Talos preacher like a minute later.
http://www.uesp.net/wiki/Skyrim:Archery#Notes
Basically, add to skyrim.ini
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Oh fuck me, that explains so goddamn much about how this game runs.
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And then they do. Silver-Bloods, guards, blacksmiths, bards, and beggars, everyone they can find they kill on their way out. And I realize of course that was what was going to happen, and maybe siding with oppressors on this one isn't so bad if they're not actively murdering the entire city's population. I mean, yeah, the Silver-Bloods are sons of bitches but they're not starting a door-to-door murder festival.
(sidenote: "natives"? so they were here "first"? Suuuuuuuure. That doesn't look like "native of the Reach" stonework; those guys are just squatting where the Dwarves used to live, just like everyone else here.)
So instead I load up a previous save where I'm still in the mine/prison and I go werewolf and kill off Madanach and his orc bodyguard and any other Forsworn who aren't smart enough to run away when I start roaring. I don't kill that unlucky bastard who I was supposed to shiv, though; he didn't sign up for this shit.
Christ, is there a way to fix that? It's probably why my cpu hits 100% and locks up for a few seconds every now and then. I remember some noob friendly ini adjustor mod thing someone here was nice/awesome enough to make. I suppose it can be used to just turn shadows off? Short of that, is there anything else that can be done?
Please shoot me a PM if you add me so I know to add you back.
*Boss encounter with a brightly lit room and waves of enemies? I'd kill 80% of them crouched in the middle of the room before they even discovered them, then just backpedalled and killed the rest. At the end of the game I had to dump most of my healing pots, because I was carrying over 100 pounds of them at that point.
I can see the start being rough on +normal difficulties, but if you just focus on Archery, Stealth and Smithing you should be able to get back to one-shotting minions and 3-shotting bosses right quick.
*this was my glass set experience. Dragon scale + double enchants = you don't give a shit about anything any more.
Thieve's guild guy and alllll the merchants in RIften permanently just stand around the marketplace, and never leave. I guess the game glitched form that quest when Thief guy was all like "I'mma distract everyone" and now no one moves. Can't buy anything in Riften, and now Thieve's guild is not doable at all...
I tried screaming at them with Fus Ro Dah, but that just got me thrown in jail. Plus side is, I got the "break out of jail" achievement.
Tried this and made my game super pretty. But it has also become slightly sluggish, presumably due to the game using ultra textures.
Anyone know what is the proper line to tweak in the Skyrim.ini or SkyrimPref.ini files to lower texture quality?
That fuckng dragon has been up there too long.
The Division, Warframe (XB1)
GT: Tanith 6227
also i have this perpetual horse that keeps walking back to the stormcloak camp i got him from. it didn't pop up as stolen so whenever I fast travel he appears, but then he acts like a stolen horse and walks away. i feel kind of bad for him, he is probably chowing on some oats watching the game when all of sudden he gets teleported out to some abandoned fort and shot in the butt with an arrow, only to have him have to walk back to his crib
There may be an associated quest with that particular fort that would prevent you getting the "cleared" status. Good luck finding out what it is though!
Buy or steal a horse and climb up the side of the mountain.
That was my answer to 99% of all mountain related activities.
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iirc you come at it from the south and can avoid going through labyrintihian. If you're coming at lab from the south there will be a "path" into the mountains before you make it into the main area. And by "path" i mean "a snowbank you can climb up on"
Can you post your reference on that one (curious where you found that)? If it's true I think I'm just gonna disable shadows entirely, see if it smooths things out. That explains why it chugs so bad in towns. While there have always been performance drops in towns in elder scrolls games due to the increased scripting of the ai associated with towns, the extra overhead of shadowing rendering would make it even worse in skyrim. For example, on my rig, vanilla oblivion gets 80+ fps in wilderness and 60+ fps in towns. In skyrim, it's about 60-70+ fps in wilderness and 30 fps in towns. That really sucks for modding, since you have less overhead to add extra scripts, if you are already barely getting 30 fps in towns.
Why in the bloody hell, though, would you do shadowing rendering with the CPU?
The Division, Warframe (XB1)
GT: Tanith 6227
Same reason you would do almost all the graphical stuff on the CPU in Morrowind.
...because Bethesda isn't the brightest, I suppose.