I hate it when I kill someone and and there are no witnesses, but the guards still attack me. Just because I was walking by the body doesn't mean I did it. The fact that I did shouldn't play into this, you didn't see me, your not attacking all the other people in town are you? I don't even get a bounty so I can't sheath my weapons, it is just odd.
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited December 2011
If you go two-hander I would suggest investing in Alchemy too.
Unless you like having to constantly switch to health spells
Dragkonias on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I hate it when I kill someone and and there are no witnesses, but the guards still attack me. Just because I was walking by the body doesn't mean I did it. The fact that I did shouldn't play into this, you didn't see me, your not attacking all the other people in town are you? I don't even get a bounty so I can't sheath my weapons, it is just odd.
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
I know that horses at least count as witnesses. Maybe you've had instances where you killed everyone but the mount or something. That would keep your bounty from disappearing.
Which is utterly retarded, because everyone knows horses are pretty discreet.
I hate it when I kill someone and and there are no witnesses, but the guards still attack me. Just because I was walking by the body doesn't mean I did it. The fact that I did shouldn't play into this, you didn't see me, your not attacking all the other people in town are you? I don't even get a bounty so I can't sheath my weapons, it is just odd.
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
I know that horses at least count as witnesses. Maybe you've had instances where you killed everyone but the mount or something. That would keep your bounty from disappearing.
Which is utterly retarded, because everyone knows horses are pretty discreet.
Mr. Ed couldn't keep his mouth shut
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L Ron HowardThe duckMinnesotaRegistered Userregular
I hate it when I kill someone and and there are no witnesses, but the guards still attack me. Just because I was walking by the body doesn't mean I did it. The fact that I did shouldn't play into this, you didn't see me, your not attacking all the other people in town are you? I don't even get a bounty so I can't sheath my weapons, it is just odd.
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
I know that horses at least count as witnesses. Maybe you've had instances where you killed everyone but the mount or something. That would keep your bounty from disappearing.
Which is utterly retarded, because everyone knows horses are pretty discreet.
Are we talking about the same blood thirsty beasts here?
Horses are hardly discreet. While I'm off sneaking my way up to a bunch of bandits, my goddamned horse is on the other side of the fort fighting the rest of the bandits, two bears, a dragon, several giants and a mammoth or two for fun.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
...My horse(who was a beast most of the game), finally died after he tried to solo 2 dragons and a frost troll.
I would have restarted for him since he was a bro but I got tired of having to park him far away from fights.
I hate it when I kill someone and and there are no witnesses, but the guards still attack me. Just because I was walking by the body doesn't mean I did it. The fact that I did shouldn't play into this, you didn't see me, your not attacking all the other people in town are you? I don't even get a bounty so I can't sheath my weapons, it is just odd.
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
I hate it when I kill someone and and there are no witnesses, but the guards still attack me. Just because I was walking by the body doesn't mean I did it. The fact that I did shouldn't play into this, you didn't see me, your not attacking all the other people in town are you? I don't even get a bounty so I can't sheath my weapons, it is just odd.
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
I know that horses at least count as witnesses. Maybe you've had instances where you killed everyone but the mount or something. That would keep your bounty from disappearing.
Which is utterly retarded, because everyone knows horses are pretty discreet.
No this is in the middle of a city, no horses, No witnesses, just me strolling by the corpse about 2 in-game hours later. No big deal, I just can't afford to go to prison, way too much of my gear is stolen.
Just out of curiosity, does increasing stamina do anything beyond improving carry weight? Doesn't matter how much I invest in it, it seems like 2 power attacks and I'm empty.
You know I honestly wish that the game was better balanced towards the late game in some areas.
Werewolf form sucks late game because of its piss poor defense rating. I mean I only want to transform for fun anyway but it does annoy me how the endgame in Bethsada games pretty much assume you're going to be breaking the game at that point.
Part of the problem is that the PC levels WAY to fast now that all skills count as "Major".
Looking for some help for a bug my brother is having.
Its not mouse lag, its sensitivity. He can move left and right okay, but moving up and down movement equates to about 20-25%% of the distance moved compared to left and right. for instance crossing a complete mousepad left to right gets you 180 degrees of movement, bottom of mousepad to top is like 45 degrees of movement. We have tried several of the known fixes (the two ini entries, and some D3D driver fix we found online) and he says the fixes made it a little better (maybe 30%) but still badly broken.
Thanks
Stercus, Stercus, Stercus, Morituri Sum
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
You know I honestly wish that the game was better balanced towards the late game in some areas.
Werewolf form sucks late game because of its piss poor defense rating. I mean I only want to transform for fun anyway but it does annoy me how the endgame in Bethsada games pretty much assume you're going to be breaking the game at that point.
Part of the problem is that the PC levels WAY to fast now that all skills count as "Major".
I don't think it's too fast, I just think the issue is that something like werewolf isn't worth the benefit it should be in the long run. If you decide to go that route, it should be situational, but viable all the way through the life of your character. All they'd have to do is base all values on the stats of your main character. Say something like
plus whatever it does now (I've never tried it). It's gotta be worth what you give up (particularly, spellcasting). Tweak some of that and I think you've got something pretty cool. Of course, there is still the major problem of transforming in the middle of the fight, but I don't know if it should work as a kind of "oh shit" button and more a "I would like to get through this dungeon quickly, efficiently, and angrily."
Battletag: Threeve#1501
PSN: Threeve703
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Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
Finished the main quest last night (finally), kind of disappointed at
how easy it was to take down Alduin, though I did have Dragonbane + Dragonslayers Blessing.
Also I think I've locked my myself out of the acheivement for getting 15 daedric artifacts, for some reason I didn't think to
kill the guy performing the ritual at the end of Vaermina's quest.
Also my quest to play a righteous character lasted all of five minutes. The more evil Daedric/Dark Brotherhood quests are so much more fun.
I don't like just randomly killing people in the wild, but I LOVE assassination missions.
Anyone else have the problem where you're a stealth archer and you come across a camp and just assume it's bandits because it's ALWAYS bandits, so you get off a shot and realize it was just the one dude and he's just a hunter trying to make a few bucks... ?
I walked into a mine and found 2 people sitting at a table with their backs to me, and 2 sleeping. I put arrows in three of them before I had the good sense to actually check the fourth guy. Turns out they are just 4 miners that wouldn't aggro me anyways.
I reloaded my save because I felt like a dick.
As an update to my problems from yesterday:
So I tried using Frost runes to take out the offenders in the large room. However you can only place one rune at a time and it doesn't do enough damage to make a difference. I also tried sneaking up on them and stealing their weapons, however Valkur (or whatever his name is) has the sneak value of an Airhorn and I was only able to steal the two handed sword before he came barreling through the door. That worked a little better but I need to get both the knife and the two hander if I want to go that route.
I light of this I decided to abandon that dungeon for now and see what my blacksmithing and Enchanting could do.
Turns out I had pretty high values in both just from the random stuff i've disenchanted to get it out of my inventory, and from using up all the stuff I collected in my travels.
So I was able to take my glass bow from around 33ish damage up to 88 by upgrading it twice and switching up my gear with bow damage stuff.
I'm going to try and go back in that dungeon tonight and see how it works out.
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
I don't know if it's a bug or the way the game is designed, but I was on an assassination quest last night and I crouched behind a building, used a bow and pulled off this amazing distance shot on someone from the hilltops (but still within the small town limits) and was immediately put in alert state as the guards scurried to find me, even though they couldn't possibly know I killed the person (I guess maybe it's because I had a companion and they could detect him, but who knows)
So I run further up the mountain like 40 yards, outside the town limits, and the alert drops and the soundtrack returns to normal.
I casually stroll into town and no one has any idea I've just killed someone.
I don't know if it's a bug or the way the game is designed, but I was on an assassination quest last night and I crouched behind a building, used a bow and pulled off this amazing distance shot on someone from the hilltops (but still within the small town limits) and was immediately put in alert state as the guards scurried to find me, even though they couldn't possibly know I killed the person (I guess maybe it's because I had a companion and they could detect him, but who knows)
So I run further up the mountain like 40 yards, outside the town limits, and the alert drops and the soundtrack returns to normal.
I casually stroll into town and no one has any idea I've just killed someone.
Weird, but fun.
Most likely it's the corpse detection, or witnessing the kill itself even if they don't know the source. Usually enemies will go into an alert (but not detected) state if they see one of their number drop dead, or find his corpse. At that point they go into a brief patrol pattern around the area of the body before eventually returning to their previous post or movement pattern.
I'm not too crazy about the Werewolf form. Feeding is hard to toggle on PC for some reason, and I dislike the fact that it locks you into 3rd person view since the camera is clunky at best.
Just out of curiosity, does increasing stamina do anything beyond improving carry weight? Doesn't matter how much I invest in it, it seems like 2 power attacks and I'm empty.
I know my warrior can sprint for far longer with higher Stamina, and my Thief can sneak-roll for close to two minutes non-stop before gassing out. I get the feeling bashing/power attacking is percentage-based, though.
- The Four Horsemen of the Apocalypse (2017, colorized)
I don't know if it's a bug or the way the game is designed, but I was on an assassination quest last night and I crouched behind a building, used a bow and pulled off this amazing distance shot on someone from the hilltops (but still within the small town limits) and was immediately put in alert state as the guards scurried to find me, even though they couldn't possibly know I killed the person (I guess maybe it's because I had a companion and they could detect him, but who knows)
So I run further up the mountain like 40 yards, outside the town limits, and the alert drops and the soundtrack returns to normal.
I casually stroll into town and no one has any idea I've just killed someone.
so is the patch supposed to drop some time this week?
PSN: Ubeltanzer Blizzard: Ubel#1258
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L Ron HowardThe duckMinnesotaRegistered Userregular
So I was reminded of some weird BS that happened last night as I was playing.
I went to Falkreath to get close to finishing the Thieve's Guild quest. As I was sneaking through the forest, some dude comes flying up out of nowhere, gives me this shitty piece of armor (which I am going to disenchant ASAP, cuz fuck that guy). As he runs off he gets ambushed by a bunch of other people. Ok, no big deal. It gets even more weird in that, as I was sneaking away from the ambush, several of their guys also sneak and start chasing after me. They can't see me, but they're pursuing me like I just killed the Jarl or something.
I made it into the cave and they didn't follow. WTF?
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
I don't know if it's a bug or the way the game is designed, but I was on an assassination quest last night and I crouched behind a building, used a bow and pulled off this amazing distance shot on someone from the hilltops (but still within the small town limits) and was immediately put in alert state as the guards scurried to find me, even though they couldn't possibly know I killed the person (I guess maybe it's because I had a companion and they could detect him, but who knows)
So I run further up the mountain like 40 yards, outside the town limits, and the alert drops and the soundtrack returns to normal.
I casually stroll into town and no one has any idea I've just killed someone.
Weird, but fun.
Most likely it's the corpse detection, or witnessing the kill itself even if they don't know the source. Usually enemies will go into an alert (but not detected) state if they see one of their number drop dead, or find his corpse. At that point they go into a brief patrol pattern around the area of the body before eventually returning to their previous post or movement pattern.
Yeah but I got the kill shot, put up my bow, still in stealth mode, stood up, then walked into town and they just started attacking me like they knew it was me, didn't even ask me or try to arrest me.
In all fairness. I think the dude was like one step below the Jarl.
... >: )
amateurhour on
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
edited December 2011
Also, another fun glitch...
So I killed a hunter accidentally because I shot first and checked the body later. I felt bad but I didn't have a recent save so whatever, he's dead.
So I go to the Dark Brotherhood hangout, and when I return, this body falls from the sky superman style and plummets to the ground in front of me like a dragon crashing... It's the hunter, all dead and banged up...
I can only assume I killed him, left, and a dragon came by and decided that I wasn't doing the righteous thing by fulling using every piece of my kill for nutrition or supplies and left me a message.
edit: either that or it was the hunter's ghost haunting me.
I would love a druid class mod that buffs and utilizes and buffs the werewolf form.
It's going to be really cool when you can just download and add new constellations. At least I hope modders get on the same page and just add whole talent trees for things like this.
A paladin tree with some new spells and maybe a holy weapon enchant that increases the skill with melee hits like the way conjured sword increases conjuration and 1 handed.
Man as soon as I figured out the hunters had tons of pelts to turn into leather and murdering them in the woods had no repercussions, they just became loot pinatas for me.
Just out of curiosity, does increasing stamina do anything beyond improving carry weight? Doesn't matter how much I invest in it, it seems like 2 power attacks and I'm empty.
I know my warrior can sprint for far longer with higher Stamina, and my Thief can sneak-roll for close to two minutes non-stop before gassing out. I get the feeling bashing/power attacking is percentage-based, though.
Apparently I'm wrong and this seems to be the formula for power attacking:
So if you are using an Ebony Mace (19 weight) and you are doing a single-wielded power attack, and you have the 25% power attack cost reduction, you'd be looking at:
(20 + 10) * 2 * (1 - .25) = 58.5, rounded up to 59, which is consistent with in-game testing. So to actually power attack more often, you need to use lighter weapons and take power attack cost reduction perks in addition to getting more Stamina.
But really, player power attacks use a ridiculous amount of stamina.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Yeah but I got the kill shot, put up my bow, still in stealth mode, stood up, then walked into town and they just started attacking me like they knew it was me, didn't even ask me or try to arrest me.
In all fairness. I think the dude was like one step below the Jarl.
I imagine the townsfolk were still flagged as hostiles from the kill. When you approached the town were they showing as red dots on your compass? Usually to avoid this, its best to take the target out when it's out of view of anyone as it prevents people who witness the shot from toggling into a hostile state that lasts about 2 days or so. I know my approach is usually to wait until 12 or 1 AM or so, then sneak in their house and murder them in their sleep, or if I'm in public, sneak to a well concealed position behind them and pickpocket poisons onto them (evidently poison deaths via pickpocketing do not trigger the hostile state).
What really annoys me about some of the followers...
im doing a quest that has me sneak through a warehouse following a guy. as soon as we walk through the doors, i realize shes obviously not going to be able to stay stealthy, so i turn around to ask her to stay where she was...'YOUR NOT SUPPOSE TO BE IN HERE'. wouldnt let me start the conversation. I had to exit the house, tell her to stay there or go home, then go in by myself. excuse me. you had no problem following me while i was looting the jarl's palace blind, and now your giving me shit? Sworn to you my thane my ass!
Stercus, Stercus, Stercus, Morituri Sum
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amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
I imagine the townsfolk were still flagged as hostiles from the kill. When you approached the town were they showing as red dots on your compass? Usually to avoid this, its best to take the target out when it's out of view of anyone as it prevents people who witness the shot from toggling into a hostile state that lasts about 2 days or so. I know my approach is usually to wait until 12 or 1 AM or so, then sneak in their house and murder them in their sleep, or if I'm in public, sneak to a well concealed position behind them and pickpocket poisons onto them (evidently poison deaths via pickpocketing do not trigger the hostile state).
You've given me a new reason to live.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Just out of curiosity, does increasing stamina do anything beyond improving carry weight? Doesn't matter how much I invest in it, it seems like 2 power attacks and I'm empty.
I know my warrior can sprint for far longer with higher Stamina, and my Thief can sneak-roll for close to two minutes non-stop before gassing out. I get the feeling bashing/power attacking is percentage-based, though.
Apparently I'm wrong and this seems to be the formula for power attacking:
So if you are using an Ebony Mace (19 weight) and you are doing a single-wielded power attack, and you have the 25% power attack cost reduction, you'd be looking at:
(20 + 10) * 2 * (1 - .25) = 58.5, rounded up to 59, which is consistent with in-game testing. So to actually power attack more often, you need to use lighter weapons and take power attack cost reduction perks in addition to getting more Stamina.
But really, player power attacks use a ridiculous amount of stamina.
They also, at least in my experience without any code to back it up, do a shitload of damage compared to normal attacks.
I used power attacks more often than not with my greatsword user.
I walked into a mine and found 2 people sitting at a table with their backs to me, and 2 sleeping. I put arrows in three of them before I had the good sense to actually check the fourth guy. Turns out they are just 4 miners that wouldn't aggro me anyways.
I reloaded my save because I felt like a dick.
I killed some revelers in the woods doing the same thing. Thought they were bandits because every single person I'd encountered on the road up to then tried to kill me. I just said "fuck it, I've got the drop on these guys" and let my arrows fly.
When I looted the bodies I didn't even realize right away that it said "reveler." I just noticed there were no weapons and went "uh...... oops."
I imagine the townsfolk were still flagged as hostiles from the kill. When you approached the town were they showing as red dots on your compass? Usually to avoid this, its best to take the target out when it's out of view of anyone as it prevents people who witness the shot from toggling into a hostile state that lasts about 2 days or so. I know my approach is usually to wait until 12 or 1 AM or so, then sneak in their house and murder them in their sleep, or if I'm in public, sneak to a well concealed position behind them and pickpocket poisons onto them (evidently poison deaths via pickpocketing do not trigger the hostile state).
You've given me a new reason to live.
Will any poison do? Or does it have to be "strong enough"?
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
Looking for some help for a bug my brother is having.
Its not mouse lag, its sensitivity. He can move left and right okay, but moving up and down movement equates to about 20-25%% of the distance moved compared to left and right. for instance crossing a complete mousepad left to right gets you 180 degrees of movement, bottom of mousepad to top is like 45 degrees of movement. We have tried several of the known fixes (the two ini entries, and some D3D driver fix we found online) and he says the fixes made it a little better (maybe 30%) but still badly broken.
Thanks
The ini fixes were broken by the last patch, and will destroy the vertical sensitivity in the current build. Remove them. The X and Y sensitivity seem to be set properly by default now, though.
However, the other problem with the mouse doesn't seem to have been addressed by the patch. The Y sensitivity isn't properly dissociated from the game's framerate, but the X sensitivity is. The vertical sensitivity of the mouse changes depending on what framerate the game is running at at any given time. If he's getting more than 60 FPS, then an FPS limiter seems to help most people. If not, there isn't much he can do until the issue is fixed, except maybe play with performance settings until his framerate gets to a point that it feels acceptable.
Will any poison do? Or does it have to be "strong enough"?
Any poison. Provided you're not caught pickpocketing you can do it multiple times in fact. Sadly, you can only pickpocket 1 poison at a time (no pickpocketing stacks of poison), but you can even use poisons like "poison of weakness to poison". For reference, my personal favorite is a combination of nightshade, deathbell and river betty which not only gives it the usual flavour of "Ow! ow! My health bar!" but also a slight aftertaste of "movement slow" which makes escape that much easier if you do happen to fail and need to beat a hasty escape.
Be advised however, that you do need a fairly decent pickpocket skill and the perk in the tree that lets you pickpocket poisons onto the target. Still, it's a wonderfully good time.
I have recently discovered that Skyrim actually uses the CPU for shadows instead of the GPU, so this is responsible for most of the performance issues people are having
Oh fuck me, that explains so goddamn much about how this game runs.
Can you post your reference on that one (curious where you found that)? If it's true I think I'm just gonna disable shadows entirely, see if it smooths things out. That explains why it chugs so bad in towns. While there have always been performance drops in towns in elder scrolls games due to the increased scripting of the ai associated with towns, the extra overhead of shadowing rendering would make it even worse in skyrim. For example, on my rig, vanilla oblivion gets 80+ fps in wilderness and 60+ fps in towns. In skyrim, it's about 60-70+ fps in wilderness and 30 fps in towns. That really sucks for modding, since you have less overhead to add extra scripts, if you are already barely getting 30 fps in towns.
Why in the bloody hell, though, would you do shadowing rendering with the CPU?
Same reason you would do almost all the graphical stuff on the CPU in Morrowind.
...because Bethesda isn't the brightest, I suppose.
And people flipped their shit when I called their engine a gilded turd before the game launched. Who's laughing now?
Not me.
Yeah I was looking back on old screenshots and I think we were hit with a pretty egregious bunch of bullshots.
Luckily a lot of the tweaks are simple enough to reproduce or download that you can get the game looking fantastic even on an older machine like mine, but there are still parts of it that are meh (taking wide environmental screenshots for instance, look like shit unless you do some major fucking around in the engine, which then makes the whole thing pretty unstable even on a high-end machine.)
It sort of amazes me that Beth, for all its accolades as a game developer, can't get their coding issues sorted out.
I'm definitely hitting up the .ini mod now because of this. It wholly explains why shadows look like ass regardless of the quality setting on my machine. My pc's three years old but I recently upgraded the graphics card and memory so there was no reason for shadows looking as shitty as they do.
When the last shovelfull of dirt is thrown over Gamebryo's grave I will rejoice.
also I dunno if its a bug or what not but I had a dragon almost kill itself.
I shot an arrow at it while stealthed, it didnt see me but it fle and hovered by me like it was blowing fire, then it landed right in my face but didnt do anything(my stealth indicator still said I was hidden). Then it flew away and vanished from my little bar as a red dot. So I learn the word at the base of the thing loot treasure, then I hear it roar.
I look up and i see it diving at the me but then it dives and hits the mountain and slides for a bit(this brought its hp down from almost full to almost nothing) so I shot about 2 arrows at it and it died cause it was just laying there on its back.
Posts
For my next playthrough, I think I'm going to try heavy armor/2h. After that I really want to give fisticuffs a shot. Maybe I'll skip the 2h and go right for punching things in the face.
Unless you like having to constantly switch to health spells
I know that horses at least count as witnesses. Maybe you've had instances where you killed everyone but the mount or something. That would keep your bounty from disappearing.
Which is utterly retarded, because everyone knows horses are pretty discreet.
PSN: Threeve703
Mr. Ed couldn't keep his mouth shut
Are we talking about the same blood thirsty beasts here?
Horses are hardly discreet. While I'm off sneaking my way up to a bunch of bandits, my goddamned horse is on the other side of the fort fighting the rest of the bandits, two bears, a dragon, several giants and a mammoth or two for fun.
I would have restarted for him since he was a bro but I got tired of having to park him far away from fights.
No this is in the middle of a city, no horses, No witnesses, just me strolling by the corpse about 2 in-game hours later. No big deal, I just can't afford to go to prison, way too much of my gear is stolen.
http://www.reddit.com/r/skyrim/comments/n1924/armor_upgrades/
Streaming 8PST on weeknights
Part of the problem is that the PC levels WAY to fast now that all skills count as "Major".
http://www.geekfill.com/wp-content/uploads/2011/06/f9uwV.jpg
Its not mouse lag, its sensitivity. He can move left and right okay, but moving up and down movement equates to about 20-25%% of the distance moved compared to left and right. for instance crossing a complete mousepad left to right gets you 180 degrees of movement, bottom of mousepad to top is like 45 degrees of movement. We have tried several of the known fixes (the two ini entries, and some D3D driver fix we found online) and he says the fixes made it a little better (maybe 30%) but still badly broken.
Thanks
I don't think it's too fast, I just think the issue is that something like werewolf isn't worth the benefit it should be in the long run. If you decide to go that route, it should be situational, but viable all the way through the life of your character. All they'd have to do is base all values on the stats of your main character. Say something like
+50% armor bonus
+ 100% damage bonus
immunity to disease
+ 50% speed increase
plus whatever it does now (I've never tried it). It's gotta be worth what you give up (particularly, spellcasting). Tweak some of that and I think you've got something pretty cool. Of course, there is still the major problem of transforming in the middle of the fight, but I don't know if it should work as a kind of "oh shit" button and more a "I would like to get through this dungeon quickly, efficiently, and angrily."
PSN: Threeve703
Based on that alone, Werewolf should be a goddamn force of nature
I walked into a mine and found 2 people sitting at a table with their backs to me, and 2 sleeping. I put arrows in three of them before I had the good sense to actually check the fourth guy. Turns out they are just 4 miners that wouldn't aggro me anyways.
I reloaded my save because I felt like a dick.
As an update to my problems from yesterday:
So I tried using Frost runes to take out the offenders in the large room. However you can only place one rune at a time and it doesn't do enough damage to make a difference. I also tried sneaking up on them and stealing their weapons, however Valkur (or whatever his name is) has the sneak value of an Airhorn and I was only able to steal the two handed sword before he came barreling through the door. That worked a little better but I need to get both the knife and the two hander if I want to go that route.
I light of this I decided to abandon that dungeon for now and see what my blacksmithing and Enchanting could do.
Turns out I had pretty high values in both just from the random stuff i've disenchanted to get it out of my inventory, and from using up all the stuff I collected in my travels.
So I was able to take my glass bow from around 33ish damage up to 88 by upgrading it twice and switching up my gear with bow damage stuff.
I'm going to try and go back in that dungeon tonight and see how it works out.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
So I run further up the mountain like 40 yards, outside the town limits, and the alert drops and the soundtrack returns to normal.
I casually stroll into town and no one has any idea I've just killed someone.
Weird, but fun.
Most likely it's the corpse detection, or witnessing the kill itself even if they don't know the source. Usually enemies will go into an alert (but not detected) state if they see one of their number drop dead, or find his corpse. At that point they go into a brief patrol pattern around the area of the body before eventually returning to their previous post or movement pattern.
I know my warrior can sprint for far longer with higher Stamina, and my Thief can sneak-roll for close to two minutes non-stop before gassing out. I get the feeling bashing/power attacking is percentage-based, though.
- The Four Horsemen of the Apocalypse (2017, colorized)
I went to Falkreath to get close to finishing the Thieve's Guild quest. As I was sneaking through the forest, some dude comes flying up out of nowhere, gives me this shitty piece of armor (which I am going to disenchant ASAP, cuz fuck that guy). As he runs off he gets ambushed by a bunch of other people. Ok, no big deal. It gets even more weird in that, as I was sneaking away from the ambush, several of their guys also sneak and start chasing after me. They can't see me, but they're pursuing me like I just killed the Jarl or something.
I made it into the cave and they didn't follow. WTF?
Yeah but I got the kill shot, put up my bow, still in stealth mode, stood up, then walked into town and they just started attacking me like they knew it was me, didn't even ask me or try to arrest me.
In all fairness. I think the dude was like one step below the Jarl.
... >: )
So I killed a hunter accidentally because I shot first and checked the body later. I felt bad but I didn't have a recent save so whatever, he's dead.
So I go to the Dark Brotherhood hangout, and when I return, this body falls from the sky superman style and plummets to the ground in front of me like a dragon crashing... It's the hunter, all dead and banged up...
I can only assume I killed him, left, and a dragon came by and decided that I wasn't doing the righteous thing by fulling using every piece of my kill for nutrition or supplies and left me a message.
edit: either that or it was the hunter's ghost haunting me.
It's going to be really cool when you can just download and add new constellations. At least I hope modders get on the same page and just add whole talent trees for things like this.
A paladin tree with some new spells and maybe a holy weapon enchant that increases the skill with melee hits like the way conjured sword increases conjuration and 1 handed.
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Apparently I'm wrong and this seems to be the formula for power attacking:
So if you are using an Ebony Mace (19 weight) and you are doing a single-wielded power attack, and you have the 25% power attack cost reduction, you'd be looking at:
(20 + 10) * 2 * (1 - .25) = 58.5, rounded up to 59, which is consistent with in-game testing. So to actually power attack more often, you need to use lighter weapons and take power attack cost reduction perks in addition to getting more Stamina.
But really, player power attacks use a ridiculous amount of stamina.
- The Four Horsemen of the Apocalypse (2017, colorized)
I imagine the townsfolk were still flagged as hostiles from the kill. When you approached the town were they showing as red dots on your compass? Usually to avoid this, its best to take the target out when it's out of view of anyone as it prevents people who witness the shot from toggling into a hostile state that lasts about 2 days or so. I know my approach is usually to wait until 12 or 1 AM or so, then sneak in their house and murder them in their sleep, or if I'm in public, sneak to a well concealed position behind them and pickpocket poisons onto them (evidently poison deaths via pickpocketing do not trigger the hostile state).
im doing a quest that has me sneak through a warehouse following a guy. as soon as we walk through the doors, i realize shes obviously not going to be able to stay stealthy, so i turn around to ask her to stay where she was...'YOUR NOT SUPPOSE TO BE IN HERE'. wouldnt let me start the conversation. I had to exit the house, tell her to stay there or go home, then go in by myself. excuse me. you had no problem following me while i was looting the jarl's palace blind, and now your giving me shit? Sworn to you my thane my ass!
You've given me a new reason to live.
They also, at least in my experience without any code to back it up, do a shitload of damage compared to normal attacks.
I used power attacks more often than not with my greatsword user.
I killed some revelers in the woods doing the same thing. Thought they were bandits because every single person I'd encountered on the road up to then tried to kill me. I just said "fuck it, I've got the drop on these guys" and let my arrows fly.
When I looted the bodies I didn't even realize right away that it said "reveler." I just noticed there were no weapons and went "uh...... oops."
Dark Brotherhood character anyway.. whatever. :P
Will any poison do? Or does it have to be "strong enough"?
However, the other problem with the mouse doesn't seem to have been addressed by the patch. The Y sensitivity isn't properly dissociated from the game's framerate, but the X sensitivity is. The vertical sensitivity of the mouse changes depending on what framerate the game is running at at any given time. If he's getting more than 60 FPS, then an FPS limiter seems to help most people. If not, there isn't much he can do until the issue is fixed, except maybe play with performance settings until his framerate gets to a point that it feels acceptable.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Any poison. Provided you're not caught pickpocketing you can do it multiple times in fact. Sadly, you can only pickpocket 1 poison at a time (no pickpocketing stacks of poison), but you can even use poisons like "poison of weakness to poison". For reference, my personal favorite is a combination of nightshade, deathbell and river betty which not only gives it the usual flavour of "Ow! ow! My health bar!" but also a slight aftertaste of "movement slow" which makes escape that much easier if you do happen to fail and need to beat a hasty escape.
Be advised however, that you do need a fairly decent pickpocket skill and the perk in the tree that lets you pickpocket poisons onto the target. Still, it's a wonderfully good time.
I'm definitely hitting up the .ini mod now because of this. It wholly explains why shadows look like ass regardless of the quality setting on my machine. My pc's three years old but I recently upgraded the graphics card and memory so there was no reason for shadows looking as shitty as they do.
When the last shovelfull of dirt is thrown over Gamebryo's grave I will rejoice.
also I dunno if its a bug or what not but I had a dragon almost kill itself.
I shot an arrow at it while stealthed, it didnt see me but it fle and hovered by me like it was blowing fire, then it landed right in my face but didnt do anything(my stealth indicator still said I was hidden). Then it flew away and vanished from my little bar as a red dot. So I learn the word at the base of the thing loot treasure, then I hear it roar.
I look up and i see it diving at the me but then it dives and hits the mountain and slides for a bit(this brought its hp down from almost full to almost nothing) so I shot about 2 arrows at it and it died cause it was just laying there on its back.
Steam
Soft cap is 50, after which it becomes extremely slow to level. I believe the absolute highest you can go if you max out every skill is 81.
Enemies and loot only scale up to 50 though.
- The Four Horsemen of the Apocalypse (2017, colorized)