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Please post in new thread [Skyrim] & [The Elder Scrolls]

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Posts

  • JoolanderJoolander Registered User regular
    edited January 2012
    no, but when I boot it up again I am changing his name to that immediately :lol:

    Joolander on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    NAND NOR wrote:
    see317 wrote:
    Is there a use for the dragon bits beyond selling them? I've been storing them in my house, but wanted to make sure I wasn't cheating myself out of some much needed cash by holding onto them (still fairly early into the game).

    Dragon Bones and Dragon Scales are used to make Dragon Armor (light or heavy)

    Luckily they're some of the worse looking armors in the game.

  • NAND NORNAND NOR Registered User regular
    Dragkonias wrote:
    NAND NOR wrote:
    see317 wrote:
    Is there a use for the dragon bits beyond selling them? I've been storing them in my house, but wanted to make sure I wasn't cheating myself out of some much needed cash by holding onto them (still fairly early into the game).

    Dragon Bones and Dragon Scales are used to make Dragon Armor (light or heavy)

    Luckily they're some of the worse looking armors in the game.

    I personally like the Dragonscale Armor a lot. The heavy armor variant on the other hand is kind of iffy.

    moebius.jpg
  • DashuiDashui Registered User regular
    NAND NOR wrote:
    Dragkonias wrote:
    NAND NOR wrote:
    see317 wrote:
    Is there a use for the dragon bits beyond selling them? I've been storing them in my house, but wanted to make sure I wasn't cheating myself out of some much needed cash by holding onto them (still fairly early into the game).

    Dragon Bones and Dragon Scales are used to make Dragon Armor (light or heavy)

    Luckily they're some of the worse looking armors in the game.

    I personally like the Dragonscale Armor a lot. The heavy armor variant on the other hand is kind of iffy.

    I think my guy looks pretty badass in the heavy dragon armor.

    kb0fFqk5YJoMOy.jpg

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited January 2012
    Yeah, just as long as you don't wear the helm, that's the only piece I think is lacking

    also, what's that mod that lets you craft arrows, didn't see it in the OP

    Forever Zefiro on
    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    see317 wrote:
    TOGSolid wrote:
    urahonky wrote:
    The thing that kills me about this game, on PC, is that the menus feel so much like they were designed with consoles in mind. I swear sometimes I'll click on a phrase and it'll say something else. Or I'll click "MISC" and it'll exit the shop.
    Yeah, I'm waiting very patiently to play this game until a mod comes out that makes the UI not suck.
    This makes me happy to see. Here, I was assuming I was just a dumb-ass who couldn't make the UI work correctly. Now, I'm still a dumb-ass, but not quite as much of one.

    Yea, it's really not KBAM/Mouse friendly. The inability to just click on everything is super annoying.

    wWuzwvJ.png
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?

  • TofystedethTofystedeth Registered User regular
    Daedra question:
    Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.

    steam_sig.png
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Esh wrote:
    Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?

    Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.

    Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.

    Battletag: Threeve#1501
    PSN: Threeve703
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    How exactly does the Ebony Blade work?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Esh wrote:
    Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?

    Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.

    Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.

    Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?

  • DashuiDashui Registered User regular
    edited January 2012
    I was on my way to Rorikstead when I noticed two mages testing a theory. Unfortunately for the ice mage, he was about to be proven wrong.

    kLqHVc3y8lY1X.jpg kbh9vHSNvYhIx6.jpg

    After giving the fire mage a good piece of my mind for his lack of safety procedures, I continued on the path, stopping every now and then to enjoy the sights.

    kPMojLz2NOPNB.jpgkbmVhCZClTXrOn.jpg

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • BlarghyBlarghy Registered User regular
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • BlarghyBlarghy Registered User regular
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Blarghy wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

    That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Esh wrote:
    Esh wrote:
    Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?

    Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.

    Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.

    Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?

    The recursive trick lets you create Fortify Enchanting Potions, which you can then drink and craft Fortify Alchemy Gear to make better Fortify Enchanting potions, etc. etc. When you're happy craft a Fortify Smithing potion, then craft some Fortify Smithing gear, wear those, craft the weapon, drink the potion, enhance, and presto. You now have a weapon that does hundreds of damage all by itself.

    There's also some bug with Fortify Restoration potions that applies its effects to other Fortify Skills, which somehow then lets you get astronomically high numbers on gear. I'm not exactly sure how that works, but it's out there to find and there should be a youtube video about it as well.

    Battletag: Threeve#1501
    PSN: Threeve703
  • WolfprintWolfprint Registered User regular
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

    That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.

    It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Esh wrote:
    Esh wrote:
    Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?

    Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.

    Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.

    Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?

    The recursive trick lets you create Fortify Enchanting Potions, which you can then drink and craft Fortify Alchemy Gear to make better Fortify Enchanting potions, etc. etc. When you're happy craft a Fortify Smithing potion, then craft some Fortify Smithing gear, wear those, craft the weapon, drink the potion, enhance, and presto. You now have a weapon that does hundreds of damage all by itself.

    There's also some bug with Fortify Restoration potions that applies its effects to other Fortify Skills, which somehow then lets you get astronomically high numbers on gear. I'm not exactly sure how that works, but it's out there to find and there should be a youtube video about it as well.

    How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.

  • BlarghyBlarghy Registered User regular
    Daedra question:
    Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
    Azura - You can choose a good or evil path for this one.
    Boethiah - Evil as all hell. Avoid.
    Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
    Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
    Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
    Malacath - Suprisingly neutral good-ish.
    Mehrunes Dagon - No.
    Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
    Molag Bal - Evil. Stay away.
    Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
    Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
    Sanguine - Mostly just for the lulz. Nothing really evil involved.
    Sheogorath - You actually wind up doing a good deed.
    Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.



  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    You can pretty much take it as high as you have the patience to go.

    But at some point it just becomes excessive. And really, rather blacksmithing is already pretty easy to abuse anyway so not like you have to go that much higher for anything more than the novelty of it.

  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Wolfprint wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

    That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.

    It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?

    That is good I suppose, I just don't know if its low damage is worth using as a 2h. I also don't know who I should kill to charge it up, the character is an assassin (mostly chaotic neutral with a hint of evil) and only in the thieves guild and mage guild out of necessity for certain quests so charging it isn't a problem, just gotta pick who is most useless.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • TofystedethTofystedeth Registered User regular
    Blarghy wrote:
    Daedra question:
    Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
    Azura - You can choose a good or evil path for this one.
    Boethiah - Evil as all hell. Avoid.
    Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
    Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
    Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
    Malacath - Suprisingly neutral good-ish.
    Mehrunes Dagon - No.
    Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
    Molag Bal - Evil. Stay away.
    Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
    Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
    Sanguine - Mostly just for the lulz. Nothing really evil involved.
    Sheogorath - You actually wind up doing a good deed.
    Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.

    Thanks

    steam_sig.png
  • SightTDWSightTDW Registered User regular
    I just started up Skyrim, just a couple hours in now (just got my first shout). Any advice on making a good battlemage? If I go with heavy armor is it possible to enchant in the mage-y bonuses I'm seeing on robes and such reliably? Other than that I think I just need to decide on what to keep in the other hand. One handed weapons are nice and all, but I do like the idea of a shield. Something about the image of a flame throwing wall of metal is highly appealing.

    Live - SightTDW | PSN - SightTDW | Nintendo Network - Wildschwein | 3DS - 1934-0834-9797
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  • MechMantisMechMantis Registered User regular
    edited January 2012
    Blarghy wrote:
    Daedra question:
    Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
    Azura - You can choose a good or evil path for this one.
    Boethiah - Evil as all hell. Avoid.
    Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
    Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
    Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
    Malacath - Suprisingly neutral good-ish.
    Mehrunes Dagon - No.
    Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
    Molag Bal - Evil. Stay away.
    Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
    Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
    Sanguine - Mostly just for the lulz. Nothing really evil involved.
    Sheogorath - You actually wind up doing a good deed.
    Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.


    For a more series centric view, not necessarily related to the quests:

    Azura's focus is dusk and dawn. And some other stuff that's nonspecific. While she's usually considered 'good' she has a habit of always getting what she wants. Kinda disturbing. She's vindictive as all hell though. It has, historically, never been a good idea to piss her off overtly. See: Why the Dark Elves are Dark Elves. Also the Anticipation of Sotha Sil.

    Boethiah's actually considered one of the good Daedra, even though he/she's (has been both in the past, gender's fairly meaningless to Daedra) sphere is deciet, conspiracy, and revolution. Also, the Anticipation of Almalexia.

    Clavicus Vile's a schemer and a bargain maker. He looooooves contracts. Not really evil or good. But he does like contracts with some nasty clauses in them.

    Hermaeus Mora loves knowledge, and the pursuit thereof. That's all he cares about.

    Hircine is all about the hunt. He does however have a bit of a benevolent streak; he never puts people in positions where they literally have no way of winning. Just mostly no way of winning.

    Malacath is the god of the Orcs. Used to be Trinimac. Got eaten by Boethiah, the god-shit then turned into Malacath. Kinda. He loves being Strong. His sphere also includes vengeance and righting past wrongs.

    Mehrunes Dagon hates everyone, and everyone hates him. Actively involved in Jagar Tharn's Simulacrum, also invaded the Battlespire, also tried to invade Tamriel. There really isn't any place he hasn't tried to take over. Comes from being the embodiment of power and ambition, I suppose.

    Mephala is the Webspinner. She's(?) the mistress of murder, sex, and secrets, and is overall considered a good being by the Dunmer (Anticipation of Vivec). Gender is variable, as she(?) changes what people view her(?) as to suit her(?) given needs. Usually female though. Others don't like her(?) so much, all the tangled conspiracy bullcrap gets to em.

    Molag Bal is known as the King of Rape. That's all that really needs to be said there. Not pleasant.

    Namira's always been the portrayal of the darker side of nature; thorny, repulsive etc.

    Nocturnal is all about sneakiness. Night Mistress, Mistress of Shadows, Unknowable, Daughter of Twilight etc. Usually associated with the Thieves Guild, but that's more their doing than hers. She's certainly benefited from the association, though!

    Peryite's the Taskmaster, he oversees the lower orders of Oblivion, sometimes that includes various diseases (I'd say little evil organisms that live inside others is pretty low-ordered). All about that there law.

    Sanguine is all about having a good time... to a very very large extreme. His name says it all: cheerfully optimistic, and bloody.

    Sheogorath's just insane.

    Vaermina covers dreams and nightmares, though is usually more associated with the latter. Usually considered demonic due to the entire "mistress of nightmares" thing.

    MechMantis on
    dkj3oHf.jpg
  • FoomyFoomy Registered User regular
    Wolfprint wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

    That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.

    It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?

    the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.

    Steam Profile: FoomyFooms
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Foomy wrote:
    Wolfprint wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

    That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.

    It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?

    the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.

    I don't think that is true since one of my two victims fought back.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • FoomyFoomy Registered User regular
    it has the special enchantment of "Victim does not treat an attack with this weapon as assault", but anyone seeing you attack will still report it as an attack, helping them out and calling guards etc. but it can bug a bit and no work. but I know i've stabbed guards with it in whiterun and they don't react at all.

    Steam Profile: FoomyFooms
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • Al_watAl_wat Registered User regular
    Esh wrote:
    How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.

    I can make +130% smithing potions, and +32% enchanting potions

    I have 100 alchemy, smithing and enchanting. I did the recursion thing (no fortify resto potions or other glitchy stuff) to its max, which gets me a +29% enchantment for smithing or alchemy.

  • Salvation122Salvation122 Registered User regular
    Blarghy wrote:
    Daedra question:
    Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
    Azura - You can choose a good or evil path for this one.
    Boethiah - Evil as all hell. Avoid.
    Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
    Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
    Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
    Malacath - Suprisingly neutral good-ish.
    Mehrunes Dagon - No.
    Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
    Molag Bal - Evil. Stay away.
    Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
    Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
    Sanguine - Mostly just for the lulz. Nothing really evil involved.
    Sheogorath - You actually wind up doing a good deed.
    Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.

    Thanks

    @Tofystedeth
    Molag Bal's quest isn't super-evil - you're acting as the intermediary in a power play between two (evil) Daedra. You have to kill a dude but the dude is a pretty bad dude anyway and you get a sweet one-handed mace out of the deal.

  • Salvation122Salvation122 Registered User regular
    Stragint wrote:
    I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.

    The Companions are pretty much lawful neutral mercenaries

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Al_wat wrote:
    Esh wrote:
    How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.

    I can make +130% smithing potions, and +32% enchanting potions

    I have 100 alchemy, smithing and enchanting. I did the recursion thing (no fortify resto potions or other glitchy stuff) to its max, which gets me a +29% enchantment for smithing or alchemy.

    I just watched a video where a guy did that exact thing. I just need to get Alchemy to 100 now. What's the respawn rate on Giant camps anyway? What are some other potions that are really good for leveling fast?

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Blarghy wrote:
    Daedra question:
    Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
    Azura - You can choose a good or evil path for this one.
    Boethiah - Evil as all hell. Avoid.
    Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
    Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
    Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
    Malacath - Suprisingly neutral good-ish.
    Mehrunes Dagon - No.
    Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
    Molag Bal - Evil. Stay away.
    Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
    Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
    Sanguine - Mostly just for the lulz. Nothing really evil involved.
    Sheogorath - You actually wind up doing a good deed.
    Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.

    Thanks

    @Tofystedeth
    Molag Bal's quest isn't super-evil - you're acting as the intermediary in a power play between two (evil) Daedra. You have to kill a dude but the dude is a pretty bad dude anyway and you get a sweet one-handed mace out of the deal.
    Yeah, I stumbled upon Molag Bal's quest first in the abandoned house and pretty much told him to fuck off. Then I found the camp of the Daedric Princess he wanted me to trap the priest of and I thought, "Anything is better than these psychos", cleared that camp, then went and found the priest and lured him back to Molag.

  • jothkijothki Registered User regular
    Stragint wrote:
    Foomy wrote:
    Wolfprint wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    Blarghy wrote:
    Stragint wrote:
    How exactly does the Ebony Blade work?
    You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.

    How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.

    I think it maxes out at 30.

    That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.

    It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?

    the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.

    I don't think that is true since one of my two victims fought back.

    It's probably more just them liking you and deciding not to react until you've already killed them.

  • Free Giraffe Rides!!!Free Giraffe Rides!!! Registered User regular
    Stragint wrote:
    I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.

    So join them out of deception?

  • Free Giraffe Rides!!!Free Giraffe Rides!!! Registered User regular
    edited January 2012
    A new version of Deadly Dragons just came out, like, an hour ago. It's just a glitch fix, but I like the fact this guy is updating my favorite mod.

    Free Giraffe Rides!!! on
  • WolfprintWolfprint Registered User regular
    The Haunted House:

    But you have to:
    Kill a Vigilant of Stendarr (who the game gives you no reason to believe is bad, and is in an order dedicated to protecting the world from Daedra, which are more often than not evil by the standards of common morality), with no way out of it. It is either kill or be killed.

    Sure, the priest of Boethiah isn't the nicest guy, but by the end of the quest you can't help but feel dirty. The fact that this quest is in Markarth is just the icing on a very shitty cake.

  • TeaSpoonTeaSpoon Registered User regular
    Stragint wrote:
    I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.

    So join them out of deception?

    Yeah, it's not like evil people refuse to do good out of moral principle. They'll do whatever it takes to get ahead in life.

  • DarisDaris Registered User regular
    So I found out too late about some of the glitches associated with the windhelm house. Does Bethesda not want players to enjoy their housing or WHAT? Solitude and Windhelm both are buggy as hell.

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