Is there a use for the dragon bits beyond selling them? I've been storing them in my house, but wanted to make sure I wasn't cheating myself out of some much needed cash by holding onto them (still fairly early into the game).
Dragon Bones and Dragon Scales are used to make Dragon Armor (light or heavy)
Luckily they're some of the worse looking armors in the game.
Is there a use for the dragon bits beyond selling them? I've been storing them in my house, but wanted to make sure I wasn't cheating myself out of some much needed cash by holding onto them (still fairly early into the game).
Dragon Bones and Dragon Scales are used to make Dragon Armor (light or heavy)
Luckily they're some of the worse looking armors in the game.
I personally like the Dragonscale Armor a lot. The heavy armor variant on the other hand is kind of iffy.
Is there a use for the dragon bits beyond selling them? I've been storing them in my house, but wanted to make sure I wasn't cheating myself out of some much needed cash by holding onto them (still fairly early into the game).
Dragon Bones and Dragon Scales are used to make Dragon Armor (light or heavy)
Luckily they're some of the worse looking armors in the game.
I personally like the Dragonscale Armor a lot. The heavy armor variant on the other hand is kind of iffy.
I think my guy looks pretty badass in the heavy dragon armor.
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited January 2012
Yeah, just as long as you don't wear the helm, that's the only piece I think is lacking
also, what's that mod that lets you craft arrows, didn't see it in the OP
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
The thing that kills me about this game, on PC, is that the menus feel so much like they were designed with consoles in mind. I swear sometimes I'll click on a phrase and it'll say something else. Or I'll click "MISC" and it'll exit the shop.
Yeah, I'm waiting very patiently to play this game until a mod comes out that makes the UI not suck.
This makes me happy to see. Here, I was assuming I was just a dumb-ass who couldn't make the UI work correctly. Now, I'm still a dumb-ass, but not quite as much of one.
Yea, it's really not KBAM/Mouse friendly. The inability to just click on everything is super annoying.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?
Daedra question:
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?
Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.
Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.
Battletag: Threeve#1501
PSN: Threeve703
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StragintDo Not GiftAlways DeclinesRegistered Userregular
How exactly does the Ebony Blade work?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?
Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.
Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.
Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?
I was on my way to Rorikstead when I noticed two mages testing a theory. Unfortunately for the ice mage, he was about to be proven wrong.
After giving the fire mage a good piece of my mind for his lack of safety procedures, I continued on the path, stopping every now and then to enjoy the sights.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?
Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.
Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.
Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?
The recursive trick lets you create Fortify Enchanting Potions, which you can then drink and craft Fortify Alchemy Gear to make better Fortify Enchanting potions, etc. etc. When you're happy craft a Fortify Smithing potion, then craft some Fortify Smithing gear, wear those, craft the weapon, drink the potion, enhance, and presto. You now have a weapon that does hundreds of damage all by itself.
There's also some bug with Fortify Restoration potions that applies its effects to other Fortify Skills, which somehow then lets you get astronomically high numbers on gear. I'm not exactly sure how that works, but it's out there to find and there should be a youtube video about it as well.
You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Enchanting question. Do damage buffs stack? Like, if I have Archery + damage on two items?
Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.
Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.
Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?
The recursive trick lets you create Fortify Enchanting Potions, which you can then drink and craft Fortify Alchemy Gear to make better Fortify Enchanting potions, etc. etc. When you're happy craft a Fortify Smithing potion, then craft some Fortify Smithing gear, wear those, craft the weapon, drink the potion, enhance, and presto. You now have a weapon that does hundreds of damage all by itself.
There's also some bug with Fortify Restoration potions that applies its effects to other Fortify Skills, which somehow then lets you get astronomically high numbers on gear. I'm not exactly sure how that works, but it's out there to find and there should be a youtube video about it as well.
How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.
Daedra question:
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
Azura - You can choose a good or evil path for this one.
Boethiah - Evil as all hell. Avoid.
Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
Malacath - Suprisingly neutral good-ish.
Mehrunes Dagon - No.
Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
Molag Bal - Evil. Stay away.
Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
Sanguine - Mostly just for the lulz. Nothing really evil involved.
Sheogorath - You actually wind up doing a good deed.
Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
You can pretty much take it as high as you have the patience to go.
But at some point it just becomes excessive. And really, rather blacksmithing is already pretty easy to abuse anyway so not like you have to go that much higher for anything more than the novelty of it.
0
StragintDo Not GiftAlways DeclinesRegistered Userregular
You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?
That is good I suppose, I just don't know if its low damage is worth using as a 2h. I also don't know who I should kill to charge it up, the character is an assassin (mostly chaotic neutral with a hint of evil) and only in the thieves guild and mage guild out of necessity for certain quests so charging it isn't a problem, just gotta pick who is most useless.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Daedra question:
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
Azura - You can choose a good or evil path for this one.
Boethiah - Evil as all hell. Avoid.
Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
Malacath - Suprisingly neutral good-ish.
Mehrunes Dagon - No.
Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
Molag Bal - Evil. Stay away.
Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
Sanguine - Mostly just for the lulz. Nothing really evil involved.
Sheogorath - You actually wind up doing a good deed.
Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.
I just started up Skyrim, just a couple hours in now (just got my first shout). Any advice on making a good battlemage? If I go with heavy armor is it possible to enchant in the mage-y bonuses I'm seeing on robes and such reliably? Other than that I think I just need to decide on what to keep in the other hand. One handed weapons are nice and all, but I do like the idea of a shield. Something about the image of a flame throwing wall of metal is highly appealing.
Daedra question:
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
Azura - You can choose a good or evil path for this one.
Boethiah - Evil as all hell. Avoid.
Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
Malacath - Suprisingly neutral good-ish.
Mehrunes Dagon - No.
Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
Molag Bal - Evil. Stay away.
Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
Sanguine - Mostly just for the lulz. Nothing really evil involved.
Sheogorath - You actually wind up doing a good deed.
Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.
For a more series centric view, not necessarily related to the quests:
Azura's focus is dusk and dawn. And some other stuff that's nonspecific. While she's usually considered 'good' she has a habit of always getting what she wants. Kinda disturbing. She's vindictive as all hell though. It has, historically, never been a good idea to piss her off overtly. See: Why the Dark Elves are Dark Elves. Also the Anticipation of Sotha Sil.
Boethiah's actually considered one of the good Daedra, even though he/she's (has been both in the past, gender's fairly meaningless to Daedra) sphere is deciet, conspiracy, and revolution. Also, the Anticipation of Almalexia.
Clavicus Vile's a schemer and a bargain maker. He looooooves contracts. Not really evil or good. But he does like contracts with some nasty clauses in them.
Hermaeus Mora loves knowledge, and the pursuit thereof. That's all he cares about.
Hircine is all about the hunt. He does however have a bit of a benevolent streak; he never puts people in positions where they literally have no way of winning. Just mostly no way of winning.
Malacath is the god of the Orcs. Used to be Trinimac. Got eaten by Boethiah, the god-shit then turned into Malacath. Kinda. He loves being Strong. His sphere also includes vengeance and righting past wrongs.
Mehrunes Dagon hates everyone, and everyone hates him. Actively involved in Jagar Tharn's Simulacrum, also invaded the Battlespire, also tried to invade Tamriel. There really isn't any place he hasn't tried to take over. Comes from being the embodiment of power and ambition, I suppose.
Mephala is the Webspinner. She's(?) the mistress of murder, sex, and secrets, and is overall considered a good being by the Dunmer (Anticipation of Vivec). Gender is variable, as she(?) changes what people view her(?) as to suit her(?) given needs. Usually female though. Others don't like her(?) so much, all the tangled conspiracy bullcrap gets to em.
Molag Bal is known as the King of Rape. That's all that really needs to be said there. Not pleasant.
Namira's always been the portrayal of the darker side of nature; thorny, repulsive etc.
Nocturnal is all about sneakiness. Night Mistress, Mistress of Shadows, Unknowable, Daughter of Twilight etc. Usually associated with the Thieves Guild, but that's more their doing than hers. She's certainly benefited from the association, though!
Peryite's the Taskmaster, he oversees the lower orders of Oblivion, sometimes that includes various diseases (I'd say little evil organisms that live inside others is pretty low-ordered). All about that there law.
Sanguine is all about having a good time... to a very very large extreme. His name says it all: cheerfully optimistic, and bloody.
Sheogorath's just insane.
Vaermina covers dreams and nightmares, though is usually more associated with the latter. Usually considered demonic due to the entire "mistress of nightmares" thing.
You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?
the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.
You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?
the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.
I don't think that is true since one of my two victims fought back.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
it has the special enchantment of "Victim does not treat an attack with this weapon as assault", but anyone seeing you attack will still report it as an attack, helping them out and calling guards etc. but it can bug a bit and no work. but I know i've stabbed guards with it in whiterun and they don't react at all.
StragintDo Not GiftAlways DeclinesRegistered Userregular
I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.
I can make +130% smithing potions, and +32% enchanting potions
I have 100 alchemy, smithing and enchanting. I did the recursion thing (no fortify resto potions or other glitchy stuff) to its max, which gets me a +29% enchantment for smithing or alchemy.
Daedra question:
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
Azura - You can choose a good or evil path for this one.
Boethiah - Evil as all hell. Avoid.
Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
Malacath - Suprisingly neutral good-ish.
Mehrunes Dagon - No.
Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
Molag Bal - Evil. Stay away.
Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
Sanguine - Mostly just for the lulz. Nothing really evil involved.
Sheogorath - You actually wind up doing a good deed.
Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.
Molag Bal's quest isn't super-evil - you're acting as the intermediary in a power play between two (evil) Daedra. You have to kill a dude but the dude is a pretty bad dude anyway and you get a sweet one-handed mace out of the deal.
I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.
The Companions are pretty much lawful neutral mercenaries
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.
I can make +130% smithing potions, and +32% enchanting potions
I have 100 alchemy, smithing and enchanting. I did the recursion thing (no fortify resto potions or other glitchy stuff) to its max, which gets me a +29% enchantment for smithing or alchemy.
I just watched a video where a guy did that exact thing. I just need to get Alchemy to 100 now. What's the respawn rate on Giant camps anyway? What are some other potions that are really good for leveling fast?
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Daedra question:
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
Azura - You can choose a good or evil path for this one.
Boethiah - Evil as all hell. Avoid.
Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
Malacath - Suprisingly neutral good-ish.
Mehrunes Dagon - No.
Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
Molag Bal - Evil. Stay away.
Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
Sanguine - Mostly just for the lulz. Nothing really evil involved.
Sheogorath - You actually wind up doing a good deed.
Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.
Molag Bal's quest isn't super-evil - you're acting as the intermediary in a power play between two (evil) Daedra. You have to kill a dude but the dude is a pretty bad dude anyway and you get a sweet one-handed mace out of the deal.
Yeah, I stumbled upon Molag Bal's quest first in the abandoned house and pretty much told him to fuck off. Then I found the camp of the Daedric Princess he wanted me to trap the priest of and I thought, "Anything is better than these psychos", cleared that camp, then went and found the priest and lured him back to Molag.
You murder people you've done favors for with it. For each friend you murder with the blade, its stats increase.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?
the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.
I don't think that is true since one of my two victims fought back.
It's probably more just them liking you and deciding not to react until you've already killed them.
I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.
Kill a Vigilant of Stendarr (who the game gives you no reason to believe is bad, and is in an order dedicated to protecting the world from Daedra, which are more often than not evil by the standards of common morality), with no way out of it. It is either kill or be killed.
Sure, the priest of Boethiah isn't the nicest guy, but by the end of the quest you can't help but feel dirty. The fact that this quest is in Markarth is just the icing on a very shitty cake.
I want to join the companions because I know it will give me a great opportunity to steal souls and then recharge with my black soul gem over and over and over and over to raise enchanting, but my character is supposed to be some what evil and the companions don't feel evil.
So join them out of deception?
Yeah, it's not like evil people refuse to do good out of moral principle. They'll do whatever it takes to get ahead in life.
So I found out too late about some of the glitches associated with the windhelm house. Does Bethesda not want players to enjoy their housing or WHAT? Solitude and Windhelm both are buggy as hell.
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Luckily they're some of the worse looking armors in the game.
I personally like the Dragonscale Armor a lot. The heavy armor variant on the other hand is kind of iffy.
I think my guy looks pretty badass in the heavy dragon armor.
also, what's that mod that lets you craft arrows, didn't see it in the OP
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Yea, it's really not KBAM/Mouse friendly. The inability to just click on everything is super annoying.
Which Daedra quests are the least evil? I'm playing a "chaotic good" dude, and while I want nifty artifacts, I also don't want to be sacrificing followers and what-have-you. I'm working on Meridia's since as far as I can tell the quest so far is just murdering draugrs and necromancers, which I'm totally down with. Any others? I've not done Sanguinus' but from the bit I've seen it's largely The Hangover 3: Skyrim, so that one may be on the table as well? My guy is a thief, so he'll rob people blind, he just isn't much for killing/phsyical harm to people who didn't have it coming.
Fortify Skill enchants stack, yep. If you go to Active Effects you'll see separate notations for each "Fortify Archery" effect you have (e.g., one from gloves, another from a helmet, etc.) To test, equip both items, look at your bow damage, then remove one of the items, and look at your bow damage again. Should be lower.
Stacking Fortify Skill effects with the ridiculous alchemy/smithing/enchanting recursion is what causes people to create weapons that deal hundreds of thousands of damage without hacking or console stuff.
PSN: Threeve703
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Yeah, I need to get my Alchemy up for better fortify smithing potions. Right now I have a pair of glass daggers that do 78 each with Fortify Smithing enchants on 4 pieces. Can I quaff a better potion and improve them more at this point?
After giving the fire mage a good piece of my mind for his lack of safety procedures, I continued on the path, stopping every now and then to enjoy the sights.
How far? Its my stealth character and so far I've only used 1 hand weapons so I'm not sure even building it up will be worth it.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I think it maxes out at 30.
That doesn't sound very inviting since my daggers do way more than that. Say I were to use it, how far into 2h would I need to go? Right now with 1h I'm only putting six perks in, 5 for the bonus damage at the start and 1 to decrease the cost of strength attacks. Would that be suitable for 2h? This is starting to be terrible, I haven't even put points into light armor though that is mostly because I never plan on being hit.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
The recursive trick lets you create Fortify Enchanting Potions, which you can then drink and craft Fortify Alchemy Gear to make better Fortify Enchanting potions, etc. etc. When you're happy craft a Fortify Smithing potion, then craft some Fortify Smithing gear, wear those, craft the weapon, drink the potion, enhance, and presto. You now have a weapon that does hundreds of damage all by itself.
There's also some bug with Fortify Restoration potions that applies its effects to other Fortify Skills, which somehow then lets you get astronomically high numbers on gear. I'm not exactly sure how that works, but it's out there to find and there should be a youtube video about it as well.
PSN: Threeve703
It uses One-Handed perks, so you don't have to worry about putting points into 2H. Might be a bug, might be a feature, who knows?
How good can the potions get? I've got a +50% in my bag at the moment for Fortify Smithing.
Boethiah - Evil as all hell. Avoid.
Clavicus Vile - Neutral. You kill some vampires and a wayward conjurer.
Hermaeus Mora - Amoral neutral. Its not explicitly evil, though you do have to do some rather ruthless things to some crazy/bad people.
Hircine - Amoral neutral. Hircine could care less about your scruples. He wants you to hunt and kill things. You can decide to join in or help the quarrey.
Malacath - Suprisingly neutral good-ish.
Mehrunes Dagon - No.
Mephala - The task itself isn't really evil (its mostly about thieving), but powering the artifact itself requires large amounts of evil.
Molag Bal - Evil. Stay away.
Namira - Evil, though you can intentionally botch the quest by inflitrating the cult and wiping it out.
Peryite - Mostly evil, though you do wipe out a bunch of plague bearers.
Sanguine - Mostly just for the lulz. Nothing really evil involved.
Sheogorath - You actually wind up doing a good deed.
Vaermina - This is mostly about doing a good deed too, though you won't get the artifact unless you deliberately choose to be a dick.
But at some point it just becomes excessive. And really, rather blacksmithing is already pretty easy to abuse anyway so not like you have to go that much higher for anything more than the novelty of it.
That is good I suppose, I just don't know if its low damage is worth using as a 2h. I also don't know who I should kill to charge it up, the character is an assassin (mostly chaotic neutral with a hint of evil) and only in the thieves guild and mage guild out of necessity for certain quests so charging it isn't a problem, just gotta pick who is most useless.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Azura's focus is dusk and dawn. And some other stuff that's nonspecific. While she's usually considered 'good' she has a habit of always getting what she wants. Kinda disturbing. She's vindictive as all hell though. It has, historically, never been a good idea to piss her off overtly. See: Why the Dark Elves are Dark Elves. Also the Anticipation of Sotha Sil.
Boethiah's actually considered one of the good Daedra, even though he/she's (has been both in the past, gender's fairly meaningless to Daedra) sphere is deciet, conspiracy, and revolution. Also, the Anticipation of Almalexia.
Clavicus Vile's a schemer and a bargain maker. He looooooves contracts. Not really evil or good. But he does like contracts with some nasty clauses in them.
Hermaeus Mora loves knowledge, and the pursuit thereof. That's all he cares about.
Hircine is all about the hunt. He does however have a bit of a benevolent streak; he never puts people in positions where they literally have no way of winning. Just mostly no way of winning.
Malacath is the god of the Orcs. Used to be Trinimac. Got eaten by Boethiah, the god-shit then turned into Malacath. Kinda. He loves being Strong. His sphere also includes vengeance and righting past wrongs.
Mehrunes Dagon hates everyone, and everyone hates him. Actively involved in Jagar Tharn's Simulacrum, also invaded the Battlespire, also tried to invade Tamriel. There really isn't any place he hasn't tried to take over. Comes from being the embodiment of power and ambition, I suppose.
Mephala is the Webspinner. She's(?) the mistress of murder, sex, and secrets, and is overall considered a good being by the Dunmer (Anticipation of Vivec). Gender is variable, as she(?) changes what people view her(?) as to suit her(?) given needs. Usually female though. Others don't like her(?) so much, all the tangled conspiracy bullcrap gets to em.
Molag Bal is known as the King of Rape. That's all that really needs to be said there. Not pleasant.
Namira's always been the portrayal of the darker side of nature; thorny, repulsive etc.
Nocturnal is all about sneakiness. Night Mistress, Mistress of Shadows, Unknowable, Daughter of Twilight etc. Usually associated with the Thieves Guild, but that's more their doing than hers. She's certainly benefited from the association, though!
Peryite's the Taskmaster, he oversees the lower orders of Oblivion, sometimes that includes various diseases (I'd say little evil organisms that live inside others is pretty low-ordered). All about that there law.
Sanguine is all about having a good time... to a very very large extreme. His name says it all: cheerfully optimistic, and bloody.
Sheogorath's just insane.
Vaermina covers dreams and nightmares, though is usually more associated with the latter. Usually considered demonic due to the entire "mistress of nightmares" thing.
the ebony blade also has the special property of attacks with it don't cause friendly npcs to go hostile. so you can just walk around stabbing people all you want and they wont fight back.
I don't think that is true since one of my two victims fought back.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I can make +130% smithing potions, and +32% enchanting potions
I have 100 alchemy, smithing and enchanting. I did the recursion thing (no fortify resto potions or other glitchy stuff) to its max, which gets me a +29% enchantment for smithing or alchemy.
@Tofystedeth
The Companions are pretty much lawful neutral mercenaries
I just watched a video where a guy did that exact thing. I just need to get Alchemy to 100 now. What's the respawn rate on Giant camps anyway? What are some other potions that are really good for leveling fast?
It's probably more just them liking you and deciding not to react until you've already killed them.
So join them out of deception?
But you have to:
Sure, the priest of Boethiah isn't the nicest guy, but by the end of the quest you can't help but feel dirty. The fact that this quest is in Markarth is just the icing on a very shitty cake.
Yeah, it's not like evil people refuse to do good out of moral principle. They'll do whatever it takes to get ahead in life.