DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Sometimes you just feel like you're in bizarro world. Ranked game. Some fella and I are picking at the same time. He grabs jungle Yi. We need a top lane so I pick WW. He immediatly switches his stuff to top lane Wukong and the timer runs out.
I'm all... wtf? He's like I thought you were top lane? I'm like yea... with WW... he's such a slow jungler why would I do that? If I wanted to jungle I woulda picked Shaco.
So then I had to play the most BORING GAME as junglewick. God I hate jungling him... so slow... such bad ganks. I mean we won... but gah people suck. He actually said "Who lanes WW?" Two of my other team mates responded at the same time with... "Everyone who plays WW?"
gonna have to put teemo on permadodge status. someone on my team picks him I will lose
One of my proud lol moments was related to this. I picked to counter Tryn. One of my team mates started IMMEDIATELY yelling that I was trolling etc. Game opens and he asks in /all to report me for troll pick. By level 6 I had killed tryn 3 times (yay blind and poison).
The guy STILL ragging on me... and the rest of my team told him to shut the hell up.
Brainstorming for Viktor since we actually have a good amount of information about him.
I honestly think that I'm going to have a different build for each of the different cores. They boil down to:
Q - AP Bruiser. Built to get into the fight and stay there. RoA into Rylei's + Will of the Ancients. I think getting some Ar and MR will be really important considering his max health has the shield to bouy it. The MS increase on the Q upgrade seems really good for chasing and running people down with your ult. I think that this build will play a lot like Swain.
W - Utility caster. Built to stay at the back and lob stun-trap and death-ray into the crowd during teamfights. This feels like your playing Lux, lots of control and poke, but without significant burst until much later in the game. The upgrade is interesting. It feels like you'll be blue-indepent until lanning is over if you snag the upgrade soon enough.
E - Burst caster. Builds standard RoA/Rings into DC. This seems like the most straight-forward of Viktor's upgrades. The fact that Death-ray can be cast on the fly is certainly interesting. The core has a fair chunk of AP on it. Not sure how much the upgrade costs, but its entirely possible that you can get a ton of underbudget AP, which might make this the objectivly correct upgrade, even if you want to play a style like Q or W.
It seems like you're going to want to pick up some measure of health even if you are playing him as a burst caster since he is going to be in the thick of it. I think Rod opening are really strong on mid champs anyway, so will likely start there. If I find that the Q shield is enough then can go for Rings/DC.
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Range on oracles is balls though. I'd rather drop a pink ward then expect oracle to save, say Lux, from a Twitch.
So, asking for some feedback on how I jungle Shyvana.
I run attack speed reds, armor yellows, m.res blues, and armor penetration quints. Get a vampiric scepter. Start at wolves and blue buff with leashes, then clear wraiths and golems. Recall and buy cloth armor. Then run back to do red buff, clear the normal creeps again. Then recall for boots, and teleport onto a minion wave or tower to setup a gank. Then clear through the jungle and try another gank. Then recall and shop. Then hit blue as it comes back and go to gank again. Then clear and get red again.
That is roughly what I have figured out. Also, Shyvana is pretty tough. I was surprised how easy I was able to take down Nasus top lane, guess he really needs the farm. She may not have any real CC, but her transformation pushing someone the WRONG way down a lane is a great way to gank.
I'm not too intent on using her dragon form as an initiator outside that though. Despite defense, she doesn't benefit from dragon form vs a single champ. Although, wow does she stack of defenses. Just a wit's end and a wriggle can go a long way with the passive from her ult and runes.
My Shyvana runes are AP Quints, 5 AS reds, 4 AP Reds, Armor Yellows, and AS Blues. I could see using MR/Level blues too if you want to be really tanky. Your route is really weird. Trying to gank with Shyvana without red buff is basically the worst thing ever since you bring no CC to the gank at all then. You're also not even level four after your route. Wolves, blue, wraiths, wolves, red, golems is a good route for her that should be easily done with any of Vamp Scepter, boots/3pot, or armor/5pot. I honestly wouldn't even really bother with a gank at level 3 or 4 although you can try it with red and E.
There are, however, more effective options. You could start wolves, blue, then cross the river into their red. If you get a pull and some damage on wolves and blue, your clear time is ridiculous. And since you clear out jungle camps so well you can easily zip in, take opposing wraiths and big golem and get out of there, then clear your own red side. You're also a really effective duelist. You'd think that isn't so since she can't gank, but there's actually incentive for a player to stay around when you find them in the jungle. People who are getting ganked will just run off to tower, run right back to lane and be fine when you're gone. If you catch someone in the middle of their wraiths, red, or something like that at half health, you can put some damage on them, force them to leave, and take the camp before their team can really retaliate. And if they do? You run fast as hell.
Shyvana works best when she's putting the other jungler behind and farming out of both jungles. She's a god awful ganker.
I can see the Attack Speed helping out to some degree getting stuff off cooldown, but it doesn't seem to be all that much.
It's a case of attacking 1/10th of a second faster, or doing an extra 10 damage (an extra 17%, 67.9 versus 58.3), while reducing the jungle creeps' armour to zero, doing effectively true damage.
TOUGH CHOICE.
AS runes are better than Pen runes early game, better than AD runes all game, and better than both in the jungle (Razor).
Level 1 Skarner has 58AD and 0.638AS. (58*0.638)5=184.15 damage per 5 seconds
Level 1 Skarner with AS reds and blue gets 21% more AS, giving Skarner 0.769AS. (58*0.769)5=223.01
Level 1 Skarner with AD reds and blue gets 11 more AD, giving Skarner 69AD. (69*0.638)5=220.11
IIRC, Skarner is typically built hybrid, so Armor Penetration loses some of its value. Stacking APen is only useful against Blue in the jungle (Penetration does not reduce resistances below 0, most creeps have <10 armor), where it isn't difficult to get top to help you beat it down. Attack Speed also increases the value of on-hit effects like Phage, Wit's End, etc.
Brainstorming for Viktor since we actually have a good amount of information about him.
I honestly think that I'm going to have a different build for each of the different cores. They boil down to:
Q - AP Bruiser. Built to get into the fight and stay there. RoA into Rylei's + Will of the Ancients. I think getting some Ar and MR will be really important considering his max health has the shield to bouy it. The MS increase on the Q upgrade seems really good for chasing and running people down with your ult. I think that this build will play a lot like Swain.
W - Utility caster. Built to stay at the back and lob stun-trap and death-ray into the crowd during teamfights. This feels like your playing Lux, lots of control and poke, but without significant burst until much later in the game. The upgrade is interesting. It feels like you'll be blue-indepent until lanning is over if you snag the upgrade soon enough.
E - Burst caster. Builds standard RoA/Rings into DC. This seems like the most straight-forward of Viktor's upgrades. The fact that Death-ray can be cast on the fly is certainly interesting. The core has a fair chunk of AP on it. Not sure how much the upgrade costs, but its entirely possible that you can get a ton of underbudget AP, which might make this the objectivly correct upgrade, even if you want to play a style like Q or W.
It seems like you're going to want to pick up some measure of health even if you are playing him as a burst caster since he is going to be in the thick of it. I think Rod opening are really strong on mid champs anyway, so will likely start there. If I find that the Q shield is enough then can go for Rings/DC.
I forget is he a mana champ or a no resource champ ? I thought he didn't have mana which would make ROA kind of a waste.
Tell me someone else has gotten around to trying AD Ahri as well.
Do you usually go for the IE, SOtD or Starks for your first item?
iEdge. Get your AD before your AS.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited December 2011
Can you link me to your sources, Carnavon?
'Cause I just threw some numbers together for an AS slanted build (with 10 ArmPen) and an AD slanted build (also with 10 ArmPen), and the AD build came out on top for DPS.
By about 1DPS.
That was with AS Blues on both, AS Reds and ArmPen Quints on the AS build, 6ArmPen Reds, 3AD Reds, and AD Quints on the AD build.
I honestly don't think there's a huge difference, the extra hits will help reduce CDs thanks to Energise, but the extra damage would make last hits easier (if laning), and up the damage on Crystal Slash by 11 per cast at level one.
I was soloing top and playing a push strategy where I would farm minions as much as possible and push towers, while stealing their jungle. I would get ganked, but could either get away or take one person down with me.
The rest of my team was utterly failing except for our Caitlyn. Literally all 3 other players were some form of 0/deaths/low digit number score.
We were 5 at bottom and they were turtling at turret. Their red spawns. I say 'get back, don't fight', as I move across the map to steal their red and pressure top. Within 5 seconds of me leaving they are fighting the 4v5 and dying.
At this point the other team is fed as fuck because everyone is dying so much. There is no way we can have a real teamfight because I will be cc'd to death and then they will stomp us. Our only chance is to split push, so I continue to try, but get caught/die a couple of times. My score ends up as something like 6/8 or so at the end, and I have full farm/items.
I go for their red again when I see GP bottom port back, since it just popped and I don't expect to see more than 1 enemy there. There's 3 there and I die (but we're stuck at making desperate gambits at this point because we're going to lose if we camp base any harder than we already are). Team threatens to ban me for intentional feeding.
Am I the jerk here for not just following along with this completely horrible team and losing in the 5v5 teamfight? Am I supposed to do whatever the random solo queue idiots say to do on my team because otherwise I can be reported for 'not working with the team'?
Such a frustrating experience. And keep in mind, I don't bitch or complain when mid and bot and jungle all feed the entire game.
'Cause I just threw some numbers together for an AS slanted build (with 10 ArmPen) and an AD slanted build (also with 10 ArmPen), and the AD build came out on top for DPS.
By about 1DPS.
That was with AS Blues on both, AS Reds and ArmPen Quints on the AS build, 6ArmPen Reds, 3AD Reds, and AD Quints on the AD build.
I honestly don't think there's a huge difference, the extra hits will help reduce CDs thanks to Energise, but the extra damage would make last hits easier (if laning), and up the damage on Crystal Slash by 11 per cast at level one.
LoLwikia for base stats, calculated the rest myself. Those numbers really only stand up without factoring in kits and masteries, though.
I run all AS for Phodyr, Warwick, Poppy, Sion, Tryn, and Yi, because they all have abilities that scale with AS more than AD. AD would run better with anyone that had AD scaling or non-ult AS steroids. I run on-hit with most of my junglers, so there's another reason AS is better. In addition, if you build Wriggles, the extra AS makes the AD and the damage proc worth more than if you had taken AD.
In every game, you have essentially four lanes; top, mid, bot, and jungle. The other team also has these lanes. Due to matchmaking, you're most likely to get 10 people of equal skill on both sides. This means that each lane has a 50/50 chance of winning or losing their lane; this can be exacerbated due to poor picks/counters, especially in blind pick. This does not necessarily mean that someone is bad at the game.
If someone is losing their lane, and you are winning your lane, go help them; the longer they lose their lane, the exponentially harder it becomes for them to dig themselves out.
If you're the only farmed person on your team, and you leave your team, you're pretty much begging to get ganked. They know that all they have to do is kill you to take out 40% of the enemy team's effectiveness.
Sometimes, though, you just get a team of retards who all like to initiate 4v5s without their carry at the other team's tower when the other team has Baron. Not a whole lot to do at that point but go full Rambo and backdoor the shit out of them.
@Rami: Email support for a raincheck. A friend of mine did it for a Shaco skin sale or something, and they let him get it later.
A big part of it too is if you properly communicated what you were doing with your team. You mentioned you said not to engage, but did you explain that you wanted to split push, and did you explain how you could use that strategy to win?
A big part of it too is if you properly communicated what you were doing with your team. You mentioned you said not to engage, but did you explain that you wanted to split push, and did you explain how you could use that strategy to win?
Hard to type out an essay when you're trying to play the game.
I 'v' pinged and said 'don't engage'
I'm not sure how much more clear I need to make it.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
A big part of it too is if you properly communicated what you were doing with your team. You mentioned you said not to engage, but did you explain that you wanted to split push, and did you explain how you could use that strategy to win?
Hard to type out an essay when you're trying to play the game.
I 'v' pinged and said 'don't engage'
I'm not sure how much more clear I need to make it.
Had a frustrating loss vs a jungle Yi that only backdoor'd all game. He was so fast it was almost impossible to hunt him down. We did a couple times, but then most of our team was focused on one guy. We tried sending one back to defend, but we ended up losing a team fight and losing the game for it because Yi had pushed so many towers. We won almost all the team fights until that one killed us. What is the best way to counter this? I felt like I lost a game of Yi whack-a-mole, not LoL.
Also, vayne rages at end of game about how we all suck. I ended as a 7/4/12 cho, tyvm.
I see a lot more of Riven now that some pros play her, or she gets seen on streams. It makes me sad, since now I can't hog the Riven all to myself. On the other hand, most people have no idea how to actually play her, so I get to roflstomp opposing Rivens in lane.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
LoLwikia for base stats, calculated the rest myself. Those numbers really only stand up without factoring in kits and masteries, though.
I run all AS for Phodyr, Warwick, Poppy, Sion, Tryn, and Yi, because they all have abilities that scale with AS more than AD. AD would run better with anyone that had AD scaling or non-ult AS steroids. I run on-hit with most of my junglers, so there's another reason AS is better. In addition, if you build Wriggles, the extra AS makes the AD and the damage proc worth more than if you had taken AD.
Ah. Skarner has both AD Scaling (Crystal Slash) and a non-ult AS steroid (Crystalline Exoskeleton).
Skarner also has the on-hit CDR buff, but it's not hugely benefited by runes, more by items. The only on-hit item I'd consider building on him is Malady, really. And I wouldn't build that unless I was doing dedicated AS/on-hit.
1) Make sure your lanes are pushed. If your lanes are pushed he has to kill your towers while getting hit by them. This should slow him down a lot, either by making him heal in between taking down towers, or by making him push a lane and so be seen by everyone on the minimap before he gets to a turret
2) 5v4 the enemy team(once you see yi on the minimap so that you know he can't come in at the end of the fight and clean up) and win, then push super hard. The 5 of you can push harder than Yi can.
Had a frustrating loss vs a jungle Yi that only backdoor'd all game. He was so fast it was almost impossible to hunt him down. We did a couple times, but then most of our team was focused on one guy. We tried sending one back to defend, but we ended up losing a team fight and losing the game for it because Yi had pushed so many towers. We won almost all the team fights until that one killed us. What is the best way to counter this? I felt like I lost a game of Yi whack-a-mole, not LoL.
Also, vayne rages at end of game about how we all suck. I ended as a 7/4/12 cho, tyvm.
1300's ranked if that makes a difference.
Dedicated back door players are extremely hard to combat. My first rule is to keep lanes pushed at least to river. It keeps pressure on the enemy team and makes it harder for any player to safely backdoor. (It's not backdooring a turret if the creeps are pushed up to it, and someone like Yi can only solo towers late in the game, with a full item build.) 2nd option is for someone to run teleport and be able to port in when the enemy attempts it. 3rd option is to force fights at big objectives like, enemy buffs, dragon, or baron. Barring that, if Yi is going to push your tower, you push his team's, or do anything you can to force a teamfight. They'll always be at a numbers disadvantage if you group up and push something when an enemy backdoors.
I find dealing with BD pushers to be one of the most annoying aspects of the game though.
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BethrynUnhappiness is MandatoryRegistered Userregular
Is there any reason to buy ArmorPen Quints if I already have ArPen reds?
It depends on how much scaling your abilities have with AD.
If you're someone like Riven with 5ish AD ratio, you should be running AD quints. On the other hand, someone like Miss Fortune or Tristana, you should be running ArmPen Quints, since they cover your damage better for the 30ish minutes it takes for you to get Last Whisper.
Not all AD carries want ArmPen though. I think Corki is an example of someone who works better with AD, as 10% of his AD becomes true damage. Graves and Caitlyn have decent AD ratios, so you can consider AD quints on them too.
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I'm all... wtf? He's like I thought you were top lane? I'm like yea... with WW... he's such a slow jungler why would I do that? If I wanted to jungle I woulda picked Shaco.
So then I had to play the most BORING GAME as junglewick. God I hate jungling him... so slow... such bad ganks. I mean we won... but gah people suck. He actually said "Who lanes WW?" Two of my other team mates responded at the same time with... "Everyone who plays WW?"
A good flash->ult can be potentially game-changing.
Shield yourself with Bulwark before ulting for more damage dealt, and if you can spare the mana, before harass.
Learn to lead them with Resolute Smite. The missile has been sped up, but it's still kinda slow. Big AoE, though.
3DS FCode: 1993-7512-8991
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Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Of course sir.
One of my proud lol moments was related to this. I picked to counter Tryn. One of my team mates started IMMEDIATELY yelling that I was trolling etc. Game opens and he asks in /all to report me for troll pick. By level 6 I had killed tryn 3 times (yay blind and poison).
The guy STILL ragging on me... and the rest of my team told him to shut the hell up.
I honestly think that I'm going to have a different build for each of the different cores. They boil down to:
Q - AP Bruiser. Built to get into the fight and stay there. RoA into Rylei's + Will of the Ancients. I think getting some Ar and MR will be really important considering his max health has the shield to bouy it. The MS increase on the Q upgrade seems really good for chasing and running people down with your ult. I think that this build will play a lot like Swain.
W - Utility caster. Built to stay at the back and lob stun-trap and death-ray into the crowd during teamfights. This feels like your playing Lux, lots of control and poke, but without significant burst until much later in the game. The upgrade is interesting. It feels like you'll be blue-indepent until lanning is over if you snag the upgrade soon enough.
E - Burst caster. Builds standard RoA/Rings into DC. This seems like the most straight-forward of Viktor's upgrades. The fact that Death-ray can be cast on the fly is certainly interesting. The core has a fair chunk of AP on it. Not sure how much the upgrade costs, but its entirely possible that you can get a ton of underbudget AP, which might make this the objectivly correct upgrade, even if you want to play a style like Q or W.
It seems like you're going to want to pick up some measure of health even if you are playing him as a burst caster since he is going to be in the thick of it. I think Rod opening are really strong on mid champs anyway, so will likely start there. If I find that the Q shield is enough then can go for Rings/DC.
My Shyvana runes are AP Quints, 5 AS reds, 4 AP Reds, Armor Yellows, and AS Blues. I could see using MR/Level blues too if you want to be really tanky. Your route is really weird. Trying to gank with Shyvana without red buff is basically the worst thing ever since you bring no CC to the gank at all then. You're also not even level four after your route. Wolves, blue, wraiths, wolves, red, golems is a good route for her that should be easily done with any of Vamp Scepter, boots/3pot, or armor/5pot. I honestly wouldn't even really bother with a gank at level 3 or 4 although you can try it with red and E.
There are, however, more effective options. You could start wolves, blue, then cross the river into their red. If you get a pull and some damage on wolves and blue, your clear time is ridiculous. And since you clear out jungle camps so well you can easily zip in, take opposing wraiths and big golem and get out of there, then clear your own red side. You're also a really effective duelist. You'd think that isn't so since she can't gank, but there's actually incentive for a player to stay around when you find them in the jungle. People who are getting ganked will just run off to tower, run right back to lane and be fine when you're gone. If you catch someone in the middle of their wraiths, red, or something like that at half health, you can put some damage on them, force them to leave, and take the camp before their team can really retaliate. And if they do? You run fast as hell.
Shyvana works best when she's putting the other jungler behind and farming out of both jungles. She's a god awful ganker.
AS runes are better than Pen runes early game, better than AD runes all game, and better than both in the jungle (Razor).
Level 1 Skarner has 58AD and 0.638AS. (58*0.638)5=184.15 damage per 5 seconds
Level 1 Skarner with AS reds and blue gets 21% more AS, giving Skarner 0.769AS. (58*0.769)5=223.01
Level 1 Skarner with AD reds and blue gets 11 more AD, giving Skarner 69AD. (69*0.638)5=220.11
IIRC, Skarner is typically built hybrid, so Armor Penetration loses some of its value. Stacking APen is only useful against Blue in the jungle (Penetration does not reduce resistances below 0, most creeps have <10 armor), where it isn't difficult to get top to help you beat it down. Attack Speed also increases the value of on-hit effects like Phage, Wit's End, etc.
I forget is he a mana champ or a no resource champ ? I thought he didn't have mana which would make ROA kind of a waste.
Yes , they are very good quints and most ad get them.
iEdge. Get your AD before your AS.
'Cause I just threw some numbers together for an AS slanted build (with 10 ArmPen) and an AD slanted build (also with 10 ArmPen), and the AD build came out on top for DPS.
By about 1DPS.
That was with AS Blues on both, AS Reds and ArmPen Quints on the AS build, 6ArmPen Reds, 3AD Reds, and AD Quints on the AD build.
I honestly don't think there's a huge difference, the extra hits will help reduce CDs thanks to Energise, but the extra damage would make last hits easier (if laning), and up the damage on Crystal Slash by 11 per cast at level one.
3DS FCode: 1993-7512-8991
I don't do full armor pen on SR since champs only start with ~15 armor, but I use a 25 armor pen page on dom because wukong owns with it
I was soloing top and playing a push strategy where I would farm minions as much as possible and push towers, while stealing their jungle. I would get ganked, but could either get away or take one person down with me.
The rest of my team was utterly failing except for our Caitlyn. Literally all 3 other players were some form of 0/deaths/low digit number score.
We were 5 at bottom and they were turtling at turret. Their red spawns. I say 'get back, don't fight', as I move across the map to steal their red and pressure top. Within 5 seconds of me leaving they are fighting the 4v5 and dying.
At this point the other team is fed as fuck because everyone is dying so much. There is no way we can have a real teamfight because I will be cc'd to death and then they will stomp us. Our only chance is to split push, so I continue to try, but get caught/die a couple of times. My score ends up as something like 6/8 or so at the end, and I have full farm/items.
I go for their red again when I see GP bottom port back, since it just popped and I don't expect to see more than 1 enemy there. There's 3 there and I die (but we're stuck at making desperate gambits at this point because we're going to lose if we camp base any harder than we already are). Team threatens to ban me for intentional feeding.
Am I the jerk here for not just following along with this completely horrible team and losing in the 5v5 teamfight? Am I supposed to do whatever the random solo queue idiots say to do on my team because otherwise I can be reported for 'not working with the team'?
Such a frustrating experience. And keep in mind, I don't bitch or complain when mid and bot and jungle all feed the entire game.
Argh.
LoLwikia for base stats, calculated the rest myself. Those numbers really only stand up without factoring in kits and masteries, though.
I run all AS for Phodyr, Warwick, Poppy, Sion, Tryn, and Yi, because they all have abilities that scale with AS more than AD. AD would run better with anyone that had AD scaling or non-ult AS steroids. I run on-hit with most of my junglers, so there's another reason AS is better. In addition, if you build Wriggles, the extra AS makes the AD and the damage proc worth more than if you had taken AD.
fuck this stupid levelling, it's only there to try and sell xp boosts
In every game, you have essentially four lanes; top, mid, bot, and jungle. The other team also has these lanes. Due to matchmaking, you're most likely to get 10 people of equal skill on both sides. This means that each lane has a 50/50 chance of winning or losing their lane; this can be exacerbated due to poor picks/counters, especially in blind pick. This does not necessarily mean that someone is bad at the game.
If someone is losing their lane, and you are winning your lane, go help them; the longer they lose their lane, the exponentially harder it becomes for them to dig themselves out.
If you're the only farmed person on your team, and you leave your team, you're pretty much begging to get ganked. They know that all they have to do is kill you to take out 40% of the enemy team's effectiveness.
Sometimes, though, you just get a team of retards who all like to initiate 4v5s without their carry at the other team's tower when the other team has Baron. Not a whole lot to do at that point but go full Rambo and backdoor the shit out of them.
@Rami: Email support for a raincheck. A friend of mine did it for a Shaco skin sale or something, and they let him get it later.
Are you leveling charm by level 9? It's all about the charm and the ult.
What have you been building?
A big part of it too is if you properly communicated what you were doing with your team. You mentioned you said not to engage, but did you explain that you wanted to split push, and did you explain how you could use that strategy to win?
Hard to type out an essay when you're trying to play the game.
I 'v' pinged and said 'don't engage'
I'm not sure how much more clear I need to make it.
Much appreciated. So do you normally do a traditional Dblade start as well?
I'm going to buy her tonight and if I beat the GF home going to give this a whirl.
You would be amazed.
Also, vayne rages at end of game about how we all suck. I ended as a 7/4/12 cho, tyvm.
1300's ranked if that makes a difference.
Steam
Charm by nine, yup. Though probably build was my issue.
Would grab ionians, then get a brutalizer, into youmuu's, and then start IE. Maybe I should go boots into IE?
3ds friend code: 2981-6032-4118
Ah. Skarner has both AD Scaling (Crystal Slash) and a non-ult AS steroid (Crystalline Exoskeleton).
Skarner also has the on-hit CDR buff, but it's not hugely benefited by runes, more by items. The only on-hit item I'd consider building on him is Malady, really. And I wouldn't build that unless I was doing dedicated AS/on-hit.
Which of Poppy's skills scales with AS?
3DS FCode: 1993-7512-8991
1) Make sure your lanes are pushed. If your lanes are pushed he has to kill your towers while getting hit by them. This should slow him down a lot, either by making him heal in between taking down towers, or by making him push a lane and so be seen by everyone on the minimap before he gets to a turret
2) 5v4 the enemy team(once you see yi on the minimap so that you know he can't come in at the end of the fight and clean up) and win, then push super hard. The 5 of you can push harder than Yi can.
Dedicated back door players are extremely hard to combat. My first rule is to keep lanes pushed at least to river. It keeps pressure on the enemy team and makes it harder for any player to safely backdoor. (It's not backdooring a turret if the creeps are pushed up to it, and someone like Yi can only solo towers late in the game, with a full item build.) 2nd option is for someone to run teleport and be able to port in when the enemy attempts it. 3rd option is to force fights at big objectives like, enemy buffs, dragon, or baron. Barring that, if Yi is going to push your tower, you push his team's, or do anything you can to force a teamfight. They'll always be at a numbers disadvantage if you group up and push something when an enemy backdoors.
I find dealing with BD pushers to be one of the most annoying aspects of the game though.
If you're someone like Riven with 5ish AD ratio, you should be running AD quints. On the other hand, someone like Miss Fortune or Tristana, you should be running ArmPen Quints, since they cover your damage better for the 30ish minutes it takes for you to get Last Whisper.
Not all AD carries want ArmPen though. I think Corki is an example of someone who works better with AD, as 10% of his AD becomes true damage. Graves and Caitlyn have decent AD ratios, so you can consider AD quints on them too.