https://goblinworks.com/
Bolding the interesting bits from the PR stuff:
An exciting new era in gaming begins with Pathfinder Online, a next-generation Massively Multiplayer Online fantasy roleplaying game currently in development from Goblinworks in partnership with Paizo Publishing!
Pathfinder Online is a hybrid sandbox/theme park-style MMO where characters explore, develop, find adventure and dominate a wilderness frontier in a land of sword and sorcery. The Pathfinder world is high fantasy in the tradition of epics like The Lord of the Rings, Conan, the Wheel of Time and Game of Thrones.
The Pathfinder setting includes many different classic and modern fantasy elements, from lost cities shrouded in misty jungles to decaying pyramids amidst deserts of burning sands to a fantastic island metropolis where folk from across the world live side by side with all manner of fantastic creatures. The Pathfinder world has a place for any story a player wants to tell. (For more information on the world of Pathfinder and the Pathfinder Roleplaying Game, please visit paizo.com/pathfinder.)
Pathfinder Online's robust trading system puts players in control of the world's economy with player-created items, consumables, fortifications, and settlements. Character-controlled settlements can grow into full-fledged kingdoms that compete for resources as they seek to become the dominant force in the land, raising vast armies to hold their territory against the depredations of monstrous creatures, NPC factions, and other player characters.
Social organizations scale from small parties of a few adventurers to player nations inhabited by thousands. As settlements develop, the surrounding wilderness develops more complex and challenging features, including randomly generated encounters and resources as well as exciting scripted adventures.
Sounds very intriguing, and there's some more details to be found in their FAQ:
What races will I be able to play?
The initially available race options will mirror the core races of the tabletop Pathfinder RPG: dwarves, elves, gnomes, half-elves, half-orcs, halflings, and humans.
What classes will I be able to play?
Pathfinder Online's innovative archetype system includes specific paths of development that reflect the classes in the tabletop game, so if you want to play a character that mirrors a classic tabletop class, you'll be able to do it. However, Pathfinder Online is driven by more diverse player activity than the classic adventurer-focused tabletop experience; Pathfinder Online players will be able to act as merchants, farmers, miners, teamsters, caravan guards, spies, and explorers, and in any other role the players choose to create. Characters will have a wide variety of skills to develop, allowing them to be highly customized to the player's preference.
Will I be able to play to 20th level?
Characters in Pathfinder Online don't have levels in the classic sense. They develop skills over time, and as their skills develop, and as they meet various prerequisites, they unlock new abilities similar to class features or feats from the tabletop game. Characters following an archetype path will be able to unlock a capstone ability much like the 20th-level capstone abilities in the Pathfinder RPG.
Will there be a cost to play Pathfinder Online?
We are planning a hybrid subscription/free-to-play model. Players will have the option to pay a flat monthly fee for complete access to all standard game features, or to play for free with certain restrictions, using microtransactions to access desired features and content on an a la carte basis. Pricing details have not yet been finalized.
Will there be premium content?
Yes. Several types of premium content can be purchased using microtransactions. This content includes "bling"—visual enhancements to the character or the character's property that have no mechanical effect; a wide variety of mounts that let you customize your ride and show your personal sense of style; and adventure content packaged like classic adventure modules that you and your friends will be able to play through as a group.
Will PvP (player-vs.-player aggression) be allowed?
Characters will be able to attack rival characters in most parts of the game world. In many circumstances, though, unprovoked aggression may carry severe in-game penalties.
I've deciphered the following out of all the information out atm:
Pathfinder setting (Golarion)
Player driven economy and world - some focus on PVP
Core races
EVE-style time based "leveling"?
F2P/Premium very similar to DDO
I personally am looking forward to another (businesses wise at least) DDO-ish D&D MMO, but it's a shame they have gone out with this news so early - I doubt we'll see a beta for years.
Stuff not in the OP:
Goblinworks currently consists of Ryan Dancey (former, fired CMO of CCP), Paizo Publishing CEO Lisa Stevens, and Mark Kalmes, previously a programmer for Microsoft, Cryptic Studios and CCP.
http://www.gamasutra.com/view/news/38710/Former_CCP_Staffers_Found_Pathfinder_Online_Studio.php
So, as of last month, this is a team of three folks from CCP and a publishing company. The main guy is Dancey, who was fired from his last job marketing for CCP. This would be really cool, but I'm going to guess that it's much, much more likely to end up as vaporware. At the very least, the game is so incredibly far from existing that nothing they say will be in it should be taken as truth. They've come up with the game ideas, but not really started creating yet.
Posts
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I do hope they stop redirecting everything to https especially because their security certificate has errors...
Goblinworks currently consists of Ryan Dancey (former, fired CMO of CCP), Paizo Publishing CEO Lisa Stevens, and Mark Kalmes, previously a programmer for Microsoft, Cryptic Studios and CCP.
http://www.gamasutra.com/view/news/38710/Former_CCP_Staffers_Found_Pathfinder_Online_Studio.php
So, as of last month, this is a team of three folks from CCP and a publishing company. The main guy is Dancey, who was fired from his last job marketing for CCP. This would be really cool, but I'm going to guess that it's much, much more likely to end up as vaporware. At the very least, the game is so incredibly far from existing that nothing they say will be in it should be taken as truth. They've come up with the game ideas, but not really started creating yet.
there isn't even a canon way to do this in the pnp yet!
Depends. How hammered can you get beforehand?
Best. Deity. Ever.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The MMO genre seems a poor genre when it comes to creativity and innovation. New MMOs immediately get slapped with the label WoW-clone and if they don't get the label, it's usually because they're abysmal.
SWTOR is supposed to be a WoW-clone witha Star Wars skin and it will probably do well. Pathfinder... not so certain.
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I love how in the Deity book they say the other gods that Cayden Cailean usually hangs out with are the hot chick gods.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Adding your post to the OP.
This is just a fascinating snippet from the original text. It seems to hint that the game will be very RP friendly. If it is, I'll be on board 100%.
I am of the camp that Pathfinder "developed" a much better system than 4e. I also think the rule books are written better and provide more value for your money. So I'll be watching this project with interest and I'm glad to see Paizo getting rewarded for their hard work.
also the dwarven pantheon
even the lawful good ones
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
King Maker is a beautiful adventure path. I have the whole set, and I am planning on running them for my group eventually. The beautiful thing is - with it being such a sandbox - I can add things on the map at a whim.
The campaign setting would do well with this kind of style. If all the players are sub-groups in the Pathfinder Society then a lot of the 'whys?' are taken care of. Why would my group want to delve in this mysterious dungeon we found? Because we're fucking Pathfinders.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
https://goblinworks.com/blog/
Quoting the most interesting bits:
Gamers are a fickle beast, and any resistance you put between them and the game will not be met with thanks.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Twitch Stream
Pathfinder has never made illusions to be 4E...It was made in response to 4E, in an attempt to keep 3rd alive.
Well, yes, but the very reason they felt they needed to keep 3rd edition alive was that they believed the changes made to the core mechanics in 4E ruined the game. Seems a bit odd that they would throw many of those mechanics away when making a MMORPG, especially since this essentially makes this less true to the pathfinder pen and paper than D&D online was.
Fixed that for you.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
What I meant to say was that I was under the impression that the people who play Pathfinder are generally people who think 4E changed too much about the core mechanics of 3E D&D.
Thus it seems an odd design choice to fundamentally change some of the most important core mechanics of Pathfinder, because it might alienate the very user base that turned on 4E for doing just that.
Then again they might not see Pathfinder players as their target customers, or I may be entirely wrong about why people turned to Pathfinder.
I guess they belie in the rich lore of their setting, and just acknowledge that there is no way to properly please people who are primarily interested in paper&pen gameplay when it comes to MMOs.
Updates
You also get the chance to name "a wretched hive of scum and villainy" in the depths of the Echo Wood.
https://goblinworks.com/blog/
New blog post up, this time on characters.
It's interesting to see their reason for not trying to closely translate the PnP rules into a game, which I've heard is a bad idea because of how DnD simply isn't adapted to MMOs.
They've attempted to curb rampant power creep, making the character grow to the maximum over a period of five real-time years and not have players fight "cosmic", universe destroying threats.
They are doing so by adding Eve-style skills it seems, that you put real-time into in order to develop - but these do not give any direct benefits, they only work as pre-requisites to armour/abilities/magic. "Merit Badges", that seem to be achievements (gained by getting new skills, or completing in-game goals) gives you new abilities. Levels in classes are just another type of Merit Badge - meaning that if you do not complete a particular task, you won't level up in that particular class.
https://goblinworks.com/blog/index.html#20120118
Again, their infatuation for EVE shows with this relatively "hardcore" death system. It's not too bad imho, it will make for a game you will better enjoy when playing in a guild and with mates (like EVE).
On griefing:
Interesting implementation of a bounty system, and it might remove the downside of the one used in EVE (it being pointless).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I love their ideas. I played wow a lot and while I still think it was/is a great game, I just got bored of it. New monsters, areas, bosses, new boss mechanics, they only work for so long. At this point I've seen so many variations of these things that when I see a new one I hardly notice. Unfortunately, SWTOR suffered from the same problem, it was just too similar to wow for me to get into.
Eve on the other hand has held my interest for a long time because the content comes from the players. I'm not sure if they can pull off the same kind of thing in a fantasy setting but I sure hope they can.
This could be verrry interesting.
Eventually.
If they get around to actually making it...
In EVE there is very little penalty for 'antisocial twits', aside from them not being able to enter high security areas (which really doesn't matter).
Rather than this turning the game into a haven for antisocial twits it pushes everyone else into highly social groups. You simply don't play eve without being in a corporation, it's just not possible, you can't do anything without dieing. Once you are in a decent corporation though, it's very safe. The antisocial twits either get their asses handed to them or, if they are the other kind of antisocial twit, they never leave the high security areas. The game is won and lost with social interaction. The biggest army is the best tactic.
It's a system that works quite well in EVE and I can see it easily being adapted.
Keep in mind that they aren't planning this to be a 'join random group for dungeon X' game like wow is. If you're a jackass, you likely wont be able to click a button and inflict yourself upon a new random group of 4 people.
Way too much stuffing in this update for me to explain, so I urge you to check out the latest blog post so you can read through the update yourselves.
The more I read, the more this is starting to look like EVE: Fantasy on land edition.
If the game lets me be a traveling trader Spice & Wolf style, then this will be a day one purchase for me.
Ah, who am I kidding, it'll be a day one purchase pretty much no matter what. I am a sucker for MMOs that try new things. :P
Hmm. Which way do you plan to go? You know, so I can steal all your shit and laugh at your cor...
I mean
So's I can totally not do that.
http://www.youtube.com/watch?v=gvdf5n-zI14
Well, since you seem to be on the up-and-up, I plan on taking Ye Olde Roade at high noon.
That is so hot.
I really, really, really hope that they manage to pull this off.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
This is the first time I am actually excited about a Fantasy MMO. It would be even more awesome if they had ships of some sort, form a group called the Saskatchewan River Pirates and plunder for profit!
Now that would be pretty cool.
There really isn't any sense in getting hyped for this. Still, it's the closest I've seen to my dream MMO so I can't help but be optimistic.
I just hope when it comes to transporting goods you actually could use (or even need) a horse and wagon.
Will probably be K&M and tab targeting, which isn't necessarily bad.