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Saints Row: The Third - Volition/SR get new owner

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Posts

  • DiannaoChongDiannaoChong Registered User regular
    edited December 2011
    Ninja, since you are working on the holy super mod no doubt. I have an idea. I had to do a defend the store from the furries event. Mascots need a gang. specialists could be easier to kill genkis with rocket launchers.

    Imagine a small army chasing you down in nothing but mascots, golf carts and emus.

    I 100%'ed the game last night and am wholely satisfied. I have challenges left but I will leave them for DLC.

    DiannaoChong on
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  • IdolNinjaIdolNinja Registered User regular
    Ninja, since you are working on the holy super mod no doubt. I have an idea. I had to do a defend the store from the furries event. Mascots need a gang. specialists could be easier to kill genkis with rocket launchers.

    Imagine a small army chasing you down in nothing but mascots, golf carts and emus.

    I think that's a great idea. Added to my To Do list.

  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    So I just realized that the studio that did the shitty and bugged fucking abomination that is SR2 on the PC was CD Projekt. The same CD Projekt that is renown for their Witcher series.

    Could this really be the same fucking team? How could they do so well on one project and completely fuck up a port?

    Well... the Witcher 1 doesn't exactly run fantastically on most pcs either.

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    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • heenatoheenato Alice Leywind Registered User regular
    IdolNinja wrote:

    I think that's a great idea. Added to my To Do list.
    oh that's going to be amazing.

    M A G I K A Z A M
  • Steel AngelSteel Angel Registered User regular
    Orca wrote:
    I finished up a playthrough late last night with 100% of the city under my control. The only GTA game I've ever finished was San Andreas so this game grabbed me in a way GTA has generally not quite been able to.

    I do wish that game companies do more refinements to the wanted/notoriety systems though. Having to get out of the car and run into a store you own or a crib breaks the flow of action too much for my tastes. Since the in game explanation for the notoriety loss is that you have people guarding the property, doing something like making notoriety drop much more quickly when you drive through an area you control would make sense since there would be less ability for your location to be found and reported due to people not cooperating as much with whoever is hunting you. Or maybe something like killing enough enemies deep enough in territory you control makes the pursuit stop due to the pursuer not wanting to waste more personnel. Always evading and laying low makes sense in a more serious game like Rockstar titles, but for games like Saints Row and Just Cause it feels weird that hiding is the only real solution as opposed to some more in line with the over the top action bits.

    Fuck that. I only want notoriety to go down when I damned well WANT it to go down. Why else did I go to the effort of geating my heat level up that high in the first place if not to shoot it out with helicopters, tanks, and whatever else they have to throw at me?

    Hence only in territory you control. Even when you hold all the territory you possibly can, there are still parts of Steelport outside of your control. Ditto with San Andreas. No idea about Just Cause 2 though; That map was too damn big for me to try.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Honestly, I can only think of one area outside of your control once you 100% the place, and that's the National Guard depot.

  • heenatoheenato Alice Leywind Registered User regular
    Orca wrote:
    Honestly, I can only think of one area outside of your control once you 100% the place, and that's the National Guard depot.
    The national guard depot and the statue, actually. But since there's nothing of interest on the statue island, I guess that's a moot point.

    M A G I K A Z A M
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Dox the PI wrote:
    The cannon SR4 ending will be the one you do in game.
    Which is to say that the boss will have transcended time and space and done both.

    It worked for Morrowind.

  • Mego ThorMego Thor "I say thee...NAY!" Registered User regular
    Rocksteady announced upcoming Huntress DLC...
    saintsrow3.jpg

    anothersaintsrow3.jpg

    No, wait, sorry. That's just my Lady Boss tearing up Steelport! I can't get over how much that's what it looks like though.

    kyrcl.png
  • VicVic Registered User regular
    edited December 2011
    After all the praise this has gotten from Giant Bomb I caved in and bought this, and played the first mission before going to work today. I am so pumped to play it when I get back home (after paying my bills, and filing some papers, and buying groceries... sigh).

    It feels wonderful diving head first into such a crazy, fun game with the sure knowledge that excellent quality awaits you. I feel like I am in the perfect mindset to enjoy this game at its fullest.

    Vic on
  • big lbig l Registered User regular
    I am around 50% of my way through my first playthrough, and is the Hard level of Snatch supposed to be basically impossible? The first people I go to pick up, whoever I go to, I'm running into multiple flamethrower brutes and dozens of enemy cars! To say nothing of how much of a pain it is to get them to stop the limo if that is the first one I go to. I have tried many times and most times I am lucky to get one car load of people back to the spot. I haven't even gotten far enough to run out of time but the timer is not friendly as well. Trafficking on Hard was quite hard but after 5-6 tries I got it, this barely seems possible. Any advice?

  • CadeCade Eppur si muove.Registered User regular
    I wouldn't mind seeing roving bands of Professor Genki. Maybe four of them going around, one that punches people, one that shoots people, one that has a bazooka and the other just poses until the other three are dead then tries to beat your brains in.

  • VicVic Registered User regular
    big l wrote:
    I am around 50% of my way through my first playthrough, and is the Hard level of Snatch supposed to be basically impossible? The first people I go to pick up, whoever I go to, I'm running into multiple flamethrower brutes and dozens of enemy cars! To say nothing of how much of a pain it is to get them to stop the limo if that is the first one I go to. I have tried many times and most times I am lucky to get one car load of people back to the spot. I haven't even gotten far enough to run out of time but the timer is not friendly as well. Trafficking on Hard was quite hard but after 5-6 tries I got it, this barely seems possible. Any advice?

    Trafficking on hard was hilarious. The discord between him calmly walking up to talk with his contact as car after car full of thugs came crashing in all around us was ridiculous. Pretty impressive how he managed to make a deal while in the middle of a 20+ people firefight.

  • FoefallerFoefaller Registered User regular
    So, after playing for a bit , I've decided, slowdown or no slowdown, this game is too fucking fun to let that stop me!

    But now, I've run into a problem in, ironicly enough, The Belgian Problem:
    I keep getting killed by the Brute on the orb/chandlier I ride down to the ground floor on, and there seems to be nothing I can do... and it's not just me reseting the mission or anything, I'm getting a Mission Failed: You Died

    Any help would be wonderful.

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  • CaptainNemoCaptainNemo Registered User regular
    Ya gotta shoot him in the head.

    PSN:CaptainNemo1138
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  • FoefallerFoefaller Registered User regular
    Ya gotta shoot him in the head.

    Either I'm a terrible shot, or that only brings his health down by a quarter before I'm thwack'd. Hope the slowdown I'm having isn't what's keeping me from finishing this mission.

    Guess I ought to get me a better SMG.

    steam_sig.png
  • FoefallerFoefaller Registered User regular
    jdarksun wrote:
    What slowdown?

    I got nasty slowdown when I play SR3 on PC. I think it's because eiththe graphics card I got (GT 520) doesn't work as well as the one it replaced (9800 GTX) that ran Initiation station just fine before it fried.

    Nothing wrong with loading, graphics, or even fps as far as I can tell, just... slow...

    steam_sig.png
  • IdolNinjaIdolNinja Registered User regular
    Foefaller wrote:
    So, after playing for a bit , I've decided, slowdown or no slowdown, this game is too fucking fun to let that stop me!

    But now, I've run into a problem in, ironicly enough, The Belgian Problem:
    I keep getting killed by the Brute on the orb/chandlier I ride down to the ground floor on, and there seems to be nothing I can do... and it's not just me reseting the mission or anything, I'm getting a Mission Failed: You Died

    Any help would be wonderful.

    The problem is due to timing issues on slow hardware. Try running the game on the lowest resolution with all graphic options turned off and you should be able to get past that part.

  • Lord_SnotLord_Snot Живу за выходные American ValhallaRegistered User regular
    Holy wow you guys. I'm running this game on my laptop, and am getting about 30fps. It's very well optimized.

  • heenatoheenato Alice Leywind Registered User regular
    Oh wow. I just checked, and I can even run SR2 on my PC now. Powertools wouldn't automatically configure, so I'll have to mess with that at some point, but otherwise, it was running well enough.

    M A G I K A Z A M
  • Steel AngelSteel Angel Registered User regular
    big l wrote:
    I am around 50% of my way through my first playthrough, and is the Hard level of Snatch supposed to be basically impossible? The first people I go to pick up, whoever I go to, I'm running into multiple flamethrower brutes and dozens of enemy cars! To say nothing of how much of a pain it is to get them to stop the limo if that is the first one I go to. I have tried many times and most times I am lucky to get one car load of people back to the spot. I haven't even gotten far enough to run out of time but the timer is not friendly as well. Trafficking on Hard was quite hard but after 5-6 tries I got it, this barely seems possible. Any advice?

    The Hard versions of Snatch each took a few tries as well. A few things that probably helped:

    Bring your own car to the mission. I brought a fully upgraded Infuego, my standard for any situation I had to have a four seater that could make quick getaways. More heavily armored vehicles just weren't fast enough (and you're really looking at outrunning enemies you don't have to kill), the APCs were too slow and blowing too much stuff up with the machine guns escalated things too quickly. Since you'll never have more than two people to rescue at any given waypoint, bring along a homie to help out if you can. They won't be there if you restart the mission, but they're only helpful, not critical. Beyond that, it's a matter of only killing the enemies you have to, getting back in the car, and hoping the follower AI doesn't crap out when you recruit the target npcs. If they can't figure out how to get into the car, you'll have more trouble. At some point, your original car will have taken enough damage that you'll want to swap it out with the car at the drop point or whatever you can switch to at a waypoint. This might happen more than once. If you're at a high enough level, the upgrade that grants all cars nitrous can be handy.

    No matter how good you are at making handbrake turns, bypassing roadblocks by driving on the sidewalk, going through shortcuts, etc. though, you can easily be screwed in an attempt if the follower AI just doesn't get in the car.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • big lbig l Registered User regular
    big l wrote:
    I am around 50% of my way through my first playthrough, and is the Hard level of Snatch supposed to be basically impossible? The first people I go to pick up, whoever I go to, I'm running into multiple flamethrower brutes and dozens of enemy cars! To say nothing of how much of a pain it is to get them to stop the limo if that is the first one I go to. I have tried many times and most times I am lucky to get one car load of people back to the spot. I haven't even gotten far enough to run out of time but the timer is not friendly as well. Trafficking on Hard was quite hard but after 5-6 tries I got it, this barely seems possible. Any advice?

    The Hard versions of Snatch each took a few tries as well. A few things that probably helped:

    Bring your own car to the mission. I brought a fully upgraded Infuego, my standard for any situation I had to have a four seater that could make quick getaways. More heavily armored vehicles just weren't fast enough (and you're really looking at outrunning enemies you don't have to kill), the APCs were too slow and blowing too much stuff up with the machine guns escalated things too quickly. Since you'll never have more than two people to rescue at any given waypoint, bring along a homie to help out if you can. They won't be there if you restart the mission, but they're only helpful, not critical. Beyond that, it's a matter of only killing the enemies you have to, getting back in the car, and hoping the follower AI doesn't crap out when you recruit the target npcs. If they can't figure out how to get into the car, you'll have more trouble. At some point, your original car will have taken enough damage that you'll want to swap it out with the car at the drop point or whatever you can switch to at a waypoint. This might happen more than once. If you're at a high enough level, the upgrade that grants all cars nitrous can be handy.

    No matter how good you are at making handbrake turns, bypassing roadblocks by driving on the sidewalk, going through shortcuts, etc. though, you can easily be screwed in an attempt if the follower AI just doesn't get in the car.

    Thanks, I didn't think to bring along a homie or my own car. I may just wait until I upgrade some more. Irritating being at 97% completion for a zone though. The follower AI is quite frustrating. Usually it's just fine but then when you want them to get in the damn car, all of a sudden they starting running into a wall or just standing there. What do you think is the best way to stop the limo with the people in it? I've tried both ramming and shooting and neither seems that consistently effective.

  • Steel AngelSteel Angel Registered User regular
    big l wrote:
    big l wrote:
    I am around 50% of my way through my first playthrough, and is the Hard level of Snatch supposed to be basically impossible? The first people I go to pick up, whoever I go to, I'm running into multiple flamethrower brutes and dozens of enemy cars! To say nothing of how much of a pain it is to get them to stop the limo if that is the first one I go to. I have tried many times and most times I am lucky to get one car load of people back to the spot. I haven't even gotten far enough to run out of time but the timer is not friendly as well. Trafficking on Hard was quite hard but after 5-6 tries I got it, this barely seems possible. Any advice?

    The Hard versions of Snatch each took a few tries as well. A few things that probably helped:

    Bring your own car to the mission. I brought a fully upgraded Infuego, my standard for any situation I had to have a four seater that could make quick getaways. More heavily armored vehicles just weren't fast enough (and you're really looking at outrunning enemies you don't have to kill), the APCs were too slow and blowing too much stuff up with the machine guns escalated things too quickly. Since you'll never have more than two people to rescue at any given waypoint, bring along a homie to help out if you can. They won't be there if you restart the mission, but they're only helpful, not critical. Beyond that, it's a matter of only killing the enemies you have to, getting back in the car, and hoping the follower AI doesn't crap out when you recruit the target npcs. If they can't figure out how to get into the car, you'll have more trouble. At some point, your original car will have taken enough damage that you'll want to swap it out with the car at the drop point or whatever you can switch to at a waypoint. This might happen more than once. If you're at a high enough level, the upgrade that grants all cars nitrous can be handy.

    No matter how good you are at making handbrake turns, bypassing roadblocks by driving on the sidewalk, going through shortcuts, etc. though, you can easily be screwed in an attempt if the follower AI just doesn't get in the car.

    Thanks, I didn't think to bring along a homie or my own car. I may just wait until I upgrade some more. Irritating being at 97% completion for a zone though. The follower AI is quite frustrating. Usually it's just fine but then when you want them to get in the damn car, all of a sudden they starting running into a wall or just standing there. What do you think is the best way to stop the limo with the people in it? I've tried both ramming and shooting and neither seems that consistently effective.

    One thing that got me a few times was the follower AI taking so long to try to get in the car that an enemy would pull me out of the car and I'd have to get back in and wait for the AI to catch on again.

    For limos, I always was able to shoot out the tires and pepper the body a little bit and avoid ramming it. Your car will be taking enough damage as is. But I think that the limo stop is actually a scripted event if you're nearby it long enough. I noticed that it would ALWAYS make a certain turn and stop around the same place and I'm pretty sure I wasn't that consistent with my SMG fire.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • CaptainNemoCaptainNemo Registered User regular
    The Infuego is a suprisingly fast car with good handling, I'd say it's the best four door car available. For two doors I got to give it to the Sovereign, and the best motorcycle is that Tron one.

    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • heenatoheenato Alice Leywind Registered User regular
    Honestly, I kinda prefer the dirt bike over the rest of the motorcycles. Just because it actually has decent handling, and doesn't go all over as soon as I so much as tap turn. Well, the Kenshin isn't bad either, but the others have horrible handling.

    M A G I K A Z A M
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Two doors it's all about the Attrazione. You can run away from basically anything in it, and when it's upgraded it's tough enough to survive crashing into the odd building. Four doors I prefer the police cars, perversely.

    I wonder what the stats are on all of 'em...

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited December 2011
    Well that's weird.

    So I just upgraded my 5770 to a 6970 and thought I'd fire up some SR3 to test it out. It starts windowed, so whatever, but when I go to the display options, there's nothing listed and a few seconds later the music cuts out and the program freezes. I verified my cache and it downloaded an 80mb file, but then it still did it. The other option menus work fine.

    Edit: Nevermind, fixed it. Just deleted a bunch of files and re-verified.

    Sir Carcass on
  • UselesswarriorUselesswarrior Registered User regular
    edited December 2011
    Just beat the game.

    Jesus Christ, really don't not expect this to be one of my favorite games this year.

    Question about replays, how much do the different voices add to the game or it basically the same lines?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Lucky CynicLucky Cynic Registered User regular
    They aren't at all the same lines, and a few of them tell different sides to the story. Default Male 1 talks about Johnny "He was there when I first joined the Saints. He was as rowdy as ever but mellowed with age. Until Aiesha died..."

    Female 1 says something like "He's been there all along, and I could count on him."

    Mind you, these are not direct quotes, but pretty close.

  • heenatoheenato Alice Leywind Registered User regular
    It's the same lines in the actual cutscenes. But mid mission banter is where it changes.

    M A G I K A Z A M
  • UselesswarriorUselesswarrior Registered User regular
    Tell me the Zombie boss has some special dialogue for the
    zombie mission.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • UselesswarriorUselesswarrior Registered User regular
    Orca wrote:
    Two doors it's all about the Attrazione. You can run away from basically anything in it, and when it's upgraded it's tough enough to survive crashing into the odd building. Four doors I prefer the police cars, perversely.

    I wonder what the stats are on all of 'em...

    Don't think I've ever seen an Attrazione. Where can you find those?

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • heenatoheenato Alice Leywind Registered User regular
    Tell me the Zombie boss has some special dialogue for the
    zombie mission.
    It's all just grunts and gurgles and steve Blum hamming it up.

    M A G I K A Z A M
  • Steel AngelSteel Angel Registered User regular
    heenato wrote:
    Tell me the Zombie boss has some special dialogue for the
    zombie mission.
    It's all just grunts and gurgles and steve Blum hamming it up.

    I started a new game with the zombie voice option for fun but wasn't really a fan of it so I changed my voice during the first mission in Steelport. I regret not waiting til after the mission involving the radio singalong instead.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • heenatoheenato Alice Leywind Registered User regular
    I started a new game with the zombie voice option for fun but wasn't really a fan of it so I changed my voice during the first mission in Steelport. I regret not waiting til after the mission involving the radio singalong instead.
    It was good for a playthrough, but I forgot literally the entire story, since you don't hear what the boss is saying ever.

    M A G I K A Z A M
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Which mission is that? Because I think I need to try that out.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Got The Third for Christmas. Just put it in for the first time today (SWTOR); did they really kill Johnny Gat? If so that is fucking stupid and I want to punch Volition in the face.

    I am in the business of saving lives.
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Also what color is "Saints Row Purple' since they removed that description for us color blind folks.

    I am in the business of saving lives.
  • Dox the PIDox the PI Registered User regular
    MegaMan001 wrote:
    Got The Third for Christmas. Just put it in for the first time today (SWTOR); did they really kill Johnny Gat? If so that is fucking stupid and I want to punch Volition in the face.
    yes

  • Lucky CynicLucky Cynic Registered User regular
    So uh, is there a reason why my compliments are igniting people?

This discussion has been closed.