That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.
Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.
That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.
Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.
In the original story drafts, there was more explanation and development for all of this.
I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.
Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.
I question the length and quality of the expan..I mean full game sequel so I think I'd have to wait and see if not wait for a STEAM sale because I just don't trust Ruben with his comments lately and the DLC has been a sore spot.
In the original story drafts, there was more explanation and development for all of this.
I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.
Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.
That's the thing though. It's from a scrapped draft, so it doesn't REALLY count.
That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.
Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.
In the original story drafts, there was more explanation and development for all of this.
I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.
Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.
Even with the backstory it was a terrible decision. They took 2 of their most beloved character and shit all over them.
According to the interview in the special guide of the game the main writer knew some people would likely be upset by Gat's death but just kind of waved it off as if it was nothing.
Probably had more to do with the fact that they weren't able to secure Daniel Dae Kim for future installments.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I was really excited about the new Shaundi. If you look back in past threads, I was all for her new look. But man, she really was unlikeable. I was disappoint.
The guy is super busy nowadays, a VA for a game is sorta going backwards for him unless he has some emotional attachment to the character.
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PunkBoyThank you! And thank you again!Registered Userregular
edited June 2012
I'm actually fine with the change in Shaundi's personality, but it really hurt that the Boss barely interacts with her in the game. If there was a string of missions where you found out why she's changed, I think most players would have been fine with it. Instead the personality change seemed out of nowhere and barely explained. And then she gets captured twice. That was dumb.
As for cutscenes, I miss the excellent cinematography of 2's (I'm thinking specifically about the bar ambush). Lots of neat camera angles and shots. The only cutscenes in 3 that I can think of that match 2's are the plane escape in the beginning and the Air Steelport mission.
PunkBoy on
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Thing is, I love 95% of SR3. It's just you can really tell where they had to cut corners.
I love the Syndicate, I love the Boss (and how the voice work changes the character), I love Steelport, I love how they went buck wild with the setting.
I'm actually fine with the change in Shaundi's personality, but it really hurt that the Boss barely interacts with her in the game. If there was a string of missions where you found out why she's changed, I think most players would have been fine with it. Instead the personality change seemed out of nowhere and barely explained. And then she gets captured twice. That was dumb.
Yuuup. Give her an arc about how she had to quit drugs for whatever reason, and is now going through some serious anger management problems.
Boss: "So, Shaundi, how's cold turkey treating you?"
Shaundi: "I will kill you. This car is filled with guns."
Boss: "Sounds like you're taking it well."
Shaundi: "I swear to God, Boss. If you don't shut up, Pierce is going to be in charge."
There's some real humor to be found there.
Volition should hire you to write for SR4. I would have totally bought into the change with dialogue like that.
Thing is, I love 95% of SR3. It's just you can really tell where they had to cut corners.
I love the Syndicate, I love the Boss (and how the voice work changes the character), I love Steelport, I love how they went buck wild with the setting.
Oh I agree. I love SR 3 more than 2 for a variety of reasons, but there are some aspects I miss from 2. I do enjoy Steelport overall more than Stillwater, but maybe that's because Stillwater looks so bland and in 2's engine. Steelport at night is always amazing to see.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I'm actually fine with the change in Shaundi's personality, but it really hurt that the Boss barely interacts with her in the game. If there was a string of missions where you found out why she's changed, I think most players would have been fine with it. Instead the personality change seemed out of nowhere and barely explained. And then she gets captured twice. That was dumb.
Yuuup. Give her an arc about how she had to quit drugs for whatever reason, and is now going through some serious anger management problems.
Boss: "So, Shaundi, how's cold turkey treating you?"
Shaundi: "I will kill you. This car is filled with guns."
Boss: "Sounds like you're taking it well."
Shaundi: "I swear to God, Boss. If you don't shut up, Pierce is going to be in charge."
There's some real humor to be found there.
Volition should hire you to write for SR4. I would have totally bought into the change with dialogue like that.
As for cutscenes, I miss the excellent cinematography of 2's (I'm thinking specifically about the bar ambush). Lots of neat camera angles and shots. The only cutscenes in 3 that I can think of that match 2's are the plane escape in the beginning and the Air Steelport mission.
The sword-/gun-fight in Aisha's house will always have a special place in my heart.
Viola I thought was a good take on the, "sexy and capable" leader. Your back and forth insults with her are awesome because A: she was sort of responsible by proxy Gat's death so you have every reason to hate her, and B: she has some nice comebacks to your juvenile "YO MOMMA" taunts.
By the end, I felt she was a good addition to the Saints.
They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Kidnapping Nyteblade and the Zombie Outbreak mission has the best Viola dialog, especially when she starts complaining that she didn't come up with the idea of manufacturing zombie gas to sell on the black market.
There weren't a ton of HOLY SHIT cutscenes in SR3, but I thought boarding the STAG plane without a parachute, and beating Killbane to death in the 'revenge' ending were absolutely on par with the cutscenes in SR2.
manwiththemachinegun on
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.
I'd blame the reduced cutscene budget for that one.
They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.
I'd blame the reduced cutscene budget for that one.
Well, like with The Deckers guy (Matt?):
He's all "No please, don't kill me! Spare me and you can have this thing or this thing!" SR2 Boss would've taken both rewards and still killed him in some violent vashion. I see what you mean though.
My two absolute favorite cutscenes in SR2 is the one where you defeat Mr. Sunshine and the last one with Vogel. I just love how Boss doesn't even listen to his bullshit and shoots him right through the mouth.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.
Haha, that just made me remember. My first time through was one of the female voices, but this current one I'm playing the Brit. It cracked me up when he dropped the ball and said something like, "Familiar with Agincourt?"
Matt's sixteen? Did not know that... ha! well, ok that makes sense then.
Yup.
Basically he's every teenager that acts like hot shit online but in real life when the crap starts to hit the fan kinda crumbles, you see that in the cut scenes whenever he freaks out when he's in danger or someone is killed in front of him.
I had a good laugh when you hear what happens to him after the game is done.
It's presented as the same as killing Julius in SR2, so it doesn't just come out of nowhere. The Boss did it for Johnny, and because nobody screws with the Saints and lives. It's also played as the Saints becoming OGs again, and not just corporate whores which is what Gat rightfully criticized at the start of the game. He morns the lost Saints as well as he can, and goes on to utterly destroy STAG and declares Steelport as a new independent nation.
It is a very good ending that does fit with the character of the Boss.
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It's a bit soon for that.
just give them a goddamn cutscene budget.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Ya.
I don't know but SR3 story felt...kind of short.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.
http://steamcommunity.com/id/idolninja
In the original story drafts, there was more explanation and development for all of this.
I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.
Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.
Even with the backstory it was a terrible decision. They took 2 of their most beloved character and shit all over them.
http://steamcommunity.com/id/idolninja
Steam Support is the worst. Seriously, the worst
The guy is super busy nowadays, a VA for a game is sorta going backwards for him unless he has some emotional attachment to the character.
As for cutscenes, I miss the excellent cinematography of 2's (I'm thinking specifically about the bar ambush). Lots of neat camera angles and shots. The only cutscenes in 3 that I can think of that match 2's are the plane escape in the beginning and the Air Steelport mission.
I love the Syndicate, I love the Boss (and how the voice work changes the character), I love Steelport, I love how they went buck wild with the setting.
Volition should hire you to write for SR4. I would have totally bought into the change with dialogue like that.
http://steamcommunity.com/id/idolninja
Oh I agree. I love SR 3 more than 2 for a variety of reasons, but there are some aspects I miss from 2. I do enjoy Steelport overall more than Stillwater, but maybe that's because Stillwater looks so bland and in 2's engine. Steelport at night is always amazing to see.
+1
Steam Support is the worst. Seriously, the worst
The sword-/gun-fight in Aisha's house will always have a special place in my heart.
By the end, I felt she was a good addition to the Saints.
There weren't a ton of HOLY SHIT cutscenes in SR3, but I thought boarding the STAG plane without a parachute, and beating Killbane to death in the 'revenge' ending were absolutely on par with the cutscenes in SR2.
I'd blame the reduced cutscene budget for that one.
Well, like with The Deckers guy (Matt?):
He's all "No please, don't kill me! Spare me and you can have this thing or this thing!" SR2 Boss would've taken both rewards and still killed him in some violent vashion. I see what you mean though.
My two absolute favorite cutscenes in SR2 is the one where you defeat Mr. Sunshine and the last one with Vogel. I just love how Boss doesn't even listen to his bullshit and shoots him right through the mouth.
Even the Boss has some standards. Well, as least as far as an utter psychopath can have standards.
No raping, no killing kids, loyalty to crew.
Even if you abandon Viola and Shaundi to kill Killbane, you're doing it to avenge Gat.
The worst is when he found out Julius tried to kill him...
Haha, that just made me remember. My first time through was one of the female voices, but this current one I'm playing the Brit. It cracked me up when he dropped the ball and said something like, "Familiar with Agincourt?"
Steam Support is the worst. Seriously, the worst
The assault on the Daedalus is my favorite Saints Row level ever. It really is a super villain simulator at that point.
I said really unhinged.
Yup.
Basically he's every teenager that acts like hot shit online but in real life when the crap starts to hit the fan kinda crumbles, you see that in the cut scenes whenever he freaks out when he's in danger or someone is killed in front of him.
I had a good laugh when you hear what happens to him after the game is done.
Anything less just ain't The Boss.
Like Jessica bragging about smearing Carlos over the asphalt.
Let's have none of this "hero" talk.
There's a reason why the "kill the badguy" ending in SR3 feels a lot more satisfying to me compared to the alternative.
That's only when the bad guys are stupid enough to make it personal. The Samedi dudes got off so easy because it was always just business with them.
OK, Veteran Child kidnapped Shaundi, but I think The Boss just shot him because he wasn't worth the effort of some really creative revenge.
"Was it worth it?"
"..."
Which was pretty damn Boss-y.
Although it's a hard choice, because I want to save Burt!
Either ending of SR3 suits the character interpretation of the Boss YOU made, which is great.
You should, because it's an excellent ending that easily matches some of the more dramatic moments in SR2 that people claimed were missing from 3.
It's presented as the same as killing Julius in SR2, so it doesn't just come out of nowhere. The Boss did it for Johnny, and because nobody screws with the Saints and lives. It's also played as the Saints becoming OGs again, and not just corporate whores which is what Gat rightfully criticized at the start of the game. He morns the lost Saints as well as he can, and goes on to utterly destroy STAG and declares Steelport as a new independent nation.
It is a very good ending that does fit with the character of the Boss.