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Saints Row: The Third - Volition/SR get new owner

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Posts

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Orca wrote: »
    RIP Saints Row.

    Pouring out a 40 for one crazy franchise.

    It's a bit soon for that.

  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    they've got the gameplay.

    just give them a goddamn cutscene budget.

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2012
    they've got the gameplay.

    just give them a goddamn cutscene budget.

    Ya.

    I don't know but SR3 story felt...kind of short.

    Dragkonias on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    i'll take short and well-paced over long and horribly-paced (assassin's creed 2, i'm looking at you)

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    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
  • heenatoheenato Alice Leywind Registered User regular
    That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.

    M A G I K A Z A M
  • IdolNinjaIdolNinja Registered User regular
    heenato wrote: »
    That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.

    Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    SR2 was well paced. SR3 was not.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    IdolNinja wrote: »
    heenato wrote: »
    That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.

    Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.

    In the original story drafts, there was more explanation and development for all of this.

    I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.

    Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.

  • CadeCade Eppur si muove.Registered User regular
    I question the length and quality of the expan..I mean full game sequel so I think I'd have to wait and see if not wait for a STEAM sale because I just don't trust Ruben with his comments lately and the DLC has been a sore spot.

  • heenatoheenato Alice Leywind Registered User regular
    In the original story drafts, there was more explanation and development for all of this.

    I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.

    Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.
    That's the thing though. It's from a scrapped draft, so it doesn't REALLY count.

    M A G I K A Z A M
  • IdolNinjaIdolNinja Registered User regular
    IdolNinja wrote: »
    heenato wrote: »
    That's kinda the problem. I don't think SR3 WAS well paced. The story felt rushed, and there was important information missing.

    Not to mention that that they screwed up Shaundi completely, turning her from awesome stoner bro-chick into a mean unlikeable bitch who was pissed off at the world. I wanted to smack the writers for that one. Also, for what they did to Gat.

    In the original story drafts, there was more explanation and development for all of this.

    I believe it was written that Shaundi was starting to have feelings for Gat, and his death really sent her over the edge.

    Gat was supposed to have a knock down drag out fight scene on the plane, but again, that got cut. He was also supposed to appear in one of the endings depending on player choice.

    Even with the backstory it was a terrible decision. They took 2 of their most beloved character and shit all over them.

  • CadeCade Eppur si muove.Registered User regular
    According to the interview in the special guide of the game the main writer knew some people would likely be upset by Gat's death but just kind of waved it off as if it was nothing.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Probably had more to do with the fact that they weren't able to secure Daniel Dae Kim for future installments.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I was really excited about the new Shaundi. If you look back in past threads, I was all for her new look. But man, she really was unlikeable. I was disappoint. :(

  • CadeCade Eppur si muove.Registered User regular
    That's kind of been confirmed indeed.

    The guy is super busy nowadays, a VA for a game is sorta going backwards for him unless he has some emotional attachment to the character.

  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited June 2012
    I'm actually fine with the change in Shaundi's personality, but it really hurt that the Boss barely interacts with her in the game. If there was a string of missions where you found out why she's changed, I think most players would have been fine with it. Instead the personality change seemed out of nowhere and barely explained. And then she gets captured twice. That was dumb.

    As for cutscenes, I miss the excellent cinematography of 2's (I'm thinking specifically about the bar ambush). Lots of neat camera angles and shots. The only cutscenes in 3 that I can think of that match 2's are the plane escape in the beginning and the Air Steelport mission.

    PunkBoy on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Thing is, I love 95% of SR3. It's just you can really tell where they had to cut corners.

    I love the Syndicate, I love the Boss (and how the voice work changes the character), I love Steelport, I love how they went buck wild with the setting.

  • IdolNinjaIdolNinja Registered User regular
    jdarksun wrote: »
    PunkBoy wrote: »
    I'm actually fine with the change in Shaundi's personality, but it really hurt that the Boss barely interacts with her in the game. If there was a string of missions where you found out why she's changed, I think most players would have been fine with it. Instead the personality change seemed out of nowhere and barely explained. And then she gets captured twice. That was dumb.
    Yuuup. Give her an arc about how she had to quit drugs for whatever reason, and is now going through some serious anger management problems.

    Boss: "So, Shaundi, how's cold turkey treating you?"
    Shaundi: "I will kill you. This car is filled with guns."
    Boss: "Sounds like you're taking it well."
    Shaundi: "I swear to God, Boss. If you don't shut up, Pierce is going to be in charge."

    There's some real humor to be found there.

    Volition should hire you to write for SR4. I would have totally bought into the change with dialogue like that.

  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    Thing is, I love 95% of SR3. It's just you can really tell where they had to cut corners.

    I love the Syndicate, I love the Boss (and how the voice work changes the character), I love Steelport, I love how they went buck wild with the setting.

    Oh I agree. I love SR 3 more than 2 for a variety of reasons, but there are some aspects I miss from 2. I do enjoy Steelport overall more than Stillwater, but maybe that's because Stillwater looks so bland and in 2's engine. Steelport at night is always amazing to see.

    Steam ID:
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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    IdolNinja wrote: »
    jdarksun wrote: »
    PunkBoy wrote: »
    I'm actually fine with the change in Shaundi's personality, but it really hurt that the Boss barely interacts with her in the game. If there was a string of missions where you found out why she's changed, I think most players would have been fine with it. Instead the personality change seemed out of nowhere and barely explained. And then she gets captured twice. That was dumb.
    Yuuup. Give her an arc about how she had to quit drugs for whatever reason, and is now going through some serious anger management problems.

    Boss: "So, Shaundi, how's cold turkey treating you?"
    Shaundi: "I will kill you. This car is filled with guns."
    Boss: "Sounds like you're taking it well."
    Shaundi: "I swear to God, Boss. If you don't shut up, Pierce is going to be in charge."

    There's some real humor to be found there.

    Volition should hire you to write for SR4. I would have totally bought into the change with dialogue like that.

    +1

  • WotanAnubisWotanAnubis Registered User regular
    PunkBoy wrote: »
    As for cutscenes, I miss the excellent cinematography of 2's (I'm thinking specifically about the bar ambush). Lots of neat camera angles and shots. The only cutscenes in 3 that I can think of that match 2's are the plane escape in the beginning and the Air Steelport mission.

    The sword-/gun-fight in Aisha's house will always have a special place in my heart.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2012
    Viola I thought was a good take on the, "sexy and capable" leader. Your back and forth insults with her are awesome because A: she was sort of responsible by proxy Gat's death so you have every reason to hate her, and B: she has some nice comebacks to your juvenile "YO MOMMA" taunts.

    By the end, I felt she was a good addition to the Saints.

    manwiththemachinegun on
  • Skull2185Skull2185 Registered User regular
    They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2012
    Kidnapping Nyteblade and the Zombie Outbreak mission has the best Viola dialog, especially when she starts complaining that she didn't come up with the idea of manufacturing zombie gas to sell on the black market.

    There weren't a ton of HOLY SHIT cutscenes in SR3, but I thought boarding the STAG plane without a parachute, and beating Killbane to death in the 'revenge' ending were absolutely on par with the cutscenes in SR2.

    manwiththemachinegun on
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Skull2185 wrote: »
    They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.

    I'd blame the reduced cutscene budget for that one.

  • Skull2185Skull2185 Registered User regular
    Orca wrote: »
    Skull2185 wrote: »
    They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.

    I'd blame the reduced cutscene budget for that one.

    Well, like with The Deckers guy (Matt?):

    He's all "No please, don't kill me! Spare me and you can have this thing or this thing!" SR2 Boss would've taken both rewards and still killed him in some violent vashion. I see what you mean though.

    My two absolute favorite cutscenes in SR2 is the one where you defeat Mr. Sunshine and the last one with Vogel. I just love how Boss doesn't even listen to his bullshit and shoots him right through the mouth.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2012
    Matt was sixteen years old.

    Even the Boss has some standards. Well, as least as far as an utter psychopath can have standards.

    No raping, no killing kids, loyalty to crew.

    Even if you abandon Viola and Shaundi to kill Killbane, you're doing it to avenge Gat.

    manwiththemachinegun on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Even in SR2, the Boss doesn't really come unhinged until his homies start dying.

    The worst is when he found out Julius tried to kill him...

  • Skull2185Skull2185 Registered User regular
    Matt's sixteen? Did not know that... ha! well, ok that makes sense then.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Skull2185 wrote: »
    They kind of screwed up the Boss too. Just a little. The gruesome way Boss would finish off the gang leaders in SR2 was excellent. That was something I missed in SR3. I mean, the way you kill Loren was neat, but underwhelming.

    Haha, that just made me remember. My first time through was one of the female voices, but this current one I'm playing the Brit. It cracked me up when he dropped the ball and said something like, "Familiar with Agincourt?"

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Yeah, there's plenty of awesome in SR3, it's just paced weird.

    The assault on the Daedalus is my favorite Saints Row level ever. It really is a super villain simulator at that point.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Yeah, that's pretty mild for the Boss. What a kidder!

    I said really unhinged. ;)

  • CadeCade Eppur si muove.Registered User regular
    Skull2185 wrote: »
    Matt's sixteen? Did not know that... ha! well, ok that makes sense then.

    Yup.

    Basically he's every teenager that acts like hot shit online but in real life when the crap starts to hit the fan kinda crumbles, you see that in the cut scenes whenever he freaks out when he's in danger or someone is killed in front of him.

    I had a good laugh when you hear what happens to him after the game is done.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    According to the main Saints Row: Third website, Matt was let into the Syndicate because Phillipe could not figure out how to use his cell phone.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited June 2012
    My vision of the Boss is locking your enemy's girlfriend in the trunk of a car that he'll crush during a monster truck rally.

    Anything less just ain't The Boss.

    Orca on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    The Boss is no hero, however, people generally make the mistake of doing something really damn stupid to piss him/her off.

    Like Jessica bragging about smearing Carlos over the asphalt.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Yeah, the boss is a complete sociopath, and that's why the game is fun.

    Let's have none of this "hero" talk.

    There's a reason why the "kill the badguy" ending in SR3 feels a lot more satisfying to me compared to the alternative.

  • WotanAnubisWotanAnubis Registered User regular
    Orca wrote: »
    My vision of the Boss is locking your enemy's girlfriend in the trunk of a car that he'll crush during a monster truck rally.

    Anything less just ain't The Boss.

    That's only when the bad guys are stupid enough to make it personal. The Samedi dudes got off so easy because it was always just business with them.

    OK, Veteran Child kidnapped Shaundi, but I think The Boss just shot him because he wasn't worth the effort of some really creative revenge.

  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2012
    Yeah, you get a better final level, better ending cutscene ("You did just create a city-state!"), and the gut punch of...

    "Was it worth it?"
    "..."

    Which was pretty damn Boss-y.

    Although it's a hard choice, because I want to save Burt!

    manwiththemachinegun on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2012
    I get what you're saying, and agree with most of it. But the Boss is certainly capable of being a dick just because, see trailblazing.

    Either ending of SR3 suits the character interpretation of the Boss YOU made, which is great.
    I have yet to see the "kill the badguy" ending, because the Boss doesn't abandon his homies.

    You should, because it's an excellent ending that easily matches some of the more dramatic moments in SR2 that people claimed were missing from 3.

    http://www.youtube.com/watch?v=5-VZKjjkJNE#t=307s

    It's presented as the same as killing Julius in SR2, so it doesn't just come out of nowhere. The Boss did it for Johnny, and because nobody screws with the Saints and lives. It's also played as the Saints becoming OGs again, and not just corporate whores which is what Gat rightfully criticized at the start of the game. He morns the lost Saints as well as he can, and goes on to utterly destroy STAG and declares Steelport as a new independent nation.

    It is a very good ending that does fit with the character of the Boss.

    manwiththemachinegun on
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